Hey fellow pirates the idea i post here was first posted on the subreddit here by me but because i also want to get feedback from ppl who don't use Reddit i wanted to post it here:
So me and a friend lately discussed how you could personalize the game a little more to feel more attached to what you do. We came along the idea of housing because we always loved it in other games we played but at first couldn't figure out how to make it work in SOT.
I think the basic's are clear: you can place decoration which doesn't affect the gameplay in any way... purely cosmetic.Next question we got was: should it be an instance where no other player can join without an invitation... kinda boring.When u make it part of the map where everyone can reach it how would you make ppl want to USE the housing and how would it affect the gameplay?I thought it would be kinda cool if u could store loot there over the time you are online which would give u certain benefits (like influence; the one with the most loot in his pirate fortress has more influence and therefore he can for example sell stuff for more gold to traders).
Ofcourse your loot wouldn't be safe in the fortess, everyone could steal it from there, and u would have to defend it if that happens. So how do u see when someone tries to steal your stuff while u r on the other side of the map?I've got different solutions there: First would be that u got kind of a lookout point on your fortress and u can see enemy ships in a radius around it on the map on your ship, second one would be that every fortress gets some sort of NPC's on cannons which attack enemy ships but DON'T respawn. So when your fortress gets attacked u get a short message like "Sir we are getting attacked, we can't hold the Castle for very long help us!" and u would have to act and sail there and defend it.
When it comes to the placing of a fortress and the syle, it got a bit harder to balance stuff for 2-4 player crews. So there are fixed points on the map for 2player fortress, 3player fortress and 4player fortress to spawn, and like there is a max. of galleons on one server there is a max of certain sized fortresses too. They all would have the same amount of npc's defending the fortress but the 4player fortress would be bigger and therefore harder to defend.
Also: because every player will have it's own decorated fortress and only one can be used for a team: The fortress beeing used for that team will always be either a random one of one of the team or it'll be the fortress of the player who created the team in the first place (kinda like the host).
In addition you could buy skins for the walls/building on the island which would also ONLY be cosmetic, like weapon skins right now.
Yes i am aware that this stuff is probably not going to happen soon and probably it won't even get seen by any dev or so, but i've had this in my head for weeks now and wanted to write it down and see what other ppl think of it / improve it when they find balacing issues. Because even tho it probably won't happen... imo it's still a nice thing to think through. So feel free to find flaws in my system but please keep it friendly and objective :)
Edit: in order to prevent ppl from blocking the loot with decorations you would have dedicated loot/decoration areas where u can place stuff in and which would be copied to smaller forts. So when u for example decorate the pub on your 2 player island/fort it would be the same pub on the 3/4 player fort, same system for other area of the fort. So sort of a modular system
