Please make game sens and ads sens 1:1

  • for some reason in this game setting your ads sen to 10 doesn't make it 1:1 with your game sens. I have practice with my sens for years and all of the games I play support 1:1 sens. Why is it different in this game? What is the point of not giving the option to have 1:1 senses?

  • 13
    貼文
    20.4k
    觀看數
  • I can see why some people would want this, and I am not for it.

    If you are ADS for better accuracy or pellet spread, then there should be restrictions of sorts to balance it. The existing movement reduction alone is not enough if there weren't a limitation while ADS, IMO.

  • @archangel-timmy said in Please make game sens and ads sens 1:1:

    I can see why some people would want this, and I am not for it.

    If you are ADS for better accuracy or pellet spread, then there should be restrictions of sorts to balance it. The existing movement reduction alone is not enough if there weren't a limitation while ADS, IMO.

    This isn't a "restriction for balance" though Timmy, it's just an oversight. You can already set up a DPI shift with most modern mice to compensate for it, it's just inconvenient and you need to do math, and it only works for making EoR OR Flintlock/Blunder 1:1. The "limiting factor" of ADS is that it narrows your view, stops your sprinting, and that hipfire is pretty inaccurate on all guns (even the most accurate, flintlock, it is best to not hipfire ever).

    For OP: Base Settings of 400DPI, 1000 Report Rate, 1.7 in-game (all 10's for ADS), with a shift to 600DPI should make blunder and flintlock 1:1 (or close enough). If you prefer 500 Report Rate, lower the shift to 550DPI. You can combine this shift into your right click in Logitech G-Hub using the macro builder. With other brands, you may need to use a separate button.

  • For Rare: I've posted about this too in the past. Please just give us an option to turn off all ADS modifiers and simply use our primary game sense. You can simply add an "on/off" option to both the mouse ADS sense block and the controller ADS sense block in gameplay settings. I'm sure the more advanced controller players would appreciate this too.

  • @comrade-molly said in Please make game sens and ads sens 1:1:

    @archangel-timmy said in Please make game sens and ads sens 1:1:

    I can see why some people would want this, and I am not for it.

    If you are ADS for better accuracy or pellet spread, then there should be restrictions of sorts to balance it. The existing movement reduction alone is not enough if there weren't a limitation while ADS, IMO.

    This isn't a "restriction for balance" though Timmy, it's just an oversight.

    The fact that they have modified the sensitivities before without taking this type of "suggestion" into consideration points to the contrary. You viewing it as an oversight does not make it so.

    You can already set up a DPI shift with most modern mice to compensate for it, it's just inconvenient and you need to do math, and it only works for making EoR OR Flintlock/Blunder 1:1. The "limiting factor" of ADS is that it narrows your view, stops your sprinting, and that hipfire is pretty inaccurate on all guns (even the most accurate, flintlock, it is best to not hipfire ever).

    An additional limiting factor that currently exists and should continue to, is the speed at which a player can move/look while ADS.

    I am not saying it should limited the in such a way that it is same as the cannons or the harpoons, but a certain degree less than the users base settings which it currently is.

    For OP: Base Settings of 400DPI, 1000 Report Rate, 1.7 in-game (all 10's for ADS), with a shift to 600DPI should make blunder and flintlock 1:1 (or close enough). If you prefer 500 Report Rate, lower the shift to 550DPI. You can combine this shift into your right click in Logitech G-Hub using the macro builder. With other brands, you may need to use a separate button.

    Not only are you circumventing a system put in place, you are promoting the use of a macro which is very much against the rules :?


    @comrade-molly said in Please make game sens and ads sens 1:1:

    For Rare: I've posted about this too in the past. Please just give us an option to turn off all ADS modifiers and simply use our primary game sense. You can simply add an "on/off" option to both the mouse ADS sense block and the controller ADS sense block in gameplay settings. I'm sure the more advanced controller players would appreciate this too.

