How about a new family friendly mode?

  • What I think would happen then is that everyone would play offline and ignore the online mode.

  • @cotu42 The rules and parameters would need to be thoroughly defined.

    However, I think you may have missed the point entirely. There would be no interaction between 'passive' players and 'active' players.

    Review the feature-set in Forza Horizon 4 or Grand Theft Auto 5, perhaps this can enlighten you.

    I can see how this can be a benefit to some. But I have become a very proficient pirate and I would never use a 'passive' mode, I am just advocating the possible need for this mode.

  • @friedwilly regardless on how the rules or parameters are defined, the fact that you share the same world and the same loot that is spread out in it. There will always be ways to abuse it to troll or mess with people - you are immune. Also, it would deminish the value of gameplay for the other crews that are out there willing to take on a fight.

    How does it deminish value? Example: We have 6 ships on a server, lets say: 1 ship is in passive mode and just focuses on the big PVE events in the world (Cloud events), they want to do PvE afterall and what is more fun than the end game. The people that also want to do them cannot contest them as they are in passive mode and they might have been playing on that server for a while have a full stock and even though they are willing to fight over it, what can they do about it?

    • Use kegs maybe... well then we get a patch resolving this way of combat (like with cars in GTA5)
    • Now what? They are there, the loot is there and they pick it up, bring it to the ship I cannot touch....

    Keep in mind at this moment they are holding 1 slot on the server occupied.

    The non-passive crew might even like being contested while doing it for their dose of PvP. Though they don't like going out there to hunt, but if the other ships are in passive mode the passive ships cannot contest them either. What the passive ships can do is join in and steal the spoils or disrupt your story by interacting with the world while phasing through everything you do.

    You cannot create a passive mode in a game that revolves about contesting and defending the activities and their respective loot from other players. Yes, we have bloodthirsty pirates out there that just PvP (hopefully the majority will move to Arena and never come back), but realize most people don't do just one or the other. It isn't a binary choice, most people do both the PvE and the PvP. Being trustworthy and betraying, it isn't black or white.

    The whole deal with making stories together is the fact that we have pot twists and unexpected or deviously executed actions both by the world we share and the others we encounter. Does it always pan out in your favor? No, but at least partake in it and enjoy, learn from the past and mold your stories to your liking regardless of what the sea throws at you, that is what makes Sea of Thieves. A passive mode makes you an observer that can interact and disrupt these stories by claiming the activities or the spoils and the missed potential of a agressor, defender or most likely a wildcard crew that could be occupying that spot.

  • kid friendly mode = turn off proximity chat.

  • People should be allowed to play the game the way they want to and feel most comfortable playing. If you look at the award Sea of Thieves just recently received for best family/social game and listen to Joe Neate recently talking about the game it was intended to be more an experience like the OP and many others ask for all the time that a handful of players firmly say no to.

    I do not understand the selfish mentality that if you do not play the way I think you should or as I do, you cannot play your way or if you do, you deserve to be punished in some way. Everything in the game is cosmetic. There is currently no “winning” solution where anyone has an advantage over anyone else. The only value is all in the appearance of how you look in game.

    So, what if a person plays with two of their small children and eventually level to Pirate Legend without a single threat of being sunk by another player. Is it all because someone who wants to sink other players ships or steal their loot, is afraid they will not have anyone in game to make that possible? Sad if that is the case.

    There is not enough players in the game now to give everyone the experience they are looking for. The story on what kind of game Sea of Thieves is seems to keep shifting. Right now it seems to be a kinder game without the constant threat of PvP. A while back the story was it was a PvP first game. Those days seem long gone.

    That is the problem. The official story on what Sea of Thieves is keeps changing. So many players see many different versions of the sea to sail on. I say let everyone who wants to play Sea of Thieves sail their way. At this point the only thing that should matter is there are people that still want to play the game and that they should be able to play the game in the many ways it could be played.

    Sea of Thieves is a gem who’s beauty is in the eye of the beholder. It can get jaded by what certain type of players try to make and force it to be. No one truly wins forcing everyone else to play only their way. It is always the quickest path to everyone having no fun at all.

