Reaper's Privilege

  • I realize this is going to put me at sword-point real quick, but I've grown tired, more than tired, of the blatant reaper favoritism we've been getting for the last few years (two reaper-specific updates and everything). That all world events give a mixture of loot between all (non-hunter, non-athena) trading companies is bad enough, but now they're mixing in items that can only be turned in to the reaper in world events? And the only item that can still give you doubloons outside of the weekender (which also had a hard cap on doubloons earnable without going reaper yourself) is the reaper chest?

    No wonder there were enormous doubloon caches, it's easy to rack them up as a reaper, and with an emissary bonus to boot.

    And on top of that, it makes the reaper vs athena stash in hourglass rather lopsided. A reaper can always grab whatever they want from an athena's rep and sell it, with emissary bonus, but the same isn't true the other way around. And yeah, that was part and parcel of things like having your map location broadcast, and not having any missions as a faction, but that latter bit isn't true anymore.

    It's high time either the reapers got cut down to size, or everyone else gets boosted. It's all well and good to have a pirate faction that primarily hunts other players, but it's annoying when the very fabric of the game seems stacked in their favor to the point where it's the path of least resistance.

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  • You said it, 2 reaper updates in the last FEW years. I have argued against these claims due to the sheer number of updates that ARNT reaper based in contrast, but putting reaper loot in an event is not a reaper favoritism update, it is something to give them some representation in an area with a bit less of.

    But again, count the number of updates between reaper focused updates and you will see a lot of gaps with one small strech where they were in the spotlight for a short bit. But beyond that their updates used to be adventure based which isnt exactly content since well... where is that content now?

    If you want to test your claim, you can try to play exclusively content designed for reapers for a session and count up how many activities/quests are in the game that is designed for reapers, then do that for literally any other faction. You will quickly see that any faction stacked up against reapers has drastically more content designed and catered towards them. How many quests does athenas have before you look at athena loot heavy world events? how many does gold hoarders have?

    Basically its provable by content alone that reapers are pretty neglected, they have a nice hideout, but they only got a very small hand full of playable content.

  • I realize this is going to put me at sword-point real quick, but I've grown tired, more than tired, of the blatant reaper favoritism we've been getting for the last few years (two reaper-specific updates and everything)

    Reaper's Bones was released in 2020. 6 years later they get a few updates, quests, story-driven ones, and such. And you call that favoritism?

  • Look, can either of you name a season for any other individual trading company? Let alone two? The only others I can see were the ones for the Hunters and the Smugglers, and those were the ones in which they were entirely revamped or introduced altogether. The world events for reaper, beyond the fact that they can take full emissary bonus advantage of the full loot of any world event (and others cannot, even leaving aside the reaper-only items), they have no less than two world events dedicated specifically to them - the Burning Blade, which requires you outright to be a reaper to use the ship, and the new Reaper Forts, which drop a good portion of reaper-only loot like battlebones chests, warrior urns, and gifts both humble and generous. Not to mention, the ashen garrisons dropping reaper loot. I would like to be able to go about my business without having to schlep over to the reaper's hideout or drop a third of my treasure in the water, thank you very much.

    And none of you even touched the doubloon portion of this. Should I be forced to only and specifically go to the reaper's hideout if I want even a pittance of doubloons? Bow to the servants, if I wish an emissary bonus thereon?

    Not to mention, the hourglass discrepancy in faction loot. The scales just are not even between the two, on a mechanics level.

    Even at a base level, the Reapers have all the content they could ever want - they can use the loot from every faction with no issues, they can do any mission or event they want, forever. The whole game is their content - which was kind of the point, the servant watching with glee as you steal the loot from other factions and ruin their plans. Anything that is asking about reaper-specific content has to deal with that inalienable fact.

  • Each trading company had at least one update devoted to them, usually when they introduced a new voyage type.

    Gold Hoarders - Vault of the Ancients
    Order of Souls - Haunted Shores
    Merchant Alliance - Season One, also Season Two added Trade Routes.