    Why would/should they? They have a system in place to decrease the view speed while ADS for a reason. They haven't accommodated for this request with the past changes to the sensitivities, no good reason to change it now.

  • I don't have a problem with the way it works right now but I don't see any reason why they couldn't change it either.

  • @archangel-timmy said in Please make game sens and ads sens 1:1:

    The fact that they have modified the sensitivities before without taking this type of "suggestion" into consideration points to the contrary. You viewing it as an oversight does not make it so.

    No, the fact that pretty much every single game that has a first person view offers the ability to have sensitivity match base sense when ADSing means it's an oversight.

    A 1:1 sense ratio doesn't automatically make your aim better or anything, it's just a 1:1 ratio for people who prefer that.

    An additional limiting factor that currently exists and should continue to, is the speed at which a player can move/look while ADS.
    I am not saying it should limited the in such a way that it is same as the cannons or the harpoons, but a certain degree less than the users base settings which it currently is.

    People don't just sit there hard-scoping whipping their camera around Timmy. You have a fundamental misunderstanding of why we ask for this. The difference between "10" on ADS sliders and the base sense is very very minimal (further signifying it's an oversight that "10" is not 100%), but it's noticeable if you are used to 1:1 sense in other games and have matched your base sense in SoT to those other games (For example, the equivalent in Destiny 2 if you use 400 DPI and 1.7 sense in SoT is a setting of '8' in D2, both having a roughly 15 inch 360 distance)

    So, in combat, if you're turning and shooting at someone and you need to ADS for accuracy, it very slightly slows down the camera speed, and players just naturally begin to move their mouse arm faster as a result. It doesn't make you any better at this game, but it throws off your aim if you switch back to the other game you matched your sense from that has 1:1 sense. (If I play SoT all night without a DPI shift then switch back to D2, I'm over-correcting my ADSed flickshots for the first several matches)

    Not only are you circumventing a system put in place, you are promoting the use of a macro which is very much against the rules :?

    Macros that automate game functions or perform game functions at an inhuman speed are against the rules. A macro that simply combines a single game action and a system settings change is not. If they were, adaptive controllers for the disabled would 100% be against the rules, because most of those setups involve one or two technical "macros". Certain mice or keyboards also can't rebind certain keys without making a single action macro (SoT doesn't pick-up some non-standard buttons in it's keybind editor because it doesn't know what those buttons are; for example if your mouse can send "Mouse Button 4/5/6" type commands. Discord also has trouble with some of these buttons for key bindings).

    At it's core, this is actually an accessibility issue, which is yet another reason Rare should add 1:1 sense ratios.

    Why would/should they? They have a system in place to decrease the view speed while ADS for a reason. They haven't accommodated for this request with the past changes to the sensitivities, no good reason to change it now.

    You keep pretending that everything the devs do is 13 dimension chess or completely intentional, this one is very obviously an oversight to anyone who looks at it objectively. You're just looking at it from the POV of someone who actively hates DGers and PVPers and sees anything they want as inherently "bad" because you don't want to share the seas with us.

    And again, it's an also an accessibility concern. The arbitrary difference can cause vertigo for people who are very sensitive to quick changes to camera speed, and makes the process of setting up user-customized inputs more difficult.

  • like i always said:
    skill = exploit and macro using

  • @bugaboo-bill said in Please make game sens and ads sens 1:1:

    like i always said:
    skill = exploit and macro using

    You've been saying ridiculous things lately.

  • Becoming a pain to read/respond, so I am trimming the quotes. Not attempting to twist words or alter context; so call out any issues.

    EDIT: Wow, this is still a large chunk of text. Apologies.


    @comrade-molly said in Please make game sens and ads sens 1:1:

    No, the fact that pretty much every single game that has a first person view offers the ability to have sensitivity match base sense when ADSing means it's an oversight.

