@DiStuRbedxOnEs
I'm really a little special about my aproach playing games.
I'm older and started in the 80ies already.
I allways wanted an MMORPG without levels, no power gaps, no itemization, just fluffy stuff and features, but all gamemechanically same.
Achievements an Titles are also not what i'm after, but cosmetics are cool. I also would like to evolve my character by doing things ingame for the community and really roleplay in a mmoRPG.
And to me RP doesnt mean to skill up and equip stuff.
RPG is often considered as some mechanics, the excel warriors made. You can play an RPG by organizing Stats and Attributes etc., but then you don't RP, you just tweak a character without any soul and forget to enlive him with things that aren't written down on your character sheet. Except you write up a very detailed bio etc. ;)
I dont want to derail... What i want to say is i since i was a game master for some years i had 2 types of groups playing.
The one were the roleplayers, they didnt care for Numbers or levels and they of course appreciated that new sword or that shiny armor, the mysterius book and whatnot, but they were interacting and roleplaying. They were playing at least!
Later i had another group, these were more of the type of achievers. They asked themself if it's "worth" to kill this or that, or asked stuff like: What do i need to do to get enough XP to level up.
I designed my Sessions another way, i didnt tell them you killed an ork and you got 200 xp for that. I made notices and in the end i also gave some bonus xp at will, if someone did something funny, hilarious or just authentic with his oder her character i rewarded that. You couldn't plan such things, they appear while playing a game when you don't concentrate on efficency.
Yesterday - Shores of Gold...
i'm the oldest in the crew, we made fun about the old fat man failing to overcome some traps, when i had different strategy to overcome it one said: Watch the old men doing it, what a clever guy he is. And all laugh, me included and then i die to a mistake i made while laughing.
These moments wont appear if we do all efficient or dont RP light our pirates.
We all got some "nickames" over he past year or at least are known for epic fails we did or epic luck or success we had.
Someone did a cannonshot during the Throne event at Marauders Arch and was lucky like no one else.
1 shot, hit!
I play to have such moments and to me levels and power gaps in games seperate players, stoke jealousy, make progress mandatory and people start to rush all and everything while the magic moments don't happen that much.
People arent playing they are working it off.
It's all and only about rewards.
I played sensibble soccer with friends for hundreds of hours.
The game has no progress. no levels. no rankings, nothing.
Today if you play Fifa or whatever its about unlocking this, get rewarded for that...
Rare created an oldsql game to some degree, but a lot of the gamers of today work commendations off and miss to play the game.
The World of Warcraft Generation is only out for more rewards, better equip, rankings, rush things to be the first one who killed Boss X, looted this, double, tripple, quadruple kills and to unlock the new region, the better ironsight and all that.
I am maybe a little bit strange about my aproach, but todays gamers are asking very often for things that let me facepalm and cry for more playful things and less grind or "incentives".
So, and how do you know this game isn't played by a lot of people?
Some Streamers made it even worse about the community with their quiatinable aproach playing games. Camping is not playing a game. To be that serious about PvP is not playing it's seriously competing and therefore we have the gamers exagerating and insulting like it's normal to play 10 hours a day and call others names and insult them.
If that is the population we are talking about - leave me alone and give me an offline or coop version of the game and i'm fine.
I'd miss the threat of PvP on the open Seas to some degree, but i'm looking for friendly and playful PvP and not an ESL counterstrike tournament or some raging kids exagerating ^^
btw. i was a decent CS1.6 player back in the days :D
about repeating and grind etc...
If you like something you don't feel you are doing work or grind.
People play pinball games for decades, i cannot imagine a more repetetive game. Or what about Tetris. What about racing games?
Thing is this. If people work off tedious things, they dont play for fun, but to unlock X or Y and to shine and then say: look what i have accomplished.
I never did. When i played Vanilla WoW and realized what they want me to do in the Raid Dungeons, i quit playing it.
It was fun 1 time, but it is not fun 100 times to me.
And in the end it was only about these scores to be valuable to the group with your equip etc.
What i said before they extracted the exel tables from RPG and became Exel Warriors and lost the soul of RPG.
Baldurs Gate was different just to say.
since the millenium games evolve more around progression, achieving, open worlds that are so big, that no normal player will ever see it entirely. They are full of "work" to do and have less and less soul. I think even the younger gamers will agree.
This Game has more soul and less to grind off!
If you dont like to immerse and play SoT then just don't.
I needed 11 month of casual play to get to PL and i am close to A10, but i never worked on it or grinded, i just played and let everything happen by the way.
I refused to play many, many good games i really liked until i found something when i was more familliar with the game or hit "endgame" and then realized what it is about - Progression only, not interaction or RP in a RPG and a gameworld.
I created gameworlds by myself as a Pen and Paper GM and if i think of some Gameworlds and how people just work them off and don't try to immerse and become part of it and also give something back to the developers the Art Designer by enliving these game world by interacting in them and give it some soul i allways feel a little sad.
call me a romantic fool :D