New Event Idea - Royal Fleet

  • I was thinking of some new idea for Events in SoT and thought of one that I thought would be fun, challenging, and rewarding.

    Similar to the Skull Fort, a large icon of some sort could appear in the sky signaling that a "Royal Fleet" has arrived. This fleet would consist of 1 very large, slow moving ship with treasures on board, surrounded by 4 guard ships.

    The ships would sail in unison from one side / corner of the map to the other and it would be up to the players to sink them before they reached the end of the map. The main prize would be the center ship, which would require a number of direct hits (10x+) that of the galleon to sink and would also slowly repair itself if left undamaged for too long. The guard ships would immediately be hostile against any threats and begin firing once in range. The guard ships could either stay in formation with the main ship, or break off to attack, I couldn't decide which would be better.

    The guard ships could also hold small amounts of loot as well, maybe a half dozen chests or so on each one. This would leave crews with a risk vs reward situation. If you sink 1-2 guard ships, do you stop to loot them, or continue after the main prize?

    The guard ships could be galleon sized, or perhaps smaller like a brig. None of the ships should be boardable, forcing players to sink them in naval combat. Once a ship is sunk, it breaks apart revealing the loot within.

    What are your thoughts? Any improvements or changes to this idea?

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  • Dang, well I guess it wasn't a good idea if no one responds lol. I'll try to think of something better.

  • I love it, but probably the best flavour for it would be ghost crews, because people would instinctively try to board them to see if they could kill the crew within, but would figure it would be pointless, since they're ghosts.

    I like the concept of killing them before they do a journey through the map, it could actually have players fighting along one another only to go to each other's throats. The multiple boats mean more targets, but I think that coordinated AI ship movement could be very difficult to make work, especially with the amount of objects in the sea, so maybe as ghost ships we could cheat a little bit and have them be unphased by rocks, only dodging islands.

  • @UrihamRayne Yeah, it would be interesting to see if players worked together or turned on each other. With a common, mobile threat, it would benefit people to work together, however, the guard ships would also be dropping small amounts of loot so people would have to decide to stop for it or keep going. I just think it offers a lot of variability to the battle and player choices and actions.

    I do like the idea of them being ghost ships and passing through rocks and what not, that would be pretty cool.

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