Archive

  • Announcing Sea of Thieves: The Arena - a new competitive game mode coming in 2019. Prove your worth in the game's fifth free content update, test your pirating skills against other crews and impress the new Trading Company - the Sea Dogs!


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • Thank you all for your feedback and suggestions in our previous mega thread, as we have made some new changes to the Barrels in Patch 1.2.5, we're opening a new mega thread to gather your feedback on these changes.

    @khaleesibot said in Patch Notes Discussion 1.2.5:

    Patch Notes - 1.2.5

    Updates

    After feedback shared with us about the changes made to Barrels and inventory management in Patch 1.2.4, Design Director Mike Chapman gave further insight into why the changes were made and what the future holds for these systems.

    In Patch 1.2.5, we see the first of our quality of life improvements to the barrel system. These improvements to empty barrel identification and resource level increases are the first of many improvements we have planned for future updates.

    • Bilge Rat Doubloons - To reward pirates who keep the skeleton scourge at bay, Doubloons for Cursed Crews Commendations will remain available to earn even after the Cursed Crews Bilge Rat Adventure ends.
    • Empty Barrel Tooltip - Barrels now display a tooltip to indicate they are empty. Players will no longer need to interact with a barrel in order to discover there is nothing inside.
    • Resource Balancing - Barrels are less likely to be found empty in the world, helping to reducing the time taken to restock ships.
    • Quick Menu - The "Equipment" and "Resources" tabs within the Quick Menu have been swapped around as the "Resources" tab is used most commonly and should be the easiest to access.

    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • As we now have a post by Mike Chapman in the developer updates section of the forums, we thought it would be a good time to create Mega Thread part 2!

    Inventory Changes - Expanding the Game by Mike Chapman

    Please leave your comments, feedback, suggestions and discussions below!


    @khaleesibot said in [Mega Thread] Barrel 2.0:

    Barrel 2.0 - Barrels in the world have been upgraded and can now contain more than one kind of item. Barrels on ships will still remain single item barrels.

    Barrels are such a hot topic in our community, so we're collating all the feedback in this megathread.

    Senior Producer Drew has some additional information to explain this change.

    @sonicbobjr said in [Mega Thread] Barrel 2.0:

    Hey Everyone,

    With Patch 1.2.4 along with our new Cursed Crews Adventure, the Return of Skeleton Ships to the seas and a raft of other updates - we’ve introduced our new Barrel and Inventory system out into players hands.

    The improved Barrel system gives us much more flexibility in delivering a range of resources to players. Previously a Barrel found out in the world was locked to a specific resource type (Banana’s for example), however in the new system this Barrel can contain a range of different items. Right now expect to find Barrels holding Bananas, Planks, Cannonballs & Cursed Cannonballs – but will allow us to easily extend this to more items and resource types in upcoming updates.

    We’ve seen the feedback from Pioneers and now with the wider playerbase that this new system does take a little longer to stock your ship, we’re monitoring this closely and will be balancing and tweaking the quantity of resources found in Barrels to account for the slight delay in future updates. We’re confident that we can strike the right balance here – but we will continue to review this new system over time and make changes to improve the experience as needed.

    With the introduction of our Barrel & Inventory systems alongside players gaining Cursed Cannonballs for the first time, we know this is a sizeable change to PVP in Sea of Thieves. We’re reviewing how these encounters change with the introductions of these new systems and making improvements from player feedback.

    We know that these are some fundamental changes to core systems players use every session, but this sets us up well for some of our exciting new updates coming down the line that are going to require players to have plenty more storage space!

    Thanks for all the passionate feedback on this, we’re watching the feedback closely on these new introductions.


    Mike has also added a post explaining the changes -

    https://www.seaofthieves.com/forum/topic/71569/inventory-changes-expanding-the-game


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    Introduced in our Cursed Sails Release 1.2.0 is a new feature called Alliances.

