Grenades

  • Every game has them, why not sea of thieves. make them discoverable like the cursed cannon balls, max inventory somewhere 2-5, cant store them, or if you do cannon fire could trigger them like the powder barrels. have a fuse instead of instant detonation (similar to grenades of this era), as such a bit more skill involved rather than simply throwing it timing would become a factor

    these would be great to have for many scenarios, player battles skellies, minor ship damage, could even add some environmental reasons for needing them, maybe treasure is buried in rock.

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  • YES! Please add them! But first balance a little bit more the current weapons

  • Don’t add anything while combat balancing is as bad as it is. I tried a solo fort today and the game was a train wreck. Not sure what’s changed but it’s borderline unplayable.

  • @dadiodude said in Grenades:

    Don’t add anything while combat balancing is as bad as it is. I tried a solo fort today and the game was a train wreck. Not sure what’s changed but it’s borderline unplayable.

    skellies do seem to be much more challenging lately dont they, I chalked that up to hitting PL... maybe something like a grenade would balance it

  • Always wanted a throwable grenade. Would help to mix the combat up a little more

  • PINEAPPLE GRENADES acts as a ww1 style German Grenadier, as in shape and the way u could throw it holding the stalk/leaves to throw, its graphic could be a pineapple with a big chunk out the bottom stuffed with gunpowder then sealed! Little fuse coming out and boom!

    PINEAPPLE GRENADES

  • Because nothing reminds me more about pirate combat than a bandolier full of grenades.

    Why not, because every other game has them?

    Yeah right, grenades in the age of sail.

  • Some good points in this thread.

    They might actually be legitimate to the eara but the better question is "is it a good idea?"

    Given the state of PvP in this game not exactly being what I would classify as "extremely well sorted"; I do feel addition of new game mechanics could wait for another day.

  • Grenades- I'd say "yes" to adding a grenade that is line with the themed era of SOT.
    Their limitations: Grenades like personal traps (an idea I have) and fish would not have their own slots but would count towards your food supply. 3 Pineapples 2 Grenades, 4 Grenades 1 Mango etc..... This will encourage more trading amongst crewmates before and after engagements.
    There should be an array of grenade types like smoke, shrapnel & illuminate grenades. You could even use "cocktails" in lieu of grenades for some of the types.

    Damage: I like the idea of a grenade used as diversionary tactic more than damage so I'd say grenade damage should be isolated to other players and skellies only. No ship damage/sinking ability whatsoever.

  • @barnabas-seadog
    I still want a crossbow at least.... i know pirates had those

  • @duke-of-spire said in Grenades:

    Grenades- I'd say "yes" to adding a grenade that is line with the themed era of SOT.
    Their limitations: Grenades like personal traps (an idea I have) and fish would not have their own slots but would count towards your food supply. 3 Pineapples 2 Grenades, 4 Grenades 1 Mango etc..... This will encourage more trading amongst crewmates before and after engagements.
    There should be an array of grenade types like smoke, shrapnel & illuminate grenades. You could even use "cocktails" in lieu of grenades for some of the types.

    Damage: I like the idea of a grenade used as diversionary tactic more than damage so I'd say grenade damage should be isolated to other players and skellies only. No ship damage/sinking ability whatsoever.

    ^^ good idea but why no ship damage, if it’s a small gunpowder grenade then could create two medium sized holes, have a similar loudness to a keg so u could still hear it from far(in case someone sneak up and use it) and wouldn’t be massively drastic in terms of damage!

    Two holes seems abit OP come to think of it but maybe it could blow a one small hole then as it wouldn’t really atom bomb technology in them days :)

  • @nwo-azcrack said in Grenades:

    @barnabas-seadog
    I still want a crossbow at least.... i know pirates had those

    Hey you :), would this crossbow be a re skinned EoR/pistol or would it be poteinally be a new weapon with its own damage and “bullet” drop or would it literally be a EoR with different animation for reloading?!

    I do think this would look awesome thou, especially if u could wear it!

