What is griefing?

  • I have seen many posts talking about griefers and the urge to report them all.

    However, I think the definition of griefing is misunderstood in this game.
    According to https://www.urbandictionary.com/define.php?term=griefing : In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game.

    With that being said and in my opinion griefing could only be considered in SoT when somebody spawn kills you on purpose and you have no supplies/loot on your ship that he can take from you.

    Therefore I see some situations that many people report but from my opinion are not griefing:

    • Sinking other crews. Many people say that griefers are people that don't let them enjoy the game because they are sinking them.
    • Attacking other crews even thought they have no loot of your interest
    • Looking for every ship on the server trying to sink them
    • And particulary spawn killing when you are looting supplies. I usually do this to take a bit of supplies after attacking another ship while it is sinking. They always have the opportunity to defend or scuttle the ship.

    I just posted all this little examples to give you my opinion about what could be considered griefing in this game or not. I feel that many people think that griefing is everything related with PvP.

    I would like to see your opinion about this highly discussed topic so we can settle the actual definition of griefing in SoT.

    Thanks for reading.

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  • @juan-823 said in What is griefing?:

    With that being said and in my opinion griefing could only be considered in SoT when somebody spawn kills you on purpose and you have no supplies/loot on your ship that he can take from you.

    So my ship rolls up to crooks hollow. A solo sloop is there who immediately starts attacking (if they notice us). Once on their boat we see they have zero supplies or loot and are doing the tall tale. They will not stop attacking us but we don't want to mess up the tall tale or waste the single cannon ball it would take to sink them, so we spawn kill while someone does our athena run riddle. We leave without sinking them. Am I griefing? This has happened at least once a night since the athena run release.

    My point is in an open world no safe space PvP game there is no effective way to count attacking other players as griefing. No convoluted definition of the term could ever be enforced in any meaningful way and would result in too many players being banned inappropriately.

  • @druzil Although according to the OP, it would be considered griefing it actually is not. Yours is a good example of why scuttling was introduced. If the other player(s) refuse to scuttle and they are determined to keep returning, you would be forced to keep killing them to maintain control. I think some of the newer players are taking their experiences from FPS games and trying to apply the same template to this situation. They would only be comparable if scuttling were not an option. Killing people when they respawn on the boat is not the same thing as beating back the other team and surrounding their HQ to kill them as they pop up. If I drop a spawn beacon/flare near a capture point or strategic location in Battlefield, and I keep spawning there rather than giving up and using a new spawn location, the other player is justified in killing me as soon as I return. This is the situation players who refuse to scuttle are creating. The difference is, it is not quite as easy to destroy a ship as it is to destroy a spawn beacon.

  • @juan-823

    Greifing can not be done by an enemy player.

    Greifing was originally coined when high level players would circumvent the in game policing mechanics. Like a player circumventing the guards to a town and spawn camping low level players. The guards are in place to stop this type of play but the greifer in question has found a spot where he is perfectly safe and can continue without reprocussions. The low levels at this moment have no choice. They can't relocate their bodies and they keep spawning in the same location. Ultimately there is absolutely nothing they can do.

    Another example - A spawn point where the players inside the spawn are protected from any outside source of damage. However again, someone found a way to circumvent this mechanic and is killing everyone in the protected zone. He can shoot into the protected zone, the players being camped can not shoot OUT of the protected zone.

    Greifing was pretty black and white when it was coined. It has sense been turned into a blanket statement for whenever someone has their feelings hurt. This term has now taken over the meaning for every other term. Read in game harassment then read the definition for greifing. Its the same thing.

    Spawn camping = Not greifing
    Spawn camping when you have no loot = Not greifing
    Spawn camping when you have no resources = Not greifing.
    Enemy ship attacking you when you are doing a tall tale = Not greifing.

    If you are being attacked that is just part of the game. You having loot or not having loot doesn't decide if you are a valid target. If you are being camped you can scuttle.

    YOU CAN NOT BE SPAWN CAMPED UNWILLINGLY. You don't want to be spawn camped then scuttle. Every single time you respawn and die, that is your fault.

    "But I have no chance to defend myself" yeah that means you lost the fight. Swallow your ego and pride and scuttle your boat and move on.

