[Suggestion] Large Port Town, safer place to cash out but pays less. Doubles as additional dungeon event.

  • As a fresh player, and someone trying to get friends to play the game there is nothing more frustrating than completing a 3 hour voyage after beating a skull fort , a megalodon, and ghost ships only to make it back to an outpost safe, then get killed by someone camping on the island. I know its all part of the fun but this has seriously demoralized several of my buddies out of playing the game more. My thought to improve this is several (2-4) Large Port Towns these could have several large towers and a handful of guards to dissuade players from killing each other here, however anything cashed out here could have a 10% "tax" applied. Additionally ports like this could offer something like a "Navy" rep. These could also be similar to skull forts where stronger pirates could sack these towns for large payouts, this payout could be based on the tax collected at these ports so the more time between each sack the larger the payout+whatever players have cashed in. If pirates are attacking or recently attacked a port it should be on fire or smoking so players know its not safe.

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  • As a new player, give it a bit more time to learn the rope and get used to the game, learn from your mistakes and adapt your strategies.

    • Never try to sell at an occupied port
    • Always watch out for mermaids around the island
    • Send a decoy with lesser loot to bait campers out, if there are campers, if you still chose to try your luck despite seeing a mermaid.

    I have faith in new players in being able to adapt themselves, learn and grow their skills without needing crutches.

    Good luck!

  • @hunglykabear welcome to the Seas!

    We have all been there. We thought similar ideas a year ago. You'll improve. Learn to look for mermaids when approaching outposts.
    Safe places are not in the game for a reason.

    There are many posts on the forums like this one I linked below. But read the tips or watch the teaching youtube channels. You got this!
    https://www.seaofthieves.com/forum/topic/35311/fox-s-pro-tips-tricks-for-sloop-mastery-50-tips-and-tricks

  • I hear what you're saying, this is why i even mentioned in the post that i know its all part of the experience. but id also argue its THE thing that has stopped people from coming back. I think this would help a lot of the more casual, or friendly people out there to have a place. Its considerably less frustrating if we got killed and looted while out on a voyage. Having someone stab you in the back while you are in town then troll you over chat just makes people log off, then im back to solo sloopin it. I figure a multipurpose outpost like this would be a plus for everyone. a safehaven for fresh or casual players, and a harder dungeon event for more experienced players. Plus an easy way to tag on another rep and more voyages.

  • honestly i think its a little odd, i figured more experienced players like you would want more challenging content.

  • For more Experieced players you wouldnt think of it as a safe haven, you would think of it as a dungeon or raid event, Additionally it could offer "Navy" or "Royal Feet" voyages where you have to escort a large treasure ship, or large prison ship that stops at several outpost before reaching its end destination.

    Of course as newer players we will get better over time and the tips are appreciated. However don't get hung up on the safe area aspect, the guards / towers should be kill able, doing so should just initiate a raid on the port.

  • Even go one step more and have a pirate port where the shops pay out an addition 25% for loot from other teams.

  • @hunglykabear always having to keep your eyes on the horizon and never trusting other ships is part of the appeal for me. When the seas get too peaceful is when the game gets really dull. I really disliked certain bilge rat adventures (mermaids, chairs)

    Others have asked for Tortuga and dungeons. Rare has said no safe spaces.
    But it was discussed.

    So... I'll spoil it for you. Goto the tavern and start the tall tales. There are many dungeon events to go through. It is still in the same world so watch out for other ships.

  • @hunglykabear on the navy fleet, many players want it. There are many different player types. There are fleets who want to help protect others, help them learn more, and help them earn rep. Check out the looking for crew on this forum and you will find many fleets such as Rogue Legends.

    https://www.seaofthieves.com/forum/topic/65226/rogue-legends-join-us-on-our-journey-pc-xbox-beginner-friendly-fleet-community-events-global-members-18

  • @hunglykabear said in [Suggestion] Large Port Town, safer place to cash out but pays less. Doubles as additional dungeon event.:

    honestly i think its a little odd, i figured more experienced players like you would want more challenging content.

    I do this by playing open crew without a mic. It's just what I do, but it is entertaining.
    I stopped caring about the loot, the rep, and cosmetics. Just enjoy doing whatever it is you like on the seas.
    Reaching pirate legend doesnt get you much, and there are better titles out there. Get ths shrouded ghost and you'll be the envy of many pirate legends!

    Keep coming up with ideas. The forum always need ideas, and we know Rare at least reads them.

    Keep sailing the seas. Hopefully the others keep up. There is a learning curve but once you get techniques you could be sinking others.

  • WOW that camping pirate did a fine job, good on him, he played it smart and got rewarded. Must have been one wild ride! Anywho, better luck next time, try scouting the island before actually getting off and handing stuff in, make sure to anchor a bit away from actual port, or the island all together. As for ur idea its a bit contradictory, If u kill another player then the guards attack, but if u play as intended and try to steal from said town then... the guards attack? I mean wow, if I'm going to attack a town to steal me some Booty I'm going to go all trigger happy and shoot anything that moves after all what the guards going to do to me if I kill someone? I'm already stealing from them and they be already shooting. Plus if u have loot on ur hands then that's just extra booty in my hands apart form what I'm stealing from the town, that's called an extra incentive to kill others. All this summarized basically says ur idea of some sort of raid needs work, I like it! (Not liking so much the passive port) … but needs work

  • My thought to improve this is to turn in a lot more often than every 3 hours...

