Grief protection

  • Yes probably people would think "oh there goes another salty player with a griefer post". But not really, just hear me out.

    This game is great, have played it on and off for years, recently started to play a lot again, with and without friends. Yet it seems this game has grown a lot, in griefers.

    Just to clearify what I consider griefing:

    • Repeatedly killing other players for no reason at all. There is no loot to be had yet keep killing and destroying, and losing emmisary status.

    What I DONT consider griefing:

    • Killing for loot
    • Spawn killing until ship is completely looted
    • Killing to steal rewards or loot
    • Revenge killing
      (Basically all killing, destroying, hindering, plundering and hunting that have a clear goal of gaining loot and enriching the attacking party) or revenge.

    Now recently what have happend a lot, I have done a few treasure maps, then went to an outpost, have sold all my chests, and stacking up that emmisarry value and level. Then out of the blue, a player just destroys my docked ship. Then comes on land, and with a whole group hunt me down, killing me. No reason at all. No loot to be stolen.

    I get that in the open sea or at islands, one can get hunted and one can avoid encounters, but I feel there should be a safe zone at outposts. That ships cant sink and players cant die. I almost decided to stop playing when it happend the 5th time this week. It's very offputting to play for hours, leveling up emissary, stacking up food and wood in your ship, having fun sailing the sea, just to try to relax after your long journey in the tavern of an outpost just to hear cannon fire, see you ship sink and a group of plauers charging towards you and mercilessly killing you in front of the tavern.
    Instead to feel relaxed after a long play session, i get frustrated, angry and confused to why I must die this pointless death for NO reason at all. Griefing.

    I propose there should be some type of safe zones for outposts. All the rest I dont really mind. If you set sail you would accept the dangers that come with it. But an outpost should be a safe haven, to wind down from a journey.

    Just my 2 cents.

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  • @otherplayer1vas Best solution I can think of is, just don't get frustrated and angry.
    I've been caught flatfooted before at an outpost after turning in, I just get out my speaking trumpet and tell them I'm about to log off, and that they are welcome to my supplies, most of the time they stop and we have a chat, If they don't, then I just scuttle and log and no extra plank for them.

    Just checking, but you are aware that an emissary flag is a very valuable piece of loot for other crews? If they sink you and take it its a nice chunk of change and rep with the Reapers.

  • You say for no reason, but there are two very obvious reasons for attacking you here.

    • they want to sell at the outpost and you're a potential threat, hence they remove you to make it safe for them.

    • you're flying emissary, which makes you a target as stolen emissary flags have value when sold to the reaper. Those flags are loot.

  • @otherplayer1vas

    i agree for a 3-5s spawnprotection to reduce the spawncamping and give some chance to fight back.

    i dont agree with safezones, they wont help and are immersionbreaking.
    more bad, they can be utilized to troll people and you then cannot fight back.
    its a can of worms. open PvP at best is without any artificially constructed rules, but to make PvP fun and less sweaty you can work on the combat itself and make it less attractive for PvPers who think this is a Deathmatch and exploiting is a skill.
    this is just the wrong audience for a comical fun pirate adventure game.
    PvP is all fine, the sweats just aren't. All you need to do is to make combat so they lose fun.
    remove DG, make a restriction to bunnyhopping and have pirates exhaust for example.
    increase the ttk of a player, restict serverhopping and such.

    this said, if you had an emissary then you make yourself a target for everyone, even the more passive and friendly players.
    If you want to be left alone, keep watching the horizon, sell often, dont have anything of interest and you will be fine 9/10 times.
    And the 1 occasion some sweats want to kill you "for no reason" scuttle and switch the server.
    Not really a big deal - horizontal progression!

  • Want a safe space? You already have 1!

    Stay on the Ferry... 😏

  • we want your supplies.

  • @stundorn
    Yes I understand but my problem is not that they kill me. My problem is not that they want my loot.
    My problem is, I have no loot. I have nothing. I am docked, sold everything already. They just come by and blast me.