    An alliance is when two or more ships have chosen to form a formal alliance by raising one of the Alliance Flags found in the Flag Box in the Crow’s Nest. We've seen lots of discussion about how Alliances work, and the following should help clarify some of those questions!

    Joining and Leaving an Alliance

    • To initiate an alliance raise the “Offer Alliance” Pennant Flag found in the Flag Box at the top of the Crow’s Nest to signal to another ship(s) that you wish to form an alliance.
    • To accept an alliance, you must be in one square map grid distance to accept. If you are in range, you can accept the offer by selecting “Accept Alliance” in the Flag Box.
    • Once in an alliance, you can select “Leave Alliance” in the Flag Box at any time to… yep you guessed it, leave the alliance!

    Rewards in an Alliance

    • When in an alliance, the crew that cashes in the treasure gets a full 100% of the Gold and XP. All other crews in the alliance get a 50% reward of Gold and XP.
    • All crews in the alliance will earn progress towards commendations that involve earning gold within a Trading Company when a reward is cashed in.
    • One crew will earn progress towards Commendations that have a fixed point of trigger, i.e. The crew that opens a Fort door.
    • One crew will earn progress for voyage-based Commendations, i.e. the crew that sails X nautical miles while on a Gold Hoarder voyage.

    Important things to note

    • Friendly fire is on - So keep a weathered eye on the direction you’re pointing your weapon!
    • Crew Chat doesn’t extend to the Alliance - This enables crews to talk individually, whether that’s to plan the next voyage or plot the next mutiny…
    • Allied crews show up on your World Map Table - Which equally means rival crews have their alliances show up on their World Map Tables.
    • Voyage Sharing - Allied crews can place voyages down on each other’s voyage voting tables for the crew of that ship to vote on. Great if you ally with a Pirate Legend!
    • Spawn Distance - If a crew in the alliance is sunk, they will have their ship spawn in closer proximity to the rest of the alliance.

    We're looking forward to all your feedback around this feature!


    Want more Cursed Sails goodness?


    Looking For Crew?

    We've got a bunch of places you can visit to seek out like-minded pirates, so sail on over to these official Sea of Thieves hangouts:


    As you participate in this thread, keep to the Pirate Code and the Forum Rules!

  • Barrel 2.0 - Barrels in the world have been upgraded and can now contain more than one kind of item. Barrels on ships will still remain single item barrels.

    Barrels are such a hot topic in our community, so we're collating all the feedback in this megathread.

    Senior Producer Drew has some additional information to explain this change.

    @sonicbobjr said in [Mega Thread] Barrel 2.0:

    Hey Everyone,

    With Patch 1.2.4 along with our new Cursed Crews Adventure, the Return of Skeleton Ships to the seas and a raft of other updates - we’ve introduced our new Barrel and Inventory system out into players hands.

    The improved Barrel system gives us much more flexibility in delivering a range of resources to players. Previously a Barrel found out in the world was locked to a specific resource type (Banana’s for example), however in the new system this Barrel can contain a range of different items. Right now expect to find Barrels holding Bananas, Planks, Cannonballs & Cursed Cannonballs – but will allow us to easily extend this to more items and resource types in upcoming updates.

    We’ve seen the feedback from Pioneers and now with the wider playerbase that this new system does take a little longer to stock your ship, we’re monitoring this closely and will be balancing and tweaking the quantity of resources found in Barrels to account for the slight delay in future updates. We’re confident that we can strike the right balance here – but we will continue to review this new system over time and make changes to improve the experience as needed.

    With the introduction of our Barrel & Inventory systems alongside players gaining Cursed Cannonballs for the first time, we know this is a sizeable change to PVP in Sea of Thieves. We’re reviewing how these encounters change with the introductions of these new systems and making improvements from player feedback.

    We know that these are some fundamental changes to core systems players use every session, but this sets us up well for some of our exciting new updates coming down the line that are going to require players to have plenty more storage space!

    Thanks for all the passionate feedback on this, we’re watching the feedback closely on these new introductions.