    Not all games are identical and have to follow the same standard, and we all know Rare isn't perfect. If they come out and say it or do change it, then I will admit I was incorrect.

    A 1:1 sense ratio doesn't automatically make your aim better or anything, it's just a 1:1 ratio for people who prefer that.

    Didn't say it made your aim better, sorry if that was implied somewhere. Reducing bloom while ADS makes the weapon more accurate, not the user. Turning with a weapon while ADS is slower than with one lowered (no, not drastically), I would expect the same in any game "grounded in realism". It makes sense to me that a reduced turning speed would be an added downside to ADS.

    People don't just sit there hard-scoping whipping their camera around Timmy. You have a fundamental misunderstanding of why we ask for this. The difference between "10" on ADS sliders and the base sense is very very minimal (further signifying it's an oversight that "10" is not 100%), but it's noticeable if you are used to 1:1 sense in other games and have matched your base sense in SoT to those other games (For example, the equivalent in Destiny 2 if you use 400 DPI and 1.7 sense in SoT is a setting of '8' in D2, both having a roughly 15 inch 360 distance)

    I don't recall saying they did. I am simply of the opinion that a reduction in aiming speed should be an expected downside to ADS. If it is as minimal as you say at the high end, I would argue that the difference needs to be greater.

    So, in combat, if you're turning and shooting at someone and you need to ADS for accuracy, it very slightly slows down the camera speed, and players just naturally begin to move their mouse arm faster as a result. It doesn't make you any better at this game, but it throws off your aim if you switch back to the other game you matched your sense from that has 1:1 sense. (If I play SoT all night without a DPI shift then switch back to D2, I'm over-correcting my ADSed flickshots for the first several matches)

    I don't expect games to play exactly the same. Each game has their quirks that require tweaking some in-game settings, or simply getting used to.

    Macros that automate game functions or perform game functions at an inhuman speed are against the rules. A macro that simply combines a single game action and a system settings change is not.

    It is being used to perform an action which is not intended by the game. If it were already 1:1 or a bind-able toggle was in place, sure, but I disagree with you here.

    If they were, adaptive controllers for the disabled would 100% be against the rules, because most of those setups involve one or two technical "macros".

    I feel these would fall outside of their "unauthorized hardware or accessories" clause. Not to say they couldn't be used nefariously by anyone though.

    Certain mice or keyboards also can't rebind certain keys without making a single action macro (SoT doesn't pick-up some non-standard buttons in it's keybind editor because it doesn't know what those buttons are; for example if your mouse can send "Mouse Button 4/5/6" type commands. Discord also has trouble with some of these buttons for key bindings).

    If we are saying the game doesn't recognize side button 3 so you need to bind said button to send num_4, I do not see issue with that. If it were 1:Many binding or circumventing something in place, that is a different matter.

    You keep pretending that everything the devs do is 13 dimension chess or completely intentional, this one is very obviously an oversight to anyone who looks at it objectively. You're just looking at it from the POV of someone who actively hates DGers and PVPers and sees anything they want as inherently "bad" because you don't want to share the seas with us.

    I don't actively hate DG'ers, TMD'er, or Hardcore PvP'ers. I dislike the unsolicited toxicity that tends to come from that group of people when compared to others. It most definitely is not the entire group, but an unhealthy amount of them. What is and isn't considered toxicity is another discussion though :)

    And again, it's an also an accessibility concern. The arbitrary difference can cause vertigo for people who are very sensitive to quick changes to camera speed, and makes the process of setting up user-customized inputs more difficult.

    This right here is the only argument from my perspective. Medical reasoning carries more weight than not liking that it isn't the same as other games.

    Perhaps a greater difference would yield different results? I can't say as I do not experience this, nor do I know anyone who suffers from it. Can't say how many in that group swing wildly around while ADS though either.