    "But they want me to scuttle so I can't" - yeah thats a personal problem. Drink some milk, get 8 hours a sleep a night and grow up. Scuttle.

    You are a valid target for attack the second you select "Set Sail".

    There are no high levels or low levels in this game. Player abilities are exactly the same for every single pirate. Its all experience and in game knowledge. So everyone has the same chances and capabilities to defend themselves.

    This is not a level 100 character with 20000000hp and 300000dps attacking a level 1 with 10hp that dies in 1 hit.

    We are ALL the same. The more you play the game the better you get. The more you get into fights the better you get.

    How can you be greifed in this game? By teammates.

    There is little to nothing you can do to someone who trolls your ship. They can pretty much sink the ship before you have a chance to put them into the brig. The reason why teammates can be greifers is because they are suppose to be your crew. They are suppose to be in line with helping you progress. All you can do is brig them and if you can't get all the votes because someone is their friend, or you have an afk, then you are pretty much screwed. Then there are times when they intentionally drop anchor or kill teammates or blow up the ship. You pretty much at their mercy.

    Enemies are suppose to attack you - Teammates are suppose to help you.

    There you go.

  • If you attack a ship. That once realized has no loot to steal or anything worth the time and resources. BUT continue to attack them on there own ship, keeping it repaired and sinking. That is griefing

    Sure, the others can and should scuttle.
    But in all, you should just leave them.

    Now...if they attack you first, hit the ship and attempt/succeed in boarding. Sink and destroy them regardless what they are doing. Just don’t spawn camp as said above. Sink them quick and make them regret.

  • @druzil said in What is griefing?:

    My point is in an open world no safe space PvP game

    PvPvE game.

  • @juan-823

    Spawn killing does not prevent you from doing actions in the game. You have the ability to scuttle.

    Therefore the only thing preventing them is their own pride. Admit defeat when you are done fighting.

  • @burnbacon said in What is griefing?:

    If you attack a ship. That once realized has no loot to steal or anything worth the time and resources. BUT continue to attack them on there own ship, keeping it repaired and sinking. That is griefing

    Sure, the others can and should scuttle.
    But in all, you should just leave them.

    Now...if they attack you first, hit the ship and attempt/succeed in boarding. Sink and destroy them regardless what they are doing. Just don’t spawn camp as said above. Sink them quick and make them regret.

    See its that type of mentality I don't agree with. The reason being is that when players have no loot or anything to steal, they automatically believe they get a free pass.

    Are the attackers being jerks? Yes, I could say harsher words but can't due to Rares censoring lol. However, I don't like players automatically believing that they have some moral high ground or are protected with some morality shield from attackers.

    What happens is that when they do get attacked and they have no loot, they will run here and demand something is done. Then when they realize that no one is going to listen to them they get even more mad. I've seen it happen a ton of times in real life.

    Someone gets all worked up because they believe they have been wronged and so they make a big deal out of it, believing they are about to get everyone to support their cause and feel validated for their struggle. Only to find out that everyone disagrees with them and now they have egg on their face and so they have a meltdown which drags everyone down. People in general will find a losing battle and set the whole world on fire if they feel any bit of shame or embarrassment. Its a problem with today's world. No one knows how to handle shame or embarrassment, they immediately lash out and demand apologies or reparations because now its not about the actual issue its about them feeling embarrassed.

    Another example - Someone who says something uncouth and instead of just apologizing and accepting that they might have taken something too far, they instead keep going trying to make everyone else see how what they said wasn't as bad as it really was. Those kinda moments. Then they keep digging and digging and digging that hole and then they just get mad at everyone because they can't accept the embarrassment.

    If people just accepted that they can and will be attacked regardless of situation and if they are being spawn camped they should just scuttle and move on. Then that would be better then letting them believe they have some moral force field protecting them.

    I hope I got my point across accurately. If you have any confusions Id be happy to try to clarify my standing.

  • @juan-823 said in What is griefing?:
    And particulary spawn killing when you are looting supplies. I usually do this to take a bit of supplies after attacking another ship while it is sinking. They always have the opportunity to defend or scuttle the ship.

    Not sure about this one. Scuttle, yes, but to defend? I know a lot of times I'm being spawned camped, I haven't even fully loaded in before I'm dead again. Even if I do load in, there's usually somebody with a blunderbuss right in my face taking me out again, leaving no option but to scuttle.

