Blunderbuss Balance

  • The Blunderbuss still needs to be balanced. It's the only weapon that can 1 shot kill and CC an opponent off of a boat.

    Eye of Reach takes longer to reload, is harder to aim and does 90% damage and no CC.
    Pistol is faster to aim, shorter to reload and does 50% damage and no CC.
    Blunderbuss does 100% damage at pretty moderate range (most of the Sloops area), if it doesn't kill you, it moves the player away.
    Blunder Bombs do 50% damage with a direct hit, if not then it's about 10-20% damage with CC capabilities.
    Sword does 25% damage with a maximum of 3 swings before pausing, can be easily blocked and must be point blank.
    Sword lunge does 50% damage if it connects. It can be interrupted by a source of damage and has a lockout stun if the player misses, high risk high reward.

    The weapon should be able to one shot at point blank or have CC. Yes, the weapon isn't very effective off of a boat but that becomes very situational, on ship fighting is the most common and can make it impossible to get entry to someone's ship or even you're own.

    Rest of the game is pretty balanced. It's just the Blunderbuss which has been miss balanced.
    Having CC would still help with boarders, by allowing them to be moved by the player, the weapon does require some sort of "Punishment" like the sword lunge or a point-blank range for maximum damage.

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  • @tallonthorn I'm not sure what you're talking about. Half the time my point blank shots don't kill enemies (that includes players just holding the wheel). When someone climbs my ladder half the time they get popped onto my ships deck. The real issue is hit reg. Not sure how long you've played, but I'm assuming not long if you're saying the blunder isn't balanced, but the rest of the game is. There are tons of balancing issues in the game.

  • @iloveponies15

    If a player climbs to the top of the ladder, they are locked into an animation. Meaning they can't dodge the Blunderbuss shot at all, or any attack. I'll assume that you are a new player with that comment.

    Hit registration issues isn't a balancing issue, that's a server and game issue.

    I gave a pretty detailed reasoning to improve the game, you said there are tons of balancing issues in the game, can you name any?

  • @tallonthorn said in Blunderbuss Balance:

    Eye of Reach takes longer to reload, is harder to aim and does 90% damage and no CC.
    Pistol is faster to aim, shorter to reload and does 50% damage and no CC.
    Blunderbuss does 100% damage at pretty moderate range (most of the Sloops area), if it doesn't kill you, it moves the player away.
    Blunder Bombs do 50% damage with a direct hit, if not then it's about 10-20% damage with CC capabilities.
    Sword does 25% damage with a maximum of 3 swings before pausing, can be easily blocked and must be point blank.
    Sword lunge does 50% damage if it connects. It can be interrupted by a source of damage and has a lockout stun if the player misses, high risk high reward.

    Are you saying what you want weapon damage to be? Or what you believe them to currently be? Because if it's the latter...most of those are wrong.

  • only weapon that can 1 shot kill and CC an opponent off of a boat.

    So can a cannon ball if you headshot someone. And knock them off a ship :p or even blunderbombs

    Again with these “buss is too op” when it only so when you are face to face with the target.

    So far the ones who wish to nerf it are the boarders who hate getting blasted from the ladder.

  • @tallonthorn

    Get out.
    The shotgun is doing what a shotgun does. QQ.
    GGB.

    Hex no.

  • It's up to 100% damage, 'at pretty moderate range' is just false, anything further than next to the opponent and the spread means not all pellets will hit and you only get kill if they are already damaged. Eor is 70% and pistol 55.

    I don't disagree though that one shot potential plus knock back is too much

  • @hiradc

    So what should 1 shot and what should knockback...without breaking everything?

    Remember, headshots don't matter here.

  • @pithyrumble I don't know, I'm not claiming to know the answer but one weapon doing both does feel overly powerful. Not sure we need weapon knockback.

  • @hiradc

    Blundie is the high risk, high reward.

    You have to get into the dreaded "blender spam" to pull off the 1 hit. And dangerously close for the knockback I have never experienced on either side of the coin.

    Shotgun does what shotgun is supposed to do.

