High Seas vs Safer Seas

  • I hear the same reply constantly about the reasoning as to why Safer Seas will not be unrestricted and that reason is due to balancing; so I offer an alternative that will keep PVP players happy an offer an alternative to the accessibility for PVE players.

    Make progression in Safer Seas and High Seas completely separate, or introduce Safer Seas+ which does this.

    PVPVE players can play on High Seas where they can fight other players, and get higher rewards, including things like specific PVP events, while Safer Seas+ players have unrestricted gameplay, players fighting against skeleton crews but the progression is completely separate and locked to Safer Seas+. If I login to High Seas and have 100,000 gold, then log out and go into Safer Seas+ I wont have that same balance due to the completely separated progression and earnings. Same for If I buy a ship. If I buy a ship in High Seas, I will not own that ship in Safer Seas+.

    What Safer Seas+ could offer is;
    Captaincy with progression
    Ability to sell to the Sovereigns
    Sailing as emissaries
    Pseudo PVP experiences. Fighting navy vessels crewed by AI for example.
    and more.

    All of these things, would not translate onto the "High Seas" servers and a player would have to level them completely separate.

    Many games have already implemented systems like this.

    Safer Seas could still exist for those willing to get lesser rewards but still have SOME progression into the PVPVE game mode exactly as it is currently, however Safer Seas+ would allow a completely separate experience with completely separate levelling.

    I would even be willing to pay to experience this game mode, as would many players I am sure. This does not effect the PVP side of the game due to progression or balancing issues, and it makes the game more accessible to players who do not want to commit PVP.

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  • @furryfreedomx3

    Oh no, this isn't going to end well.

  • @europa4033 beat me to it 😡

  • I'm just tired of the arguments, and this would potentially fix that issue. Its not unheard of. Its not impossible. It wouldn't hurt the game.

    Having this game mode would not effect balancing. It wouldn't effect progression.

    It would however allow more people to just enjoy the game, without being forced to interact with PVP players who are often unpleasant, while still not taking away from those unpleasant players game.

  • this would potentially fix that issue.

    Has to be an issue first. People are creating issues out of nothing. HS is where the full game is but you can pose SS because it “safe” and demand (as predicted mind you) people want a full pve server

  • It IS an issue. Many PVP players are generally unpleasant to be around, and even more so I wouldn't want my children hearing some of the things some of them say. Locking content behind having to deal with toxic players isn't a good way to deal with things, but at the same time giving joint unrestricted progression also does not work. unrestricted progression would only work if it was completely separate from the PVP mode.

    Literally hundreds, if not thousands of people want this.

  • Many PVP players are generally unpleasant to be around, and even more so I wouldn't want my children hearing some of the things some of them say.

    Its PvPvE players, and everyone is unpleasant to be around, But we have choices to avoid them and not deal with them.

    • Safer Seas for family-friendly fun.
    • Mute Voice/Text

    Safer Seas was built just for family and friends in mind, as well extended tutorial. Idk how difficult that is to understand. Plus, it's a T-rated game with Online purpose, which cant be rated. You meet more foul-mouthed players in Minecraft and Rolblox than SoT.

    Literally hundreds, if not thousands of people want this.

    Then the game isnt made for those children and maybe, possibly find another game that suits those people. The 1%
    If the excuse is children shouldn't have to deal with the toxic "pvp", I can tell yeah...those same children swear and spit profanity more than a grown 90 year old sailor from WW1.

  • @furryfreedomx3 said in High Seas vs Safer Seas:

    It IS an issue. Many PVP players are generally unpleasant to be around, and even more so I wouldn't want my children hearing some of the things some of them say. Locking content behind having to deal with toxic players isn't a good way to deal with things, but at the same time giving joint unrestricted progression also does not work. unrestricted progression would only work if it was completely separate from the PVP mode.

    Literally hundreds, if not thousands of people want this.

    The worst things said to me in this game are from people who became absolutely outraged that I might attack them at an event with a big cloud in the sky in the pirate game. Entitled people who bought a PvPvE game but think the chest of fortune should be all theirs since they got there first.

    Spare me yet another “pvpers are toxic” post. Go read any comment section under a YouTube video, or comments within any viral Facebook post… no pvp required.

