@tallonthorn said in Blunderbuss Balance:
The Blunderbuss still needs to be balanced. It's the only weapon that can 1 shot kill and CC an opponent off of a boat.
Can is the operative word here, as in, not always. Oh, and it doesn't need to be, because it already is. I know this, because I have discovered about 30 different ways to AVOID being 1-shot by the blunderbuss. Any weapon with that many ways to avoid it certainly cannot be considered OP.
Eye of Reach takes longer to reload, is harder to aim and does 90% damage and no CC.
70% damage actually.
Pistol is faster to aim, shorter to reload and does 50% damage and no CC.
Actually, it's 55% damage.
Blunderbuss does 100% damage at pretty moderate range (most of the Sloops area), if it doesn't kill you, it moves the player away.
It only does 100% damage at extremely close range. It fires 10 pellets with a pretty wide spread (slightly less, if aimed), with each only doing 10% damage individually. This means that, if shooting at a full-health opponent, they will survive if even 1 pellet misses. The knockback is a actually another balance feature - if the opponent is not dead, then the next attack will be even harder to get.
Blunder Bombs do 50% damage with a direct hit, if not then it's about 10-20% damage with CC capabilities.
Okay, but why bring this up at all?
Sword does 25% damage with a maximum of 3 swings before pausing, can be easily blocked and must be point blank.
Actually, it doesn't have to be point blank - stand next to a wall, slash at it, take a step back, and repeat until you miss the wall. The previous step before missing is your distance of attack. It's more than point blank.
Sword lunge does 50% damage if it connects. It can be interrupted by a source of damage and has a lockout stun if the player misses, high risk high reward.
60% damage; not 50. Where are you getting your numbers?
The weapon should be able to one shot at point blank or have CC. Yes, the weapon isn't very effective off of a boat but that becomes very situational, on ship fighting is the most common and can make it impossible to get entry to someone's ship or even you're own.
If it only had 1-shot kill capability, then they would be dead in the water the moment they misfired. If it only had knockback, it would no longer be considered a weapon, but a tool. So no, it needs both features to work.
Rest of the game is pretty balanced. It's just the Blunderbuss which has been miss balanced.
A lot of pirates would heartily disagree with you.
Having CC would still help with boarders, by allowing them to be moved by the player, the weapon does require some sort of "Punishment" like the sword lunge or a point-blank range for maximum damage.
Just for clarification, what is CC?