Don’t allow the Gold Curse to be obtained in Safer Seas

  • I know tall tales will be open in safer seas and rightfully should be, however I think we will see an explosion of one of the rarest and hardest to obtain curses in the game popping up everywhere as you can now do theses with no worry whatsoever of other pirates.

    Let them complete 3/5 per tall tale, the rest should be EARNED on the high seas

  • 61
    貼文
    40.1k
    觀看數
  • @jon-sea-nah This curse isn't hard to get. I got it in two weeks.

  • @jon-sea-nah I guess we all have different opinions on which things can and should be unlockable on safer seas. I don't mind tall tales and gold curse being there, I probably had more pve get in the way of mine than anything (thinking ocean crawlers spawns when doing art of trickster with that keg etc).

    I personally think all 5 grades of things like gold vault unlocks, manifest sells etc shouldn't be doable there. It also just makes the linked reaper commendations so much harder without cheesing.

  • Do not gatekeep content from players because of their gaming preferences.

    You know some of your players like PvE only, some like PvP only and some like PvEvP.

    So with this information you could make it so there is a PvE path and PvP path to unlock all the cool rewards rather than forcing the PvP’ers to do tall tales or rather than forcing the PvE’ers to do hourglass.

    This approach doesn’t force anyone to do anything they don’t want to do and it doesn’t gatekeep rewards to a specific playstyle.

    And rather than having to make a bunch of new rewards for allegiance progression you could just add existing rewards that are currently tied to PvE activities to earning certain allegiance levels.

    That way you can play how you want and still earn everything cool.

  • Ah yes, there's that 'PvE players should not be allowed anything' superiority mindset from the PvP crowd.

    Let them complete 3/5 per tall tale, the rest should be EARNED on the high seas

    Translation: "I don't want people to get things I like in a way I don't approve of!"
    A.k.a.: Gatekeeping.

    How about...no?

  • @ixxxoloff said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    @jon-sea-nah This curse isn't hard to get. I got it in two weeks.

    It’s not hard I’ve had it for awhile, but other ships play a part in all this.

  • The gold curse isnt a flex.

  • I fully support the restrictions that exist in safer seas and they are enough as is imo.

    There is nothing really cheesy about safer seas. As safer seas is currently designed it is compatible with risk/reward. They are taking quite a hit to reward for the safety.

    There is no point in having something that is being promoted as something that tale talers can use and then bait and switching on tall tales. That's not good business.

    A lot of people ended up cheesing the curse in the last couple of years anyway because of check point swapping.

    Keep the restrictions, don't make more imo

  • @wolfmanbush said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    I fully support the restrictions that exist in safer seas and they are enough as is imo.

    There is nothing really cheesy about safer seas. As safer seas is currently designed it is compatible with risk/reward. They are taking quite a hit to reward for the safety.

    There is no point in having something that is being promoted as something that tale talers can use and then bait and switching on tall tales. That's not good business.

    A lot of people ended up cheesing the curse in the last couple of years anyway because of check point swapping.

    Keep the restrictions, don't make more imo

    I agree with this, the current restrictions are fair enough.

    I do understand the reasoning that people should earn stuff under the same amount of risk (even though some people mistake having to pass the same challenges as everybody else for "gatekeeping") but in this case Tall tales are one of the main attractions of Safe Seas for some so it would be indeed unfortunate to restrict this as well.

  • Ney, belay that! Golden Curse should be obtained via Safer Seas. It will be fair for newer pirates & pirates, who always wanted to get curse, but couldn't due to difficulties, which followed 'eir adventure.

  • @jon-sea-nah why it's a cosmetic so what if they earned in Safer seas or High seas it's a pve earned cosmetic not a pvp based one

  • The gold curse was not hard to achieve, just tedious.
    Maybe people who completed it all using checkpoints also shouldn't have the gold curse too?

  • @jon-sea-nah There shouldn't even be ships stopping you from doing tall tales, forcing people to do them on high seas to make this happen doesn't make sense.