    If making it 1:1 would help those with circumstances like above, then I can get behind it. I still feel that it makes more sense to have a noticeable decrease, but that probably wont change. You should have started with this :o

  • @archangel-timmy said in Please make game sens and ads sens 1:1:

    Not all games are identical and have to follow the same standard, and we all know Rare isn't perfect. If they come out and say it or do change it, then I will admit I was incorrect.

    Didn't say it made your aim better, sorry if that was implied somewhere. Reducing bloom while ADS makes the weapon more accurate, not the user. Turning with a weapon while ADS is slower than with one lowered (no, not drastically), I would expect the same in any game "grounded in realism". It makes sense to me that a reduced turning speed would be an added downside to ADS.

    I don't recall saying they did. I am simply of the opinion that a reduction in aiming speed should be an expected downside to ADS. If it is as minimal as you say at the high end, I would argue that the difference needs to be greater.

    I don't expect games to play exactly the same. Each game has their quirks that require tweaking some in-game settings, or simply getting used to.

    Ok so the first thing you need to realize is that normalizing camera speed is very important for people who play a lot of First Person games and are either sensitive to changes in camera speed or just reliant on muscle memory. So important that there are entire websites dedicated to helping you find the equivalent 360 distance given your mouse settings, game settings, and PC setup (www.mouse-sensitivity.com)

    Put plainly. if you play any FPS game to a serious degree, you probably have a preferred sensitivity. Now, some people DO like to use ADS modifiers to slow down their ADS speed, even at competetive levels, but a lot of people don't. It's entirely left as a personal preference thing in most games, because that's all it is, personal preference.

    Nothing about a 1:1 ratio makes the game easier or a better shooting experience. I think by "bloom" you meant "zoom" and the zoom and narrowing of the field of vision would not change with a 1:1 ratio. THAT is the drawback of ADS in every game; you narrow your vision and focus only on where the gun is pointing. I don't know if you've seen many higher level PVP clips from this game, but the majority of the time, we try to use as little ADS as possible ("quickscoping"). This isn't because of the reduction in speed or anything, it's because of the reduction in view. Quickscoping is a thing in any game with snipers and no hipfire aimpoint; because as a sniper you want to both be able to hit a quick shot on someone charging at your position, as well as hit those sweet sneaky snipes (There's some popular Destiny 2 streamers who made a quickscope snipe followed by a hipfire handcannon into a pretty popular Crucible pick). Nobody's asking for a change to the zoom of ADS, because that's the limiting factor we accept and expect.

    Now regarding grounding things in realism: Go ahead and stand up in the middle of your room. Stick your right hand out in a finger gun gesture and rotate your upper body around. Now put your hand down and do it again. Did the speed at which you rotate your body change? Of course not, because you holding your hand out doesn't do anything to change that.

    It is being used to perform an action which is not intended by the game. If it were already 1:1 or a bind-able toggle was in place, sure, but I disagree with you here.

    I feel these would fall outside of their "unauthorized hardware or accessories" clause. Not to say they couldn't be used nefariously by anyone though.

    Rare doesn't really get a say in what peripherals anyone is using, unless they interact with the game files in an unauthorized way (say you had a mouse with on-board memory and someone figured out how to put an aimbot in the mouse memory; that would be interacting with the game files in an unauthorized way.)

    If i chose to play the game with keybinds set to a Rockband drum kit, that's my business and Rare can't really stop me. Similarly, if i have buttons set up on my PC that change my PC settings to optimize my play, that's also my business and my business alone. Should raising your screen brightness in the middle of a session when the game turns to nighttime be considered cheating? What if my screen has better contrast and depth presets and i can actually see more in the dark than you? Of course not, this is not within Rare's ability to police players, nor should it be. Everyone has different budgets for different screens, TV's, PC specs, or xbox models.