    Mike has also added a post explaining the changes -

    https://www.seaofthieves.com/forum/topic/71569/inventory-changes-expanding-the-game


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text


    From Release Notes - 1.1.0, we want you to fulfil your dreams of becoming a pirate percussionist with the new drum, use flags to signal your intent to attack or ally with other crews, and represent with scars, tattoos and a bunch of new cosmetics!


    added in Release Notes - 1.1.0

    • Pirate Preview Camera - The daily dilemma for every pirate, what to wear?! Make that an informed decision with the new animations within the clothing and vanity chests. These new animations will bring focus to the area you are currently equipping. Imagine a pirate lifting their leg when equipping a peg leg... you get it!

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    • Ship's Flags - Want to sink and plunder, or seek allies to adventure with? Let your intentions be known with new flags which can be raised high above your ship! Climb up to the crow's nest and decide which to raise.
    • Pirate Legend Flag - Are you even a legend if you don't have a flag to say so? Some say not. Rush to the Shipwright in the Pirate Legends Hideout to get yours!

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    • Drum - BOOM! Pirate percussionists (inspired by Merrick himself) can now be heard all across the seas. The first drum is obtainable through The Hungering Deep campaign, but purchasable variants will be arriving in the shops in the near future.

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    • Tattoos - Many pirates wanted them and now they are here! Check out the vanity chest for 16 sailor tattoo sets and visit the clothing shop on outposts for stocks of four purchasable tattoo sets.
    • Scars - What enemies have fallen to your pirate might? Scars earned through campaigns and events such as The Hungering Deep will allow you to tell a story of your pirate's history and adventures. These are not purchasable, they must be earned.
    • Sailor Sail Tints - Want a splash of colour on your ship but don't have the coin? Those Shipwrights are impossible to bargain with. Sailor colour variants for you more cost-conscious pirates are now being stocked. These include Black, Grass Green, Royal Blue, Red and Yellow.
    • Item Colour Variants - Purchased the Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog or Imperial Sovereign clothing sets but want matching items? Now they are here! Shipments have arrived at the equipment shops on outposts.
    • Majestic Sovereign Clothing - If it's time to freshen up your look, check out the new Majestic Sovereign set in the clothing shop, it may tickle your fancy! Remember stock is different from outpost to outpost, so you may want to check the Ancient Isles.
    • Pirate Legend Dress - We heard feedback from our Pirate Legends that in the approach to summer, a breezy alternative to the existing Legendary attire would be appreciated. Future Pirate Legends will automatically be awarded this dress, and existing Pirate Legends can grab it in the Hideout for free.
    • Ghost Dress - Arriving in the same shipment as the Pirate Legend Dress, pirates can now complete the Ghost set with the dress, stocked in the Pirate Legends Hideout clothing shop.

    We know many of you were requesting the new options outlined above and we'd love your feedback on them!


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    The Hungering Deep is here, the first of Sea of Thieves' free content updates! A range of permanent new game features are rising from the depths, introduced by a special time-limited campaign.

    From May 29th, follow the trail of riddles and rumours to piece together what happened to 'Merry' Merrick, the proud owner of a pair of matching peg legs. Along the way, discover new features like the drum, ship's flags, speaking trumpet (for shouting at other pirates) and selectable tattoos and scars (for looking good while shouting at other pirates)!

    Rumours of something old, vast and hungry are surfacing throughout the Sea of Thieves and we want to hear your feedback in this Mega Thread!



    Looking For Crew?

    We've got a bunch of places you can visit to seek out like-minded pirates, so sail on over to these official Sea of Thieves hangouts:


    As you participate in this thread, keep to the Pirate Code and the Forum Rules!

  • alt text

    As this is a hot topic in the community, we have created a mega thread focused on Microsoft's 'Play Anywhere' (Cross Play) between the two platforms (Windows 10 PC and Xbox One) in Sea of Thieves.