  • @captomalley1603 said in How about a new family friendly mode?:

    The problem I see is that some veteran players and Legends are bashing and harassing new players over and over. Had some legends laughing because the new players were still learning the control buttons as the legends were slaughtering them. Rare is going to have a problem maintaining new players if this continues. A passive mode would be beneficial for new players. Maybe give them 1/3 gold for their voyages. they need time to learn.

    IT'S A PIRATE GAME the whole point of the game that your a pirate and therefore a bad person, if you're betrayed too bad because going chicken in private mode removes any tensity as one person said add mute other crews and it's fine.

  • @x-crowheart-x said in How about a new family friendly mode?:

    People should be allowed to play the game the way they want to and feel most comfortable playing. If you look at the award Sea of Thieves just recently received for best family/social game and listen to Joe Neate recently talking about the game it was intended to be more an experience like the OP and many others ask for all the time that a handful of players firmly say no to.

    I do not understand the selfish mentality that if you do not play the way I think you should or as I do, you cannot play your way or if you do, you deserve to be punished in some way. Everything in the game is cosmetic. There is currently no “winning” solution where anyone has an advantage over anyone else. The only value is all in the appearance of how you look in game.

    I let everyone play the way they want to. Though I am not exactly sure how I am considered among the selfish ones, while I am not the one asking for a brand new game mode for my playstyle.

    Btw. I enjoy PvP and yes I am a legend. Though no, I rarely hunt players and actually help out any friendly pirates who I get to talk to.

    So, what if a person plays with two of their small children and eventually level to Pirate Legend without a single threat of being sunk by another player. Is it all because someone who wants to sink other players ships or steal their loot, is afraid they will not have anyone in game to make that possible? Sad if that is the case.

    Small children are not the demographic of the game. Teens, adults and is what it is rated for. Whether or not you deem it appropriate for your child is up to you, but it is selfish to say that they should now also be marketed towards.

    There is not enough players in the game now to give everyone the experience they are looking for. The story on what kind of game Sea of Thieves is seems to keep shifting. Right now it seems to be a kinder game without the constant threat of PvP. A while back the story was it was a PvP first game. Those days seem long gone.

    Naturally the game will evolve and the developers listen. They have been adding content and giving people things to do as well as add promotions to encourage crews working together.

    That is the problem. The official story on what Sea of Thieves is keeps changing. So many players see many different versions of the sea to sail on. I say let everyone who wants to play Sea of Thieves sail their way. At this point the only thing that should matter is there are people that still want to play the game and that they should be able to play the game in the many ways it could be played.

    That is my whole point, play the sea of Thieves we all like and love. Play and enjoy and accept the fact that you can lose.

    Sea of Thieves is a gem who’s beauty is in the eye of the beholder. It can get jaded by what certain type of players try to make and force it to be. No one truly wins forcing everyone else to play only their way. It is always the quickest path to everyone having no fun at all.

    So, why are you trying to force a separation of playstyles and destroy this gem of a joint world feeling we have. We all make it together, the hardcore PvE, the hardcore PvP and everything in between (which are most).

    Why not wait and see what happens after the Arena, when the pure PvP moments can be played in a different environment.

  • @cotu42

    I was not speaking to you directly. You are also wrong in your assumptions about me. I am not trying to force any separation. I play the game, enjoy, and accept it for what it is, the good and all the bad. I also do not have to accept any fact about losing. I understand it is a possibility. I just do not lose.

    Glad you clarified that you enjoy PvP. It is very obvious so it may have been a bit hard for some to understand that. I also enjoy PvP. I am not the one asking for a separate game mode. Rare already changed the game by giving a mode to a certain group of players who cried for it. It is called The Arena. I was simply saying let everyone play the game their way.

    If Sea of Thieves is not a family game, then Joe Neate and Rare must return the Fun and Serious Award for Best Family / Social game that Joe accepted. In his acceptance speech he said:

    "For me this award is particularly special, because it is recognition of the fact that we have created a completely new type of multiplayer game that appeals to a broader range of players, as we’ve seen with so many stories of families playing together. *We took risks because we believed in doing something new and different, which we’ll continue to do as a studio, and it’s great to see people recognizing the impact this is having out in the world.*"

    Like I said it seems Sea of Thieves needs to get its story straight. Maybe it is the people who post here that do. Maybe both.