    Plus the fact that 90% of people use saves to go after this curse, so it doesn't make a difference.

  • @hiradc sagte in Don’t allow the Gold Curse to be obtained in Safer Seas:

    @jon-sea-nah I guess we all have different opinions on which things can and should be unlockable on safer seas. I don't mind tall tales and gold curse being there, I probably had more pve get in the way of mine than anything (thinking ocean crawlers spawns when doing art of trickster with that keg etc).

    I personally think all 5 grades of things like gold vault unlocks, manifest sells etc shouldn't be doable there. It also just makes the linked reaper commendations so much harder without cheesing.

    I agree that grade 5 commendations should be locked, so grade 3 or 4 obtainable, except Tall Tale and Hunter's Call stuff...let them do this

  • @schwammlgott said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    @hiradc sagte in Don’t allow the Gold Curse to be obtained in Safer Seas:

    @jon-sea-nah I guess we all have different opinions on which things can and should be unlockable on safer seas. I don't mind tall tales and gold curse being there, I probably had more pve get in the way of mine than anything (thinking ocean crawlers spawns when doing art of trickster with that keg etc).

    I personally think all 5 grades of things like gold vault unlocks, manifest sells etc shouldn't be doable there. It also just makes the linked reaper commendations so much harder without cheesing.

    I agree that grade 5 commendations should be locked, so grade 3 or 4 obtainable, except Tall Tale and Hunter's Call stuff...let them do this

    The reason I disagree with this is because alliance servers have only grown and become more extreme. The only real nerfing they see is when something is deemed an exploit and is taken away which very very rarely happens.

    Safer seas are largely people without connections which is why many will be in safer seas to begin with. Imo it's making it tougher on people without power while we are surrounded by extreme cheesing for all rewards through coordination.

    If they are gonna cut down on something it should be the extreme stuff imo, not people that are gonna take forever to solo it or casual grind it on safer seas.

  • @jon-sea-nah said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    I know tall tales will be open in safer seas and rightfully should be, however I think we will see an explosion of one of the rarest and hardest to obtain curses in the game popping up everywhere as you can now do theses with no worry whatsoever of other pirates.

    Let them complete 3/5 per tall tale, the rest should be EARNED on the high seas

    "Earning" the gold curse has lost its meaning when checkpoints were introduced.

  • Nah

    It's not like most of us didn't cheese the checkpoint system to get the additional completions.

  • I’m all for safer seas I am, I’m probably going to offer to help newer pirates in there. That being said, if it is not the FULL experience I think earning curses in there should not be allowed.

    Yes most curses are easy to obtain, but there’s still that level of risk from other ships. I think that should remain. Even for just 2 play throughs of the tall tales on high seas.

    If this were the PVP curse from them fighting “bots” we’d lose our minds in here. I know it’s not a thing as of now but it gets the point across of this isn’t where you come to just get all the longer grind stuff uninterrupted and no concern of threats.

  • @solddata6679138

    NO.

    If you want PvP things, just learn to play and play PvP modes. You call it gatekeep, I call it Getting good at the game.

    If you don´t want to invest time to improve, is your problem, go play another single player games.
    Is not Pve path and PvP Path, is PvPvE Path, both modes in one environment working together with the idea of player interactions.

    I play PvP and I got my Tall Tale curses, is not a big deal to achieve, nobody is forcing me to get it, I decided to complete my commendations and I just did it.

    You can play how you want since day 1, but people like you wants everything for free without effort or risk and that is not how this game works.

    Do you want Tall Tales? Just do it
    Do you want to complete that FoF on the distance? Go and do it, if you fail you will get experience. But do not ask for completing that FoF without the threat of another player trying to steal the loot because that is the core of this game, we need victims and hunters, you decide which side fits better with you.

    Or you just can quit the game because is not for you and its ok.

    Now you have Safer Seas to improve before going to the main mode, no more excuses. PvE and PvP must be shared or the game looses all the senses, even with the poor server performance and the tons of bugs, SoT is SoT and never will change.