    With or without emissarry flag, it does not matter. Once my ship sinks, I lose my flag. I respawn without emissary flag. Still getting killed at outposts.

    Maybe its a suggestion that they Reapers should board your ship and steal your flag to count. Instead of mindlessly sinking you.

    I still strongly feel that outposts should be safe zones. It's already safe zones for magelodon and some others, which cancels their gameplay loop. Why not make it a no-fire zone?

    I have a ton of gamer friends, many of them just dont want to play SoT because of this lack of policing or protection from people who's sole purpose is to make your game time as miserable as possible. Almost all games have mechanics in place to punish griefers. Why not SoT? I am 100% confident that just offering a simple basic system to reduce the effect of griefers, would surely increase the player base by a lot.

    This is the number one feedback I got from multiple gaming group channels I am in.

  • Well if you have any form of Emissary flag up, we will hunt for you. Level does not matter as we just want to collect more flags. Raising an Emissary flag, is like raising a PvP beacon. There is even a faction that specializes in hunting down Emissaries.

    And in the OP case, killing you on the Outpost was necessary to prevent you from lowering your flag, while they waited for your ship to sink so your flag would detach.

    Sure there is griefing going on, but not in this case. As long as you are taking part in the Emissary system, you are a big target. That is is balance of the bonus system.

  • @stundorn said in Grief protection:

    PvP is all fine, the sweats just aren't. All you need to do is to make combat so they lose fun.
    remove DG, make a restriction to bunnyhopping and have pirates exhaust for example.
    increase the ttk of a player, restict serverhopping and such.

    You do realise that this would increase the skill ceiling and skill gap?
    You don't think that "sweaty" players are capable of managing stamina? can they not hit their shots with only one gun? High ttk games are the ones with some of the highest skill ceilings and very skilled communities.
    You don't like anyone with any proficiency in their chosen game, that's all.

  • @ghostfire1981
    I understand the part of the emissary flags, but I have already commented on that part.
    I have no issue for people to kill me for my flag (which is loot).
    But even without flag, I get griefed into oblivion.

    I think one reason for this is, this game doesn't have many player encouters. So the game gets stale quickly. Once you actually meet another player, some people would channel their boredom into doing something exciting (for them). Maybe by increasing the amount of people in a given instance by 3x, would solve some issues.

    Player could come for help, or fight eachother, it would open a whole new way of interacting.

    There is a "alliance" system which is basically useless. I rarely meet more than 1 other player group in my entire play time of 3-4 hours. And 9/10 times that player group is dead set to exterminate me and any shred of fun I have. So what alliance am I suppose to propose?

    Sometimes I even shout via the megaphone that I come in peace, and I have no loot. Yet they still spawn kill me, laugh about it, till the point i am fed up and NEED to scuttle my ship just to find another group 45 minutes later doing the same thing again.

    How is this fun?

  • @otherplayer1vas

    If you are enjoying a grog in a tavern with your flag still fluttering above your crows nest you must expect to be sunk.

    If you have finished your journey and lowered your flag you have nothing to lose as you are ready for off anyway. If you really want to have a grog why not start a new game for 15-20 minutes of virtually guaranteed uninterrupted tavern fun? I honestly can't see a problem here either way.

    The stranger hangs out in the Tavern who everybody sells Athena loot to so it can hardly become a safe zone lol, it's the most dangerous place in the game..

  • @otherplayer1vas said in Grief protection:

    @ghostfire1981
    I understand the part of the emissary flags, but I have already commented on that part.
    I have no issue for people to kill me for my flag (which is loot).
    But even without flag, I get griefed into oblivion.

    Griefing in SOT can only be done by your crew. You have all the tools you need to remove yourself from a situation that you don't want to be part of.

    I think one reason for this is, this game doesn't have many player encouters. So the game gets stale quickly. Once you actually meet another player, some people would channel their boredom into doing something exciting (for them). Maybe by increasing the amount of people in a given instance by 3x, would solve some issues.