    From our Design Deep Dive - Cross Play:

    Here at Rare we’re building Sea of Thieves in complete feature parity across platforms. An interesting part of cross play is how wide it throws open the doors for different communities to engage and play together, and therefore increases the wealth of stories you’re likely to tell.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    Exploration and combat are both very important to the Sea of Thieves experience. As the game, the world it inhabits grows and changes, we want to hear your thoughts on how you are finding the balance of the two play styles when you play.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

    Thank you!

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    Players now have two crew type options available to them, Open and Closed Crews.

    • Open Crews: This option works in the same way you’re used to. For the Galleon, an open crew will match four players together while also replacing players who leave during a game. For the Sloop, two players will be matched together, with a leaving player being replaced when possible.
    • Closed Crews: This option allows a single player to begin a game on either a Galleon or a Sloop, allowing friends to join in when they’re available. You can now play with any configuration of players up to the limit on each ship, which is 4 players on the Galleon and 2 players on the Sloop, as well as preventing non-friends from being able to join you. This option replaces the 3 player Galleon and Solo Sloop options in the Main Menu.
    • Coming Soon: Additional functionality coming soon for Open and Closed Crews includes the ability to dynamically switch between Open and Closed while in the game, in addition to being able to make a session fully private by preventing friends joining.

    We're looking forward to your feedback!


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    This topic is focused around Player Griefing in Sea of Thieves. This is a topic really close to our hearts because we are committed to our mission of creating a new type of multiplayer game, where foes can become friends and player alliances become the stories of legends.

    Please report all players who are behaving in ways that go against our Pirate Code.

    We've heard your feedback on this issue and from our Top Feedback Points Article and as a result:

    Spawn-killing

    Work in progress: We added information on how to scuttle your shop to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.
    Investigating: We are also considering options around moving ships to other world instances if they are caught in a griefing situation. This is a slightly more complex change, so we are currently investigating this to understand exactly what it would take, and the value.

    Brig abuse

    Work in progress: A key change we are working on is to allow players to select whether they want their ship to be open to others being matchmade with them, or closed so that it's invite-only. This will allow players to manage how many people they want on their ship, invite friends and decide whether or not to allow other players to join them. We hope this mitigates one of the key reasons for people misusing the brig. It also has the added benefit of allowing players to sail the galleon with a smaller crew if they desire, or the sloop with a larger crew. We've had a lot of feedback and requests for this so we'll be very happy to deliver this functionality.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    Exploration and combat are both very important to the Sea of Thieves experience. As the game, the world it inhabits grows and changes, we want to hear your thoughts on how you are finding the balance of the two play styles when you play.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

    Thank you!

  • Following a number of posts which have highlighted the timings of the battles and how they correspond with real world times, there have been a great many concerns raised around how these timings might cause difficulties for some pirates in conquering all 3 fleets.

    This megathread has been created so that these concerns can have a central place and I've linked the existing discussions below.

    Please keep discussion on topic and in line with the forum rules so Rare can gauge the extent of all feedback around this -
    FORUM RULES


    https://www.seaofthieves.com/forum/topic/69262/not-liking-the-dated-commendations

    https://www.seaofthieves.com/forum/topic/69260/battle-times

    https://www.seaofthieves.com/forum/topic/69252/limited-time-campaign-oh-no-not-again

    https://www.seaofthieves.com/forum/topic/69209/cursed-sails-battle-timings-issues

    https://www.seaofthieves.com/forum/topic/69241/please-stop-asking-rare-to-cater-to-you

    https://www.seaofthieves.com/forum/topic/69237/sot-dates-cursed-sails

    https://www.seaofthieves.com/forum/topic/69240/new-event-not-feasible-for-people-for-people-with-jobs-r-l-commitments

    https://www.seaofthieves.com/forum/topic/69234/cursed-sails-world-time-gating

    https://www.seaofthieves.com/forum/topic/69124/cursed-sail-crew-rotation

    https://www.seaofthieves.com/forum/topic/69213/skelly-ship-attack-times

    https://www.seaofthieves.com/forum/topic/69130/cursed-sails-in-game-dates

    https://www.seaofthieves.com/forum/topic/69172/rare-don-t-do-these-real-world-timed-events-anymore


    Thank you all for your feedback.

