Event timers. 20 minutes is not enough!

  • Ahoy! I really believe that it was a good move for the devs to make events expire after a certain amount of time, but 20 minutes is not enough in a game as big as this. There are multiple reasons why I feel it needs to be increased:

    • It feels awful when you sail halfway across the map to have despawn when your close
    • They cycle out so fast that they don't feel special anymore, making skull forts less desired
    • The cloud animation for expiration and completion are the same, (we used to use it as an indicator that a crew has just completed the event).

    My solutions:

    • Add 10 more minutes to the expiration timer for both events (forts & fleets)
    • Make the cloud animation for completion different (then the animation for event expiration)
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