    Player could come for help, or fight eachother, it would open a whole new way of interacting.

    I kinda agree with this, I'd love to see more ships on the server too

    There is a "alliance" system which is basically useless. I rarely meet more than 1 other player group in my entire play time of 3-4 hours. And 9/10 times that player group is dead set to exterminate me and any shred of fun I have. So what alliance am I suppose to propose?

    ok so you encounter one other ship over 3 to 4 hours

    Sometimes I even shout via the megaphone that I come in peace, and I have no loot. Yet they still spawn kill me, laugh about it, till the point i am fed up and NEED to scuttle my ship just to find another group 45 minutes later doing the same thing again.

    hang on a tic... didn't you just say you don't usually see another ship for 3 to 4 hours? yet somehow now you encounter people every 45 minutes?
    I smell hyperbole

    How is this fun?

    Have you tried fighting them off? what about running? or hiding?, or a rowboat play?
    The fun in SOT comes from taking on whatever obstacles the game throws your way, be that players or skeletons, or an overly friendly tentacle monster. Some days you will fail, but that makes the times that you do succeed so much sweeter.

  • @otherplayer1vas said in Grief protection:

    Yes probably people would think "oh there goes another salty player with a griefer post". But not really, just hear me out.

    This game is great, have played it on and off for years, recently started to play a lot again, with and without friends. Yet it seems this game has grown a lot, in griefers.

    Just to clearify what I consider griefing:

    • Repeatedly killing other players for no reason at all. There is no loot to be had yet keep killing and destroying, and losing emmisary status.

    What I DONT consider griefing:

    • Killing for loot
    • Spawn killing until ship is completely looted
    • Killing to steal rewards or loot
    • Revenge killing
      (Basically all killing, destroying, hindering, plundering and hunting that have a clear goal of gaining loot and enriching the attacking party) or revenge.

    Now recently what have happend a lot, I have done a few treasure maps, then went to an outpost, have sold all my chests, and stacking up that emmisarry value and level. Then out of the blue, a player just destroys my docked ship. Then comes on land, and with a whole group hunt me down, killing me. No reason at all. No loot to be stolen.

    I get that in the open sea or at islands, one can get hunted and one can avoid encounters, but I feel there should be a safe zone at outposts. That ships cant sink and players cant die. I almost decided to stop playing when it happend the 5th time this week. It's very offputting to play for hours, leveling up emissary, stacking up food and wood in your ship, having fun sailing the sea, just to try to relax after your long journey in the tavern of an outpost just to hear cannon fire, see you ship sink and a group of plauers charging towards you and mercilessly killing you in front of the tavern.
    Instead to feel relaxed after a long play session, i get frustrated, angry and confused to why I must die this pointless death for NO reason at all. Griefing.

    I propose there should be some type of safe zones for outposts. All the rest I dont really mind. If you set sail you would accept the dangers that come with it. But an outpost should be a safe haven, to wind down from a journey.

    Just my 2 cents.

    An island safe zone wouldnt save you. It would prolong your suffering and make you wish you were killable along with thebl rival crew.

    I could literally board your ship and be unkillable. Sell your loot alongside you and laugh as you become more angry about not being able to defend it.

    I could keg you and kill and sink your ship still.

    I could make a wall of players around the gold hoarder and prevent you even cashing in at all.

    Surely its much better to just check the horizon before you cash in?

    Its the easiest and also smartest thing to do.

    If you want a *safe zone' get the tall tales checkpoint and find refuge there til the pirates sail away.

  • A simpler solution, just don’t engage. Seas are open enough for you to run until your heart’s contented. If you don’t want to PvP, you run. Don’t wanna be a target? Make them the target. Other than that there’s complaining.