  • Unlocked the gold curse almost as soon as I started to play the game (seabound soul update) without checkpoints and I have never considered it a flex. It's 100% pve. If this is a flex, then what about skelly and ghost curse?

  • @deckhands If people cannot suggest things for Safer Seas they should not be able to suggest things against it either, escpecially when this has already been officially answered by a rare employee on the safer seas faq thread (4th page halfway down from Shelly.

    "Your Gold Curse still represents your own personal journey that is unique to you. Sea of Thieves has and always will evolve over time, which means it's natural that players will reach milestones in slightly differing ways. As an example, there are more ways to get to Pirate Legend now than there used to be, but it's still a meaningful and memorable milestone for all who achieve it. Ultimately, we believe that all players should be able to enjoy and be rewarded for Tall Tales in Safer Seas."

    If you are going to lock one side with parrot replies from Rare need to lock both sides with parrot replies from rare.

  • Does OP realize that people playing in Safer Seas are literally playing alone and/or only with their invited friends and family? The belief is that someone will go to Safer Seas, grind something and then the first chance they get roll into High Seas popping "look at me!" fireworks and rolling up to other ships to flex in front of them?

    C'mon man.

  • @mrestiercol

    Your attitude just pushes people away. And I know you think that’s okay but in a market as competitive and saturated as the gaming industry we actually can not afford to tell people to go play a different game at this point.

    I wish people would stop doing that.

  • @solddata6679138

    People who stay away from the game because of attitudes like mine, are people who would never enjoy SoT, who would insult those who sink their ship to steal their treasures or those who threaten to kill me (as happened to me last night) for attacking me first and sinking in less than 3 minutes.
    PvE lords are the most toxic players on this game, not PvP ones (Except Griefers, and there is less and less of them every day)

    If the market is so saturated with games, find one that you like and go play it, don't try to change a game that has been running one way for 5 years because you don't like it or don't feel like adapting to the environment.

    We can perfectly afford to tell people that if they are not willing to do PvP and accept the "Risk Reward" environment, then go to another game, because this is SoT and always has been.

    You should be grateful to Rare for giving you these servers where you can learn and improve before you play the real SoT. We veterans didn't get that chance, we learned by sinking and sinking over and over again.

    If you want an easy game, there are plenty of them out there. Don't disrespect this community by trying to mould a 5 year old game to your personal tastes, that's not how life works.

  • The “Shrine” curse is about the same thing. Do a lot of things multiple times and finish it with a final quest.

    What made it hard to do was the “unsafe” part about diving into the shrines themselves and not knowing a ship could ruin your progress.

    But, with now the skeleton curses are earned. Those two curses themself should be “easy” that way everyone can have at least something

  • @mrestiercol said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    @solddata6679138

    People who stay away from the game because of attitudes like mine, are people who would never enjoy SoT, who would insult those who sink their ship to steal their treasures or those who threaten to kill me (as happened to me last night) for attacking me first and sinking in less than 3 minutes.
    PvE lords are the most toxic players on this game, not PvP ones (Except Griefers, and there is less and less of them every day)

    If the market is so saturated with games, find one that you like and go play it, don't try to change a game that has been running one way for 5 years because you don't like it or don't feel like adapting to the environment.

    We can perfectly afford to tell people that if they are not willing to do PvP and accept the "Risk Reward" environment, then go to another game, because this is SoT and always has been.

    You should be grateful to Rare for giving you these servers where you can learn and improve before you play the real SoT. We veterans didn't get that chance, we learned by sinking and sinking over and over again.

    If you want an easy game, there are plenty of them out there. Don't disrespect this community by trying to mould a 5 year old game to your personal tastes, that's not how life works.

    PvE lords are the most toxic players on this game, not PvP ones

    I've never met a 'Toxic PvE player' in SoT. Something tells me this is just bunk made up to deflect. Tell me how a PvE player can somehow ruin PvP by...killing skeletons and doing Tall Tales? I'm sure there's some connection.