    Most gaming mice have buttons to change DPI on the fly. My mouse specifically (Logitech 502) has a whole default button for a DPI shift specifically for aiming in FPS games (The button has a crosshair engraved on it instead of a name or a number, and it's default setting is to lower your DPI for sniping). I literally could've just changed the value of the DPI shift and rebound my ADS onto that key if i wanted to; instead I just moved the DPI shift to the same button as the ADS, using the tools at my disposal (Logitech G-Hub). While this command uses the macro builder to exist, the only game function is sends is to press right click when I press right click, and release right click when i release right click. I have another button that mutes discord while held, and is also my push to talk button for SoT, that too is technically a "macro", but it only does one thing in-game.

    Is someone "cheating" if they purchase a Xbox elite controller? Normal controllers don't have extension paddles or customizable joystick tension or shorter trigger pulls, just like a standard office mouse doesn't have G-Hub or DPI shifting features. Is it "cheating" when people play the game on an ultrawide monitor and have greater peripheral vision both in and out of ADS? Is it "cheating" to play on an Xbox Series X rather than an Xbox One and still queue for Xbox only servers, even though you get a better framerate? Of course, these questions are rhetorical, because we both know these aren't cheating tactics, they're just using the gear you prefer.

    If we are saying the game doesn't recognize side button 3 so you need to bind said button to send num_4, I do not see issue with that. If it were 1:Many binding or circumventing something in place, that is a different matter.

    Alternatively, you can just set up a macro that functions just like a copy of the button you want to rebind. You set up a sequence, place the down press in the beginning of the sequence, and place the key release on the on-release part of the sequence. On my old keyboard, this was the only option if you wanted to use the extra macro keys for literally anything; they had to be macros, even if they were single actions. As long as it's not automating gameplay or performing things at an inhuman speed (Like Remarkable and his sword XX macro in Sea of Champions that singlehandedly made Rare ruin sword balance, rather than just punishing him for cheating)

    I don't actively hate DG'ers, TMD'er, or Hardcore PvP'ers. I dislike the unsolicited toxicity that tends to come from that group of people when compared to others. It most definitely is not the entire group, but an unhealthy amount of them. What is and isn't considered toxicity is another discussion though :)

    Your post history could have fooled a lot of us dude. You and guys like Bugaboo Bill take a contrarian opinion to literally anything you see sweats talking about on these forums. Bill just straight up tells the devs to delete arena and cut ties with some of their biggest streamer partners, because he doesn't like them.

    You can disagree with us on plenty of things, but this is just a tiny QoL change and not worth this kind of argument.

    This right here is the only argument from my perspective. Medical reasoning carries more weight than not liking that it isn't the same as other games.

    Perhaps a greater difference would yield different results? I can't say as I do not experience this, nor do I know anyone who suffers from it. Can't say how many in that group swing wildly around while ADS though either.

    If making it 1:1 would help those with circumstances like above, then I can get behind it. I still feel that it makes more sense to have a noticeable decrease, but that probably wont change. You should have started with this :o

    This is the entire reason other games make it optional to have 1:1 sense or a reduced sense when ADSing, because it entirely comes down to personal preference. You don't fax a doctor's note to the devs of every game to justify why you prefer certain settings, you just use those settings.

    Literally all we're asking for is for the game to be more accessible to EVERYONE by allowing this tiny control customization change.

  • @bugaboo-bill said in Please make game sens and ads sens 1:1:

    like i always said:
    skill = exploit and macro using

    You just lack serious reading comprehension skills, Bill. You can't even define the words exploit or macro correctly; just the other day you were trying to call letting go of the ladder, shooting upwards while falling, and grabbing the ladder again an "exploit".

    We get it, you hate PVP and you hate PVPers and anyone who streams PVP. You just want everyone to hold hands and have a "FuN CoMiCaL pIrAtE aDvenTure" with no streamers, no arena, and guns that can only be used once every 10 minutes.

    Get a new shtick Bill. In the words of Bob Dylan "The times, they are a-changing" and either keep up or find another game.

  • @comrade-molly said in Please make game sens and ads sens 1:1:

    that's all it is, personal preference.

