Yes probably people would think "oh there goes another salty player with a griefer post". But not really, just hear me out.
This game is great, have played it on and off for years, recently started to play a lot again, with and without friends. Yet it seems this game has grown a lot, in griefers.
Just to clearify what I consider griefing:
- Repeatedly killing other players for no reason at all. There is no loot to be had yet keep killing and destroying, and losing emmisary status.
What I DONT consider griefing:
- Killing for loot
- Spawn killing until ship is completely looted
- Killing to steal rewards or loot
- Revenge killing
(Basically all killing, destroying, hindering, plundering and hunting that have a clear goal of gaining loot and enriching the attacking party) or revenge.
Now recently what have happend a lot, I have done a few treasure maps, then went to an outpost, have sold all my chests, and stacking up that emmisarry value and level. Then out of the blue, a player just destroys my docked ship. Then comes on land, and with a whole group hunt me down, killing me. No reason at all. No loot to be stolen.
I get that in the open sea or at islands, one can get hunted and one can avoid encounters, but I feel there should be a safe zone at outposts. That ships cant sink and players cant die. I almost decided to stop playing when it happend the 5th time this week. It's very offputting to play for hours, leveling up emissary, stacking up food and wood in your ship, having fun sailing the sea, just to try to relax after your long journey in the tavern of an outpost just to hear cannon fire, see you ship sink and a group of plauers charging towards you and mercilessly killing you in front of the tavern.
Instead to feel relaxed after a long play session, i get frustrated, angry and confused to why I must die this pointless death for NO reason at all. Griefing.
I propose there should be some type of safe zones for outposts. All the rest I dont really mind. If you set sail you would accept the dangers that come with it. But an outpost should be a safe haven, to wind down from a journey.
Just my 2 cents.
