OK so there are lots of folks begging for PvE servers, safe zones and a bunch of other things that just don't belong in Sea of Thieves and that the devs has said time and time again that they just won't do it. So why not look at things from the other side?
Think of WoW's battlegrounds. You queue your ship up for an instance, maybe sloop vs sloop or Sloop/Gall vs Sloop/Gall or any and all combinations. You start with your basic ship spawn in and have a set goal. Deathmatch, king of the Hill (fort) FFA etc. There would be leaderboards within the PVP battlegrounds but they wouldn't translate into the regular map. IE there would be no extra rewards for killing other players other then in the battlegrounds.
This would not split the playerbase too much as for most of the cosmetics and leveling you would still need the regular grind. And maybe it could still be tied to an existing faction in the main map too (pirate hunter/privateers) for the long await player bounty system.
What it would do is:
- Take the most bloodthirsty pirates and give them a place to satiate their bloodlust.
- Indirectly populate the main map with more players focused on voyages
- Give inexperienced players a chance to learn PvP skills in an environment where they have nothing to lose, only gain.
- Give players a feeling of a vertical progression by raising a PvP rank that offers unique titles that can be shown off in the main map.
- Give players a chance to play in a ranked/unranked ladder system so that they are more evenly matched with enemies of similar skills.
I'm really shooting from the hip here but I think something along these lines would really help add another layer of replayability to this game.