  • I don't know why people keep bringing up "little kids" and the "Think of the children" mentality.
    Sea of Thieves is NOT a game for children, it's rated T for Teen.

    This game is not intended for them and thus the game needs no features or functions to cater to them.

  • @tartansnake No thank you, I didn't purchase Sea of Carebears. People should learn to overcome adversity, it will make them stronger. If someone attacks you, learn how to defeat them, become better. The world shouldn't be made easier, humans thrive best with adversity.

    *Edit: I wanted to add that most non-computer games do not have a safe mode. For example when I was learning hockey the other team were allowed to play to the best of their skill, they weren't hobbled or disallowed from scoring. You know what, that made me a much better player as I had to learn so as to be able to compete with those who were superior in skill to me. The same rule applies to this game (and any other game), the harder the game the faster you will improve and the better you feel when achieve something as you will know that you have worked hard to achieve it.

  • @x-crowheart-x said in How about a new family friendly mode?:

    @cotu42

    I was not speaking to you directly. You are also wrong in your assumptions about me. I am not trying to force any separation. I play the game, enjoy, and accept it for what it is, the good and all the bad. I also do not have to accept any fact about losing. I understand it is a possibility. I just do not lose.

    We are talking about a game where for a lot of people loss is also a part of it. The ability to fail, is a good thing in a game.

    Glad you clarified that you enjoy PvP. It is very obvious so it may have been a bit hard for some to understand that. I also enjoy PvP. I am not the one asking for a separate game mode. Rare already changed the game by giving a mode to a certain group of players who cried for it. It is called The Arena. I was simply saying let everyone play the game their way.

    That is also to reduce the amount of people hunting in adventure mode. It is again not a binary thing, these things correlate into making Adventure mode more PvE oriented.

    If Sea of Thieves is not a family game, then Joe Neate and Rare must return the Fun and Serious Award for Best Family / Social game that Joe accepted. In his acceptance speech he said:

    "For me this award is particularly special, because it is recognition of the fact that we have created a completely new type of multiplayer game that appeals to a broader range of players, as we’ve seen with so many stories of families playing together. *We took risks because we believed in doing something new and different, which we’ll continue to do as a studio, and it’s great to see people recognizing the impact this is having out in the world.*"

    So, 12 to 18 year olds are no longer considered in the term family. Because something is family oriented doesn't mean a baby and the 16 year old are not hmmmmmm going to enjoy. There 3 demographic age categories within children. If suggestions like disable options for proximity chat is something that parents want, I can get that as trash talk isn't necessarily something you want to expose your kid to.

    Like I said it seems Sea of Thieves needs to get its story straight. Maybe it is the people who post here that do. Maybe both.

    I get their story, I don't have no issues understanding that PVP and PVE work together nor does this exclude children and teenagers by default or make it not suited to them... fortnite is rage amongst youngsters and it is pure PvP.

    Games have a vision and a target group. In sea of thieves it is about joint experience and older children + adults.

    Arena mode is a compensation for both the PvE and PvP community by providing an area for the bloodthirsty that want to play. Resulting in PvE pirates encountering them less often and the PvP pirates to go out and fight a good fight.

  • @luciansanchez82 said in How about a new family friendly mode?:

    Having said that, and though I'll likely not partake, I see no harm in a free roam mode that will allow those who'd rather just chill and experience the pve activities unhindered.

    Ask @Clumsy-George and he will tell you this already exists in game - it's called the Devil's Roar! 😉

    We were there for a good couple of hours unimpeded by fellow Pirates just bumbling along in our own little Ashen Athena bubble!

    ...............................................⚡️...............💀
    ⛵️🌊🌊🌊🌊🔥🌊🌊🌊🌊🌊🌊🌊⛵️💥⛵️
    ^US..................^Volcano.........................^Gilded Adventurers!

  • @solestone563412 disse em How about a new family friendly mode?:

    @targasbr This isn't about crying for an easier game. Nor do I suspect it is the children who would be the most happy to purchase an "off-line" adventure mode. It's about marketing a version of this game towards Parents who don't approve of their kids playing (socially and verbally interacting) online with strangers.