  • @flashkannon5118 said in Reaper's Privilege:

    Look, can either of you name a season for any other individual trading company? Let alone two? The only others I can see were the ones for the Hunters and the Smugglers, and those were the ones in which they were entirely revamped or introduced altogether. The world events for reaper, beyond the fact that they can take full emissary bonus advantage of the full loot of any world event (and others cannot, even leaving aside the reaper-only items), they have no less than two world events dedicated specifically to them - the Burning Blade, which requires you outright to be a reaper to use the ship, and the new Reaper Forts, which drop a good portion of reaper-only loot like battlebones chests, warrior urns, and gifts both humble and generous. Not to mention, the ashen garrisons dropping reaper loot. I would like to be able to go about my business without having to schlep over to the reaper's hideout or drop a third of my treasure in the water, thank you very much.

    And none of you even touched the doubloon portion of this. Should I be forced to only and specifically go to the reaper's hideout if I want even a pittance of doubloons? Bow to the servants, if I wish an emissary bonus thereon?

    Not to mention, the hourglass discrepancy in faction loot. The scales just are not even between the two, on a mechanics level.

    Even at a base level, the Reapers have all the content they could ever want - they can use the loot from every faction with no issues, they can do any mission or event they want, forever. The whole game is their content - which was kind of the point, the servant watching with glee as you steal the loot from other factions and ruin their plans. Anything that is asking about reaper-specific content has to deal with that inalienable fact.

    Season 1 added lost shipments for merchants.

    Season 2 added commodities and routs for merchants.

    Season 6 added legend of the veil for athenas.

    Season 7 added captain voyages for every company except for reapers.

    And finally we get to season 8... Reaper AND athena content! The first reaper content in any season amidst a few updates for many other factions!

    Season 9 added new content for a bit of everyone except made beacons persistent on reapers chests. Not much a reaper update.

    Season 11 was a revamp of all the trading companies EXCEPT reapers who got a participation prize for showing up in cosmetics.

    And at LONG LAST! After starting seasons off with 2 merchant updates, and many many updates between, season 13 starts the first actual season that added exclusively reaper focused content to the game that we can still play.

    You can freely look at what each season added, so how exactly can you claim that we cant name a season that focused on a trading company when theres been numerous headline features for other companies and the first 2 seasons started with merchants?

    As for the doubloons, i hardly cared about them before the reset, i really cant talk about a special currency that i dont use.

  • Yes, I realize other seasons have added content to trading companies. But (leaving aside the difference in tone between a season that has a new voyage or feature in it and the Reapers Rule season, or the Reapers Rising season, which are themed to reapers) all of those updates for other companies are, as noted, updates for reapers too, who can make as full or better use of every quest ever created for anyone. Heck, the Veil quest shared double billing with the Sea Forts.

    And, once more, they have always been able to make use of all quests and content - that's been, beyond marking themselves on the map, their defining gimmick. And I liked that gimmick! Make no mistake, while I don't like the direction the reapers have taken as they've slowly wormed themselves into an extremely favorable position, the initial concept of the reapers is sound and engaging - do whatever you want, pirate whoever you want, and come sell it all at the reaper's hideout - but beware, you're marked on the map, and your dependency on a singular sell location means you may find an ambush waiting for you! How exciting!

    It's just become a problem that subsequent updates have expanded and depeened that bargain until it became an Advantage, to a grating degree.

  • I mean.. I don't really see a problem, honestly. Lorewise and mechanically the Reapers are THE evil pirate faction, that plunder and steal anything and everything. It doesn't make sense to fundamentally change the other factions, when that's not what they're about.

    I'd maybe agree with you if the Reapers got multiple turn-in spots, and had harpoons to make fast-selling far easier, but that's not the case. Sure, they can turn in anything, but they are massive targets for literally anyone who chooses to go after them, and they are completely disadvantaged when selling their stolen loot.

    It may SEEM like reapers have gotten a more updates, but it's only because the updates we've gotten for them have been back to back, due to the Flameheart arc. In reality, it evens out for the most part.

  • @valor-omega said in Reaper's Privilege:

    I mean.. I don't really see a problem, honestly. Lorewise and mechanically the Reapers are THE evil pirate faction, that plunder and steal anything and everything. It doesn't make sense to fundamentally change the other factions, when that's not what they're about.

    I'd maybe agree with you if the Reapers got multiple turn-in spots, and had harpoons to make fast-selling far easier, but that's not the case. Sure, they can turn in anything, but they are massive targets for literally anyone who chooses to go after them, and they are completely disadvantaged when selling their stolen loot.

    It may SEEM like reapers have gotten a more updates, but it's only because the updates we've gotten for them have been back to back, due to the Flameheart arc. In reality, it evens out for the most part.

