The Pirates' Code, why even trying?

  • @jollyolsteamed
    My bad accidentally mentioned you bro

  • @combinedscarf7 said in The Pirates' Code, why even trying?:

    @jollyolsteamed
    My bad accidentally mentioned you bro

    oh no problem my friend no harm done ^^

  • @godz-viper I find it amusing actually as pirates in history actually had strict rules they followed and if a pirate stepped out of line they would be dealt with.
    The game wants us to act like pirates but people act like pirates from movies and not how pirates actually acted in history.
    So people saying they act like pirates is amusing when they just following how Disney or whatever movie they have seen, is portraying pirates.

    Also I don't think they care if kids play this game, the way people speak in voice chat and act would make most sensible parents not let their kids on the game once they realize how gamer actually act. (kids under 10)

  • @cyberrose101

    Codswallop! Pirates have been about over 2000 years and are still about to this day and are completely lawless. 'Codes' were in-crew you'll find mainly. Don't know where you get your history from..

    You can turn voice chat off if you weren't aware. My 8 year old sails with us sometimes when he can drag himself off Fortnite and loves it, abusive players are not common at all anyway.

    Edit: Ironically if he does get a bit scared it's the PvE element e.g. Kraken that does it, he just annihilates most other pirates PvP lol! All that Fortnite training..

  • Once again....it's called Sea Of Thieves....if there are no thieves your just left with sea and a loot collect sailing sim which is not what this game is.

    Get a crew or learn how to scoop out areas better to make sure they are safe. It is possible

  • @godz-viper said in The Pirates' Code, why even trying?:

    @genuine-heather No, I haven't been selling loot regularly, mostly because I quit the game years ago since I couldn't be able to be pleased on how the game played, I came back because with the emissary thing, I now find more acceptable the rewards received related to the time invested, and the most efficient way is to get to tier 5 which means accumulating loot, is it so wrong for players to ask for others features or play styles?

    The emissary system is intended to give greater rewards with greater risk. That's the balance. You're asking to remove the risk entirely and still get all the rewards. It's an unreasonable request. If you want to play it safe, you have that option and can still have lots of fun. Raising an emissary flag and hoarding loot for hours is risky. It's meant to be risky.

    Why they added Arena mode?

    The Arena is a completely different game. It's meant to be played in short, intensive matches. It was never intended to take PvP out of Adventure. Lots of people don't particular care for Arena, myself included. Adventure without any risk of PvP would be a bore, but more importantly, it would be completely unbalanced. Everything about Sea of Thieves is designed to include the ever-present threat of PvP. Everything. All of the PvE and associated rewards are meant to be played in a PvP environment. That's the game you purchased.

    I understand PvP isn't everyone's cup of tea, but that doesn't mean you still can't enjoy Sea of Thieves just the way it is. If you stick with it long enough, you'll come to understand this.

  • @wagstr said in The Pirates' Code, why even trying?:

    @cyberrose101

    You can turn voice chat off if you weren't aware. My 8 year old sails with us sometimes when he can drag himself off Fortnite and loves it, abusive players are not common at all.

    This is good advice. I hate to silence other crews because sometimes the interactions can be great. But when you run into abusive players...having that option is a godsend.

  • @elweymisterioso sagte in The Pirates' Code, why even trying?:

    @supersnipper60 Or just watch the horizon from the island. It's easily down, but many players don't do it, and get sunk by a player who sailed right to their ship

    Yeah like if there is a chance to run to your ship while you are in a puzzle. Sure.

    It's not like you have to watch the horizon constantly, but often...
    We all can solve riddles, have fun and at the same time watch with the spyglass if someone is around...we all had to learn that, why can't you?

  • @cyberrose101 said in The Pirates' Code, why even trying?:

    The game wants us to act like pirates but people act like pirates from movies and not how pirates actually acted in history.
    So people saying they act like pirates is amusing when they just following how Disney or whatever movie they have seen, is portraying pirates.

    This is from the Community Conduct website: Sea of Thieves is a fantasy. It is not a historical depiction of piracy from any real-world place or time period.

    This game is not trying to be historically accurate. People can act however they like, and when most people think of pirates they think of swashbuckling adventures on the high seas and pillaging ships. Even if not historically accurate, that is what Rare was going for.

    Also I don't think they care if kids play this game, the way people speak in voice chat and act would make most sensible parents not let their kids on the game once they realize how gamer actually act. (kids under 10)

    The game is rates for teens, so yes kids under 10 should not be playing. And this is a 'problem' with any online game. You can't force people to act a certain way.

  • @godz-viper sagte in The Pirates' Code, why even trying?:

    @xultanis-dragon Thanks for the against wind tip, I really hope I can try this the later possible XD

    If you want to know in detail, here's the video about it:

  • I understand your frustration. But you could play this game everyday from launch (ahem!) and no matter how good you get you will still sometimes get shot in the back, for no reason, while shopping for hats. That's just the nature of the beast.