    But then, I solo sloop most of the time, so I know I can't mount a successful defense. Still, with how the respawn system works, it's not difficult to keep one to two players dead the whole time you do whatever you want with their ship. I'd personally rate spawn camping as griefing, simply because you're denying the players from actually playing. Sure, they can scuttle, but still. It sucks.

  • @ghost-of-rhyza

    They aren't being denied from playing. Scuttling is the option to leave the situation. If you are being spawn camped you generally lost that fight.

    Let me ask you what reasons do you believe a person has to "NOT" scuttle their boat?? Then after making your list, are any of those related to their pride or ego??

    If they can't fight back they can scuttle and keep playing the game. The people spawn camping aren't denying them from playing the game since they can scuttle and move on and continue playing. So it is the player themselves that is keeping them from playing by not accepting defeat and scuttling.

  • Greifing only exists in this game within the crew. Simple as.

    One could say there's something to be said about the types of people being abusive over mic, but I'd class that under an entirely different issue, that actually has very clearly defined lines.

    Oh.. And that one time players could crash a whole server by hitting large quantities of loot

  • Some players want nothing to do with other players. They have their own agenda, goals and things they'd like to do. Meanwhile bc it's a public game, anyone is able to come in and fudge bleep up, uninvitedly.

    The problem lies in some players not wanting to participate in PVP. They don't want other players coming uninvitedly to mettle with their activities. Shouldn't that be a right to not have uninvited players coming in to ruin your game experience?

  • @itsyaboyd4890 said in What is griefing?:

    Some players want nothing to do with other players. They have their own agenda, goals and things they'd like to do. Meanwhile bc it's a public game, anyone is able to come in and fudge bleep up, uninvitedly.

    The problem lies in some players not wanting to participate in PVP. They don't want other players coming uninvitedly to mettle with their activities. Shouldn't that be a right to not have uninvited players coming in to ruin your game experience?

    If you want to not have uninvited players showing up and meddling, watch the horizon and sail away, talk or fight? You are in a shared world, those islands you are visiting are not your domain unless you are willing to defend it others can claim it!

    Claiming an island means that you are the one to get rid of any intruders you do not want there, same goes for your own ship. It is on you to defend your own interests, we are a free-roaming pirates and that means we are all responsible for our own experience. A pirate is not entitled to a carefree environment, it is the freedom of a pirate to do what they please. If you disagree with their choice to come to the island, you have the freedom to contest them or to sail away or negotiate a truce.

    If you do not want to participate in PvP, the option is simple: Be aware of your surroundings and sail away. A pirate has all the tools to avoid others, but don't think you can claim an island and keep it as your domain if you are unwilling to defend it.

    Play the game, enjoy the game, be the pirate you want to be... but this is an open shared multiplayer world. The tools are there to play as you please, but it is on you to actually play accordingly and make the right choices to achieve the goals you set out to do. It isn't on the developers or other pirates to ensure that you achieve your goals in an open shared world game.

  • It's too bad the one-time posters won't see this conversation.

  • @juan-823 it tells you what it is in the name it literally is just causing someone grief while playing. But i do agree just scuttle the ship if you have nothing and are being spawned killed (i do think there should be random spawn on the ships) and when you are certain you cant win a fight with loot. its a game based on being a jerk, pirates were not nice.

  • The only reason spawn camping is such an issue in SoT is because of the truly awful spawn mechanic.

    I understand Rare are incapable of fixing it or more than likely have no interest because "scuttle" or "if I'm on your boat you've already lost" excuses but it's easily the worst spawn mechanic in any game.

    I'm sure the new revive will fix all these problems though :)

  • @cotu42 I think Rare should work on its marketing with SoT. Am I the only one who felt misled? There is a strong competitive scene in SoT, and there's more to the game than helping the factions, fighting monsters and digging for treasure

  • @itsyaboyd4890 what did you expect in a shared open world PvEvP experience?

    Their message: Adventure mode

    The quintessential Sea of Thieves experience is known collectively as Adventure mode, where pirates can roam, discover, fight and loot in a shared pirate paradise! The Adventure is the place to find story-driven and encounter-led escapades, freely explore the world and rise through the ranks of the Trading Companies as you strive to become a Pirate Legend.

