I've read and seen a lot of threads suggesting safe-zones at the outposts. This is not one of them first of all so please put your swords and lanterns down.
My suggestion is to have outpost NPC Guards/Security. It is idiotic to think that the venders, merchant alliance, gold horders, and skull lady would not want to be protected from the pirates they are dealing with. We are an unpredictable bunch. It would be realistic and nay I say necessary to have hired security for the island. It would work much like the guards at cities in the elder scrolls games. You can still do anything you want... steal, murder, be surly. The addition would be that if you start attacking someone without cause they would react in a violent manner. You be able to kill them and neutralize the guards, but it would take time and some effort on your part. You would have to bear the consequences of your actions as well such as having to pay a fine to make them passive again, wait a certain amount of time, or just kill them. This would allow players to continue to attack at outposts by not creating safe zones. But would also ensure it was not a totally safe-zone for them to do as they wish if they want to disrupt the 3-factions and venders business by killing their customers.
Only thing I'm not sure about is whether the guards would be passive towards the other party until they start shooting back at the enemy or if they would be treated as a good Samaritan if they are just "responding" to the threat and assisting the guards. What do you guys think?
- Is it a good or bad idea.
- Do you want the outpost to remain exactly how they are and why.
- You want something else than what I suggested and what would that suggestion be?
Cheers.
