Pineapple Nerf - For real this time

  • I've made threads before on this, but here's another one highlighting the need to nerf the Pineapple.

    Last Ship Standing has been pretty fun. While not as fun as Arena was, and while it certainly needs some tweaks, improvements, and fixes, it has been a fun mix-up to the standard hourglass slog. That being said, it has been yet another big highlight on one thing: The heals in this game need a revamp. Most specifically, the pineapple.

    I can't even tell you the last time I have used - or have seen used - a banana, coconut, or even pomegranate in the heat of PvP. Even seeing/using a mango is rare these days.

    Why on earth has the pineapple been made SO abundant? Why would devs intentionally obsolete almost all of the fruit heals in the game? And we keep doubling down on it. The introduction of the HG storage crate, and then an even more excessive version of it for LSS, stacked on top of Captaincy supps and the addition of a pineapple in the merchant storage crate and the general increased RNG around the map has made it so that pineapples are pretty much the only thing anyone uses anymore.

    Having a pocket with ten full health restores is ridiculous. It has made CQC wildly tedious and it has even made cannon splash damage pretty ineffective. No matter the damage, players are just chomping pineapples and completely mitigating your efforts. Combat has become less about strategy and skill with weapons and more about who can scarf the most pineapples at the right time.

    -Make the pineapple be ONE bite
    -Reduce the healing power to 80 health
    -Give it a 20% overheal benefit

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  • I think that top healing items shouldn't be buyable peroid.
    And theirs drop rate should be like 1/3 of what we have now.

    It its always problem here we have constant inflation of stuff (from loot, too gold and now supps) and dev answer is always "print more money".

    Forgaing is almost non existent nowadays and it was big part of gameplay when sanbox was in healthier place.

  • What about meat?
    Just as good if not better and you can buy a crate full of them.

  • @SweetSandMan

    Why on earth has the pineapple been made SO abundant?

    Because the HG meta was to exploit by duplicating Captaincy and Merchant supplies and players were then sooooo used to abundancy of cannonballs, wood, and food.
    As of 2026, pvp-only and esp. HG players expected either to do the exploit or be invited to a ship that had this many supplies. That supply economy and mindset is just what we have to accept with today.

    Re: your proposal, I'd sign this opinion rather than your previous one regarding general pre-eating.

    Yes, it is very powerful.
    We shouldn't jump to drastic solutions however.

    If you play a lot of heavy HG fights, it's not only 1v1s that make you desire 100% heals but also getting blasted by cannonballs over and over; eating multiple times takes away the flow. After getting a point-blank blunderbuss shot or a snipe you also require a full heal ...
    Few of the many examples we need to consider when drastically changing a system overnight.

    general increased RNG

    By giving us more pineapples in HG crates, they actually decreased the RNG of obtaining them. In general, SoT tried to do less RNG stuff in the past few years.
    Also, players were already coping when it comes to resources the enemy had but your own crew did not. As in, "you only won because of cursed cannonballs / bonecallers / chainshot spam / pineapples". With abundant pineapples there is more balance now.

    The desire to gather supplies before your adventure is just not there anymore in the playerbase. For one because it's tedious and secondly in a quickplay mode like HG it should not exist.

    Myself I'd like to see a comeback of scarce supplies in adventure, meaning you have to stock up during your session.
    One way would be to finally separate HG (with its crates) and regular adventure.

  • @burnbacon said:

    What about meat?
    Just as good if not better and you can buy a crate full of them.

    What about worms?
    Just as good if not better and you can dig them up anywhere.

  • @sweetsandman Do you want the game to be simplified as much as possible and cease to be interesting?

  • @ixxxoloff Isn't that already the case when everyone just has 5 pineapples and uses nothing else?

  • @mrpalmerdixon

    Myself I'd like to see a comeback of scarce supplies in adventure, meaning you have to stock up during your session.
    One way would be to finally separate HG (with its crates) and regular adventure.

    Absolutely this. I miss the days when if you had a pineapple, you felt unstoppable. And if you had two? Invincible.

    I miss the pre-SeaFort days (and really the pre-Pirates Life Tall Tall days because iykyk).

    Either one really... Nerfing the pineapple to what I had noted takes combat to a good in-between of what it is today and what it was before pineapples became the only heal anyone uses.

    EDIT: I'd also add that we got by just fine in the Arena days with just bananas and coconuts. I'm not the least bit worried about forcing a dramatic shakeup to the current combat eating metas.

    @ixxxoloff

    @sweetsandman Do you want the game to be simplified as much as possible and cease to be interesting?

    Uhh... what? Guzzling pocketfuls of pineapples has already done that.

  • @sweetsandman said in Pineapple Nerf - For real this time:

    -Reduce the healing power to 80 health
    -Give it a 20% overheal benefit

    I would say 70% healing would be better, and the 20% overheal isn't necessary

  • @ixxxoloff said in Pineapple Nerf - For real this time:

    @sweetsandman Do you want the game to be simplified as much as possible and cease to be interesting?

    It's so "interesting" when I'm having to shoot someone 7 times in a row just to not even kill them isn't it

  • @kaekss It all starts with the fact that people like you, i.e. players with a low understanding of the pvp aspect of the game, write bad ideas, and then the developers change the game and make it less interesting.

