Recently I find Merchant Alliance really unsatisfying to play. The company got scrapped of what made it cool and I think it needs some improvements. Let me list some issues:
-
Animal voyages - the gold value of such is good, the problem is that takes a lot of time to complete. For example, we got to catch 4 animals on devils ridge and deliver them to Port Merrick. It takes some time to complete on the island and then you have to go across half of the map to deliver them. You can't really do anything risky on the way like fighting a skeleton ships, as you might lose your animals on cannon shots. Idea? Having to take care of animals is good, just make it feeling worthy resigning from other activities on the way. Combine the animal quests with request for resources, merchant crates that we could get from NPC's on large islands. Make us stop anywhere on the way to selling point.
-
New loot types - Gold Hoarders got a bunch of new loot types, such as King's loot (3 types of chests with ashen variants, new tinkets, many base game variants of trinkets and chests). Same goes for the Order of Souls - king's skulls, ancient relics revisited on skeleton lords voyages, new variants of skulls. Merchants got... crate of diamonds. One new thing. We need more variety of MA loot or a new way to obtain them. Now, we get decent amount of those in lost shipments voyage (mostly basic ones like sugar, tea and clothes). Idea? Make the NPC's on large islands sell crates. We could be getting like 3-5 crates from them and we would get a reason to visit any islands. Now we go in straightforward way - Outpost-Island with animals-Outpost.
Add new achievements - for sugar crate, tea crate, clothes crate. I mean, we have achievements for seafarers chest, castaway chest, marauder chest, captains chest, we just dont have achievements on selling merchant loot. Coral loot is also a thing - when siren shrines got introduced, a regular loot got new types - coral seafarer, marauder and captains chest, coral skulls. We got some merchant loot too, just a new variant that doesnt have corresponding regular version.
-
Crates of fruits, wood and cannonballs - It's really hard to get a bottle quest for delivering a crate of resources. The gold value is really good on those but still we make our ship weaker (losing 50 cannonballs on short session is kinda risky. Same goes for the wood.) Commendations are hard to complete or even have progress as bottle quests are random and you never know if you can get it on time. Idea? Remove time limit on delivery on resource crates delivery. With the cargo runs its obvious that we have limited time to deliver. With resources... I don't want to leave anything that I'm doing and rush to the specific outpost to sell one crate.
-
Emissary flag progress - it takes years to level up on animals voyages to level 5. We spend time looking for specific animals, time on going to the outpost that sometimes is across the whole map and we barely visit any islands on the way, as we can't leave pigs without feeding. Please, adjust the emissary flag progress on animals, especially on levels 3-5.
-
Resource crates delivery need their own quest and raising the achievement cap. If it was possible to get 'delivery of fruits quest' on demand, it would make us visit more islands on the way to gather resources, collecting random loot on shores, getting crates from NPCs. Then achievement cap of 50 is too easy to complete.
Please, give Merchants some love. This faction feels the most unrewarding, boring and not exciting to play with. I'd rather stack skulls or chests to get good amount of gold instead of visiting the outpost every 15 minutes for low achievement progress and not so good gold reward.