  • @otherplayer1vas that is because Rare had done Arena and supported some questionable PvP focussed streamers.
    A lot pf people make PvP the main and only thing they do in SoT. Thats fine to some degree, but it shouldn't be catered too too much. Arena was imho unneccessary and to much. DG and bunnyhopping without any restrictions is too much for the one part and not working properly for the other part.
    Nobody is really happy and Rare in regards of their community or community building should make some decisions in one or the other direction. But from an economy PoV they shouldnt and further try to "please everyone" when in detail they please nobody.
    For solely PvP the games CQC combat is not working that good, hitreg, some anoying exploits etc...
    And for people who want to be left alone more or at least when they have nothing worth for others in terms of loot it's too much of PvP for the sake of it. Kill on Sight, spawnkill for 3 bananas or a fish.
    Imho the game needs to attract Players mainly want to PvE and do storys, but are fine with occasional and fun PvP.
    In the very early days forts were a PvP magnet.
    That was because forts (server events) were rare spawns and not guaranteed.
    Then serverhopping was the way to go, not only for forts, but mostly.
    And an active fort attracted almost the whole server or at least half of it competing for the PvE and it's loot.
    The game lost some of it organic feel regarding PvE Server Events and PvP in general.
    Whatever Rare will do they will lose players that are focussed on either one thing and not in both things.
    I always thought and treated SoT as a pirate adventure about PvE with open PvP, but no focus on PvP.
    Attracting more PvP to the game, has made many players sour, not because of the PvP itself, but the way it is utilized, te way it makes you feel you got griefed and or eve cheated, because you dont exploit things.
    PvPers complain about the not that well working cqc combat/ fps part and that players can run into the shroud and many more.
    Its more or less all self inflicted problems for taking the game "wrong" - not wrong, i just dont know how to say better.
    It's like you play a survival and dislike the hunger/thirst system, all you want is build, not starve for example.
    Or you want to PvP and do Arena, but dislike to dig a chest and how the game works so you try to do a tdm on a fort in Arena or Adventure. All fine as long as you dont start bullying others who play their way.

    Its all fine people say: let everyone play like he want to, but the interests more often are diametral opposing and affeecting each other.

    If you play it like imho it was intended, so do mainly PvE and be ready for the occasional PvP, have contested PvE/ loot then it's all fine.
    The moment people start focussing on one thing only, they will complain and make the other group guilty for a bad experience.

    PvEvP is a difficult thing to do.
    Rare allways tried to push for some PvP, but imho they did it the wrong way.
    To push it and keep the feeling of it organic, they should have stick to events beeing rarely and special so everyone wants to go there and restrict serverhopping.
    this way you make these Events PoI all the time, people will go for it and it will be contested.

    but with too many people tweaking their experience - be it premade and full Alliances, Arena TDM's, people SH'ing to find emissary and also people SH'ing because of a REaper on their Server and all this doesnt really serve to players or the community, it creates little problems here and there, people start demanding something different, become sour and desperated, grind and work the game off instead to immerse, just having fun and do what is there today, accept the randomness of the game and dont work around it etc... etc...

  • @otherplayer1vas

    There is a vast amount of reasons to kill other players and it isn't griefing. You indicate you are losing your emissary status, which by definition means your ship itself has loot attached to it... those flags are loot.

    Removing someone from an area because they are a threat to you is just as clear of a goal in the game; safety and security to collect or sell their loot. Just because you don't believe you are not a threat to others does not make you not one, you are a pirate just like any other.

    Outpost should not be a safe zone, as it makes it far to easy to abuse and secure loot before you sold it or allow others to steal from you without any form of retribution.

    Want to chill out and wind down from a journey, go to the ferry or the Athena's Fortune tavern, it tends to be empty and even if they sink your ship most won't bother going down there.

  • I get that in the open sea or at islands, one can get hunted and one can avoid encounters, but I feel there should be a safe zone at outposts.

    The entire problem with Outpost Safe Zones is how far to easily they are accessible. At your next opportunity, look at the Sea of Thieves map, here is a link to save you the trouble.

