i thought about how housing could work in SOT and realy tried to catch every possible problem

  • Hey fellow pirates the idea i post here was first posted on the subreddit here by me but because i also want to get feedback from ppl who don't use Reddit i wanted to post it here:

    So me and a friend lately discussed how you could personalize the game a little more to feel more attached to what you do. We came along the idea of housing because we always loved it in other games we played but at first couldn't figure out how to make it work in SOT.

    I think the basic's are clear: you can place decoration which doesn't affect the gameplay in any way... purely cosmetic.Next question we got was: should it be an instance where no other player can join without an invitation... kinda boring.When u make it part of the map where everyone can reach it how would you make ppl want to USE the housing and how would it affect the gameplay?I thought it would be kinda cool if u could store loot there over the time you are online which would give u certain benefits (like influence; the one with the most loot in his pirate fortress has more influence and therefore he can for example sell stuff for more gold to traders).

    Ofcourse your loot wouldn't be safe in the fortess, everyone could steal it from there, and u would have to defend it if that happens. So how do u see when someone tries to steal your stuff while u r on the other side of the map?I've got different solutions there: First would be that u got kind of a lookout point on your fortress and u can see enemy ships in a radius around it on the map on your ship, second one would be that every fortress gets some sort of NPC's on cannons which attack enemy ships but DON'T respawn. So when your fortress gets attacked u get a short message like "Sir we are getting attacked, we can't hold the Castle for very long help us!" and u would have to act and sail there and defend it.

    When it comes to the placing of a fortress and the syle, it got a bit harder to balance stuff for 2-4 player crews. So there are fixed points on the map for 2player fortress, 3player fortress and 4player fortress to spawn, and like there is a max. of galleons on one server there is a max of certain sized fortresses too. They all would have the same amount of npc's defending the fortress but the 4player fortress would be bigger and therefore harder to defend.

    Also: because every player will have it's own decorated fortress and only one can be used for a team: The fortress beeing used for that team will always be either a random one of one of the team or it'll be the fortress of the player who created the team in the first place (kinda like the host).

    In addition you could buy skins for the walls/building on the island which would also ONLY be cosmetic, like weapon skins right now.

    Yes i am aware that this stuff is probably not going to happen soon and probably it won't even get seen by any dev or so, but i've had this in my head for weeks now and wanted to write it down and see what other ppl think of it / improve it when they find balacing issues. Because even tho it probably won't happen... imo it's still a nice thing to think through. So feel free to find flaws in my system but please keep it friendly and objective :)

    Edit: in order to prevent ppl from blocking the loot with decorations you would have dedicated loot/decoration areas where u can place stuff in and which would be copied to smaller forts. So when u for example decorate the pub on your 2 player island/fort it would be the same pub on the 3/4 player fort, same system for other area of the fort. So sort of a modular system

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  • Personally i do not see how housing would benefit sot in any way other than making the seas feel more empty.. storing loot somwhere is also just a big time sink and for this i do not feel it belongs into a session based game.

  • @shiroikage9860 interesting idea! Though honestly I would prefer more like an instance for example a few extra houses at the outposts. Different sizes which are only cosmetic (and maybe have it like a weekly rent you gotta pay for the higher sizes, the smallest one though is always free). The rent idea could then also work with your influence one like pay 20000 gold for a 1.5x boost for a week of how long you rented the bigger place.

    Your pets you do not have equipped could roam the room/house and you can decorate. Also anyone on the server can get into the house (since nothing could be stolen there is nothing bad about having anyone get in).
    Also maybe have the option to "lock" your house if you have a meeting or just dont want anyone to enter.

    I am not sure about the make it part of the map and like a fort....since basically you could be attacking my fort and I just leave session and then you wasted your time and I still got away with my stuff ;)

  • @capt-kanna the loot would only be stored over the time of the session and not if you log out. The benefit for the player would be short term, in my example, higher selling prices; in long term, more stuff to customize and as a goal to play for. The benefit for the game would be more skins/decoration to put in the shop... get part of the decoration ingame, like weapon skins, and some shop only.

  • @shikia-caeleaum when you leave the session while someone is attacking the loot would stay on the island. Pretty sure it should be doable to check for incoming damage and prevent players from doing that. As of right now when u got loot on your boat and leave the session it also drops in the water doesn't it? (serious question dunno how that works).
    Btw. I love your idea of the unequipped pets flying around, would put more life in it (litteraly in this case lol)

  • @shiroikage9860 yeah that works like that :) your ship sails/stands for a few more minutes (since you can re-join now in case of an unwanted disconnect) and then it will sink like a normal ship with loot floating :)

  • Housing doesn't fit with a game like this. No one is going to store loot where anyone can just grab it unless they are also there to guard it; they'll just cash it in for 100% safety.

    Your ship is your house and it disappears along with everything else you haven't cashed in when you log out. An idea like this might work better for an MMO or persistent world, but not in a session based game like Sea of Thieves.