    Senior Producer Drew made this update to let you know what our plans are -

    @sonicbobjr said in [Mega Thread] Real world timings of Cursed Sails Battles:

    Hey Everyone,

    A further update following on from my post earlier [Mega Thread] Real world timings of Cursed Sails Battles - SonicbobJr's Post.

    We've discussed as a team and have gone through the various suggestions and solutions provided, assessing what we can do here to improve the experience for as many players as possible.

    As i talked to earlier, given the time window between builds we are not able to making any sweeping changes like the suggestions around repeating the battles more frequently for example - as this has knock in impacts on the Outpost Banners, Localisation and potential for further player confusion given the size of the changes.

    However, with our goal of giving more opportunities for players to progress in the campaign, to encounter a variety of ship crew encounters in the different regions and ultimately aspire to unlock the Bone Crusher Ship cosmetics we have made some changes.

    • For Week2's set of battles we are offsetting the IRL time these will be available. This effectively means that for Week2's encounters you will be tackling a different crew in a different sea region. The battle will still be available for the same Game and IRL length of time and the Outpost Banners/Pocket Watch will still point you to the right place.
    • We will then do the same offset for Week3's set of battles so that players who have a fixed play time slot will organically encounter the 3 regions battles over the course of the campaign.
    • We know this doesn't solve all of the feedback around the time locked nature of the campaign, however will maximise the ability for players to engage with different battles and crews and acquire the awesome rewards over the course of the campaign.

    We hear your feedback here on the IRL time-locked nature of this event and will be reviewing this carefully and learning for how we schedule upcoming campaigns & adventures. I'm confident we can improve on this for our future campaigns.

    Thanks for being patient as we assessed our options here, looking forward to see how you all tackle the new crews coming next week!


    Got feedback on the Alliance feature introduced in Release 1.2.0? Let us know in this thread!


    As you participate in this thread, keep to the Pirate Code and the Forum Rules!

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    This topic is focused around Customisation in Sea of Thieves. We'd love to hear your experiences on customisation in the game. From the IPG to character to ship customisation.

    In Patch Notes 1.0.6, we delivered the first wave of cosmetics into shops in the form of expanded sets for Admiral, Bilge Rat, Sea Dog and Sovereign.

    @khaleesibot said in Patch Notes Discussion - 1.0.6:

    Patch Notes - 1.0.6

    Customisation Variety

    • Regional Stock - Shopkeepers in different regions now only stock certain item sets, due to some mistimed deliveries.
    • Strike a Pose - We’ve expanded our clothing range to include the Executive Admiral, Grand Admiral, Rotten Bilge Rat, Castaway Bilge Rat, Corsair Sea Dog, Ruffian Sea Dog and Imperial Sovereign sets.
    • Ship Shape - Multiple sets of ship cosmetics have been added to the shipwright stock. Now you can purchase and equip Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign ship customisation sets.
    • Ohh, Shiny! - Visit the weapon shops at the many outposts to find their stocks of Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign weapons. Fancy a new weapon style? We’re sure one of these will take your fancy!

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    • “Launch Crew” Eye of Reach - In celebration of being at sea for a month, we've added a special weapon to the store. This limited edition item will only be available for two weeks, so grab yours while you still can at a very reasonable price of 1 Gold!

    Discuss below!


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    As this is a hot topic in the community, we have created a mega thread focused on Microsoft's 'Play Anywhere' (Cross Play) between the two platforms (Windows 10 PC and Xbox One) in Sea of Thieves.

