Raids vs emergent world events for new players

  • New players should not be given special treatment for world events, emergent events, or pvp. They need encouragement to get good before they are able to do such things.
    New players get voyages and emergent skeleton ships to test them

    But emergent version of skeleton forts, ashen garrison, kraken, ancient megladons, grand boars, skeleton lords, skeleton fleets, flameheart ghost fleet, ashen winds, fort of fortune, reaper forts. All these should be always galleon level.

    Raids should be based in crew size though since its a good way to test your skill and is naturally a lesser version.
    Emergent world events and threats (excluding skeleton ships and normal megladons)should be true challenge with bountiful loot pool.

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  • Interesting. I can get behind that. I think they did a terrible job with the (re)balancing all around. Everything is way too easy. As a solo, I can literally finish an Ashen Winds event in under 2 minutes without taking any damage whatsoever.

    What I miss most about the old world events - specifically skeleton forts - was that the tower skeletons didn't just vanish when you were close enough. Parking your ship in an invulnerable spot was an art and also the skellies served as a warning of inbound ships.

  • @sweetsandman and that should be the case for emergent ones where the towers start shooting every time there's a new wave. Making it to where you have to pay attention

  • @acnologia1403 said in Raids vs emergent world events for new players:

    Raids should be based in crew size though since its a good way to test your skill and is naturally a lesser version.

    I would prefer they are based on ship size instead, undercrewed ships should have it more difficult.

  • Oh but you know...new players would complain about everything being difficult etc etc.

    It all fair on the equal footing of the sea. If a Vet can do it, a Newbie should be able too.

  • @acnologia1403
    Forcing every world event to be galleon-tier just gatekeeps content.
    “Get good” doesn’t happen when solos and duos are hard-locked out.

    Scaling exists for a reason. Raids scaling by crew size is good design, and world events being sometimes brutal keeps the sandbox healthy.

    Hard content is fine. Mandatory hard content everywhere just kills solo play and new players.

  • @burnbacon facts

  • @shadowfox327533 oh I don't mean they would be gate locked it just would be very difficult for them to accomplish without more experience I can Elden ring a noob is able to fight a boss and get wrecked but an experience player has learned how to fight that boss similar concept

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