  • @itskingbertie The crossbow as its own weapon would be great! I've had this dream of a "blow dart" that uses the sleep effect from cursed cannonballs.
    Scenario: An enemy pirate is carrying a chest he just dug up and fwwewwwp he gets hit drops the chest and passes out. I emerge from cover, grab the chest and run with it as he awakens and chases me to my ship but gets snipered by my crewmates at the beach! Clean heist.
    Scenario 2: Having trouble getting past the ladder guard? Not anymore! This would be a weapon slot item as would the crossbow.

  • @duke-of-spire said in Grenades:

    @itskingbertie The crossbow as its own weapon would be great! I've had this dream of a "blow dart" that uses the sleep effect from cursed cannonballs.
    Scenario: An enemy pirate is carrying a chest he just dug up and fwwewwwp he gets hit drops the chest and passes out. I emerge from cover, grab the chest and run with it as he awakens and chases me to my ship but gets snipered by my crewmates at the beach! Clean heist.
    Scenario 2: Having trouble getting past the ladder guard? Not anymore! This would be a weapon slot item as would the crossbow.

    The only reason I asked is cus the current weapons need balancing and not really ready for more yet! Same with grenades they all have amazing poteinal but need everything else sorted first!

  • @itskingbertie I think the balancing is correct. The issue is the hit marker register and the action sequence for blocking. Fix those two things and we're good. Dodge is decent, sword lunge/ jump & lunge are good. With no knockback on blocking it becomes a hack fest. Sword fighting just doesn't seem like sword fighting anymore.😐

  • @duke-of-spire said in Grenades:

    @itskingbertie I think the balancing is correct. The issue is the hit marker register and the action sequence for blocking. Fix those two things and we're good. Dodge is decent, sword lunge/ jump & lunge are good. With no knockback on blocking it becomes a hack fest. Sword fighting just doesn't seem like sword fighting anymore.😐

    That’s the thing surely don’t want to get to heavy on adding other stuff when most of the community would tell you that combat is all over the place atm and I wouldn’t want more people to be annoyed if they was add another weapon and it was unbalanced :/

  • @norloc

    With the idea of grenades I would also like to add spoke bombs for quick escape. With the grenade and smoke bomb, it should be just like the guns. You could only carry 5 and had to reload at any ammo box

  • In regards to sword combat, I've had no instances of being "stunned" recently. Did the devs do something to change/adjust it since the last update, or have I just been lucky so far on account of having a good crew of friends as backup these past couple of weeks instead of playing solo like I usually do?

    I could test it, but I'd need to find a willing rival crew to help me out, and that part's not easy.

    As for the grenade, they were little more than wooden balls filled with black powder and a fuse back then from what I know - an interesting idea to add into the game to be sure, but while I'm not wholly against the idea, I do think that it would need to be implemented well - and unfortunately, there's a lot of factors to consider:

    • Physics (bounce?)
    • Damage amount (lethal?)
    • Blast radius (hurt 1 or more?)
    • Distance thrown/dropped (Olympic throw?)
    • Friendly fire (trolling?)
    • Additional Effects (smoke?)
    • Customization options (bilge rat?)
    • Ammo count (how many?)
    • Pirate vs. ship effects (what's different?)
    • Server effects (Performance issues?)
      Etc.
  • @coffeelight5545
    A smoke bomb would be epic

  • @coffeelight5545 said in Grenades:

    @norloc

    With the idea of grenades I would also like to add spoke bombs for quick escape. With the grenade and smoke bomb, it should be just like the guns. You could only carry 5 and had to reload at any ammo box

    If they have 5 i would also like them to take up a weapon slot rather than supplement the loadout with an extra grenade slot. This would make for cool choices and allow the grenades to be balanced better while staying somewhat powerful.

  • I feel like a smoke grenade would be too taxing on the performance - I see this issue with them in many video games, so I believe it to be a valid concern.