    I'm not asking them to fundamentally change the other factions, I'd like them to keep items that can only be turned into the reaper out of world events (or let us turn such items in at the Sovereigns, or to the Mysterious Stranger, though I realize this could cause issues with the reaper faction utilizing the outposts), and provide a path for non-reapers to make a few doubloons without needing to visit the reaper's hideout.

    It would also be nice if the Guardians of Fortune could get some special credit for faction stashes gathered by an hourglassing reaper, to equal out that imbalance.

  • @flashkannon5118 Yeah, I fear that would defeat the purpose of flying under the Reaper's banner if they did that first idea; it's a risk vs reward scenario. A player flies the reaper flag knowing they're doing reaper activities, and acknowledges the challenges doing so presents.

    But I don't disagree that Athena's Fortune needs more.

  • @flashkannon5118 said in Reaper's Privilege:

    Yes, I realize other seasons have added content to trading companies. But (leaving aside the difference in tone between a season that has a new voyage or feature in it and the Reapers Rule season, or the Reapers Rising season, which are themed to reapers) all of those updates for other companies are, as noted, updates for reapers too, who can make as full or better use of every quest ever created for anyone. Heck, the Veil quest shared double billing with the Sea Forts.

    And, once more, they have always been able to make use of all quests and content - that's been, beyond marking themselves on the map, their defining gimmick. And I liked that gimmick! Make no mistake, while I don't like the direction the reapers have taken as they've slowly wormed themselves into an extremely favorable position, the initial concept of the reapers is sound and engaging - do whatever you want, pirate whoever you want, and come sell it all at the reaper's hideout - but beware, you're marked on the map, and your dependency on a singular sell location means you may find an ambush waiting for you! How exciting!

    It's just become a problem that subsequent updates have expanded and depeened that bargain until it became an Advantage, to a grating degree.

    All I am hearing from this is that you are upset that after literal years of neglect and content that has been nearly unchanged with little to for the faction since it was first added, rare is finally taking some time to focus on the faction that had literally not a single playable event to its name other than theft or marked chests, one of which is just an aspect of the game that has existed since before reapers.

    Saying reapers has more content since it has all other content is just misguided since without those other factions quests, reapers would have had literally nothing to its name but 2 glowing chests and gifts. You cant say reapers HAS all the other content, it doesnt HAVE that content, it can just sell the items you got by doing gold hoarders, athenas, order, or merchants, but that content is not reapers. You are still doing a quest for athenas fortune and getting athena loot, you are simply choosing a different place to sell. A different spot to sell stuff is not content, its just a spot on the map no different from selling the athenas loot to ancient spire or "port merrick", the content was no different from if you sold it at a port, than at reapers. You are vouching that reapers has content to its name that it really doesnt.

    Rare taking the time to add content where there was none is not favoritism towards that thing, thats like saying that feeding your starving cat when you were already feeding your dog is favoritism towards the cat since its finally getting attention. This really is not about favoritism on the devs behalf, it just sounds as though a faction you dont like is getting more attention than you personally want it to.

  • What are you talking about? It's not exclusive to the reapers, so it doesn't count as content you can do as a reaper? I will be polite and say that I do not agree at all with the position you are taking or the logic you have used to undergird it, and I think that your metaphor does not correspond to the situation on any level.

    The Reapers have been one of the most popularly played factions for as long as I can remember, both being beloved for their concentration on rewarding PvP and for their ability to turn in any form of treasure. In the 20 seasons I've been playing, plus the portion I experienced of the pre-season period, I've never known there to be a shortage of players incentivized to play in the Reaper's Bones faction.

    The entirity of the sea of thieves (the location) and every pirate that sails its waters have always been their eternal source of content - as it has been when I myself have played as a reaper in the past. I cannot imagine that not counting.

    And that's also somewhat beside the point. I gripe somewhat about it but the reapers can have quests, I don't care enough about that to complain about it alone, I just do not wish to have loot that I cannot turn in at an outpost as a major portion of the loot of all new world events going forward, I would like parity (or at least, an option to earn doubloons without visiting the reaper) for earning doubloons outside of bilge rat weekenders, and I would like the faction stash to be balanced so it is not in favor of the reapers.

  • Hard to explain things simply without dumbing it down.
    Guess this topic is over with.

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