The topic came up in another thread about the Quest Radial, and I figured I'd start a new thread specifically for it. The Quest Board needs a rework, in my opinion. It's kind of dead content, and I believe it's because it doesn't interact much with other systems in the game - the only content for it is entirely player generated. And usually, players aren't going out of their way to bury loot that's worthwhile to obtain. Their reward is the same whether they bury an Ashen Chest of Legends or a Foul Bounty Skull, as long as it gets buried, dug up, and sold. I think these problems can be addressed by adding further integration into the game, as well as further incentive for players to generate better content. Here are my thoughts, along with the ideas I've seen tossed around on the forum:
- Add a grading system for the maps on the board (bronze, silver, gold), based on how much gold value is buried. In addition, add an incentive to post maps of higher grades. Right now, the only reward is for burying anything and having it dug up and sold by another player. The result is that a majority of the maps are just one or two extremely low value items (usually totaling less than 500 gold). It's not much fun sailing to an island and getting just a Foul Bounty Skull. A grading system along with incentives to post maps of a certain grade would help give people a motive to actually do so.
- Give us the ability to post non-voyage maps (bottles, captains orders, etc - probably not skelly fights or delivery quests). Not only would they be more valuable than the current standard fare on the Quest Board, but they'd also be another way to contribute to the pool of quests available. This addition would help integrate it with other systems, so it doesn't feel as tacked-on as it does. I don't know how the game would handle rewarding players who post these maps, but I feel like it would need to be handled differently from player-made maps.
- A little more freedom in selection. I don't have a problem with the current selection system, but I think it could be better. Three random islands per region, plus three more for the region you're currently in (for example, checking a Quest Board in the Ancient Isles would show six maps to choose from for the Ancient Isles rather than just three). Let's say the grading system is implemented. The board would need to show not just random quests, but random quests that include at least one of each grade (bronze, silver, gold). Perhaps add an indicator to show that the quest is a bottle quest or captain's orders (assuming the second bullet point is implemented).
I'd love to hear other players' thoughts on this.
Edit: here is the updated list of ideas after some discussion:
- More incentive to post to the Quest Board - better rewards, more commendations (with more variety of commendations), etc. Change the reward from rep/renown to gold/doubloons proportional to the value buried. Sure, renown/rep can stay, but it's not enough of a motivator.
- Grading system for the maps on the board based on value, with incentive to bury/post higher grade maps. The player checking the board doesn't necessarily need to know the grade.
- Doubloon reward for posting the map, based on the value of the treasure buried (or the grade of the map). Obtain a share of the gold value of the treasure - either upon posting, or upon a player selling the treasure - based on the map grade. Example: Bronze maps reward 5% of the burial value, Silver maps reward 10%, and Gold maps reward 15%. These numbers could be adjusted (I would like to see 10, 15, and 25% shares).
- Allow posting non-voyage maps (bottles, captains orders, etc). This one might be tricky since someone could just post them without the other crewmembers wanting it to happen.
- A system to distinguish between truly player-generated content, game-generated content, and game content posted by a player (bottle maps, etc)
- Potential unique map types, such as shipwreck charts or some other map type, found only on the quest board - give further reason and incentive to check the board.
- Player-generated content is kept to the server until it is posted to the quest board, at which point it enters a global pool of player-generated maps.