    From our Design Deep Dive - Cross Play:

    Here at Rare we’re building Sea of Thieves in complete feature parity across platforms. An interesting part of cross play is how wide it throws open the doors for different communities to engage and play together, and therefore increases the wealth of stories you’re likely to tell.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    This topic is focused around Customisation in Sea of Thieves. We'd love to hear your experiences on customisation in the game. From the IPG to character to ship customisation.

    In Patch Notes 1.0.5, we teased new incoming customisation options.

    @khaleesibot said in Patch Notes Discussion - 1.0.5:

    Patch Notes - 1.0.5

    #SeaofTease

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    There's rumour that a new shipment of clothing, items, weapons and ship customisations are on the horizon and heading for the Sea of Thieves! If you are saving yer coin for a pair of trousers, you might want to keep a weathered eye out for this arriving soon!

    Discuss below!


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate to.

  • alt text

    This topic is focused around Customisation in Sea of Thieves. We'd love to hear your experiences on customisation in the game. From the IPG to character to ship customisation. Discuss below!


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

  • alt text

    This topic is focused around Player Griefing in Sea of Thieves. This is a topic really close to our hearts because we are committed to our mission of creating a new type of multiplayer game, where foes can become friends and player alliances become the stories of legends.

    Please report all players who are behaving in ways that go against our Pirate Code.

    We've heard your feedback on this issue and from our Top Feedback Points Article and as a result:

    Spawn-killing

    Work in progress: A short-term mitigation for this is to make more players aware of the Scuttle option as a way of getting out of this scenario. We are adding information on this to the loading screen on the way back from the Ferry of the Damned, and also adding a reminder on the Ferry of the Damned itself that this option is available.
    Investigating: We are also considering options around moving ships to other world instances if they are caught in a griefing situation. This is a slightly more complex change, so we are currently investigating this to understand exactly what it would take, and the value.

    Brig abuse

    Work in progress: A key change we are working on is to allow players to select whether they want their ship to be open to others being matchmade with them, or closed so that it's invite-only. This will allow players to manage how many people they want on their ship, invite friends and decide whether or not to allow other players to join them. We hope this mitigates one of the key reasons for people misusing the brig. It also has the added benefit of allowing players to sail the galleon with a smaller crew if they desire, or the sloop with a larger crew. We've had a lot of feedback and requests for this so we'll be very happy to deliver this functionality.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

  • alt text

    Exploration and combat are both very important to the Sea of Thieves experience. This is why, Safe Zones and PVE only Zones are not currently something we are exploring for Sea of Thieves. You can read our public comment about it in this PC Gamer interview with our Design Director Mike Chapman.

    As the game, the world it inhabits grows and changes, we want to hear your thoughts on how you are finding the balance of the two play styles when you play.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

    Thank you!

  • alt text

    Executive Joe Neate takes you through the top feedback points in our Top Feedback Points Article.

    As with everything on Sea of Thieves, we will make changes, get them out to players and assess how effective they are, using feedback and data to decide whether we need to take more steps. Our priority is always to work out what can we do to address issues quickly, and then if we need to spend more time on them for a more involved fix, we will invest that time and effort.

    Check out the article to read what our plans are on the biggest feedback points you as a community have raised.

  • Ahoy there Pirates!

    Now that the Pirate Legend Hideout, the kinds of voyages and cosmetics currently available to them has been shown on a stream we're seeing a huge influx of topics!

    alt text

    As a result, we're creating a mega thread to keep all your discussions, ideas and feedback in one place. We will be redirecting threads to this post, please feel free to point others in this direction too!


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

  • With the recently revealed Content Update from Joe and Mike, please use this thread to discuss what you believe that content to be, and when we might be seeing it, or other bits alluded to come.


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

    Thank you!

  • Ahoy there Pirates!

    Now that the Pirate Legend Hideout, the kinds of voyages and cosmetics currently available to them has been shown on a stream we're seeing a huge influx of topics!

    alt text

    As a result, we're creating a mega thread to keep all your discussions, ideas and feedback in one place. We will be redirecting threads to this post, please feel free to point others in this direction too!

