spawn trapping !!!!

  • can we add more spawns on ships its not fair to get spawn trapped by a 10 year old who is just grief happy please add more spawns!!!!!!!!!!

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  • Lots of ways to lose a fight, that's a valid one

    Skill locks down a ship and skill breaks the camp

    larger crews lean that one way or another but it's a loss

    I still get camped from time to time, it's just a loss. It's easy to move on to a new server to start gathering some more loot.

  • loss is a loss but spawn trap is difrent and its becoming more of an issue i had 2 guys literaly standing in front of spawn with blunder bust there is no way out of that there should be at least 5 spawns or a spawn protectiong even one second can help it takes no skill to trap some one

  • @tynyton1 said in spawn trapping !!!!:

    loss is a loss but spawn trap is difrent and its becoming more of an issue i had 2 guys literaly standing in front of spawn with blunder bust there is no way out of that there should be at least 5 spawns or a spawn protectiong even one second can help it takes no skill to trap some one

    People treat spawncamping like it's some difficult thing to do that requires lots of practiced skill. You just stand at known spawn spots and camp.....it 's lame and boring. I'll hangout on ships and fight, but I don't just run around to the spawns. Several more spawnpoints on all the ships would be nice, up in the crowsnest would be a great spot.

  • @wolfmanbush I do think there is something to be said, about instances where a player dies as soon as they load in - that's not something that should happen, honestly. It's all well and good if the spawning in player can actually move, before they're gunned down effortlessly, but another to not even have a chance to break the camp, due to load times, etc.

  • @danbeardluff yes that would be a good spawn i feel like spawn trapping is going to be a big issue really soon now that the game is getting alot of attention

  • There's a scuttle option you know

  • @valor-omega i agree maybe spawn protection could be a thing

  • Imagine the look on a campers face if u spawned in the crows nest. "Your script for greif sir, is now invalid!" 🙌😏

  • @voidshipwrecks no one wants to scuttle and start all over the people who sit there and back spawn trapping are the ones who do it if thats how you play thats cool but just know it takes no skill

  • @hornet-hill-19 said in spawn trapping !!!!:

    Imagine the look on a campers face if u spawned in the crows nest. "Your script for greif sir, is now invalid!" 🙌😏

    inb4 95% of the people that think this will save them in a camping situation do half damage to themselves by falling out of it after spawn. The other 5% gets blundered in the face after they jump in the water and come up the ladder.

  • @hornet-hill-19 that would be the best feeling ever lol they no longer have the power of sitting still in place waiting for you to spawn lol

  • @wolfmanbush luky for me im in the 1percent that would double gun that caper before id hit the deck, mid air if i have too 🤔 but good point tho

  • @tynyton1 Unless there real on, might help in certin situations tho

  • @wolfmanbush Someone on the SOT forums with a brain?

  • @alliance-member are you asking or are you saying because i feel this can kill a game qiuck look at call of duty spawn trapping got so bad no one want to play

  • As a graduated Game Designer myself, I already deconstructed the game and this particular thing is on top of the "flaws" list, I'm not against the securing holes meta, the thing is this mecanic is used to harass (they don't want to sink you, they want to trash talk and force you to scuttle).

    The best way to fix this without affecting the "securing holes" strategy is to give the spawned player a 2 second godmode to reposition thenselves OR instead of a black loading screen a "boat camera" to see what is going on and select the spawn point.

  • @tynyton1 said in spawn trapping !!!!:

    @alliance-member are you asking or are you saying because i feel this can kill a game qiuck look at call of duty spawn trapping got so bad no one want to play

    Imo the best way to overcome the negative feelings of spawn camping is to remove ego and expectation from the scenario. This leads to efficiency and over time far more results.

    At first it stinks to be camped, it's frustrating, it can feel embarrassing, if the people doing it are mocking it's unpleasant.

    What I trained myself to do is to let all of that go. I give it a few focused attempts and if I don't break it I just leave and let it go. It's happened many times and it will happen many more times, they won a fight and I just let the negative stuff go.

    As you improve you become more of a threat, more of a threat often leads to situations where you end up getting sunk rather than just camped over and over. Occasionally a large tdm crew will have their fun but in general you get skilled enough to where they will just sink you.

    Then you just work on prevention, don't beat yourself up tho, we all get boarded and camped at some point. Just do the best you can and let it go when it doesn't work out.

  • @wolfmanbush said in spawn trapping !!!!:

    @hornet-hill-19 said in spawn trapping !!!!:

    Imagine the look on a campers face if u spawned in the crows nest. "Your script for greif sir, is now invalid!" 🙌😏

    inb4 95% of the people that think this will save them in a camping situation do half damage to themselves by falling out of it after spawn. The other 5% gets blundered in the face after they jump in the water and come up the ladder.

    You could also hop down your masts or do the ladder fall-grab thing.

  • If the other crew has that level of control over your deck then you lost. The battle is over. Your ship is not an entire level in COD. Your ship is a small section of a very large map. You have the entire SoT map to respawn into. Stop trying to spawn in the one area that they control. Destroy your current spawn point (the ship) and you will spawn safely in another area. Scuttle your ship and get back to playing.

  • or once you die three times....Heed the Ferryman. Scuttle your ship

  • Sadly this is how SoT works.

