The mechanics of Vaults of Ancients punishes you for not first googling the solution. If you mess up, you get drowned and locked out of the vault. No feedback from the game, just death and 100% progress lost.
In an immersive game that is all about exploration and adventuring, wasting an hour (give or take) of your players time because they didn't minimize the game to google new content is about as backwards as it comes. Game is punishing you for staying in the game and trying out the new content natively.
I'm a 'pirate legend' (with all the hours behind how long it takes to reach that rank) and this is my first post on the forums. I don't bring this up as any sort of accomplishment, just to convey how infuriating wasting time on this content was, it's motivated me to waste more time writing this post.
For those unaware, after up to an hour of mindless fetch questing you unlock VoA. It's a pillar puzzle straight out of Skyrim, it's easy enough to figure out the basics going in completely blind. Unlike Skyrim (or any other adventure game that shoehorns in puzzles) however, this one will almost instantly kill you and wipe ALL progress if you get the pillars wrong. Even worse, it only gives you the solution to 3 out of 4 pillars, so in our first run through, we didn't even realise there was a 4th pillar, because we were only looking for 3 to match the clues. You are indirectly given the solution to the 4th pillar, but I didn't see any in game hints revealing the rule, I only know because of my rage-googling post death. There very well may be a book or an engraving we missed - but because the game instantly kills you instead of just not opening the vault, we didn't even get a chance to further investigate.
This is why the mechanics are so badly designed. You invest all the time upfront, only to have that all wasted because you played the game without googling. You were immersed and experimental with new content, so you get killed.
Please add some sort of feedback that isn't just straight getting drowned and locked out of the vault, we literally quit for the night because we wasted so much time doing boring content without any payoff.