  • @shiroikage9860 said in i thought about how housing could work in SOT and realy tried to catch every possible problem:

    Hey fellow pirates the idea i post here was first posted on the subreddit here by me but because i also want to get feedback from ppl who don't use Reddit i wanted to post it here:

    So me and a friend lately discussed how you could personalize the game a little more to feel more attached to what you do. We came along the idea of housing because we always loved it in other games we played but at first couldn't figure out how to make it work in SOT.

    I think the basic's are clear: you can place decoration which doesn't affect the gameplay in any way... purely cosmetic.Next question we got was: should it be an instance where no other player can join without an invitation... kinda boring.When u make it part of the map where everyone can reach it how would you make ppl want to USE the housing and how would it affect the gameplay?I thought it would be kinda cool if u could store loot there over the time you are online which would give u certain benefits (like influence; the one with the most loot in his pirate fortress has more influence and therefore he can for example sell stuff for more gold to traders).

    Ofcourse your loot wouldn't be safe in the fortess, everyone could steal it from there, and u would have to defend it if that happens. So how do u see when someone tries to steal your stuff while u r on the other side of the map?I've got different solutions there: First would be that u got kind of a lookout point on your fortress and u can see enemy ships in a radius around it on the map on your ship, second one would be that every fortress gets some sort of NPC's on cannons which attack enemy ships but DON'T respawn. So when your fortress gets attacked u get a short message like "Sir we are getting attacked, we can't hold the Castle for very long help us!" and u would have to act and sail there and defend it.

    When it comes to the placing of a fortress and the syle, it got a bit harder to balance stuff for 2-4 player crews. So there are fixed points on the map for 2player fortress, 3player fortress and 4player fortress to spawn, and like there is a max. of galleons on one server there is a max of certain sized fortresses too. They all would have the same amount of npc's defending the fortress but the 4player fortress would be bigger and therefore harder to defend.

    Also: because every player will have it's own decorated fortress and only one can be used for a team: The fortress beeing used for that team will always be either a random one of one of the team or it'll be the fortress of the player who created the team in the first place (kinda like the host).

    In addition you could buy skins for the walls/building on the island which would also ONLY be cosmetic, like weapon skins right now.

    Yes i am aware that this stuff is probably not going to happen soon and probably it won't even get seen by any dev or so, but i've had this in my head for weeks now and wanted to write it down and see what other ppl think of it / improve it when they find balacing issues. Because even tho it probably won't happen... imo it's still a nice thing to think through. So feel free to find flaws in my system but please keep it friendly and objective :)

    Edit: in order to prevent ppl from blocking the loot with decorations you would have dedicated loot/decoration areas where u can place stuff in and which would be copied to smaller forts. So when u for example decorate the pub on your 2 player island/fort it would be the same pub on the 3/4 player fort, same system for other area of the fort. So sort of a modular system

    loot isn't yours until you sell it and if housing gets added people can break in to steal loot if that gets added

  • @d3adst1ck "No one is going to store loot where anyone can just grab it unless they are also there to guard it; they'll just cash it in for 100% safety." Thats why i added the "influence" that comes along with the stored loot, sure they still can go 100% safe (even tho your loot is far from safe on your boat and others can still steal it; so 100% safe is not rly true) or they stockpile for a while to get benefits from it.
    The "but not in a session based game like Sea of Thieves" doesn't rly help because its not an argument to not put any sort of content in the game, its your personal prefference that u don't want it to be part of the game (which is your valid oppinion) not something that ties together with it beeing session based

  • @shiroikage9860 said in i thought about how housing could work in SOT and realy tried to catch every possible problem:

    The "but not in a session based game like Sea of Thieves" doesn't rly help because its not an argument to not put any sort of content in the game, its your personal prefference that u don't want it to be part of the game (which is your valid oppinion) not something that ties together with it beeing session based

    What are you talking about? It's definitely an argument. This is not a persistent world game, everything gets reset when we leave. There is no reason to add housing, especially when the entire game is focused around sailing on your ship which is basically your house.

    1. You can store loot in it
    2. You collect "influence" if you are flying an emissary flag
    3. Other players can raid it
    4. You can customize it

    It does everything you are trying to duplicate with your housing idea. We don't need redundant content.

  • @closinghare208 i even encouraged others to break in and steal your loot...? thats why i said "not in an instance" ^^ but i also want you to be able to defend your loot

  • @d3adst1ck its not redundant. It just gives you more ways to play the game and more stuff to grind for (skins). Thats like saying "a pistol is redundant because we got a sniper and that also kills people". Also you are still not saying why it doesn't fit a session based game, u just say it doesn't fit and thats it. I tried to cover all the points with the session based style in mind and thats why i said "loot is only stored uppon the time of you logging off"

  • @shiroikage9860 Now you're just trying to strawman. I've seen this same idea a hundred times on this forum and it's clear that you're not taking feedback at all, so I'll just leave it at that.