    Sometimes it's very frustrating. But the longer that you play, the more aware of the situations you will become. And the less this will happen. Death (and a new ship) are free. So embrace them.

  • @schwammlgott said in The Pirates' Code, why even trying?:

    @godz-viper sagte in The Pirates' Code, why even trying?:

    @xultanis-dragon Thanks for the against wind tip, I really hope I can try this the later possible XD

    If you want to know in detail, here's the video about it:

    This is a helpful video. But are the speeds still correct? It's quite old.

  • @viperishemu2992 sagte in The Pirates' Code, why even trying?:

    @schwammlgott said in The Pirates' Code, why even trying?:

    @godz-viper sagte in The Pirates' Code, why even trying?:

    @xultanis-dragon Thanks for the against wind tip, I really hope I can try this the later possible XD

    If you want to know in detail, here's the video about it:

    This is a helpful video. But are the speeds still correct? It's quite old.

    It was never said in the patch notes, that they changed something regarding wind or sails and I never noticed any difference...so I guess it's still the same

  • @godz-viper

    What the seas give, they will also take away from you again..

    We all suffer losses, be it at the hand of other players, PVE encounters or just bad luck.

    It's what makes this game different than any other.. And at the end of the day.. You never really lose anything! You got to play a fun game. And something unexpected probably happened along the way and made your voyage unique to the last one..
    Imagine if that wasn't so? We wouldn't play as much!

  • The new generation of Pirate are really fragile and sensitive. (But they are wearing eyepatch, pegleg, reaper costume and said: Yaaarh I’m a Pirate grrrr)

    [mod edited]

  • @cyberrose101 said in The Pirates' Code, why even trying?:

    @godz-viper I find it amusing actually as pirates in history actually had strict rules they followed and if a pirate stepped out of line they would be dealt with.

    Every member of a pirate crew signed a "pirate code" (either voluntarily or coerced). These codes dealt with things like the distribution of wealth, how to settle disputes, penalties for violations, etc. Pirate crews were very much democracies. The captain was usually voted in by popular vote, and could voted out as well. The crew voted on voyages (much like Sea of Thieves) and other matters involving their fortunes. The only time the captain had total authority was during battles or chases. In many ways, life aboard a pirate vessel was far more "civilized" than serving the navy or a merchant fleet, where discipline could be incredibly brutal. It's one reason so many sailors turned to piracy in the early 18th century.

    The game wants us to act like pirates but people act like pirates from movies and not how pirates actually acted in history.
    So people saying they act like pirates is amusing when they just following how Disney or whatever movie they have seen, is portraying pirates.

    The Sea of Thieves was never based on historical pirates. If it were, it would be a very different game. The harsh realities of life at sea during the Golden Age of Piracy wouldn't fit in a cartoonish game like Sea of Thieves. The pirates of Sea of Thieves are patterned after the fictional pirates of literature and Hollywood films. The Sea of Thieves has its own unique lore that even further separates "pirates" from the real world. It's not really fair to compare historical pirates to those we find in the game, because they're completely different things.

    Having said all that, one of the great things about Sea of Thieves is the fact that you can play any way you'd like. Want to play like a historical pirate? Nothing's stopping you. It's an open world adventure, a sandbox where you can create your own experience. It's a beautiful thing.

  • Sounds like your issue is losing in general. PvE servers can't fix that.
    You need to change your mindset and not be focused on loot that much.
    If it helps, all that treasure you gather and lose is meaningless, since all you can do with it is buy a new pair of boots.

    Instead, try to have fun from the game itself and the different things you can do in it. If you keep getting killed by others, either learn and improve or play with others. Going to the forums and asking the game to change is well...silly.

    This is a PvEvP game with a big focus on player interaction. Remove that and all you'll have is a treasure selling simulation, which is boring.

    So yeah like others have said, sell often (not after hours of gameplay)
    And remember that losing is part of every game. Just keep playing and improve.

  • Ahoy everyone,

    As per the Forum Rules we all must remain respectful towards all other community members when posting on the forums. I have moderated several posts as they were not in accordance with these rules, failure to remain respectful of all community members will result in a temporary ban from the forums.

    Please read and abide by the forum rules going forward.

    Thanks!

  • @galactic-geek said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @godz-viper said in The Pirates' Code, why even trying?:

    @supersnipper60 I suppose that's a good perspective from a developer point of view, especially in a most likely live-services game as Sea of Thieves is, "Try us, go play something else".

    If you can't handle losing, then Sea of Thieves is not for you. Paranoia is a good friend on the seas, and can save you every once and a while. However, the entire game revolves around player interaction, so you'll never know what their intent is.