  • @ixxxoloff said in Pineapple Nerf - For real this time:

    @kaekss It all starts with the fact that people like you, i.e. players with a low understanding of the pvp aspect of the game, write bad ideas, and then the developers change the game and make it less interesting.

    Feel free to elaborate on how a more balanced heals structure somehow makes the game "less interesting"?

    I've got thousands of hours of PvP (mostly solo) in this game and I long for the days before pineapples were as abundant as pomegranates used to be.

  • @ixxxoloff said in Pineapple Nerf - For real this time:

    @kaekss It all starts with the fact that people like you, i.e. players with a low understanding of the pvp aspect of the game, write bad ideas, and then the developers change the game and make it less interesting.

    u wanna just run it on the fort atp

  • @sweetsandman said in Pineapple Nerf - For real this time:

    Feel free to elaborate on how a more balanced heals structure somehow makes the game "less interesting"?

    I've got thousands of hours of PvP (mostly solo) in this game and I long for the days before pineapples were as abundant as pomegranates used to be.

    (because he crutches it and won't be able to have any impact without it)

  • @sweetsandman

    In my opinion, thousands of hours in pvp do not give experience, experience appears when there are thousands of levels in hourglass factions. You can spend thousands of hours sinking novice ships on the high seas, but it doesn't compare to fighting against the top 10 teams from hourglass.

    Current Pineapple design:

    1. Element of experience: A player who fights against a player with pineapples must understand the timing in which he must make shots in order to kill his opponent. You also need to be able to use quick swap to win a duel.

    2. Influence on the outcome of the battle: Against strong crews, almost every enemy cannonball will consume 70% hp. If a player loses the ability to quickly restore health, the result of the match will always be random (whoever fired well in the first minute won)

    3. The balance of the fight against the sword: If the pineapple functionality is removed, then the sword player will kill you 100% of the time at close range. You won't have a chance to escape.

  • @ixxxoloff said in Pineapple Nerf - For real this time:

    @sweetsandman

    In my opinion, thousands of hours in pvp do not give experience, experience appears when there are thousands of levels in hourglass factions. You can spend thousands of hours sinking novice ships on the high seas, but it doesn't compare to fighting against the top 10 teams from hourglass.

    I'm not sure how far back your SOT experience goes, but there's been many layers to SOT PvP well before Hourglass was introduced. Regardless, I have approaching 500 levels of HG at an 82% win rate. I do just fine in HG, it just gets boring to me rather quickly. It also doesn't help that there's a non-zero number of people with hundreds - even thousands - of levels of HG progress doing just loss farming.

    A credential swinging contest is pointless, though, in my opinion, because the Adventure experience should be the baseline for the game's design; not a niche PvP mode.

    Current Pineapple design:

    1. Element of experience: A player who fights against a player with pineapples must understand the timing in which he must make shots in order to kill his opponent. You also need to be able to use quick swap to win a duel.

    You're simply describing what combat has evolved into as a result of there being virtually unlimited pineapples. It hasn't made the combat experience any more "interesting". It has simply lengthened the duration of combat - both CQC and Ship-to-Ship - unnecessarily and put an emphasis on the mini-game of "who gets Rare'd first?" either by hitreg, foodreg, or whatever other 'reg you want to input.

    1. Influence on the outcome of the battle: Against strong crews, almost every enemy cannonball will consume 70% hp. If a player loses the ability to quickly restore health, the result of the match will always be random (whoever fired well in the first minute won)

    It wouldn't make the result of the match "random". It puts an emphasis back on cannon placement and accuracy. Go tell the old NAL guys from the Arena days that their battles were less skill based and more RNG based simply because their heals were just coconuts and bananas 😂

    What it WOULD do is force players to take more time off cannons to heal if they have to either A). grab heals more often, or B). eat more than one resource to get back up to full health. Again, this simply puts an emphasis on being able to deliver accurate pressure versus the current "pray for a one-ball or they'll just out-eat your DPS gameplay".

    1. The balance of the fight against the sword: If the pineapple functionality is removed, then the sword player will kill you 100% of the time at close range. You won't have a chance to escape.

    The sword has always been - and still is - the most powerful weapon in the game because of the stun. Pineapples can't outmatch the swortex. But, as a double gunner myself, just playing keep-away and understanding the loadout of your opponent is the most important factor in a deckfight. The pineapple abundance has just made gamesense slightly less important. I'd argue there's actually less skill in the current meta as a result.

  • It's so "interesting" when I'm having to shoot someone 7 times in a row just to not even kill them isn't it

    Between shots, there is enough time to pop in a banana or two. Good cannonball to the head ends that quick tho.
    What more interesting is when you're getting shot with perfect aim from another ship, between two moving ships, blocks apart. Pistol+Sniper and dying instantly. Yet that is no issue :p

    Myself I'd like to see a comeback of scarce supplies in adventure

    and only way to get the good stuff was actually do "difficult" challenges to acquire good resources or luck of the draw.

    You can spend thousands of hours sinking novice ships on the high seas, but it doesn't compare to fighting against the top 10 teams from hourglass.

    Or that one sneaky pirate who eats all the food, steals all the crates and tosses them overboard. The skillful are ones who do it without shedding blood.

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