    Look at this map, and you will see that most outposts are easily accessible from pretty much anywhere. What you have effectively made is a game that people can just flee to outposts to avoid all scuffles. Any vigilant crew could just beeline to an outposts to never fight. It just breaks the spirit of things when you essentially make a system that prevents stealing in a game with a heavy focus on stealing. I hate sounding like a doomsayer, but this kind of change would cause an exodus of players.

    With all that being said, just because you have no loot doesn't mean you shouldn't be sunk. Any ship's presence presents a potential threat. If I want to sell my loot in peace, I will sink you to accomplish that. It doesn't make me a griefer to protect my interests.

    Player presence is a valid sink reason whether one likes it or not.

  • Now recently what have happend a lot, I have done a few treasure maps, then went to an outpost, have sold all my chests, and stacking up that emmisarry value and level. Then out of the blue, a player just destroys my docked ship. Then comes on land, and with a whole group hunt me down, killing me. No reason at all. No loot to be stolen.

    How would they have known? Your just at an outpost, how were they suppose to know you didn’t hide something? Also, yours in the way...you might try to steal from them.

    That isn’t griefing, they didn’t ruin your gaming experience or say anything harmful right? Just killed you and sunk ship.

  • If you have nothing like you said, then I believe you would be okay with simply scuttling.

  • I don't get it – if one has cashed out and is at the end of the session, does it matter if the ship goes down?

    I'm no heavy PvP-er, but I do think that having outposts as a safe zone would actually take some of the excitement out of the game. There are very few locations on the map where it wouldn't be pretty easy to run to an outpost and then be safe. It throws out the balance of risk and reward that makes the game exciting. I spot a ship on the horizon, head for the nearest outpost in the opposite direction, and never really risk anything. The possibility of being attacked or robbed while at an outpost is a mechanic that rewards skill – e.g. good docking and good stowage practices for quick and organised unloading; good vigilance keeping an eye out for other pirates; judging when an attacker might arrive and getting the emissary flag down at the right moment; or stealthy attacks on a ship busy unloading.*

    In general, it seems to me that having as few restrictions on what is allowed as possible makes the game more fun – more possibilities to consider, try out yourself, counter. Leads to more possibilities for hilarity or glory, and a wider range of kinds of story that one can tell, whether of conquest or defeat or anything in between. So the fact that the rules are essentially 1) don't abuse people 2) don't go after people outside the game 3) don't use cheats seems about right to me.

    I get that it's frustrated to be attacked if you're trying to chill, but as others have pointed out, it might be about being sure they can cash out uninterrupted. Or even just for the sake of practice at PvP. You can always have a chilled time at other islands. I often try to be friendly if I encounter other crews at times when I don't have loot or don't care about losing what I have, especially at outposts, but I the fact that they have no more obligation to do that than I have to give them a fight on demand is a big part of making those interactions interesting.

    *Full disclosure: I managed my first confirmed solo kill the other day by rowing two gunpowder barrels from Cannon Cove to a sloop that was unloading at Golden Sands, blowing it out of the water, selling the rest of the loot and taking its flag to the Reapers. To add to the point about the best defence sometimes being attack, I might have left it alone if I wasn't planning on sailing right past Golden Sands and didn't want to be intercepted as I did so. Anyway, stealthy attacks vs the need for crews selling up to be vigilant is immersive and engaging, imo.

  • @otherplayer1vas said in Grief protection:

    I get that in the open sea or at islands, one can get hunted and one can avoid encounters, but I feel there should be a safe zone at outposts.

    Also wouldn't you find it annoying if somebody boarded your ship and stole loot then hard tailed it to an outpost so they were untouchable as they turned it in?

    Safe zones would be a 'Griefers' paradise as you call them..