    GETTING STARTED
    If you’re a new sailor nervous of all the things you might find on the tides, there are plenty of places to seek assistance and reassurance. It’s best to get familiar with the basics of moving, steering and stopping your ship, whichever of the ship types you choose. Crewmates can also prove very useful, and if you’re not bringing any with you from the start, there are ways to find them on the Sea of Thieves and out in the wider world.

    Remember that when not actively tracking treasure or fending off threats to your life you’re free to strike up a shanty, indulge a taste for grog or practise your fishing, hunting and cooking. Meat from animals and fish can help you rustle up fantastic food to boost your health or coffers.

    The core of the message is learn to sail and remember that if you are not actively tracking treasure or fending off threats to your life... you can chill and a crew can help you!

    In a shared world not only will skeletons threaten your life, there will also be other pirates out there seeking to see your demise and others that seek your assistance and grog drinking skills.

    This is an online PvEvP world where the playing field is even, session based and everyone is free to be the pirate they want to be... yet you still need to become that pirate.

    Their marketing is straightforward. It might just not have been a genre you played before.

  • @cotu42 Player interaction reads as if it were second hand content. Rare needs to dump that casual "hook" and showcase the true cutthroat nature of Sea of Thieves

  • @itsyaboyd4890

    What do you mean? Pirate encounters are mentioned under world events?

    Perhaps that player ship on the horizon could help you out of a scrape? Or perhaps it's just the next threat you'll have to face...

    Casuals do not mean they are unskilled... the game is perfect for casuals as it is session based. You can always play along without being behind the pack... #BeMorePirate

  • @cotu42 There's a lot of euphemisms and sugarcoating of sentences. Rare should be straightforward with their point, that SoT is a PvEvP world and you need to defend yourself against fellow pirates when adventuring. Get straight to the point by being upfront and raw

  • @itsyaboyd4890 said in What is griefing?:

    @cotu42 There's a lot of euphemisms and sugarcoating of sentences. Rare should be straightforward with their point, that SoT is a PvEvP world and you need to defend yourself against fellow pirates when adventuring. Get straight to the point by being upfront and raw

    The slightest effort put into educating yourself on what you're buying before you buy it would tell you that straight away if you decided to look into SoT from the outside.

    Shared world is heavily advertised, and no matter what you're actually looking for when it comes to SoT info, you'll hear about how people are getting sunk left, right, and centre.

    Sometimes the problem just lies with consumer ignorance.

  • @xultanis-dragon said in What is griefing?:

    @juan-823

    Greifing can not be done by an enemy player.

    That's not entirely true. To be sure, what most people call "griefing" in the Sea of Thieves is nothing of the kind. As you've aptly pointed out, attacking ships, killing people, stealing loot, and even spawn camping are not necessarily griefing. But griefing can and does happen from time to time.

    I think the best way to define "griefing" in Sea of Thieves is to consider Rare's own community guidelines. Rare clearly states that simply attacking each other and being pirates is perfectly acceptable and expected behavior. The point where it crosses the line is when it's accompanied by verbal profanity and abuse. It can also happen without any verbal communication if someone continually, intentionally targets another player or players for the express purpose of ruining their gameplay. To put it simply, players are expected to be good sports in both winning and losing. If a player hunts down another player or crew over and over again, for no reason aside from bullying them or wanting to make them suffer...not only is he griefing, he's a bad person and should probably seek psychiatric help.

  • @itsyaboyd4890

    They have always been up front about it being a shared open PvEvP world...

    What else do they need to state, the state they can be a friend or a threat. Not sure why you placed no value in that?

    To be honest it just sounds like you had no idea what an open world, shared PvEvP game is and didn't bother checking and researching.

  • There are a lot of opinions on what is acceptable behavior, here is what Joe has said:
    What is toxic behavior?
    The Pirate's Code and respect.

    From the 2nd link, emphasis is mine:

    Everyone is welcome, no discrimination is tolerated. It's great to see the diverse range of people playing and the respect they treat each other with, it is so important to me. When adventuring out, remember everyone is another player, if you engage in combat which is fine of course, treat other players with respect, fight with honor out on the seas. Don't use voice in the wrong way, think about the experience the other players are having. Respect new players, help them, show them the way. If they have a great experience they continue playing.