    @solestone563412 disse em How about a new family friendly mode?:

    This isn't about changing the SoT as it would take nothing away from the regular game. So it is kind of ridiculous for anyone to be against the idea at all. Why would you be? Will you really miss a few less little kids on your server so much that it hurts you SoT experience? An off-line version wouldn't affect you at all. And it's not your product to profit on. If you don't like the off-line version don't play it. And if you are going to miss the joy of sinking, killing and robbing little kids... seek some help.

    I have a 7 years old girl, like i said in another post, she loves the game exactly how it is. if I didn't want her to interact with other people, I would put another game for her to play. When I see someone asking for private servers or an offline version, I imagine this same person going to the PUBG or Fortnite developers asking them to take all the other players off the server, so they could win every game.

    Does it affect my game that they have fewer children to attack? No. The games would be delimited by age, children in one server, adults in the other. The "problem" is that most people who ask for offline or private servers are not worried about their children, but rather concerned about playing without any difficulty.

    There are several ways to avoid PvP players. The game was made to be a pirate game where interaction is the main focus.

  • @solestone563412 I think you still haven't understood the proposal of this game... Let me show you:

    "Exotic islands. Hidden treasures. Riddles, battles and shanties. The essential pirate experience.
    Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter other crews... but will they be friends or foes, and how will you respond?"

    "Can I play the game solo?
    Absolutely, but be prepared for a challenge! At launch we have large ships designed for collaborative crews of four, and smaller ships designed for one or two players."

    I got this information from the official game page. Just click here and see

  • @d3adst1ck said in How about a new family friendly mode?:

    @jonaldinho Some people will just pick Passive and then kill everyone they run into anyways.

    Yeah I thought about this. I like to think though that the vast majority of players would be honest. These occurrences would be far and few between.

  • @solestone563412 said in How about a new family friendly mode?:

    Arena mode apparently does have an interesting market. And that will effect the game "your daughter loves" a heck of a lot more than having some of the little kids in an off-line "easy" mode. When all of the honest PvPers (not the bullies of course, they aren't looking for a fair fight) have left for Arena Mode then Adventure Mode is going to feel a heck of less exciting.

    I am a pvp'er. I will check out the arena but I suspect my mode will remain the 'adventure mode.' I resent the implication that a pvp'er that doesn't go to the arena is a bully. It's not bullying someone to log into a pirate game and play it as intended. Those players logged into a pvp game. I don't attack everyone on sight, but I do like to hunt... the Most Dangerous Game.

  • @solestone563412 said in How about a new family friendly mode?:

    @ubersnail-prime Anyone interested in a fair fight with like-minded willing individuals should do that in Arena. Spare me the thrill of the hunt crud. But keep telling yourself that it that's what helps you sleep at night.

    btw "the most dangerous game" isn't hunting. That's pseudo macho philosophy. The most dangerous game is love.

    That hurts, man. "The Most Dangerous Game" was a reference to a book, implying that people are exciting to hunt. The character that claimed that in the story was the villain, so it's problematic to my point, but I thought it was funny. You don't seem to think so.

    As for the rest of it, I will have to be satisfied accepting both your disagreement and your labeling of me, though the one is too bad, and the other is hurtful and untrue, respectively. I am "interested" in interesting, often asymmetrical encounters, meeting friends and enemies in unexpected places and the thrill of treasure hunting under those conditions. I believe that Adventure Mode will satisfy me better, so I "will sleep at night" by saying so.

    The most dangerous game is love.

    Preach it, brother.

  • @solestone563412 said in How about a new family friendly mode?:

    @ubersnail-prime Anyone interested in a fair fight with like-minded willing individuals should do that in Arena. Spare me the thrill of the hunt crud. But keep telling yourself that it that's what helps you sleep at night.

    btw "the most dangerous game" isn't hunting. That's pseudo macho philosophy. The most dangerous game is love.

    You mean you never go on a group mission. Pass 3 or 4 ships, and that 5th ship looks so pretty. You just want to destroy something beautiful.

  • @DragonBallZ3050

    Sounds like a great idea for a new game; there is a massive hole in the single player / offline market for great games.

