'Set sails to stupid' is a bug, not a feature, and needs to be fixed

  • It is more than 2 years in, and there is nothing more silly in the game than the 'set sails to stupid' META. Allow me to explain.

    From the very first time anyone loads up the Sea of Thieves it is obvious that Rare spent buckets of time nailing down the sailing experience. The way the sails interact with the wind, the way the water creates different degrees of drag on the different ships, right down the ways the waves change your speed and trajectory. They have done an excellent job making sailing an actual skill, and the game rewards you for being a good sailor.

    However, there is one major exception to this. The dead headwind. Now, I am not coming here to suggest that a boat should be unable to move in a dead headwind, even though that would be the most realistic; that would be immensely boring and would make navigation much too difficult for the average player. However, the average player understands that sailing into a headwind is slowest possible way to sail, and that the right thing to do in a headwind scenario would be to create the least amount of drag as possible. This makes intuitive sense. So, why on earth is the best choice to have your sails set to the position that creates the most drag? I call this position
    'set sails to stupid', because it is the most counter-intuitive position to put the sails in when you're sailing into a headwind.

    Now, in the past when I have voiced my opposition to the current state, I have been told that sloops (in particular solo sloops) need a way to escape, so, setting the sails to stupid and going into the headwind is a necessary tactic. I agree that sloops need an escape route when there is a galleon of Pace wannabes bearing down on them. They need options, and running needs to be one of those options. But that should be the case while still being intuitive. Meaning, the fastest option for going into a headwind should be a sloop with its sails set to either side, not perpendicular to the wind. Similarly, for a Brig or a Galleon, in NO WAY should sails perpendicular to a headwind ever be faster than literally any other configuration. Yes, a sloop should outrun any boat into a headwind, but only if the sails are set in a position that makes sense.

    Of course, for everyone in this forum we know that the 'sails set to stupid' is the META, so, no harm no foul because 'everyone already knows'. But honestly, they don't. I see many, many noobs who see us bearing down on them and they head into a headwind (good) and then set their sails to be parallel to that headwind. Why? Because that is was makes sense! But the game does not reward them for being good sailors. Instead, it punishes them as I gain ground in my Brig with the sails set to stupid. They're left frustrated, feeling helpless, and it gives them a bad experience. They would never really know that setting the sails to worst position possible is the best course of action unless they go outside of the game, into Reddit, Youtube, or these forums, and do some research.

    This is a bug that we have lived with for too long. It goes against logic, but also stands as a contradiction to the obvious care and attention Rare has put into the sailing experience. It is time to fix it.

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  • I very much agree that this bug needs to be fixed. Also while that is happening they can consider creating other sail types like lanteen sails or junk sails for different ship types to add variety to the seas.

  • I agree whole heartedly.

  • I do agree, it has bugged me from the start. Maybe if you see a sloop making this mistake maybe go find a better fight, type a message explaining how you caught up to them so they might learn next time and go find a ship your own size to bully haha

  • @alexrogansbeta it's a bug, yes...do I care about it? Not really...
    Does it need a fix?
    If yes...ok
    If not...ok

  • When I first started playing this game I used to imagine that the boat has an engine that allowed them to sail into the wind, this engine would run all the time but the sails could be used to increase the speed of the boat. Using this logic I would set the sail to one side in a 'close hauled' position and angle the boat to the wind until the sail started to set. I did this until one day I had a race with a friend across the map against the wind and dispite getting a favourable wind shift I still lost to him with his boat pointed straight into the wind. Frustrated with this outcome I did some research and discovered the 'set sails to stupid' meta, a bit of a let down I must say, but at least I know the rules now, who knows how long it would have taken me to figure this out otherwise.

  • @alexrogansbeta Hear, hear! Get rid of this ridiculous dynamic! It promotes experienced players taking advantage of the less experienced, who would do what is logical in a disadvantageous sailing situation, not the least rationally advantageous configuration.

  • @coldsheep I think it would be a lot of modification to very basic code which is quite difficult, to modify ship types or sail types on ships. Choose number of masts, types, configurations? OR just pick a few ships by name. The former confuses the player, and the latter is a much easier format to code. Now add a greater variety of ships with different configurations? I'm on board.

  • @alexrogansbeta

    I knew about this however didn't realise it applied to anything other than the Sloop.

    One of the main reasons I love this game so much is because they have got the ship mechanics as realistic as they can (assuming you have the assistance of a smallish diesel engine..), whilst also catering to all players. For newer players learning to solo sloop either because they want to or because they have no choice I think it's great.

    When you're having to steer, adjust speed, bucket, cannon, fix and watch ladders I don't mind that you don't need to worry about the sail angle as well for 180% of wind direction. I could do it now no problem but couldn't have done very successfully when I started out, something else would have suffered as a result and I would have sunk more I bet..

    They definitely need to ensure it's widely known about to help new players and possibly remove the meta from duo sloops, brigs and galleons or any solo pirate reaching legend if the consensus is that they do need to buff..

    Or they could just leave it as it is, it's a lot of work and it's not really much of an issue if everybody knows about it really.

  • You actually want to change the one advantage sloops have over other ships?

    You do know that unless you are catching any form of tail wind, the sloops can just run sail forward because it has no multi sail penalty? This saves a lot of sail adjustment time when maneuvering.

  • @kommodoreyenser Not at all. Go back and re-read the part where I re-affirm that the sloop should be fastest into a headwind while also advocating to ensure that this is the case with the sails parallel, rather than perpendicular to the headwind.

  • So far it's more a feature than a bug and add an skill gap. The sloop is already very weak (soft and affected by the waves, one single canon, the slowest ship...). I'm ok with fixing it, but they should make the sloop a bit faster into the wind (to match how fast it's now with straight sails).

  • @alexrogansbeta said in 'Set sails to stupid' is a bug, not a feature, and needs to be fixed:

    @kommodoreyenser Not at all. Go back and re-read the part where I re-affirm that the sloop should be fastest into a headwind while also advocating to ensure that this is the case with the sails parallel, rather than perpendicular to the headwind.

    You need to re-read my post. I am talking about solo players having to adjust the sail right to left or left to right when they make turns when crossing dead headwind, not just sailing directly into dead headwind until they hit map edge.

    This is a huge advantage to solo sloops who actually fight brigs and galleons rather than run as it keeps them from having to touch sails which is a huge time saver solo that is better spent on cannons/repair/wheel but still have a good speed advantage for keeping distance while turning around those bigger ships.

    Unless you get the visually pushed sail and the sound of full wind, the sloop is faster sails forward in all other winds. Trust me. It's beautiful not having to worry about it solo.

  • It may not make sense visually or realistically, but mechanically it makes perfect sense.

    Try to think of it not in the sense of the sloop, but rather, all ships. If all 3 ships were sailing directly against the wind with all of their sails forward, the sloop would be the fastest, because it has the fewest sails creating drag to slow it down. Also with the wind buttressing against the sail, there might be a slight imperceptible push to the right or left, whereas having the sail parallel to the wind catches nothing. It's like putting a sheet of paper on a table and standing parallel to it at the table's edge and trying to blow it off the table. With no surface area, it stays put; but stand above it, and you can blow it right off.

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