  • Just to reiterate; for anyone thinking this will destroy the game, another game that did exactly with with amazing results was Escape From Tarkov.

    The base game is PvPvE, and they added a PvE gamemode that made the game far more accessible to players, while also increasing their playerbase, introducing new players to the game who wanted that experience. Its a positive change, that worked, even if it was a paid for experience. Players loved it. Completely separate unrestricted progression, on locally hosted servers or servers hosted by the game provider being optional. "Players" were replaced by harder AI that looked like players. Tasks requiring you to attack other players stayed, and instead you had to attack the "player ai".

  • @furryfreedomx3 They didn't add a PVE mode, they added a "tutorial" mode so new players can learn how interact with their ship, how to acquire loot, where to sail etc. Since after so many updates the game can be quite overwhelming to someone new.

    If you buy a PvPvE game and only do PvE, you kinda set yourself up to fail don't you.

  • It would be probably better for folks to read and check what they buy instead of twisting game design for theirs liknes.
    We are (hopefully) not bunch of toddlers with buyer remorse.

  • Goes into a shoe store.

    Buys a pair of shoes.

    Complains it's shoes and not a jacket.

    Lol.

  • @furryfreedomx3

    Not gonna destroy no
    But will require a much overhaul of the game that would take a lot of time and time away from important stuff

    Besides that. The game is built on player interactions to make stories. Bad or good.

    Changing achievements from “hit player ship with curse balls” to “hit skeleton ships with curse balls” have different results and feeling.
    Pink lantern? How to achieve that?
    Dig up or dismantle traps set by other players?

    To much of a change for a small % of players wanting a pvpve to be single player with option to play with friends only.

    Again and I know players hate this part. If a game doesn’t meet your standards, it’s okie not to play it. Not every game needs to bend the knee or change to suit you. If it doesn’t, there other games you can play that fit your desired experience

  • @furryfreedomx3 how long have you been playing this game? Honestly safer seas should never been introduced cause this has just caused so many issues with people not understanding how to play the game as it was intended. This is a PvPvE game not 2 seperate game modes. They are giving you an option to play with restrictions in safer seas because the game is not intended to be always played in safer seas. When everyone bought the game from day 1 till they introduced safer seas people weren't crying like this over not getting progress and being separate. We learned to be pirates and battle on the seas. It was the greatest learning experience. The ones that couldn't handle it moved over to other games or to skull and bones when it came out. Not every game is for everyone and telling developers to redesign their game because you can't handle people on the seas or playing with a crew is really kinda ignorant. If you think you can do better design a whole new game and publish it the way you want to play and see how it goes and redesign it over and over and over when people cry and tell you they don't like it. Cause for 8 years the game has been running the way they designed it and it is still fun to play.

  • @furryfreedomx3

    It's a PvP game with PvE elements. It's their vision of the game, and has been since launch. Players complained that the Maiden Tutorial wasn't enough to teach new players how to play the game. Rare then created Safer Seas, which is an extension of the tutorial. Originally it had a lvl 40 cap, and restricted gold to just 30%, but they've revised it to no restricted gold, but lvl 25 cap now. Rare has given an inch, and there's been countless posts of people demanding a mile now, wanting the entire game merged onto that server.

    Other players are the risk in this game, not the PvE elements. The greater the risk, the greater the rewards, with the golden rule of "loot's not yours until you sell it." Safer Seas is an extension of the maiden voyage, not a server for people to constantly beg Rare to put the entire game into if they don't like PvP.

  • In addition to what's already been said above, I doubt it would be a good investment for Rare. I have about 2700 hours in this game and what keeps me going is absolutely not the pve; don't get me wrong, I enjoy the pve enough, but without the threat of players/shenanigans it would get old really fast. How long do you think people will stay entertained with left clicking skeletons to death with zero threat of danger or a challenge? SoT has the easiest pve out of any game I've played, and I quickly realized as a new player that the reason for this is because players are the threat. The pve and loot is something to fight over, and Rare clearly designed this game with player conflict/interaction in mind. Big clouds over events, emissaries showing on the map, various other items showing on the map; it's obvious that we're meant to fight over things, and you don't even lose anything when you sink. You and some others might be the exception, but I seriously doubt too many people would put 1000 hours into what is essentially a sailing simulator with easy pve.