  • alt text

    One of the most important topics, the topic of inclusion as we all want to make sure that Sea of Thieves appeals to as many gamers as possible and everyone enjoys the game regardless of their own personal motivations.

    Safe Zones and PVE only Zones are not currently something we are exploring for Sea of Thieves, you can read our public comment about it in this PC Gamer interview with our Design Director Mike Chapman.


    Here's previous discussions on this topic:


    As you participate in this thread -

    Keep to the Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    We also have Forum Rules, which we moderate too.

  • Hello there Pirates, old and new!

    Now that we are in the first week of launch we're relaunching (ha!) our Mega Thread Series, to ensure that we get your most relevant and up to date feedback on your gameplay experiences.

    In an attempt to keep all the popular conversation topics in one place, we have made these Mega Threads.

    This topic is focused around Player Griefing in Sea of Thieves. This is a topic really close to our hearts because we are committed to our mission of creating a new type of multiplayer game, where foes can become friends and player alliances become the stories of legends.

    We implemented the Vote To Brig option as a way to remove uncooperative players we are breaking the crew bond, but also give them an opportunity to earn their way back into the crew. But what we're hearing from you is that not all of you are experiencing the brig this way, often it is used to alienate and divide, or to hold crew slots. For future updates we are working on a system which will give players more control on their crew slots, which should see a reduction in the Brig being used this way.

    Please report all players who are behaving in ways that go against our Pirate Code.

    That being said! We want to hear your feedback and thoughts on this very important topic!

    Here's previous discussions on this topic:

    Thank you!


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • Hello there Pirates, old and new!

    Now that we are in the first week of launch we're relaunching (ha!) these Mega Thread Series, to ensure that we get your most relevant and up to date feedback on your gameplay experiences.

    One of the most important topics, the topic of inclusion as we all want to make sure that Sea of Thieves appeals to as many gamers as possible and everyone enjoys the game regardless of their own personal motivations.

    Discuss below.

    Thank you!


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code


    To read past pre-launch discussions, check out this topic here:
    Mega Thread - Part 4
    Mega Thread - Part 3
    Mega Thread - Part 2
    Mega Thread - Part 1

  • Hello there Pirates, old and new!

    Now that we are in the first week of launch we're relaunching (ha!) these Mega Thread Series, to ensure that we get your most relevant and up to date feedback on your gameplay experiences.

    In an attempt to keep all the popular conversation topics in one place, we have made these Mega Threads.

    This topic is focused around Customisation in Sea of Thieves. We'd love to hear your experiences on customisation in the game. From the IPG to character to ship customisation. Discuss below!

    Thank you!


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code


    Mega Thread - Part 2
    Mega Thread - Part 1

  • Ahoy thar Pirates of the Fo'Rum.

    @khaleesibot has requested that we close the current round of Mega Threads and remake them for anyone new to the discussion, so here we go!

    To read past discussions, check out this topic here: Mega Thread - Part 1

    In an attempt to keep all the popular conversation topics in one place, we have made these Mega Threads.

    This topic is focused on Microsoft's 'Play Anywhere' (Cross Play) and Balancing between the two platforms (Windows 10 PC and Xbox One).

    Discuss below.

    Thank you! :D


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • Hello there Pirates, old and new!

    Now that we are in the first week of launch we're relaunching (ha!) our Mega Thread Series, to ensure that we get your most relevant and up to date feedback on your gameplay experiences.

    In an attempt to keep all the popular conversation topics in one place, we have made these Mega Threads.

    This topic is focused around Player Griefing in Sea of Thieves. This is a topic really close to our hearts because we are committed to our mission of creating a new type of multiplayer game, where foes can become friends and player alliances become the stories of legends.

    We implemented the Vote To Brig option as a way to remove uncooperative players we are breaking the crew bond, but also give them an opportunity to earn their way back into the crew. But what we're hearing from you is that not all of you are experiencing the brig this way, often it is used to alienate and divide, or to hold crew slots. For future updates we are working on a system which will give players more control on their crew slots, which should see a reduction in the Brig being used this way.

