Safer Sea limitations are grotesque.

  • This will probably get some hate but i feel my point of view will be shared by a lot of silent players.

    The moment i seen this announcement for Safer Sea, i felt like a kid waiting for Christmas. I was SO hyped, telling my son (7 y/o) how much fun we'll have without being threatened by the sight of another ship, risking getting spewed insanity by toxic players and so on... Seeing the limitations, i thought to myself, "Oh well, 30% of the value ain't so bad afterall! Hey doing 3 forts instead of 1 with the peace of mind, this is just fine! We'll have to spend more time but in the end, that's the price for peace." We're having fun, doing fortresses and wandering skeleton ships. We stacked 3 fortresses, 3 wandering skelly ships. My son asks if we can stop playing and go sell out loot.

    The moment that Hype feeling died was on the moment we were going to sell our bounty.

    We previously played, we had the feeling of getting lots of gold for the time spent doing something. Even with a threat of losing everything, even when that threat actually happened, losing all that precious time. Oh even before we went to do all this, something was amiss. Oh yeah! After all this time not playing, i totally forgot about the emissaries! Thought to myself, let's get emissary 5 before selling all this nice loot. Errrrr! What the hell? Where is the emissary option?!?

    I calculated just for the fun of it how -70% value REALLY meant.

    Let's take 100 to make it easy to understand.
    Selling 1 piece of loot, worth of 100.

    • On Safer Sea, it's 30.
    • On high sea? 2.5x value with an emissary 5, makes it 250.

    This ain't 30%, this is 12%.

    So this actually means you need to do about 9 times what you were doing normally to gain the equivalent of High Sea on Safer Sea. I don't know a lot of players who would simply sell their bounty on regular ships without emissaries. If you HAD to, maybe.

    So yeah, i won't be coming back after all Safer Sea, what's the point? 1 hour of High Seas, means 9 hours of Safer Sea. I mean, if the player progression means SO much to Rare, make one for High Sea and a clean slate for Safer Sea, without any restriction. Untill then, the only reason this Safer Sea MIGHT be useful, it's for storylines, but even then some are prevented from getting achievements and so on... Dropped the ball there Rare.

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  • I was here before the anchor !

    I will not spend my time trying to explain again how SoT works and the core mechanics PvPvE and Risk-Reward.

    If you want earn gold like pirates do, play as a pirate against another pirates who will try to steal your loot.

    Otherwise, enjoy Safer Seas with your kid, as my wife does with my 10 years daughter without complaining about anything.

  • My guess would be that the people that are there for peace have been enjoying themselves. Those are likely the silent ones, the ones having a good time.

    It was never meant to be cheese in peace, it's meant to be adventure and explore in peace.

  • @seawarlordqc said in Safer Sea limitations are grotesque.:

    So yeah, i won't be coming back after all Safer Sea, what's the point?

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    We're having fun...

  • @tangus-00 said in Safer Sea limitations are grotesque.:

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    So yeah, i won't be coming back after all Safer Sea, what's the point?

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    We're having fun...

    Taking something said out of context don't make it right. We had expectations, which were false. He seen the amount of gold he received and already lost interest in playing SoT. Can't blame him, felt the same.

    @wolfmanbush said in Safer Sea limitations are grotesque.:

    My guess would be that the people that are there for peace have been enjoying themselves. Those are likely the silent ones, the ones having a good time.

    It was never meant to be cheese in peace, it's meant to be adventure and explore in peace.

    The experience felt by a veteran or a newcomer ain't the same. I just felt when i seen that update video, we were having real PvE servers, but this was simply an illusion to make you want to play high sea afterall.

    @mrestiercol said in Safer Sea limitations are grotesque.:

    I was here before the anchor !

    I will not spend my time trying to explain again how SoT works and the core mechanics PvPvE and Risk-Reward.

    If you want earn gold like pirates do, play as a pirate against another pirates who will try to steal your loot.

    Otherwise, enjoy Safer Seas with your kid, as my wife does with my 10 years daughter without complaining about anything.

    Was giving a feedback to a new gameplay implemented. I am not complaining, so to speak. I am giving my point of view that the limitations are restraining players who do no wish to play with other players. I don't think i am the only one that would want a PvE server where you can simply play the game the way you want without spending 9 times the time someone else does while enjoying being attacked by someone else randomly.

  • @seawarlordqc

    The achievements that are blocked are mostly pvp and other player Interaction requirements, aside from ashen tomes (? This one is odd...). All of them require another crew or are part of blocked content like emissary, reaper, Athena.

  • @seawarlordqc said in Safer Sea limitations are grotesque.:

    @tangus-00 said in Safer Sea limitations are grotesque.:

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    So yeah, i won't be coming back after all Safer Sea, what's the point?