  • @pithyrumble you don't need to get close for the knockback do you, I believe any pellets hitting give this effect although happy to be corrected if there's a minimum.
    Where are you getting 'what it's meant to do' from? I'm trying to think of any other in game examples where a shotgun has a knockback effect....Ashe coach gun which is a specific cooldown in overwatch is the closest but then actual shotgun weapons don't in any fps I've played. Overwatch, apex, battlefield, call of duty etc

  • @hiradc

    Borderlands has a bunch of knockback effects.

    Halo Infinite.

    Any number of the "Rouge Lite" style games have it.

    Doom.
    Wolfenstien.
    Contra.

  • @hiradc said in Blunderbuss Balance:

    e you getting 'what it's meant to do' from? I'm trying to think of any other in game examples where a shotgun has a knockback effect....Ashe coach gun which is a specific cooldown in overwatch is the closest but then actual shotgun weapons don't in any fps I've played. Overwatch, apex, battlefield, call of duty etc

    Oh... and the fps' you mentioned feature headshots so balancing tradeoffs.

  • @tallonthorn said in Blunderbuss Balance:

    The Blunderbuss still needs to be balanced. It's the only weapon that can 1 shot kill and CC an opponent off of a boat.

    Can is the operative word here, as in, not always. Oh, and it doesn't need to be, because it already is. I know this, because I have discovered about 30 different ways to AVOID being 1-shot by the blunderbuss. Any weapon with that many ways to avoid it certainly cannot be considered OP.

    Eye of Reach takes longer to reload, is harder to aim and does 90% damage and no CC.

    70% damage actually.

    Pistol is faster to aim, shorter to reload and does 50% damage and no CC.

    Actually, it's 55% damage.

    Blunderbuss does 100% damage at pretty moderate range (most of the Sloops area), if it doesn't kill you, it moves the player away.

    It only does 100% damage at extremely close range. It fires 10 pellets with a pretty wide spread (slightly less, if aimed), with each only doing 10% damage individually. This means that, if shooting at a full-health opponent, they will survive if even 1 pellet misses. The knockback is a actually another balance feature - if the opponent is not dead, then the next attack will be even harder to get.

    Blunder Bombs do 50% damage with a direct hit, if not then it's about 10-20% damage with CC capabilities.

    Okay, but why bring this up at all?

    Sword does 25% damage with a maximum of 3 swings before pausing, can be easily blocked and must be point blank.

    Actually, it doesn't have to be point blank - stand next to a wall, slash at it, take a step back, and repeat until you miss the wall. The previous step before missing is your distance of attack. It's more than point blank.

    Sword lunge does 50% damage if it connects. It can be interrupted by a source of damage and has a lockout stun if the player misses, high risk high reward.

    60% damage; not 50. Where are you getting your numbers?

    The weapon should be able to one shot at point blank or have CC. Yes, the weapon isn't very effective off of a boat but that becomes very situational, on ship fighting is the most common and can make it impossible to get entry to someone's ship or even you're own.

    If it only had 1-shot kill capability, then they would be dead in the water the moment they misfired. If it only had knockback, it would no longer be considered a weapon, but a tool. So no, it needs both features to work.

    Rest of the game is pretty balanced. It's just the Blunderbuss which has been miss balanced.

    A lot of pirates would heartily disagree with you.

    Having CC would still help with boarders, by allowing them to be moved by the player, the weapon does require some sort of "Punishment" like the sword lunge or a point-blank range for maximum damage.

    Just for clarification, what is CC?

  • @sweetsandman said in Blunderbuss Balance:

    @tallonthorn said in Blunderbuss Balance:

    Eye of Reach takes longer to reload, is harder to aim and does 90% damage and no CC.
    Pistol is faster to aim, shorter to reload and does 50% damage and no CC.
    Blunderbuss does 100% damage at pretty moderate range (most of the Sloops area), if it doesn't kill you, it moves the player away.
    Blunder Bombs do 50% damage with a direct hit, if not then it's about 10-20% damage with CC capabilities.
    Sword does 25% damage with a maximum of 3 swings before pausing, can be easily blocked and must be point blank.
    Sword lunge does 50% damage if it connects. It can be interrupted by a source of damage and has a lockout stun if the player misses, high risk high reward.

    Are you saying what you want weapon damage to be? Or what you believe them to currently be? Because if it's the latter...most of those are wrong.