  • The whole point of outposts is to create interactions (friendly and hostile) between crews. There is a reason you have to carry loot to a handful of locations on the map to be fully rewarded for it. Think about it. Wouldn't it have been easier to just reward you the gold for unearthing a chest the moment you dig it up? Why would Rare design it so that you have to carry skulls, animals, chests, and so on to someone at an outpost before you benefit? Making the outposts into safe zones undermines that plan. If someone has something of value on themselves or their ship, then other crews have a clear reason to attack them. Joining emissaries is electing into a system designed specifically to encourage PVP. Don't want to be a target? Stop putting a target on your ship then. Even if you just started the game, there are many reasons a crew may need to relocate you and your ship. If you truly have nothing on board, why do you care if you are sunk? You lost nothing at all. You lost no reputation or gold. I think some people would do well to go out and get themselves killed and sunk a lot to rid themselves of the trauma they seem to experience seeing their ship go down. It means nothing. Dying in this game means nothing. NOTHING. Just breathe and enjoy the new ship elsewhere on the map. No one can repeatedly spawn kill you without your permission. Scuttle! Move on! Let it go! You lost the battle. Gear up and try again.

  • No way of knowing wether a ship has loot or not.

  • I spawned into a server yesterday fresh. Before I had finished loading in, a player was hitting me with a sword and killed me. Trip to the ferry, load back in, he's still there and does it again, camping the tavern.

    After 3 or 4 times, even with trying to fight back, trying to run out of the front of the tavern to escape, I was unable to do anything other than scuttle my ship and respawn elsewhere.

    It was frustrating. It was garbage. It was absolutely griefing. I left the server and started in a different one. It would be nice if there was some protection in situations like that, but not sure what the best option is that wouldn't possible have negative unintended consequences.

  • @otherplayer1vas I felt the same way that you do. I bought the game when it first came out. I was so frustrated, I returned it within 2 weeks. Needles to say. I started playing again about a month ago.
    I still get frustrated when my loot and flag get taken. My fighting skills are not that great, Especially against the PC players. But I am slowly getting better.
    This game gets my adrenaline flowing when I get in PVP encounters. Good and bad. I am learning to enjoy it.
    I have learned to not be upset when when I am killed for what I consider no reason. Believe me. They have a reason.
    Today I was fishing for pondies, not paying attention. someone came from the other side of the island to kill me. I put up a fight, but they got the better of me. I respawned and told them that I just want to fish. They tried to kill me again, and I fought back. I died again. This time when I respawned, I watched him sailing off on his sloop. He could have sunk my sloop if he wanted.
    You just never know what you are going to run into. And I like that.
    The only thing that I would like to see changed is when your ship sinks and respawns, it keeps a percentage of its stocked supplies before it sank.
    Like the one poster said, You loose "NOTHING" when you die. Good Luck

  • No outpost safe zones. By doing that you take away the chance of other crews getting their stolen loot back if they get sunk and then player rushes to a safe zone post to sell it. Loot is not truly yours until you sell it, up till that point is can be taken. Pulling up to an outpost is not good enough.

    Keep a look out, ships just dont pop out of no where.

  • @alymon said in Grief protection:

    I spawned into a server yesterday fresh. Before I had finished loading in, a player was hitting me with a sword and killed me. Trip to the ferry, load back in, he's still there and does it again, camping the tavern.

    After 3 or 4 times, even with trying to fight back, trying to run out of the front of the tavern to escape, I was unable to do anything other than scuttle my ship and respawn elsewhere.

    It was frustrating. It was garbage. It was absolutely griefing. I left the server and started in a different one. It would be nice if there was some protection in situations like that, but not sure what the best option is that wouldn't possible have negative unintended consequences.

    And what exactly did you lose in this instance? NOTHING but a few minutes, and you could have gotten out of it earlier by:

    1. sailing away from the outpost as you spawned in on your ship
    2. scuttling earlier and then carrying on with your session

    This is not necessarily "griefing" as you claim since you have no idea what the other person was doing there. Perhaps their crew was in the process of turning in after you had the rare instance of spawning where another player/crew was already there or arrived just after you got into the game, hence needed to keep the outpost clear. To them, YOU were the invader and needed to be dealt with. Not everything is as cut and dried as you make it out to be as you are not considering all the possibilities.