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    We're having fun...

    Taking something said out of context don't make it right. We had expectations, which were false. He seen the amount of gold he received and already lost interest in playing SoT. Can't blame him, felt the same.

    Expectations that were never based on marketing or design.

    They have been clear along the way about what safer seas is and what it is for and what their priority still is.

  • @seawarlordqc said in Safer Sea limitations are grotesque.:

    @tangus-00 said in Safer Sea limitations are grotesque.:

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    So yeah, i won't be coming back after all Safer Sea, what's the point?

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    We're having fun...

    Taking something said out of context don't make it right. We had expectations, which were false. He seen the amount of gold he received and already lost interest in playing SoT. Can't blame him, felt the same.

    I didn't take it out of context at all. You specifically said you were having fun - and having fun for a WHILE. THEN you realized you weren't going to get the gold and rep you thought you were because, ya know, math. You asked why should you play this mode and I told you. Because you were having fun.

  • What's more important, the fun you will have playing with your son or spending a bit more time (having fun with him) before buying a new cosmetic?

    You made your choice apparently. It's a shame, the mode is perfect for people in your situation.
    Fair winds fellow QCer o7

  • @tangus-00 said in Safer Sea limitations are grotesque.:

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    @tangus-00 said in Safer Sea limitations are grotesque.:

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    So yeah, i won't be coming back after all Safer Sea, what's the point?

    @seawarlordqc said in Safer Sea limitations are grotesque.:

    We're having fun...

    Taking something said out of context don't make it right. We had expectations, which were false. He seen the amount of gold he received and already lost interest in playing SoT. Can't blame him, felt the same.

    I didn't take it out of context at all. You specifically said you were having fun - and having fun for a WHILE. THEN you realized you weren't going to get the gold and rep you thought you were because, ya know, math. You asked why should you play this mode and I told you. Because you were having fun.

    The fun comes from the expectation and the result of our efforts. This time only the expectation was fun. If we were to do the same thing again, no fun would be involved since we KNOW the result is deceiving. Done arguing about how i felt when it started and when it ended.

  • @seawarlordqc

    If you don't want to play with other players, I'm sorry to tell you that SoT may not be a game for you.

    It is a game based on social interactions, it seems that none of you newcomers have read the Safer Seas FAQ or how the game works.

    You are not giving any feedback, you are demanding that penalties be removed from a tutorial mode, whose goal IS NOT TO GET GOLD OR REPUTATION, and threatening to stop playing if your demands are not met.

    Is that providing feedback? It seems to me that you are confusing the concepts.

    Safer Seas is a place to play relaxed with your family or for newbies to learn, don't try to turn it into something it isn't, if you want gold, you go to the High Seas.

    Don't expect to get the same as a player who risks his loot while you are surfing in a private pool, it's absurd.

  • @bloodybil said in Safer Sea limitations are grotesque.:

    What's more important, the fun you will have playing with your son or spending a bit more time (having fun with him) before buying a new cosmetic?

    You made your choice apparently. It's a shame, the mode is perfect for people in your situation.
    Fair winds fellow QCer o7

    I didn't choose to stop, he did. My time spent with my son is the only thing that matters to me, but this made him quit, which makes total sense to me. If he would have never played before, i am pretty sure we would still be wandering around.

  • @seawarlordqc said in Safer Sea limitations are grotesque.:

    This will probably get some hate but i feel my point of view will be shared by a lot of silent players.

    The moment i seen this announcement for Safer Sea, i felt like a kid waiting for Christmas. I was SO hyped, telling my son (7 y/o) how much fun we'll have without being threatened by the sight of another ship, risking getting spewed insanity by toxic players and so on... Seeing the limitations, i thought to myself, "Oh well, 30% of the value ain't so bad afterall! Hey doing 3 forts instead of 1 with the peace of mind, this is just fine! We'll have to spend more time but in the end, that's the price for peace." We're having fun, doing fortresses and wandering skeleton ships. We stacked 3 fortresses, 3 wandering skelly ships. My son asks if we can stop playing and go sell out loot.

    The moment that Hype feeling died was on the moment we were going to sell our bounty.

    We previously played, we had the feeling of getting lots of gold for the time spent doing something. Even with a threat of losing everything, even when that threat actually happened, losing all that precious time. Oh even before we went to do all this, something was amiss. Oh yeah! After all this time not playing, i totally forgot about the emissaries! Thought to myself, let's get emissary 5 before selling all this nice loot. Errrrr! What the hell? Where is the emissary option?!?