    Personal preference isn't really an argument for me here. I have preferences, but also understand things can and do differ and personal preferences aren't always catered to.

    Nothing about a 1:1 ratio makes the game easier or a better shooting experience. I think by "bloom" you meant "zoom" and the zoom and narrowing of the field of vision would not change with a 1:1 ratio.

    No, I meant bloom. Bloom is the area in/around your reticle in which your bullet has a chance of going. More bloom, less likely your bullet will hit the target straight on.

    !ADS == More Bloom (   +   )
    ADS == Less Bloom ( + )

    Now regarding grounding things in realism: Go ahead and stand up in the middle of your room. Stick your right hand out in a finger gun gesture and rotate your upper body around. Now put your hand down and do it again. Did the speed at which you rotate your body change? Of course not, because you holding your hand out doesn't do anything to change that.

    Yes, it does. Rotating with an outstretched arm gives you more rotational inertia, which gives you less rotational acceleration. Where it is the opposite for arm in, less gives you more. Add more weight/length (weapon) to the equation, it changes even more.

    Rare doesn't really get a say in what peripherals anyone is using, unless they interact with the game files in an unauthorized way (say you had a mouse with on-board memory and someone figured out how to put an aimbot in the mouse memory; that would be interacting with the game files in an unauthorized way.)

    They get a say in the actions being taken as input into their game, regardless of how you want to spin it.

    [ ... non-sensical banter about input ... ]

    If you want to play with something to make it more challenging, by all means, beat on some drums as input. Rather interesting watching people do just that with Dark Souls and other games.

    However, that is not the same as chaining inputs together with a macro or working around some setting that is in place. You are going off the rails trying to stretch this into a discussion on the Elite Controller (Official and fully authorized hardware) and monitor settings when this is about a sensitivity slider.

    Your post history could have fooled a lot of us dude. You and guys like Bugaboo Bill take a contrarian opinion to literally anything you see sweats talking about on these forums. Bill just straight up tells the devs to delete arena and cut ties with some of their biggest streamer partners, because he doesn't like them.

    If I disagree with something, I am allowed to share my opinion on the matter just as you. I have agreed/disagreed with many things across both sides of the PvE/PvP community, both popular and unpopular as both sides have good ideas or just plain bad ones. Heck, I literally just agreed with the last point in your previous reply and conceded that I would be okay if the feature were added. You proceeded to rip into me and turn it into something I clearly did not state for who knows what reason.

    You can disagree with us on plenty of things, but this is just a tiny QoL change and not worth this kind of argument.

    Then why do you continue to argue it with repeat information when I clearly do not hold your "personal preference" as a valid argument regarding my opinion? You want it for reasons and I don't for reasons; put another tick next to my name on your silly list and move on.

    If making it 1:1 would help those with circumstances like above, then I can get behind it. I still feel that it makes more sense to have a noticeable decrease, but that probably wont change. You should have started with this :o

    This is the entire reason other games make it optional to have 1:1 sense or a reduced sense when ADSing, because it entirely comes down to personal preference. You don't fax a doctor's note to the devs of every game to justify why you prefer certain settings, you just use those settings.

    Literally all we're asking for is for the game to be more accessible to EVERYONE by allowing this tiny control customization change.

    Please point to where I said it would be exclusive?
    Did I say make it 1:1 for proven medical needs? No, not even implied.
    Did I say "If making it 1:1 would help those with circumstances like above, then I can get behind it"? Yes, and no hint of exclusivity. Clearly stated that I could get behind 1:1 if it helps people. You know also helps people? The ENTIRE section of ACCESSABILITY settings that EVERYONE has access to.

    You are taking this too personal due to your own perplexities and are trying to twist what is written to make me out to be some big bad meanie who's sole purpose is to destroy your little community.

    Get off your high horse; take others opinions for what they are, opinions, and get on with your life.

13
貼文
20.4k
觀看數
頁數 1/13