    It's what I believe them to be. Most are in the ballpark with the exception of the Eye of Reach which is 70% rather than 90%. It still doesn't take away from the following combos required to kill someone. Pistol takes 2 shots to kill someone, I know I said 50 but it's actually 55 but still close. Sword lunge is 60% rather than 50%, but again, that's the definition of high-risk high reward.

    Sources:

    .
    https://www.youtube.com/watch?v=oHBLKfI1o5o

  • @burnbacon said in Blunderbuss Balance:

    only weapon that can 1 shot kill and CC an opponent off of a boat.

    So can a cannon ball if you headshot someone. And knock them off a ship :p or even blunderbombs

    Again with these “buss is too op” when it only so when you are face to face with the target.

    So far the ones who wish to nerf it are the boarders who hate getting blasted from the ladder.

    it's actually also when you're on any ship, Sloop especially. Boarding is a requirement of the game, this is a PVP Sandbox, not just PVE. I do remember some of your comments before which weren't helpful or even raising any sort of discussion. I'm talking about game balance here.

  • @hiradc

    This is talking within context. Quite a few areas on the sloop, actually a lot of it is within the guaranteed kill range where it's really hard to actually miss. Obviously in the open sea, on an island or ship to ship it's not really a problem. But the range is quite moderate when in context of a 1 shot kill weapon when I'd take a huge bet and say most fighting happens on ships.

    Thank you for agreeing that both CC AND 1 shot kill potential is too much because no other weapon has that ability, two very powerful abilities.

  • A nerf for the blunderbuss translates to a buff for boarding.

    So, while you think about how you would like to nerf the blunderbuss for the sake of balance...think about how you would also nerf boarding for the sake of balance.

  • @hiradc said in Blunderbuss Balance:

    @pithyrumble you don't need to get close for the knockback do you, I believe any pellets hitting give this effect although happy to be corrected if there's a minimum.
    Where are you getting 'what it's meant to do' from? I'm trying to think of any other in game examples where a shotgun has a knockback effect....Ashe coach gun which is a specific cooldown in overwatch is the closest but then actual shotgun weapons don't in any fps I've played. Overwatch, apex, battlefield, call of duty etc

    I'm an avid Overwatch player as well. Reaper, Roadhog and DVA don't have any CC from their primary weapons, Ashe is the only one with a shotgun which you're right, it's on a cooldown mechanic and to compensate for the throwing her back and whoever she's aiming at back, the damage it does even at close range is tiny.

    This is @pithyrumbles point but the Halo Infinate's shotgun can 1shot kill at litereally pointblank, but it doesn't have any CC effects.

  • @sweetsandman said in Blunderbuss Balance:

    A nerf for the blunderbuss translates to a buff for boarding.

    So, while you think about how you would like to nerf the blunderbuss for the sake of balance...think about how you would also nerf boarding for the sake of balance.

    Nerf boarding? The primary goal of Sea of Thieves to prevent repairs. You're supposed to board.

    Here's a list of things that currently prevents and solves boarding.

    1. Blunderbombs (CC's opponents off the ladder + Boat)
    2. Hit them with the sword (CC's them off the ladder)
    3. Sword lunge, okay a little more tricky timing wise but this can get them off the ladder and off the boat, but yes, is a little harder.
    4. Shoot them twice with any gun whilst on the ladder, if you get them once but have a sword then you'll CC them off anyway
    5. Blunderbuss from any range whilst on the ladder, either a 1shot kill or they go flying off the ladder (Whilst on the ship you're likely to CC them off the boat if you do miss the 1 shot)
    6. Move, seriously, just move your boat and you can avoid people all together if you're watching the seas
    7. No resurrects if you are on an enemy ship (This is already a thing to help stop spawn camping)
    8. Less viable, but I'm pretty sure the tridents also have knock back
  • No, the blunderbuss becomes a tool and not a weapon if that happens (not my words).

    I’m sure that Galactic Geek has already stated there are 30 ways of avoiding one shots by blunderbusses. (Yep😁)

    Edit: Damn, I really ripped off Galactic Geek in this post… sorry! 😅

  • @tallonthorn okay, you're clearly new. If you haven't seen someone pop from the ladder to the deck of your ship while being blundered I don't what to say. Honestly, laughable you say that. Watch a streamer for 10 minutes that should help you. Also, I'm not going to name a list of what isn't balanced. Again, if you think everything outside of the blunder is balanced you have zero game knowledge.