    The trouble with taking existing Sea of Thieves and trying to translate Sea of Thieves directly into an offline mode is that all the PVE is too easy because its specifically designed to be balanced around PVP at the same time. Rare did a fine job with the whole PVE / PVP hybrid concept in Sea of Thieves and that's awesome.

    May be high time for them to build a new game based on Sea of Thieves that's only a PVE game for the offline players; that right there would likely sell a few copies for sure and given that the art assets and game physics are already sorted it's a profitable plan.

  • I don't think they will do offline servers, because point of the game is to kill, steal and sell stuff, just to have some fun) Also, maybe little bit unfair to those first pirate legends who we're fighting for their loot and then people can just go to offline servers and get free exp.

  • The problem is the interaction with other players? Turn off the microphone. The problem is the difficulty of the game? Then you have nothing to do.

    I grew up playing difficult games, there was no savegame, if we died, the game started at the beginning. I did not give up, while I did not finish my games, I insisted. My 7-year-old daughter plays much better than a lot of players at twice her age. The reason? I encourage her to be a decent player. While 12 year olds are looking for youtube tutorials on how to kill the first boss of any game, mine has already finished the game. Stop wanting to make excuses for your own lack of ability.

    Rare made it clear that this is a multiplayer game, and this is not going to change.

  • @solestone563412 said in How about a new family friendly mode?:

    @targasbr I understand the essence of this game fine. This thread is about the possible potential of creating an off-line mode for little kids.

    It is mind numbing to me how people on this forum seem to see this as some kind of critique of the regular game or how it could hurt their gaming experience? The only change you will notice is a few less little kids to beat up on. And who knows... maybe SoT will make some extra cash so Rare can put off payed updates for a bit longer?

    People also are asking for a passive mode or online PvE mode. That is something I object to, as it intervenes directly with the current game.

    The offline, solo ship mode, is a decent idea. Is it worth the time requirement to pull it off? Not in my opinion at this current time, maybe later on. Small children are not the main demographic and therefore should not be a priority when considering the focus of the developers.

    People might not realize but running the server and client side of the game is far more demanding on a system and would require changes at a fundamental level most likely (not necessarily a easy task). Not to mention the increase in the storage requirements.

    This game was designed for a multiplayer server client relationship and it would be technically a whole new challenge to let a xbox one (the basic one) be able to host and run the entire game. Not to forget most likely adding the ability to use a peer 2 peer connection to allow others to join, as I would find it a bad idea to spend official servers and the budget required on hosting sessions for a single pirate crew from 1 to 4 players max.

    Their time could be better spent improving the game for their target group and that is how it would hurt our gaming experience by them not fixing things like the migration system, open crew system and focusing on new content.

    Btw. a offline mode would add very little in terms of revenue and the development costs will more likely push the next update to be paid instead of free. New content patches attract more people than an offline mode would and therefore earn more money.

  • @dragonballz3050

    I think a lot of people get a bit hung up in the debate around whether we 'should' have passive modes, or offline modes, that this is a 'pirate' game and so on. We have a wide community who want to play in different ways, and even in different ways each time they log in - that's the magic of the game for me, the encounters which are a result of our ability to make choices about how we play, every single time.

    Having followed this game for a while now, one thing I would not do, is rule anything out. Rare will look at the world of Sea of Thieves, see what fits in with their vision of what Sea of Thieves is and then likely make decisions around new content.
    We were once told we'd never see npc ships.... so I've learned that, actually, it's Rare who'll make that final decision and sometimes we let ourselves get too entrenched in one way of thinking or another.

    Saying all that, I think the multiplayer experience is key to Sea of Thieves, the quality and nature of that experience and how it can be managed in the existing world. Just creating different servers would, I think, be a bit of a cop out and contrary to what Rare are trying to accomplish here. I even think Arena might not be quite the battle royale pvp fest we're assuming it will be.

  • I will start by saying I am not a fan of PvP. Almost at all. Even if I consider myself fairly good at it
    However I don't see the merits of a passive mode or a private server over the possibilities of exploiting others to cheat or grief others
    I will say though that once the Arena is out, you should probably see a bit of a decline on the bloodthirsty skallywags out on the prowl (although there will always be those special individuals who aren't looking for a fight, just looking to ruin the fun of others and that is extremely difficult to pinpoint and control)

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