    This game has a huge learning curve and due to that, as you can see, the new players retention is super low. You will get spawncamped, griefed and abused tons of time before you learn how to deal with that kind of "Players" and how to manage the frustration.

    People will steal your loot tons of times, you will feel that you are playing for nothing and wasting your time and you will be spawncamped a lot because this community is full of toxic people.

    You know, "Is Sea of Thieves, not Sea of Friends". Said by the ones who Dced every time a decent crew destroyed them when arena was online xD

    Wellcome to this amazing game and community, hope you stay more than the other griefing victims.

  • @mrestiercol said in spawn trapping !!!!:

    Sadly this is how SoT works.

    This game has a huge learning curve and due to that, as you can see, the new players retention is super low. You will get spawncamped, griefed and abused tons of time before you learn how to deal with that kind of "Players" and how to manage the frustration.

    People will steal your loot tons of times, you will feel that you are playing for nothing and wasting your time and you will be spawncamped a lot because this community is full of toxic people.

    You know, "Is Sea of Thieves, not Sea of Friends". Said by the ones who Dced every time a decent crew destroyed them when arena was online xD

    Wellcome to this amazing game and community, hope you stay more than the other griefing victims.

    One is not abused or a victim for being on the losing end of a fight that is within the rules.

    There is no shame in losing in a risk/reward environment

    People aren't negative things for being the risk in a risk/reward scenario

    It's simply a game of risk/reward where everyone loses sometimes, there aren't good people or bad people, there are just people playing a game.

  • @tynyton1 You can scuttle your ship and get a free respawn across the map, or just swap servers. If you're being spawncamped, you have already lost the fight anyway. What difference does it make? Just stop respawning on a hijacked boat.

  • @arthuring sagte in spawn trapping !!!!:

    As a graduated Game Designer myself, I already deconstructed the game and this particular thing is on top of the "flaws" list, I'm not against the securing holes meta, the thing is this mecanic is used to harass (they don't want to sink you, they want to trash talk and force you to scuttle).

    The best way to fix this without affecting the "securing holes" strategy is to give the spawned player a 2 second godmode to reposition thenselves OR instead of a black loading screen a "boat camera" to see what is going on and select the spawn point.

    This. I think 1 second is even enough. I'd actually start the timer after the respawned player made his first input - either movement (not turning though) or shooting. This would help in 2 ways.

    1. The player would be able to see his opponent before he needs to decide how to reposition.
    2. Aligning for the perfect blunder shot while spawn camping would also provide a huge risk because your perfect blunder angle also is the perfect blunder angle for your opponent and your opponent gets the first input to shoot.

    What do you think about that?

  • Just scuttle isn't really an answer to this. With the majority of players, spawn camping is only present on a ship with damage and is done to prevent repairs. There is nothing wrong with this and a scuttle is not required because the ship will sink. It's the minority that are the issue.

    If the boarders have won, the ship should sink soon afterwards, if the ship isn't sinking, that is the problem. Just scuttle is feeding this issue.

    Boarding needs to be reduced as a meta to overcome this. New spawn points are required, ferry times increased for larger crews and reviving on enemy ships removed.

  • I believe many spawn camping complaints aren't actual cases of spawn camping. There will inevitably be an increase in people complaining about spawn camping now that respawn timers are much shorter, killing players is a needs must to secure a sink in many situations due to the shorter respawns.

    As a further example of potential perceived spawn camping, my crew will often keep a ship afloat once we have control of the battle to take all of the supplies, one person will clear all the barrels with a storage crate while another/ two others cover them while they are doing so. We're not 'spawn camping' out of malice, we're not griefing and we aren't being toxic.

    Sure, it is different if you are genuinely being kept afloat just to be killed, but what you perceive is happening may not always be the case. In my 1,052 hours I can only recall being spawn camped once but we persisted and managed to get out of it.

  • @jack-lester Killing a crew over and over again, on their own ship, to secure a sink is absolutely fine.
    That's not the issue. The issue is being 1 blundered within the first frame after the loading screen and before you can even interact with the game.

    Sure, you could argue that the enemy crew already won at this point. Though, as you've just stated yourself, there's a chance of coming back from it. In my eyes nobody won or lost anything until a ship really sunk. The thing is though - positioning people right in front of every possible spawning location and 1 shotting respawning players, before they can even control their character, is neither fun nor skillful.

  • @schardonlp That's fair, and I agree.

    If you are at the point where you are being spawn camped you have essentially lost the fight, just scuttle. By all means try to regain control but don't complain if that is what you have chosen to do and it hasn't worked out how you hoped.

  • @jack-lester I'd argue that you would still be able to come back from that. Not in all cases of course but in some.

    The issue here is, again, that the game mechanics lock you out from interacting with anything other than the ferry and the scuttle option.
    If you'd have a small invincibility time frame after your loading screen, you could actually turn the fight around. Especially because many people become overconfident in situations like that.

    Tbh I don't think this is a huge issue. I had this happen to me once so far in a 2v6 situation and scuttling just instantly gets you out of there. From a game design perspective though it is toxic and just bad design.

    I don't think being able to preemtively position your crew at every possible spawn location before the player even respawns and 1 shotting the player without them being able to even interact with the game, should be possible. Looks like an oversight to me that's just not deemed important enough to spend ressources on to fix.
    Or could you actually argue about this being healthy for the game in any kind of way? I'm really curious about that.

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