  • @tallonthorn said in Blunderbuss Balance:

    Nerf boarding? The primary goal of Sea of Thieves to prevent repairs. You're supposed to board.

    As the primary boarder for my PvP heavy sloop crew, I don't want to see a nerf to boarding. But, if you're going to nerf the best anti-boarder method for the sake of balancing the weapons... surely you'd have to do something to nerf boarding to maintain the balance...right? I mean this is all about balance...right?

    Or...is it that you're sick of getting OHK'd at the top of the ladder and you know that getting up would be way easier if the blunderbuss couldn't OHK?

    You can list all the ways you want for avoiding/preventing boarders...the OHK from the underbuss is equally avoidable. I'd default to @galactic-geek 's list.

    If your goal is to maintain balance, it's undeniable that a nerf to the blunderbuss would be a buff to boarding.

  • @tallonthorn said:

    Boarding is a requirement of the game

    Incorrect.

  • @tallonthorn said:

    You're supposed to board.

    Incorrect again - I have sunk numerous ships without ever having to board, even solo.

    My best is sinking 2 fully-crewed galleons in under 5 seconds with my duo sloop, and without having to board or having to resort to using gunpowder barrels.

    So, winning without boarding? Definitely possible, and even unnecessary. Does it help? It absolutely can, but as I already said, it also hinders your own defensive capabilities.

    It's essentially the really fun high-risk high-reward option, which is the real reason pirates like to do it.

  • @tallonthorn actually, it’s a PvEvP sandbox, it all coincides together. Can’t have one without the other. And boarding is definitely not a necessity. Most of the time it’s the fastest way to secure a sink, but sometimes, Naval is the only way forward. My best fights with other crews have been primarily naval, and in my opinion this boarding meta is awfully boring.

  • @galactic-geek You're taking that a bit far dude. You aren't sinking a good galleon or bring crew with only cannon balls. Sure, you can sink bad crews. Good crews bucket and fix nonstop. You will run out of cannon balls long before sinking them. Boarding is a key component of pvp. To say it isn't just makes no sense.

  • @hiradc the further you are away the less knockback there is. If you're turning and barely clips someone there is barely any knock back. How is knockback a complaint here?

  • @galactic-geek said in Blunderbuss Balance:

    My best is sinking 2 fully-crewed galleons in under 5 seconds with my duo sloop, and without having to board or having to resort to using gunpowder barrels.

    I have to hear how you did this. Like at the same time? And they went from fully repaired to sunk in 5 seconds without and kegs or anything? How? I imagine a Ballastball being involved, but even so, I don't think you can get off enough cannonballs in 5 seconds on a sloop to cause a Ballastball to sink a Galleon. I'm completely intrigued.

  • @iloveponies15 said in Blunderbuss Balance:

    @galactic-geek You're taking that a bit far dude. You aren't sinking a good galleon or bring crew with only cannon balls. Sure, you can sink bad crews. Good crews bucket and fix nonstop. You will run out of cannon balls long before sinking them. Boarding is a key component of pvp. To say it isn't just makes no sense.

    @MaximusArael020 The 2 galleons took only 5 shots each - 4 to the top deck, and the 5th? A ballastball. They were laughing at us. Then they sank. So, we took our turn and laughed at them. The reason it worked was because they were parallel and anchored, with just enough space for my ship to slip between them and under their cannon firing line. My crewmate and I had a full compliment of cannonballs and 1 ballastball each.

    @iLovePonies15 Also, if they bucket and repair nonstop, that doesn't make them a good crew - it makes them an easy target. If I know where they're going to be, I can more easily kill them, and sink their ship while they struggle to respawn.

  • @iloveponies15 Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • In my opinion the blunderbuss is balanced because even if im standing right behind someone sometimes it does not kill them and only dose like 90 percent also u do need to be quite close to do a significant amount of damage. And im pretty sure that eye of reach dose 75 percent damage

  • @galactic-geek this is such a terrible point you use for your terrible "boarding is unnecessary" take. You sunk brand new players who didn't try to fix. That's why you don't need to board? Again, most ships you fight if they're even decent you need to board. Saying you don't especially against a decent gally is actually hilarious. Maybe you're being sarcastic? I'll just assume that given your examples.

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