    Regardless, this is a very rare occurrence in the game where you would spawn into an occupied outpost. Most times it is better to be safe than sorry.

    Griefing most times occurs within your own crew where they are disrupting your session by actively sabotaging your ship, supplies or loot. There are very few instances of actual griefing between opposing crews - the only ones I consider are camping a ship and keeping it afloat for giggles or repeatedly targeting the same crew for no reason other than to ruin their game. But both this instances come down to intent, which is hard to prove unless they outright state it. There are legitimate reasons for doing those actions as well, such as clearing a ship in the case of spawn camping (which can be unavoidable due to the limited spawns on a ship) or revenge for a past battle in the instance of going after specific players several times, hence why it is hard to prove the intent. Your example does not meet that as there are many reasons why they did what they did which are legitimate.

    Bottom line, you lost nothing and had the tools to get out of the situation quicker had you chosen to do so.

  • @dlCHIEF58

    I couldn't sail away. I never spawned on my ship. I spawned in the tavern and was being attacked before I could even see the game world.

    That's a failure of the game mechanics. If a player has 0 chance to defend themselves because the game is still loading in, that's problematic.

    I am aware I could've scuttled earlier, but I wasn't really expecting to be killed before I could react. I scuttled once I had died enough times to recognize that there was no other option.

    He had no ship nearby. The one time I managed to run out of the tavern before dying, the only thing visible was my ship. If he was protecting his crew or loot, he didn't have to attack a fleeing pirate running to a newly spawned ship.

    It was griefing. Defend it if you want, but I know what I witnessed and I've played the game enough to know about protecting your loot and crew.

  • I'd strongly recommend checking out No Man's Sky if you're looking for a relaxing and griefer-free game.

    It's an amazing (space-based) adventure/exploration game, with the ability to play alone, and it just added (free) companions that you can customize and breed!

    Not to mention it's procedurally-generated so it's (theoretically) limitless, and it has received regular and substantial updates just like SoT.

  • @thagoochiestman

    I'm not sure telling people to go play something else is the right response to concerns about griefing.

  • Your emissary flag is loot though and is legitmately an item of value

    Pvp for simply wanting to pvp isn't griefing people like myself simply just enjoy that part of the game

  • @alymon I strongly disagree with your assessment. For one, he had no idea you were going to be there since you just started the game - it was likely a surprise to him as well. Just because you didn't see the ship the one time you got out doesn't mean it wasn't there as not all pirates will park at the dock or he could have used a rowboat. From your description it sounds as if you didn't have time to fully assay the island to see if there might have been a ship/boat parked elsewhere. Furthermore camping a singular outpost is not a smart or efficient strategy since there are 7 outposts (8 if you count the Reaper's Hideout, but it isn't a spawn point) and only 4 other ships per server - not very good odds and pretty boring for the "camper" most of the time.

    I will say it does suck that you can die before completely spawning in and wish there was something that could be done - a better hard drive/SSD and/or internet connection does diminish these instances a bit. But none of this constitutes "griefing" as you claim in this situation and you cannot prove it either. You do not present enough evidence in this case to actually call that griefing - other players are under no obligation to let you live if you invade the space they currently occupy and you have the tools to remove yourself from that situation. As I said, you lost absolutely nothing in this instance either.

  • @dlchief58 said in Grief protection:

    @alymon I strongly disagree with your assessment. For one, he had no idea you were going to be there since you just started the game - it was likely a surprise to him as well. Just because you didn't see the ship the one time you got out doesn't mean it wasn't there as not all pirates will park at the dock or he could have used a rowboat. From your description it sounds as if you didn't have time to fully assay the island to see if there might have been a ship/boat parked elsewhere. Furthermore camping a singular outpost is not a smart or efficient strategy since there are 7 outposts (8 if you count the Reaper's Hideout, but it isn't a spawn point) and only 4 other ships per server - not very good odds and pretty boring for the "camper" most of the time.

