@genuine-heather said in What is griefing?:
@xultanis-dragon said in What is griefing?:
@juan-823
Greifing can not be done by an enemy player.
That's not entirely true. To be sure, what most people call "griefing" in the Sea of Thieves is nothing of the kind. As you've aptly pointed out, attacking ships, killing people, stealing loot, and even spawn camping are not necessarily griefing. But griefing can and does happen from time to time.
I think the best way to define "griefing" in Sea of Thieves is to consider Rare's own community guidelines. Rare clearly states that simply attacking each other and being pirates is perfectly acceptable and expected behavior. The point where it crosses the line is when it's accompanied by verbal profanity and abuse. It can also happen without any verbal communication if someone continually, intentionally targets another player or players for the express purpose of ruining their gameplay. To put it simply, players are expected to be good sports in both winning and losing. If a player hunts down another player or crew over and over again, for no reason aside from bullying them or wanting to make them suffer...not only is he griefing, he's a bad person and should probably seek psychiatric help.
Would that be greifing or harassment? I never agreed with how wide of a meaning "Greifing" has taken. Also trying to determine someones intent is difficult. Even if you have them on Mic suggesting that they are doing it to ruin you game experience. They could very well be lying just to make you even angrier. Its almost as if players are using "greifing" as a badge of victim-hood.
"Look at me, I was greifed!!" - sounds better would draw a lot more sympathy then - "Look at me I was harassed!!" -
The other reasons I hate blanket terms it that they are purely up for interpretation and its hard to gauge what is good or bad.
Lets take verbal trash talking for instance. Some people use the argument "Treat others as you would be treated" - the golden rule right? Well when it comes to trash talking, I really have no threshold. I just don't care. Nothing a person says to me online or even in person matters to me. However, if I turn around and do it to the other person they can attest that I am greifing them. I don't care when someone does it to me but I have to care about doing it to someone else?? That's not treating someone as an equal, thats telling me to give everyone around me special preferential treatment. They will say "well why can't you just not be a greifer" and I'll reply "Why can't you be a grown up and not let everything trigger you??"
It ultimately turns into a morality argument, which again I hate because morality is completely subjective. Its always dependent on the person and leads to a lot of hypocrisy. Same thing with greifing and harassment and toxic behavior and everything else. Its all subjective because the terms are used interchangeably. It been established to a player's feelings more than the actual actions taken themselves.
Griefer = Harassment = Toxic Behavior
Harassment = Greifer = Toxic Behavoir
Toxic Behavior = Harassment = Greifer.
They all basically mean the same thing and are used interchangeably. When someone uses 1 term they automatically associate it with the other 2. Its just that Greifer sounds like the top dog of "this issue needs to be taken seriously."
We need to draw clear and direct lines under what constitutes Greifing and everything else.
Greifing original meaning = When a player (generally high level) would circumvent exploit/glitch/hack the in game mechanics to kill (generally low level players) without repercussions. The players in questions are unable to play the game by being unable to complete quests, get their bodies, or leave the town that they are in. They have 0 options.
This seems clear and cut. Meaning that if a player is actively avoiding in game mechanics and is keep other players from "PLAYING" and they have options to avoid the situation in the game, that is greifing. Has nothing to do with emotions. Clear and cut.
I think it would help the gaming community grow as well if we had clear defined guidelines that weren't based on emotions or subjective morality.
Hope I got my point across and didn't sound to philosophical.