Press attack quickly up to 3x (1h=20d/2h=40d/3h=60d).
Useful for: attacking and doing damage quickly in close-range; after 1st and 2nd hit, 3rd hit knocks back the opponent, even on block.
"I'm going to cut you!"
Jump in any direction.
Useful for: confusing foes and manuevering around obstacles.
"You can't catch me!"
Press and hold block.
Useful for: blocking melee attacks from the front and setting up for advanced techniques.
"You can't touch this!"
Press and hold attack (50d).
Useful for: doing massive damage to a target; 2-second cool-down on a miss.
Hold attack while standing in waist-deep water or upon ledges.
Useful for: moving to/from shore; boarding enemy vessels; long-jumping off cliffs into water.
"Smooth, like a skipping stone over water."
Block while moving in any direction, and jump.
Useful for: getting out of the way or getting closer; jumping through an opponent's otherwise impassable space.
"Over here! Over there! Ha ha ha!"
Block while moving in any direction, and press attack (1h=20d/2h=40d/3h=60d).
Useful for: getting around obstacles, an opponent's block, or for hitting multiple foes; can be chained into a 3-hit combo; increases speed and reach during the initial attack.
"And step, and cut..."
Block while moving in any direction, hold attack, and then jump during beginning of lunge (1h=50d).
Useful for: damaging opponent from above and crossing them up; requires good timing on jump; allows for additional movement during the hold portion of the charge; 2-second cool-down on a miss; additional options available during cool-down period (e.g., block and slash).
While blocking, switch weapons and press attack.
Useful for: doing quick damage against an overly aggressive opponent; a pirate's riposte.
With 2 firearms equipped, fire one, immediately switch to the other, and fire again (2h=100d).
Useful for: doing massive damage relatively quickly from a distance; has a long recovery, so don't miss; useless against multiple pirates.
Attack with eye of reach without aiming in close-range (1h=80d).
Useful for: doing massive damage up close with a long-range weapon; not very accurate.
Fire the blunderbuss at point-blank range against an opponent (1h=100d).
Useful for: instant kills and repelling boarders; weak at mid- to long-range.
"Want to be holier than thou?"
When a shark charges to bite you, block with your sword just as it chomps.
Useful for: not getting eaten alive by hungry sharks; requires precise timing; does not work against megalodons.
While underwater, swim sideways left or right.
Useful for: avoiding sharks and underwater pirates with guns.
"Just keep swimming, swimming, swimming..."
Drink 2 tankards of grog, hold a bucket, let loose, then throw it onto your foes.
Useful for: blinding your opponents.
While digging, double-tap cancel input during 3rd sound.
Useful for: digging up treasure faster to save time or when enemies are near.
"It's here - I know it!"
Hold attack and block at the same time while repairing the ship.
Useful for: repairing the ship quietly when enemies are near; can be started late into repair by holding block; 1st hit still makes a sound.
While running with the sword, quickly tap block.
Useful for: stopping your forward momentum instantly.
"Okay, so you can stop fast... Big deal."
If there are any combat techniques that I missed that you would like to share below, I only ask that you use the same easy to read format as I have here:
Name of Combat Technique
(B=basic technique; A=advanced technique; E=easy to do; H=hard to do; O=offensive technique; D=defensive technique)
Description, using universal non-platform-specific terms (for example, saying "attack" instead of "RT" or "right-mouse click"); (#h=number of hits; #d=amount of damage dealt out of 100% health).
Useful for: why would you use it?