  • @hunglykabear

    The Sea of Thieves is an isolated area. No major navy or fleet can enter, for three reasons - 1: The location of the Sea of Thieves itself, and the path through the Devil's Shroud, is a secret known to few outside of it. 2: The path into the Sea of Thieves is far too small and erratic to bring formations or even large individual ships through. This is also why our galleons are so small. 3: Any large force which does find a way to attempt incursion into the Sea of Thieves is quickly driven off. This was shown when the entirety of the newly formed skeleton armada was fought off in a battle lasting for over a month straight.
    Because of these reasons, the Sea of Thieves is a pirate safe haven. It has bountiful lands filled with treasure, no government to attempt to hunt down all pirates, and few threats beyond other pirates and some natural monsters, which are all but consistent. Should you fall in battle, or in any other way, the Ferryman will (not so) gladly bring you and your vessel back to the world of the living. As for gameplay, you already have roaming skeleton ships loaded with treasure, only attacking when attacked, you already have ambushing skeleton ships, chasing you down until one of you sinks or a significant obstacle hinders them, you already have fleets of enemy ships in open sea, and you already have fortress islands with vaults of treasure within. You also already have ‘escort missions’, you just have to carry the cargo yourself rather than sailing alongside another ship (should even one ship attack you, the game will not give anyone involved kind loading times given a three or more ship conflict). No need for a navy to add another form of existing gameplay, causing both to be neglected further.

    For avoiding outpost campers (which are using a legitimate, if somewhat frowned upon, strategy), there are a few tips you can use to avoid most of them: 1: Check the island for mermaids. There is almost always going to be a mermaid at the outpost unless another crew's ship or a rowboat dropped the camper at the outpost, so keep a keen eye or perhaps two (if you have another) on the shallows. 2: Look at the ships on the horizon. Should you see one poking out from behind a nearby rock or island, or maybe just sailing nearby, it is possible that the crew has either swam/rowed to the island or is awaiting their moment to strike when the member on the island notifies them to. This also applies to stronghold battles, and quests at islands. 3: Send out a decoy. This is often used after completing a legendary voyage, as that chest of legends is quite the juicy target for any pirate on the seas, but it applies to stronghold treasure, skeleton captain rewards, or even just hauls of normal treasure. At any situation where you suspect a camper to be present, or are simply being paranoid due to having so much to sell, send a decoy on the island with an enticing reward, but not the best you have. A camper will normally go for this, unless they are waiting for a particular part. It is also good to send an escort with higher-value items, and make sure both the carrier and their guard are at full health. 4: Search your ship in your spare time. There is always the possibility someone has snuck on board on the open seas or at an island, and is waiting for you to take them and the treasure you have to an outpost for them. If there's little to do, sweep the decks for anyone tucked away out of sight. This includes paneling on the outside of the hull (especially on galleons), behind stairwells or barrels, or any dark/small area you have. Some will even hide within the treasure, so take a few swings at it if you're not sure. 5: Turn in often. This is the most important of these tips, that you should never keep a very large haul on board. Should you get it stolen, or even sink to a PvE aspect or of your own accord, you can more easily regain a smaller haul or pass it off as not enough to sail back for. It also means you won't get caught with several hours of work lost in a flash, be it to another or yourself.

  • @hunglykabear

    A lot of newer players fail to understand that everyone was new at some point and lot of us stayed with the game even after getting sunk or losing loot.

    Not to mention how blood thirsty the game USED to be compared to what it is now. You are talking about completing an actual fort. Do you know how contested the forts used to be when they spawned only once every 3 to 4 hours? Players used to server hop, you used to have to fight for 4 to 6 hours, killing the same ships over and over again just to get the raid loot. THEN after getting it on board you still have to fight everyone while trying to sell it.

    Your friends have it a lot easier now then we did back then.

    Next is ideas like this are good on paper but no in actuality. What you are doing is essentially trying to secretly turn the game into a PvE game while giving PvE players a safe place to turn their stuff in.

    "But you can raid the outpost" - Exactly, a PvE event. You want us to avoid PvP so that we can PvE an outpost?? The only way to get any actual loot out of it is to LET players turn in their loot. However, why would I want 10% of everything turned in when I can get 100% of everything by sinking and stealing from players??

    Your friends might be demoralized but that sounds like a personal problem. The idea that we should cater to players so that they keep coming back is a very bad business practice. The reason being is that they will never be happy. Take your friends, they didn't have fun because they lost 3 hours of loot. Can you explain to me at what time during their game play they won't mind losing 3 hours of loot?? Is it after they have bought everything in the game and loot is useless? Maybe 1 month from now? 3 or 4 or even 6 months from now??

    What if they are never okay with losing loot? How far do we adapt the game so that they are having a good time? What changes will need to be made so that players like your friends, who don't like PvP, will finally be happy?

    Its better to cater to a certain demographic then it is to cast a wide net. Trying to appeal to a larger crowd is never the answer.

    Sorry broski. Your idea isn't a good one. I would vote a no.

  • I appreciate ur idea, but just the big fort Idea, a place where u can put ur ship whitout being attacked or attack, but no way that you can sell ur stuff. Its pve/PVP game, if u blaming now i would know what you would said if you were playing the game when the game came out :D .
    Fort Raid spawn wasnt that fast, and at every raid there was like 3 / 4 Ship. i were lucky if you could get out of there whit a treasure, now its easy, Skull Raid are the most of the time empty becouse when one end another one begin, you just have to be careful, if you see an outpost whit another ship go to another one, thats the most funny part of the game.

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