    A personal reason I would dislike this happening is because it would take development time away from things I'd like. For example, Safer Seas was the main event of a season and I haven't stepped foot there once and probably never will. If they go through all of the trouble to create your vision, that will be more time put towards something I'll never touch.

    Lastly, there still would probably only be one ship per server. Not only would making ships unsinkable from other player cannon balls be development effort, but how would you possibly prevent other players from sinking ships through other means? Kegs, for example. You'd have players dedicating their time to griefing others and nobody could even do anything about it since they cannot be shot or cannoned. I've seen this in many pvp restricted games.

  • @capt-greldik The point wouldn't be a server with other players, rather a singleplayer experience possibly with friends, on a private server where other "players" are actually AI's who can attack the player. AI controlled sloops, brigs and galleons who fly emissary flags, or can even be reapers who may attack you. No other real players apart from you and your friends.

    Similar to Escape From Tarkov, every time the live server gets an update, it would be for both the single-player and multiplayer modes. same development for both sides, separate progression. The only investment Rare would need to make is on changing things to allow players to host local servers on their own systems, where they can invite friends (Many games already do this), and implementing new AI ships, that could even just be reskinned skeleton ships that have the ability to fly flags.

    Once thats done, anything that is done in the multiplayer server update wise can also go to the singleplayer server at the same time, and both can be updated together, and both get the same content. The only difference is that the singleplayer servers would be limited on some PvP related events, due to the nature of AI. Things like "sinking player ships" could be done, by the player sinking the previously mentioned AI ships that fly flags, while on the multiplayer server you have to sink actual player ships.

    With new pirate games coming out, such as the Black Flag remaster, and Windrose, both of them offer something that Sea of Thieves doesn't, which is the ability to play the game unrestricted, how the player wants to play it. Not forced into PvP if they don't want to be but still being able to access all the content. Sea of Thieves, as much as people want to say is a PvPvE game, the addition of a Safer Seas mode goes against that. Regardless of if it is there to get people comfortable with the game or not, its existence shows that it CAN be a PvE experience, and some players prefer that.

    There are players who actively refuse to play the game due to the forced PvP nature of it. They tried the PvP, didn't enjoy it, and desire more from the Safer Seas because it is generally more enjoyable to them. ((if it isn't meant to be a PvE experience and Sea of Thieves is a PvP game exclusively, then safer seas should be removed because it offers the player something completely different to the PvP side of the game, and many players enjoy the safer seas.))

    My point is, the game needs to look at expanding on Safer Seas, in a way that allows them to sync content between both the multiplayer and singleplayer servers; and this would help with that. It wouldn't split development long term, and if anything it would likely help the game.

    I'm not a huge Sea of Thieves player, as quite honestly I dislike PvP experiences, even in EFT, I play the PvE game mode; and the Safer Seas option, even as limited as it is, is where I play the game and I do enjoy the experience, but in its current state its lacking. New AI ((or reused old AI)) and private unrestricted servers that share no progression would complete the game for me, and would open the game up to many new players and many old players looking to get back into it, without the stress of being forced into PvP.

  • @furryfreedomx3 To reitterate, progression would be COMPLETELY SEPERATE to High Seas, meaning ANYTHING you unlock or buy or progress in Safer Seas would be locked to Safer Seas.

  • @furryfreedomx3

    The "only investment", sure, you know how sometimes servers struggle with more than two ships in close proximity ? What do you think the drain will be on your "local server system"?

    Next Season there will be Custom Servers, you can invite up to 23 others, you can do almost everything there and the progression will be separate in a way ... i.e. no progression besides a way to count what every crew has done in a session.

  • To reitterate, progression would be COMPLETELY SEPERATE to High Seas, meaning ANYTHING you unlock or buy or progress in Safer Seas would be locked to Safer Seas.

    So you achieve stuff, but it be a lie.
    Also disable achievements and commendations.

    The point wouldn't be a server with other players, rather a singleplayer experience possibly with friends, on a private server where other "players" are actually AI's who can attack the player. AI controlled sloops, brigs and galleons who fly emissary flags, or can even be reapers who may attack you. No other real players apart from you and your friends.