    Responses like yours is why people quit the game. Try being a little bit more friendlier and not a jerk.

    How long have you played SoT??? You'll learn that paranoia is a great help.

    That's not my point. People post on forums and complain in frustration or to get there frustration out to vent.
    Telling them to "git gud" etc, doesn't help. Nor is it productive to them. How about trying to give them suggestions and tips? and if you are going to say "We see these posts all the time" then just don't say anything, if you don't want to bother.

    I have seen the Steam release and population of the game go from 50K players at peak to about 14k-20K at peak. That's a huge drop, most likely because of the attitude from people, and the weird ganking gameplay everyone gets off too.

    If they post in frustration, they are most likely complaining about how better players keep killing them. I have been giving more suggestions and tips to them than you have, as you are new to the forums. To be honest, we do actually see these posts all the time. We respond to help the player understand better why things aren't in the game, or how something works. The Steam population that went down probably didn't like that Sea of Thieves was full of pirates. There is no 'weird ganking gameplay,' every person has their own way to be a pirate.

    Yup and that's the problem. People are going to drop, PC players are a different type of player then Consoles.

    It's not a good experience, when you are brand new to the game, and instantly are ganked the minute you spawn for the first time in an Outpost.

    The servers need to match with other newbs (lower reputation). So they can at least LEARN how to do basic stuff.

    You are forgetting: Console players have been playing this for 2 years, PC for 2 weeks. So telling them to "get gud" doesn't help.

    They have the Maiden Voyage.
    They have the onboarding process.
    They have open crews.
    They have these forums.
    They have SoT social media sites.
    They have streaming sites.
    They have YouTube videos.
    They have community sites.
    They have the official Discord.
    They have Xbox Live LFGs.
    They have friends (I hope).

    New pirates have plenty of resources to start learning from.

    Oh come on. There is a huge difference reading something, and actually doing it. And 2 years worth of experience.

  • @cyberrose101 said in The Pirates' Code, why even trying?:

    @godz-viper I find it amusing actually as pirates in history actually had strict rules they followed and if a pirate stepped out of line they would be dealt with.
    The game wants us to act like pirates but people act like pirates from movies and not how pirates actually acted in history.
    So people saying they act like pirates is amusing when they just following how Disney or whatever movie they have seen, is portraying pirates.

    From the code of conduct, Remember:
    Sea of Thieves is a fantasy. It is not a historical depiction of piracy from any real-world place or time period.

    Therefore it is logical that it is more like the Disney or movie that they have seen than an actual real life based portrait of piracy in reality... as that is what the game is; a pirate fantasy based adventure game.

    It is always funny how people talk about Real Life! While it is a fantasy game, with the living dead, a ferry of the damned which returns one to the world, magic, curses, mermaids...

    Also I don't think they care if kids play this game, the way people speak in voice chat and act would make most sensible parents not let their kids on the game once they realize how gamer actually act. (kids under 10)

    Maybe as a parent be informed about what you buy for your kids, these rating systems are there for a reason! Because people care and want to ensure you can make informed decisions: ESRB or PEGI Information

    Titles rated T (Teen) have content that is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

    If you expose your under 10 year old to a rated game not for them, don't complain that the game isn't suitable for your child or that the company doesn't care: They have their content rated for a reason - They care! It is your parenting responsibility to know what your kid is playing!

  • @nafeasonto said in The Pirates' Code, why even trying?:

    @galactic-geek said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @godz-viper said in The Pirates' Code, why even trying?:

    @supersnipper60 I suppose that's a good perspective from a developer point of view, especially in a most likely live-services game as Sea of Thieves is, "Try us, go play something else".

    If you can't handle losing, then Sea of Thieves is not for you. Paranoia is a good friend on the seas, and can save you every once and a while. However, the entire game revolves around player interaction, so you'll never know what their intent is.

    Responses like yours is why people quit the game. Try being a little bit more friendlier and not a jerk.

    How long have you played SoT??? You'll learn that paranoia is a great help.

    That's not my point. People post on forums and complain in frustration or to get there frustration out to vent.
    Telling them to "git gud" etc, doesn't help. Nor is it productive to them. How about trying to give them suggestions and tips? and if you are going to say "We see these posts all the time" then just don't say anything, if you don't want to bother.

    I have seen the Steam release and population of the game go from 50K players at peak to about 14k-20K at peak. That's a huge drop, most likely because of the attitude from people, and the weird ganking gameplay everyone gets off too.

    If they post in frustration, they are most likely complaining about how better players keep killing them. I have been giving more suggestions and tips to them than you have, as you are new to the forums. To be honest, we do actually see these posts all the time. We respond to help the player understand better why things aren't in the game, or how something works. The Steam population that went down probably didn't like that Sea of Thieves was full of pirates. There is no 'weird ganking gameplay,' every person has their own way to be a pirate.

