While we understand your intention is to provide feedback and reasons for your departure, these threads generate unrest in the community and incite negative responses rather than constructive discussion. For that reason, your thread is being locked under the Forum Rules.
If you have constructive feedback you'd like to share with the development team and discuss with the community, we'd love to hear it in Feedback + Suggestions!
How long does it take for you to click on set sail to appearing in the tavern?
I’m on Xbox and last night it took me 2m 5s. In our group (1 pc and 3xbox) I’m always last to spawn.
I’m using a wired connection.
I’m interested to hear how long other pirates take, maybe Rare have some data too to monitor and improve it as I never remember the times being so long at launch.
I have a good connection and a good system (PC). My load times very. Sometimes less than a minute others more than 2. I can't help but feel we are playing the server lottery and after todays please don't die sessions (or you are forever loading back from the ferry in a black screen with the endless wheel turning) I'm lost on whether the server or the program is the problem. One things for sure though, I would've been legend already if I could just get the loot turned in regularly instead of losing it to the crazy disconnects or stalls.
Long time pirate. Always willing to learn something new. I have not been caught by a galleon either. Sloops sometimes. What is tacking. Just a brief explanation is handy. Thank you. Happy Pirating
In more detail: Unlike SoT, in real life you can't sail a boat directly into the wind. If you have to travel into the wind, you must angle yourself back and forth, zig zagging to your destination adjusting the sails with each tack. The types of sails determine the degree of the angle needed.
Just full blast to the fort. park where towers won't hit you, but will hit other ships. (so leave the towers up they're your defense). Leave anchor up so you can turn your boat towards other ships coming at you so you can hit them from no matter what angel they're at. (You'll always get the shot). Keep a barrel close in case you can explode their ship and get on. Easier if they are anchored.
As for the fort, I've used multiple tactics. You can either kite and use the cannon from your ship, or just bunch them together and sword them all down with a multiple people. If they have pistols, use a door or tight opening. If you don't want gold from the barrels you can also use them to easily kill waves grouped up.
The golden metals just take to water, you can use a bucket still I think to throw water on them too.
The Grass just use sword they die fast to sword, and not guns.
The whites you can do whatever. Blunderbuss usually 1shots them close range, and sword will take about 5-6 swings.
The Darks/Ghosts just use your lantern and blunderbuss them, or if you have multiple people have 1 person lantern while the other shoots/sword.
Always check the waters in-between waves to see where ships are and if they're coming. Towers shooting will let you know that they're close (in music range).
When you get the key always scout the area 2-3 times again before opening to make sure.
These are all such great ideas, and totally in the spirit of “make your own adventures”. We just need the ability to setup these kind of things easier. Maybe using the new loud speaker that’s coming soon will allow you to communicate to other crews more easily
I run multiple displays, and have never had much issue with alt-tabbing, alt-entering, or minimizing. I do get slightly annoyed when the game window auto-minimizes, with another window over-top of it, though.
I just love playing Pirates of the Caribbean music when playing SoT. When a ship attacks or if we attack the ship, my music somehow always gets intense and it makes everything so much more intense for me!
Actually my number one tip for all sloop players and especially solo players.....MASTER THE CANNON lol.....being the best gunner will save you on and off the seas....remember the first to fire is not always the first to hit.......once you dile it in you have your mark...fire away
@edemardil no. It is clearly an unintended oversight, you proposed the adition of a mechanic that directly destroys loot, implying the devs would have an intented purpose to have you sabotage loot, the barrier has been shown to be an object designed to keep players inbounds, nothing to do with destroying loot.
@haxxorsauruz Don't know what you're playing but I "win" all the time. Killing players is required yes...but its not luck. At least its not always luck (luck always helps.) It sounds like you want to win battles with cannons and while that sometimes works its not the META right now. Not trying to troll but I've seen so many people complain about the PvP because they want it to suit them instead of the other way around. Adapt your game and you will succeed. I find that if you follow a somewhat realistic tactic it works more often than not. Cannons are used to disable a ship prior to boarding. Put some holes in the other guy to distract their crew then board them and make the most of that confusion. And don't just roll around in circles around each other. That spells doom most of the time. Align yourself correctly to make a successful cannon/boarding pass at a ship.