    I will say it does suck that you can die before completely spawning in and wish there was something that could be done - a better hard drive/SSD and/or internet connection does diminish these instances a bit. But none of this constitutes "griefing" as you claim in this situation and you cannot prove it either. You do not present enough evidence in this case to actually call that griefing - other players are under no obligation to let you live if you invade the space they currently occupy and you have the tools to remove yourself from that situation. As I said, you lost absolutely nothing in this instance either.

    Like I said before, defend it all you want, you are wrong.

    My system specs are not the issue. My internet connection is not the issue.

    I tried communicating with the player. I was clearly no threat.

    You'll explain away everything I tell you because you'd rather believe that this type of behavior is acceptable.

    He exploited a game mechanic to gain an unfair advantage over another player who had no chance defend himself. That's griefing. Justify it away, but you might as well tell me I had it coming to me because of how my pirate was dressed.

    If a game mechanic allows a player to be killed when they connect to the server before they can react, that's a problem that needs to be fixed.

    Whether I lost anything or not, has no bearing on whether or not an action is griefing. I lost time. I'm not mad about it. I'm not concerned. It's a rare occurrence for me. But to say something isn't griefing just because you weren't there to witness it and can find convenient excuses to explain it away is a pretty appalling attitude to have. Multiplayer gaming is about community. Actions like this and attitudes like this harm the state of the community as a whole. Again, I know what I saw. I've been playing since the technical alpha. I've camped out at outposts before and hidden on people's ships. I've protected a crew while turning in loot. I'm fully aware and capable of distinguishing between griefing behavior and normal behavior.

  • @alymon Whatever dude, as I said you don't have enough information available to say one way or the other and is pretty sophomoric to immediately assume they were "griefing" given the circumstances. You appeared in front of a player already at the outpost and they likely saw you as a threat, thus you needed to be dealt with. I certainly don't believe everyone saying they are peaceful in the game as I have been burned many times by that ruse. You are looking at it through your own narrow point of view, try looking at it from the other side.

    Say you are at the tavern collecting supplies or turning in Athena treasure, then suddenly a player appears right in front of you - are you seriously going to wait until they say something first? They are likely not "exploiting" but reacting to a player that just appeared in front of them, and is a possible threat. You could be viewed as the "exploiter" to them since you aren't supposed to appear there when they are already there...ever think of that? They have no idea that you just started and you could possibly be loaded with firebombs so they do not want to give you the chance to use them. Now with the Armory present on the Ferry, you could respawn with a blunderbuss and be a bigger threat upon your return. And before you try the "but I had a starting ship livery" excuse, a lot of people run that - either as a ruse or (as I often do in the mornings before work) simply don't waste the time to change it in order to complete stuff quicker - or even a newish player with no other livery (and equally if no more dangerous, I've seen more new players shoot on sight than veterans).

    All I am saying is it is not as cut and dried as you make it out to be, and you have no proof that it was griefing. All you have is your hurt feelings and your own preconceptions, get over it. I prefer to look at the bigger picture before accusing other players of ill intent, cheating, hacking or "griefing". Remember, there are always two sides of the story...and sometimes you are the villain in the other telling of it without knowing it.

    But as I said as well, something should be done about appearing before you can react in the game - it should be better synced. Even so, they will still have a slight jump on you before you can react even if you had control as soon as you appeared - and that is OK actually.

  • Of the two of us here, one of us was present for the encounter, one of us wasn't. This isn't a litigation.

    I have no obligation to give you a dissertation on every detail that led me to the assessment I made. You have no obligation to respond or defend the other person.

    I'm not asking for anyone to jump to flog the other player or punish him in any way. I was just relaying a personal story of an incident I had. You've made it your mission to explain away everything and justify it with all sorts of hypotheticals and what if's. This isn't a court. This is a game.

    Every response you give tries to present "but you could've"'s. That's not a defense against griefing. Griefing isn't about what I could've done. It's about what the other player DID do.

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