    Even if I'm wrong, and it isn't a problem, you still have to consider how advantageous a smoke grenade would be in small spaces, like onboard a ship. Being able to blind your opponent (cannoneers can't see their targets, wheelmen can't see the rocks ahead, repairmen can't see the holes and damage they need to repair, etc.), mask your movements, and get close enough to blunderbuss or cut down an opponent - that's powerful stuff, even if it takes up a weapon slot and even if you only get 1. I can just picture 4 pirates on a galleon all throwing down their smoke grenades onto the decks of the poor solo sloop that they just rammed and boarded. If you think 4v1 is bad now... Then you ain't seen nothing yet!

  • Ya ur prolly right 😪, guess i will never get to yell NINJA VANISH and throw my smoke grenade and dissapear

  • it would depend on how they build them in game. the original grenade as stated, were little more than a thin hollowed out metal ball filled with black powder (not gunpowder) damage was relatively low (though shrapnel was most of damage) they were incredibly smoky due to the black powder.

    whether this would make life more difficult in game or for the devs, im no authority on the issue. but while people could over use this in attacks, people can also use for escape, if your an attacker and cant see your target; or a ships hull is filled with smoke and you cant see your target either party has a chance for victory really.

    I dont pvp enough in this game to really give enough constructive input into that subject, but im confident in the theory lol 😏

  • @a-cranky-eskimo said in Grenades:

    @coffeelight5545 said in Grenades:

    @norloc

    With the idea of grenades I would also like to add spoke bombs for quick escape. With the grenade and smoke bomb, it should be just like the guns. You could only carry 5 and had to reload at any ammo box

    If they have 5 i would also like them to take up a weapon slot rather than supplement the loadout with an extra grenade slot. This would make for cool choices and allow the grenades to be balanced better while staying somewhat powerful.

    My idea was to take up a weapon spot. I just forgot to say so.

    On that note, it would be the same as covering the screen with vomit or a venom ball. Essentially it would make the screen blurry or white for a few seconds or so. That or create a puff of smoke in an area that would be like fog and you can’t see through.

  • @coffeelight5545 smoke grenades for fog, ink grenades for blurred or blocked screen affects 👍

  • @galactic-geek said in Grenades:

    I feel like a smoke grenade would be too taxing on the performance - I see this issue with them in many video games, so I believe it to be a valid concern.

    Even if I'm wrong, and it isn't a problem, you still have to consider how advantageous a smoke grenade would be in small spaces, like onboard a ship. Being able to blind your opponent (cannoneers can't see their targets, wheelmen can't see the rocks ahead, repairmen can't see the holes and damage they need to repair, etc.), mask your movements, and get close enough to blunderbuss or cut down an opponent - that's powerful stuff, even if it takes up a weapon slot and even if you only get 1. I can just picture 4 pirates on a galleon all throwing down their smoke grenades onto the decks of the poor solo sloop that they just rammed and boarded. If you think 4v1 is bad now... Then you ain't seen nothing yet!

    I just see more reasons to encourage people to socialize to avoid this. Giving the option for solo play and making attempts to balance are good, the entire design revolving around a playstyle that was never intended to be the main experience, isnt good.

    You might be right about the smoke affect itself being taxing, but we have fog so idk why a smaller denser affect couldnt be achieved, similar to the keg explosion animation just lasting longer and being bigger instead of a quick mushroom cloud that instantly vanishes.

  • Every game has them? Harumph, no, old sports, this ain't true. I just played cards, no grenades available. Also soccer, no grenade. Concerning this pirate game, I don't miss them, either. Furthermore, I don't like the idea of a galleon, shooting three men over my ship, everyone dropping his 2, 3, 4, 5 grenades. I like the game without airforce strikes much more :)

  • @norloc alright so hear me ouy here... instead of finding them you craft them. You interact with a gun powder barrel while you have a coconut out and it fills up to 3 coconuts with gunpowder.

    You can then throw them like a weapon and they explode dealing knockback and 1/4 health damage to people, and 1 damage to ships.