  • @itsyaboyd4890 said in What is griefing?:

    Get straight to the point by being upfront and raw

    We get enough of that noise from the community. The devs don't need to join in.

  • @genuine-heather and when this happens, and yes it happens a lot! how exactly are you meant to report them?

  • @roz-117 said in What is griefing?:

    @genuine-heather and when this happens, and yes it happens a lot! how exactly are you meant to report them?

    Use the Xbox Live reporting tool. Also, if you can record the instance, send the evidence to Rare. On Xbox you can turn on capture and it will buffer up to five minutes of previous gameplay at all times.. Then if something happens you can tell the Xbox to store whatever part you need. It sounds complex but it is really just a couple of button presses.

  • @genuine-heather said in What is griefing?:

    @xultanis-dragon said in What is griefing?:

    @juan-823

    Greifing can not be done by an enemy player.

    That's not entirely true. To be sure, what most people call "griefing" in the Sea of Thieves is nothing of the kind. As you've aptly pointed out, attacking ships, killing people, stealing loot, and even spawn camping are not necessarily griefing. But griefing can and does happen from time to time.

    I think the best way to define "griefing" in Sea of Thieves is to consider Rare's own community guidelines. Rare clearly states that simply attacking each other and being pirates is perfectly acceptable and expected behavior. The point where it crosses the line is when it's accompanied by verbal profanity and abuse. It can also happen without any verbal communication if someone continually, intentionally targets another player or players for the express purpose of ruining their gameplay. To put it simply, players are expected to be good sports in both winning and losing. If a player hunts down another player or crew over and over again, for no reason aside from bullying them or wanting to make them suffer...not only is he griefing, he's a bad person and should probably seek psychiatric help.

    Would that be greifing or harassment? I never agreed with how wide of a meaning "Greifing" has taken. Also trying to determine someones intent is difficult. Even if you have them on Mic suggesting that they are doing it to ruin you game experience. They could very well be lying just to make you even angrier. Its almost as if players are using "greifing" as a badge of victim-hood.

    "Look at me, I was greifed!!" - sounds better would draw a lot more sympathy then - "Look at me I was harassed!!" -

    The other reasons I hate blanket terms it that they are purely up for interpretation and its hard to gauge what is good or bad.

    Lets take verbal trash talking for instance. Some people use the argument "Treat others as you would be treated" - the golden rule right? Well when it comes to trash talking, I really have no threshold. I just don't care. Nothing a person says to me online or even in person matters to me. However, if I turn around and do it to the other person they can attest that I am greifing them. I don't care when someone does it to me but I have to care about doing it to someone else?? That's not treating someone as an equal, thats telling me to give everyone around me special preferential treatment. They will say "well why can't you just not be a greifer" and I'll reply "Why can't you be a grown up and not let everything trigger you??"

    It ultimately turns into a morality argument, which again I hate because morality is completely subjective. Its always dependent on the person and leads to a lot of hypocrisy. Same thing with greifing and harassment and toxic behavior and everything else. Its all subjective because the terms are used interchangeably. It been established to a player's feelings more than the actual actions taken themselves.

    Griefer = Harassment = Toxic Behavior

    Harassment = Greifer = Toxic Behavoir

    Toxic Behavior = Harassment = Greifer.

    They all basically mean the same thing and are used interchangeably. When someone uses 1 term they automatically associate it with the other 2. Its just that Greifer sounds like the top dog of "this issue needs to be taken seriously."

    We need to draw clear and direct lines under what constitutes Greifing and everything else.

    Greifing original meaning = When a player (generally high level) would circumvent exploit/glitch/hack the in game mechanics to kill (generally low level players) without repercussions. The players in questions are unable to play the game by being unable to complete quests, get their bodies, or leave the town that they are in. They have 0 options.

    This seems clear and cut. Meaning that if a player is actively avoiding in game mechanics and is keep other players from "PLAYING" and they have options to avoid the situation in the game, that is greifing. Has nothing to do with emotions. Clear and cut.

    I think it would help the gaming community grow as well if we had clear defined guidelines that weren't based on emotions or subjective morality.

    Hope I got my point across and didn't sound to philosophical.

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