PVP oriented Instanced Deathmatch

  • OK so there are lots of folks begging for PvE servers, safe zones and a bunch of other things that just don't belong in Sea of Thieves and that the devs has said time and time again that they just won't do it. So why not look at things from the other side?

    Think of WoW's battlegrounds. You queue your ship up for an instance, maybe sloop vs sloop or Sloop/Gall vs Sloop/Gall or any and all combinations. You start with your basic ship spawn in and have a set goal. Deathmatch, king of the Hill (fort) FFA etc. There would be leaderboards within the PVP battlegrounds but they wouldn't translate into the regular map. IE there would be no extra rewards for killing other players other then in the battlegrounds.

    This would not split the playerbase too much as for most of the cosmetics and leveling you would still need the regular grind. And maybe it could still be tied to an existing faction in the main map too (pirate hunter/privateers) for the long await player bounty system.

    What it would do is:

    • Take the most bloodthirsty pirates and give them a place to satiate their bloodlust.
    • Indirectly populate the main map with more players focused on voyages
    • Give inexperienced players a chance to learn PvP skills in an environment where they have nothing to lose, only gain.
    • Give players a feeling of a vertical progression by raising a PvP rank that offers unique titles that can be shown off in the main map.
    • Give players a chance to play in a ranked/unranked ladder system so that they are more evenly matched with enemies of similar skills.

    I'm really shooting from the hip here but I think something along these lines would really help add another layer of replayability to this game.

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  • @m1sterpunch

    • Take the most bloodthirsty pirates and give them a place to satiate their bloodlust.
      Those PvP guys don't want a fair game. they will still go on the regular servers and kill everyone they see...
    • Indirectly populate the main map with more players focused on voyages
      You will split the population, something that Rare doesn't want to do. Also look at previous point.
    • Give inexperienced players a chance to learn PvP skills in an environment where they have nothing to lose, only gain.
      Versus deathmatch pvp and open world pvp are very different from each other. Learning one doesn't make you good at the other.
    • Give players a feeling of a vertical progression by raising a PvP rank that offers unique titles that can be shown off in the main map.
      This game was not developed with vertical progression, instead the devs opted for horizontal progression (Guild Wars 2 and Warframe have horizontal progression and they are some of the top names in the industry)
    • Give players a chance to play in a ranked/unranked ladder system so that they are more evenly matched with enemies of similar skills.
      Ranked/Unranked Ladders are made for competitive versus games, not open world games.

    in resume your ideas are good, however not for Sea of Thieves' development philosophy and genre.

  • @squaz05 said in PVP oriented Instanced Deathmatch:

    Those PvP guys don't want a fair game. they will still go on the regular servers and kill everyone they see...

    Most hardcore pvpers want a challenge as they've posted on here many times saying how annoying it is when PvE focused pirates run and avoid combat.

    You will split the population, something that Rare doesn't want to do. Also look at previous point.

    I think it would attract more folks to the game that wouldn't otherwise try it. There is already a divide in the player base. I feel this is a way to help them both coincide a little easier.

    Versus deathmatch pvp and open world pvp are very different from each other. Learning one doesn't make you good at the other.

    But some skills are transferable and having the chance to try it out in a different environment would definitely increase overall survivability in an encounter.

    This game was not developed with vertical progression, instead the devs opted for horizontal progression (Guild Wars 2 and Warframe have horizontal progression and they are some of the top names in the industry)

    It still would horizontal just a sense of vertical progression. No upgrades or bonuses. You would achieve ranks and titles that have offer no advantages in game other than bragging rights.

    Ranked/Unranked Ladders are made for competitive versus games, not open world games.

    There is a competitive aspect of this game for people who just want to kill other players. I say give them a place to do that.

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