    As they are coconuts they can be held in your food inventory so you either get to heal more or deal more damage to crews

  • @goedecke-michel said in Grenades:

    Every game has them? Harumph, no, old sports, this ain't true. I just played cards, no grenades available. Also soccer, no grenade. Concerning this pirate game, I don't miss them, either. Furthermore, I don't like the idea of a galleon, shooting three men over my ship, everyone dropping his 2, 3, 4, 5 grenades. I like the game without airforce strikes much more :)

    Thanks for the insightful feedback mike. Its almost like rare/ just dosnt want to add things to make their game less bland and predictable.

    Some days they go “be more pirate arghh” and introduce cursed cannonballs and kegs, other days they go “no no no you silly gooses, we change pronouns and couldnt possibly add content! The very thought!”

    Lol.... if only this game was overseen by people who could actually follow their vision and not flip flop and constantly make dumb mistakes to the point of it seeming almost stubbornly on purpose “you want an arena pvp mode? Fine we listen to demand! Just make it a gold hoarder missiona ns slap a turn in and a circle shroud edge, boom! Arena!”

    Another Lol....

    Sooo, when does the game get good?

    Signed your biggest supporter.

  • If someone had a grenade currently equipped I'd like for their to be a % chance that a hit with a bullet would make it explode in the throwers hand

  • @norloc said in Grenades:

    it would depend on how they build them in game. the original grenade as stated, were little more than a thin hollowed out metal ball filled with black powder (not gunpowder) damage was relatively low (though shrapnel was most of damage) they were incredibly smoky due to the black powder.

    whether this would make life more difficult in game or for the devs, im no authority on the issue. but while people could over use this in attacks, people can also use for escape, if your an attacker and cant see your target; or a ships hull is filled with smoke and you cant see your target either party has a chance for victory really.

    I dont pvp enough in this game to really give enough constructive input into that subject, but im confident in the theory lol 😏

    Except you can't run through an opposing player's space - with the smoke concealing them, you might try to escape only to realize too late that they're blocking the stairs, and since you can't see them, they'll just cut you down while blindly swinging their own swords in a wall of nigh impenetrable death.

  • @galactic-geek said in Grenades:

    @norloc said in Grenades:

    it would depend on how they build them in game. the original grenade as stated, were little more than a thin hollowed out metal ball filled with black powder (not gunpowder) damage was relatively low (though shrapnel was most of damage) they were incredibly smoky due to the black powder.

    whether this would make life more difficult in game or for the devs, im no authority on the issue. but while people could over use this in attacks, people can also use for escape, if your an attacker and cant see your target; or a ships hull is filled with smoke and you cant see your target either party has a chance for victory really.

    I dont pvp enough in this game to really give enough constructive input into that subject, but im confident in the theory lol 😏

    Except you can't run through an opposing player's space - with the smoke concealing them, you might try to escape only to not realize that they're blocking the stairs, since you can't see them. They won't even need to see you - they just need to keep swinging their swords.

    I mean in ship combat getting boarded is sign of previous failure anyway, and the smoke could be used both ways still. Giving time to heal and then fight through the smoke.

    The sloop would be most affected by this you are right, but the sloop is already most affected by everything, and has a long time to sink even with many holes because of this.

    Getting killed by a boarder using a smoke grenade is no different than a blunderbuss, except it acrually gives a player time, when already boarded which is a separate issue that if you want fixed, ive always said raisable ladders or spawn timers based on crew size, etc. and rarely hear good point/idea to the contrary, just negatives that will never be proven if they dont test them anyways.

    Lets atleast test things like this in insider. This and much more.

  • @a-cranky-eskimo The idea that being boarded = failure is a misnomer. The only way you fail is if they sink your ship. I have survived numerous boarding attempts.

  • @galactic-geek im saying that this is the main factor in defeat, not that it equates to defeat, even as a solo slooper.

    Im saying we shouldnt blame the grenades and then not add them, when the boarding is the real main ingredient in being sunk, regardless of what tools are used.

    With new ship damage it is less so the main ingredient, but it still is.

    Might be time for raisable ladders imo. If it wasnt already.

  • i sugested cursed grenades a while ago

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