    Emissary gives a bonus because of higher risk - reapers are visible on the map to all players, other emissaries are visible on the map for Reaper 5; people can see your banner from a long way away as well, signifying there is at least the value of a flag at stake.
    As there are no other crews on Safer Seas, it wouldn't make sense at all to include emissary.

    I calculated just for the fun of it how -70% value REALLY meant.

    Let's take 100 to make it easy to understand.
    Selling 1 piece of loot, worth of 100.

    • On Safer Sea, it's 30.
    • On high sea? 2.5x value with an emissary 5, makes it 250.

    This ain't 30%, this is 12%.

    Not everytime you'll get 250% for all the loot; unless you're sailing with a Reaper emissary. So that 12% is way off, as most of the time you only get 250% of 1/3 of the loot and 100% for 2/3 of the loot.

    As you mentioned, "even when that threat actually happened, losing all that precious time.", you won't have all the time the chance to turn in (all) your loot in the High Seas, especially when you're flying an emissary. Careful players may turn in before they reach grade 5, crews get sunk having 100% of 0.

    So this actually means you need to do about 9 times what you were doing normally to gain the equivalent of High Sea on Safer Sea. I don't know a lot of players who would simply sell their bounty on regular ships without emissaries. If you HAD to, maybe.

    That 9x is wrong, see above; and doesn't include the times you get sunk or chased away at a Fort or whatever you're doing and the time spend fighting other crews to regain loot.

    So yeah, i won't be coming back after all Safer Sea, what's the point? 1 hour of High Seas, means 9 hours of Safer Sea. I mean, if the player progression means SO much to Rare, make one for High Sea and a clean slate for Safer Sea, without any restriction. Untill then, the only reason this Safer Sea MIGHT be useful, it's for storylines, but even then some are prevented from getting achievements and so on... Dropped the ball there Rare.

    I though having fun with your kid without the possibility of toxic players &c around would have been the fun as you started the topic with that.

  • Less threats equal less rewards, not a hard concept to grasp for rational people.

  • @mrestiercol said in Safer Sea limitations are grotesque.:

    @seawarlordqc

    If you don't want to play with other players, I'm sorry to tell you that SoT may not be a game for you.

    It is a game based on social interactions, it seems that none of you newcomers have read the Safer Seas FAQ or how the game works.

    You are not giving any feedback, you are demanding that penalties be removed from a tutorial mode, whose goal IS NOT TO GET GOLD OR REPUTATION, and threatening to stop playing if your demands are not met.

    Is that providing feedback? It seems to me that you are confusing the concepts.

    Safer Seas is a place to play relaxed with your family or for newbies to learn, don't try to turn it into something it isn't, if you want gold, you go to the High Seas.

    Don't expect to get the same as a player who risks his loot while you are surfing in a private pool, it's absurd.

    I am a pirate Legend, countless hours, fun and not fun. I know what SoT is, thank you.

    The feedback is pretty clear. They made a game mode, i am giving my point of view on it. I gave my opinion on how "I" would change it. That's it. You agreeing or not is your choice and doesn't bother me. But telling me i am confused is just annoying and useless. If you disagree, just say it without trying to outsmart me. Safer Sea just came out and they are going to monitor how things goes and act accordingly. I don't plan on spending 9 hours in a game mode where i can spend only 1 in the other. I am just saying that people coming back to the game because of this mode, shouldn't expect to play the same game in this new mode, they will be pretty sad about it.

  • Don't play it then. I mean - people who just logged in have been afraid of pvp for 5 years - nothing will change if they don't like the fake coin they didn't have before - and they quit.

  • @sonovius said in Safer Sea limitations are grotesque.:

    Don't play it then. I mean - people who just logged in have been afraid of pvp for 5 years - nothing will change if they don't like the fake coin they didn't have before - and they quit.

    That's exactly what happened, except for the fear of PvP. I stopped in hope this kind of mode gets implemented so i could play without a hassle the SAME game, but it ain't enough.

  • @seawarlordqc I feel you. I think it's a really cool addition. or easily ignored. Hope to see you on the High Seas one day

  • @seawarlordqc said in Safer Sea limitations are grotesque.:

    @bloodybil said in Safer Sea limitations are grotesque.:

    What's more important, the fun you will have playing with your son or spending a bit more time (having fun with him) before buying a new cosmetic?

    You made your choice apparently. It's a shame, the mode is perfect for people in your situation.
    Fair winds fellow QCer o7

    I didn't choose to stop, he did. My time spent with my son is the only thing that matters to me, but this made him quit, which makes total sense to me. If he would have never played before, i am pretty sure we would still be wandering around.

    You had nothing to do with it? My guess, based on your posts, would be that you are the one that was focusing on it.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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