This will probably get some hate but i feel my point of view will be shared by a lot of silent players.
The moment i seen this announcement for Safer Sea, i felt like a kid waiting for Christmas. I was SO hyped, telling my son (7 y/o) how much fun we'll have without being threatened by the sight of another ship, risking getting spewed insanity by toxic players and so on... Seeing the limitations, i thought to myself, "Oh well, 30% of the value ain't so bad afterall! Hey doing 3 forts instead of 1 with the peace of mind, this is just fine! We'll have to spend more time but in the end, that's the price for peace." We're having fun, doing fortresses and wandering skeleton ships. We stacked 3 fortresses, 3 wandering skelly ships. My son asks if we can stop playing and go sell out loot.
The moment that Hype feeling died was on the moment we were going to sell our bounty.
We previously played, we had the feeling of getting lots of gold for the time spent doing something. Even with a threat of losing everything, even when that threat actually happened, losing all that precious time. Oh even before we went to do all this, something was amiss. Oh yeah! After all this time not playing, i totally forgot about the emissaries! Thought to myself, let's get emissary 5 before selling all this nice loot. Errrrr! What the hell? Where is the emissary option?!?
I calculated just for the fun of it how -70% value REALLY meant.
Let's take 100 to make it easy to understand.
Selling 1 piece of loot, worth of 100.
- On Safer Sea, it's 30.
- On high sea? 2.5x value with an emissary 5, makes it 250.
This ain't 30%, this is 12%.
So this actually means you need to do about 9 times what you were doing normally to gain the equivalent of High Sea on Safer Sea. I don't know a lot of players who would simply sell their bounty on regular ships without emissaries. If you HAD to, maybe.
So yeah, i won't be coming back after all Safer Sea, what's the point? 1 hour of High Seas, means 9 hours of Safer Sea. I mean, if the player progression means SO much to Rare, make one for High Sea and a clean slate for Safer Sea, without any restriction. Untill then, the only reason this Safer Sea MIGHT be useful, it's for storylines, but even then some are prevented from getting achievements and so on... Dropped the ball there Rare.
