Here’s how Rare can add new islands without expanding the map

  • There are large portions of sea toward the outer corners of the map in the three main regions (Devil’s Roar not included). The locations are:

    • South of Discovery Ridge
    • East of Marauder’s Arch
    • West of Smuggler’s Bay
      These were originally used for Skeleton Ship battles following Cursed Sails.

    Now that those ship battles happen around the middle of the map, I believe that if they decided to, Rare could add 1-2 islands in that space for each region.

    Better yet, they could block them off using the Shroud for a special pirate legend voyage that requires using the shroudbreaker to reach these islands and explore.

    Right now those areas have no purpose at all. This would give them one.

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  • I'd even be fine with islands / dungeons that require a load screen. So long as you can't enter and exit continuously, other ships could follow you in. Anything to add content to the game without breaking the game or straining older consoles

  • They can also create totally different map and server instance like in every rpgmmo, for example, if you are pirate legend or you have some requirement you just sail at some direction and wait for loading screen and a totally new map, new island, new rules, with other players, server instance is there, same like server merging/change.
    But that needs to fit into lore and also rare needs to decide to do it like that.

  • Forgetting the obvious area behind sharkbait cove

    But I guess that's discovery idk

  • So, here’s the thing. IMO expanding the map technically isn’t impossible due to performance problems; it’s the fact it would require a change to the player cap, which would then cause performance problems. Expanding the map DOWN, however, could cause performance problems depending on how close pieces of it are to others.

    Changing map sizes would be fairly inconsequential because they use LOD and occlusion to optimise/cull rendering of islands far away from the player.

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