  • @d3adst1ck i would love to take feedback thats why i asked "why doesn't it fit a session based playstile" but apparently u will keep the answer to that secret.

  • @shiroikage9860 Because the game revolves around the ship. Players crew together, decorate a ship and go on adventures. You want to add an additional ship that players can decorate, doesn't move (meaning you have to make pointless journeys across the map to babysit/check up on it), takes up world space, and pulls people off of adventures (the entire point of the game) and into a static position.

    I can't really explain any further how terrible this idea is and how it impacts the current game in a negative way.

  • @d3adst1ck thats some feedback i can get behind appart from the last sentence which just aims low

    @d3adst1ck sagte in i thought about how housing could work in SOT and realy tried to catch every possible problem:

    I can't really explain any further how terrible this idea is and how it impacts the current game in a negative way.

  • @shiroikage9860 Im sorry but nowhere on the map can be safe, danger is part of the game and players will find ways to abuse safe zones either outside campers will wait or someone with loot will run away from a crew to keep the treasure it does not fit the game.
    However, ive said it before a place not on the map like the arena lobby from the main menu can be a great option.
    "The Golden Port" in the main menu youll get three options, adventure mode arena and this new outpost.
    It will be fairly big and full of activities like dueling gambling dagger throw and Five Finger Fillet in the tavern (knife game) and like in any server you will join random servers with crews or solos in them.
    And if you have found players that you feel like you want tonsail with you can set sail to adventure mode, it would take you to the loading screen of the adventure mode.
    You can join in by yourself or with a crew and it would be a fun place to interact with others have a laugh and a good drink.
    Some new npc's that provide us the hungry lore seekers a story and a reason for this place and more.
    Have i mentioned your own hideout that you can decorate?
    And a new furniture shop to spend our gold on, it would be nice to have things to spend on gold as many of us bought everything so new ways to spend gold is always good!
    Some cosmetics would be tied to commendations like a kraken tentacle for killing a cerntain amout a jaw of a shark and the pale eyes of the Shrouded Ghost (which he's a myth 🤬) and be able to put them on the walls like trophies.
    A place for you to show your inner designer and even a treasure haul to flex your progress and you can invite players to your place.

    You must understand the logic of putting it in Adventure mode, servers would be empty because even if some of the players would be there the seas would be empty and the endless ways to abuse it which you havent gave a solution to and how it would go against the core of the game that we are pirates.
    So if you want to see a daylight to this idea thats how i think it should be.

  • @faceyourdemon alright so u also go with the instance ^^ i mean i completly understand it and i would also be happy to see that. I just hope they give it some sort of "reason to visit". My idea was... just an idea which i thought could be pretty cool if thought through. I know it's not a final concept to ship out but thats why i posted it, to make it as "abuse proof" as possible. For the very possible way of it never happen i would also like your idea, just something that gives the game more depth and gives some variation so your adventures don't become repetitive.

  • @shiroikage9860 Sure but remember that the amount of ships on Adventure mode is very limited due to technical limitations so they need to focus on adventure and not a stationary activity.

    I will edit my wall of text that i want to add in the abillity to create a crew there and join into adventure mode from there with the people that you met there, it would take you to the loading screen.
    The second thing is more npc that would provide us more lore and stories and give meaning to this place.

  • @faceyourdemon sagte in i thought about how housing could work in SOT and realy tried to catch every possible problem:

    I will edit my wall of text that i want to add in the abillity to create a crew there and join into adventure mode from there with the people that you meet there, it would take you to the loading screen.

    Jea nice idea you could meet your crew there and also start sailing from there in the map. Like in the tutorial where u also start in an instance but get to the adventure map after sailing towards one direction

  • @shiroikage9860 said in i thought about how housing could work in SOT and realy tried to catch every possible problem:

    @closinghare208 i even encouraged others to break in and steal your loot...? thats why i said "not in an instance" ^^ but i also want you to be able to defend your loot

    yeah but the loot isn't your until you turn it into an outpost

  • @shiroikage9860 I'm also of mind that housing doesnt have a place in sot for all the reasons above. What would be fun is more boat skins. not the ones we have but more options, you want to decorate your house, what if you could decorate the cabins? change the color inside? That would be the direction I pushed for player housing.

  • landlubbers :D
    My Ship is my Castle!

    In early 2018 i had same thoughts with my friend, we aproaches it like an MMO, what it is not!
    I dont see it adds to a gamesession.
    what i sometimes do solo is i "claim" an island and start feeling at home and dont set sail for a long time, but i hunt, cook, search for random treasure, captains maybe and immerse myself.
    I once thought it would be cool to be able to build a small fishermen hut, but its already all there.
    Just choose an Island that suits you and be that stranded pirate.

  • They tried this idea during development but scrapped it

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