    Please report all players who are behaving in ways that go against our Pirate Code.

    That being said! We want to hear your feedback and thoughts on this very important topic!

    Thank you!


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • An update has been announced in the Release Notes, Death Cost.


    Death Cost - This new feature has the Captain of the Ferry of the Damned deduct a small gold fee when you die. Rates are dependant on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature!

    Please note, we never intended to charge players for PvP related deaths, as we understand the negative impact this would have on player experience.

    We understand that this addition to the release notes was a little confusing, and in the future we will ensure that any future updates we discuss give you a better understanding of how and why we're implementing it. Sea of Thieves is constantly evolving, and any feature we will test, monitor data and listen to your feedback to ensure we're making the right decisions.


    As this is a hot topic which the community are very interested, we've decided to gather all your discussions, thoughts and concerns in one Mega Thread.


    As a result this thread is locked, thank you all for your feedback!

  • Ahoy Forum Community! As you all know, Sea of Thieves is an open, shared world adventure game (or SWAG) rich with detailed locations to explore, objectives to pursue, and other players to interact with!

    From the Sea of Thieves Home Page:

    Sea of Thieves is a new type of multiplayer game that delivers all you need to live the free-roaming pirate life. Whether adventuring as a group or sailing solo, you'll encounter other crews... but will they be friends or foes, and how will you respond?

    Whether you want to be an explorer searching for treasure, new lands - or new friends, or a cutthroat searching for your next plunder and the notoriety it may bring, the magic of Sea of Thieves is that it allows for many types of players to create shared experiences.

    It has been exciting to see a wide range of discussions around player preference and experience that revolve around multiple play types! However, some of these topics are beginning to devolve from constructive debates and personal feedback/opinions based on in game experiences into antagonistic diatribes that target individual players and groups.

    Starting from today, the Global Moderators and Deckhands will be redirecting and locking topics related to the following subjects into their own mega-threads to allow other discussions to be cultivated and not overwhelmed.

    As a reminder, the Pirate Code is not just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Thank you.

  • Ahoy thar Pirates of the Fo'Rum!

    @khaleesibot has requested that we close the current round of Mega Threads and remake them for anyone new to the discussion, so here we go!

    To read past discussions, check out this topic here:
    Mega Thread - Part 3
    Mega Thread - Part 2
    Mega Thread - Part 1

    One of the most important topics, the topic of inclusion as we all want to make sure that Sea of Thieves appeals to as many gamers as possible and everyone enjoys the game regardless of their own personal motivations.

    Discuss below.

    Thank you! :D


    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • Ahoy thar Pirates of the Fo'Rum.

    @khaleesibot has requested that we close the current round of Mega Threads and remake them for anyone new to the discussion, so here we go!

    To read past discussions, check out this topic here: Mega Thread - Part 1

    In an attempt to keep all the popular conversation topics in one place, we have made these Mega Threads.

    This topic is focused around Character Customisation and the Infinite Pirate Generator or 'IPG' for short.

    Discuss below.

    Thank you! :D



    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • Ahoy thar Pirates of the Fo'Rum.

    @khaleesibot has requested that we close the current round of Mega Threads and remake them for anyone new to the discussion, so here we go!

    To read past discussions, check out this topic here: Mega Thread - Part 1

    Details have been given on how Rare will further monetise Sea of Thieves post launch.
    Please refer to the following articles for more information.

    Discuss below!

    Thank you :D




    Keep to the Code - The Pirate Code
    As a reminder, the Pirate Code is more than just guidelines (though the reference really never gets old), but the rules of the community and game that we expect all members to abide by when participating on the forums. Any member who fails to abide by the code may find themselves put in the brig, or removed from the community.

    Cast your good eye over the Articles here: The Pirate Code

  • This topic is deleted!