    You are just wanting a Single player pirare games, there many others just like that.

    With new pirate games coming out, such as the Black Flag remaster, and Windrose, both of them offer something that Sea of Thieves doesn't,

    One can say that what makes them worth or not worth playing. Do you want to play another copy and paste game? I dont, it tiring.

    Sea of Thieves, as much as people want to say is a PvPvE game, the addition of a Safer Seas mode goes against that.

    No. That is what "Rare say" and what the description of the game details. SS is a tutorial; players just want it not to be.

    There are players who actively refuse to play the game due to the forced PvP nature of it

    Then those players didnt want to play the game to begin with, or some YouTube/streamer video they saw lied to them about what it was about.
    That like wanting to build in Minecraft all these amazing things, only to find other players can destroy them, Mobs can do it, it actually harder than it looks, or if they play creative they cant unlock achievements.

    My point is, the game needs to look at expanding on Safer Seas

    Predictable, we all knew giving players a carrot would make them flock to demanding the farm.

    I'm not a huge Sea of Thieves player, as quite honestly I dislike PvP experiences

    Well, then. I am sorry, as much everyone has there own place in feedback and word to help the game. If your not fully enjoying the game and dislike a small part of it and want it to change so you can play a little longer than you currently do. I see no need to advance on those changes for a small percent of players.

    As alway. Players like to use the word "Forced" when saying stuff. You are never forced, you choose to fight or run. Being chased is not pvp since your not...fighting.

  • No one would play it. If they ever make SoT 2 they will have to allow us to take our cosmetics with us or else no one will play, and the same applies here. If there is nothing to be gained by playing it, no one will play it, or if they do, they'll never move to high seas because they will want to keep all the stuff they've already worked for.

  • @furryfreedomx3 The most toxic players of this game are not the PvP players, but the PvE players. 99% of PvP players will say GG when you sink them, but rarely will they slur or get mad at you, whereas adventure players will toss more slurs than I was previously aware existed if you sink them. They'll run for an hour then call you slurs when you sink them and take their 1 sea fort worth of loot they could have just fought over, lost, and then gotten again in 10 minutes or less instead of running and saying things that can get their accounts banned.

  • Dear lord.. The pattern of someone calmly and respectfully posting their opinion on a solution to make this game feel more welcoming to players who don't love PVP, and then getting absolutely PILED ON by a bunch of insiders and founders regurgitating the same low hanging arguments they have made since before Safer Seas was even released, is just silly at this point.

    Someone here basically said that if the achievments/cosmetics are not obtained under the stress of potential PVP then they are not valuable/real and that is so telling.

    I actually do enjoy the PVP aspect of the game now after torturing myself (hourglass now giving resource crates does make the path a lot more enjoyable for new players to quickly get into pvp), but if you pretend like this game is PVP first and not second you have to either be lying or blind.

    Why should you PVP? For the PVE loot of others, nothing is more pirate than that.

    Oh my bad, I can already hear you foaming so let me do better. Why did pirates, pirate? Please enlighten me how it was all about repeatedly shooting themselves out of cannons to just kill people for 0 reward other than the victim's suffering and for the power fantasies they can't live in real life.

    [mod edit] talking about it "it's a pirate game, don't cry about it" but then start crying when someone talks about changing the rules of a game about piracy. It's like you don't hear yourselves.

    I don't agree with your idea @FurryFreedomX3 . Not that it is awful, just not quite there imo. But you did not deserve the clownery that I'm reading further down.

  • @suctioncorn5220 Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • Just a second, polite reminder to all involved:

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @furryfreedomx3 said in High Seas vs Safer Seas:

    @furryfreedomx3 To reitterate, progression would be COMPLETELY SEPERATE to High Seas, meaning ANYTHING you unlock or buy or progress in Safer Seas would be locked to Safer Seas.

    So new players who use Safer Seas as intended (for example to learn the basics of sailing around or how a Skeleton Fort or Fleet operates) and after a couple of sessions make the switch to High Seas will have no gold, no cosmetics and start over without commendations.
    Just so that people who want to play a PvPvE game without the PvP exclusively can have more and/or more easily.

    I do not agree how Rare handled the Safer Seas, but making it worse for those players would be step in the wrong direction.

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