    (Except Griefers, and there is less and less of them every day)

    Ah, there's the deflection. "Yes! PvP players CAN be toxic, but there's barely any! You PvE players are worse! Source: Trust me!"

    don't try to change a game that has been running one way for 5 years because you don't like it or don't feel like adapting to the environment.

    Alternate: Don't try to prevent change to a game, just because you don't like that change.

    We can perfectly afford to tell people that if they are not willing to do PvP and accept the "Risk Reward" environment, then go to another game, because this is SoT and always has been.

    Ah, there's some 'Git Gud' in there. A classic from PvP players. And yet; SoT is changing.

    You should be grateful to Rare for giving you these servers where you can learn and improve before you play the real SoT. We veterans didn't get that chance, we learned by sinking and sinking over and over again.

    Ah yes; The 'Be grateful you get anything and stop talking!' posts I have previously mentioned tends to pop up. Thanks for proving my point.

    Don't disrespect this community by trying to mould a 5 year old game to your personal tastes, that's not how life works.

    And there's the "I've been here longer, THIS is how the community is TO ME, and any change is disrespecting ME!" PvP mentality of 'We come first and we are the community, not you.'
    So tell me how PvE players are somehow magically more toxic when your entire post is 'PvP first, PvP primary, and PvE needs to be in their proper place!'?

    Maybe don't disrespect the community by trying to shut down other viewpoints just because they're not yours? Hmm?

  • @mrestiercol

    Ok per your advice I will stop playing SoT.

  • @wolfmanbush I know this is a the gold curse and all but iv never seen the problem with Alliance servers as long as everyone in said server agrees more or less

  • I don't care. I did them all before checkpoints. Let them have something cool.

    Safer Seas will also let them get Pirate's Life and Monkey Island shanties. Nor to mention the Shrine curse.

  • @pithyrumble said in Don’t allow the Gold Curse to be obtained in Safer Seas:

    I don't care. I did them all before checkpoints. Let them have something cool.

    Safer Seas will also let them get Pirate's Life and Monkey Island shanties. Nor to mention the Shrine curse.

    Just wait; someone will complain that getting the shanties is not fair, too.

    Let them complete 3/5 per tall tale, the rest should be EARNED on the high seas

    Oh right; John Sea Nah already suggested that. 😂

  • @mrestiercol You are argueing against something that does not even affect you. also just cause a change does not make YOUR gameplay better does not mean it is a not a good change. You need to learn to see past your own experience.

  • @eguzky

    The game is PvPvE, as per Rare's design. The game should not be PvE, nor should it be exclusively PvP. It is designed to be both. Safer Seas has given the PvE crowd enough; it has provided an entire alternate gamemode devoid of other players, cutting out much of SoT's intended emergent gameplay experience. I will personally be using Safer Seas to finish out some tall tale commendations. I am happy with how Safer Seas is being implemented, keeping some rewards strictly in High Seas, because that is how the game is meant to be played; that is what it is advertised as, that is what is shown in the game's trailers, that is where in-game events happen, that is Sea of Thieves. Forcing the game to change because you want it to is, with all due respect, entitled. The game does not owe you change, and no one has to agree with you that the game should change.

    I am relatively new to the Sea of Thieves. I wasn't one of the first sailors, but I've been learning quickly and I'm confident in my abilities these days. "Git Gud" is not an insult. Get Good is a genuine piece of advise as old as video games; if you want the reward, work for it. If you want to beat a game, practice and develop the skill to complete it. Otherwise, the reward is not yours to claim.

    When Safer Seas drops, I'll be using it to finally tackle the Shores of Gold, Pirate's Life, and Monkey Island; but I'll still enjoy my voyages on the High Seas, where I'll have the chance to actually be a pirate and fight pirates.

    Sincerely, a PvPvE player

61
貼文
40.1k
觀看數
頁數 1/61