    Yup and that's the problem. People are going to drop, PC players are a different type of player then Consoles.

    It's not a good experience, when you are brand new to the game, and instantly are ganked the minute you spawn for the first time in an Outpost.

    The servers need to match with other newbs (lower reputation). So they can at least LEARN how to do basic stuff.

    You are forgetting: Console players have been playing this for 2 years, PC for 2 weeks. So telling them to "get gud" doesn't help.

    They have the Maiden Voyage.
    They have the onboarding process.
    They have open crews.
    They have these forums.
    They have SoT social media sites.
    They have streaming sites.
    They have YouTube videos.
    They have community sites.
    They have the official Discord.
    They have Xbox Live LFGs.
    They have friends (I hope).

    New pirates have plenty of resources to start learning from.

    Oh come on. There is a huge difference reading something, and actually doing it. And 2 years worth of experience.

    My gran used to say "You can't help them that won't help themselves".

  • @godz-viper said in The Pirates' Code, why even trying?:

    I admit I have to get better in sailing when being chased, I mostly play solo so escaping from a brigantine is quite difficult for me, probably not impossible but a bit unfair in the first place to be matched with them (arena is 4 players galleons for all so I guess that restriction is doable for developers).

    Some of you said that players like me, who make this kind of posts act like kids that don't want to get better, I do want to get better, but I refuse to shoot to others first, I try to be friendly and of course that put me on disadvantage if they attack, so being friendly makes me bad?

    Ok, so the "I do want to get better" sentence hit me. So don't demand or expect the game to change. The pve mode would make it better for you maybe, at the cost of being worse for a lot of others who love the shared anything can happen world of it.

    So here are a few tips:

    • Sloop are fastest against the wind
    • On a sloop always have you sails in default position(it's faster, I know doesnt make sense but here we are), unless you can catch the wind. It's all or nothing.
    • Always park so you don't have any obstacle in front of you
    • Never leave anchor down. Sails and anchor up while parked, ready to go in a sec.
    • Mind where you park. Example: Thieves Haven in on the south side of the map with Plunder outpost(=spawn point) to the nw. In this case most ship are on your north, especially nw, side. Hence, park south east maybe where you cant see directly north and especially can't see the outpost. Consider different scenarios, likethe ANcient Spire. See what I mean.
    • You can be friendly, but do not be gullible. Trust no one and always have a plan. Do not hesitate to escape or fight.
    • Check horizons every 3 mins at minimum and turn in often
    • Have a rowboat and treasure chests. Chests let you carry and turn in faster but also conceal the glow from skulls.
    • Scuttling is not losing. Consider scuttling and/or changing server if you get sunk or spawn killed. There is no shame in it.
    • You can now change weapons on the ferry so you can have the right tools if boarded and killed.
  • @godz-viper

    the cause there is no PVE mode is to have a balanced experience in Adventure.
    We want also meet friendly or passive pirates and we are ok with hostiles.
    I/ we do it the same way. We dont attack on sight, we try to keep it balanced and only attack if it makes sense from light RP or immersive pov...
    No loot, no challenge, we dont attack, except you block my parking place at an outpost and even then, depending on cosmetics maybe we would yell over to leave, maybe board and check them out, telling them we wont attack if they move along.

    yesterday were Reaper 5 Galleone, we need to go to Crooks, there was a Sloop and they were doing Tall Tale, we didnt sink them, but we sunk a Brig coming for them and us maybe.
    and we saw another Ship , no loot, no emissary, no attack.
    then we saw 2 emissary ships, a sloop GH rank 3 and aBrig Athena rank 5.
    We sunk the sloop, we were about 5s to late to sink the brig, get the flag and the chest.
    really was very, very close, but ok fine.

    If i meet beginners, i normally switch my aproach and hep them if i was out to attack before.
    My aproach to other players isnt stale but dynamic.
    It just depends.

    with a PVE mode the Adventure mode would become a bloodbath and Atack every ship on sight mode. I dont want that, i want a pirate adventure and meet different crews. friendlies. passives, and have dyynamic encounters.
    Often you meet a Ship aou are passive or even friendly or you just dont care. But 30 mintes later the same ship has maybe become a target for whatever reason.
    this is the way we all should play the game.

    the extreme aproaches who do solely this or that are the ones who have biggest problems and complains, because of their limited aproach that isnt pleased and catered to all the time.

    I hop you will meet some friendly pirates or at least some passives and find your time and will to sail again, get better and open to a more varied experience.

    People also need to be an idol to what they wanna see in the world.
    So if you want more friendly pirates, be more friendly by yourself.

    And all use the megaphone, sometimes it helps wonders and sometimes its sour apples sure.

    the Sloop we sunk were toxic sour losers like hell.
    Well they need not hoist an emissary flag, if they do Reapers will come for you. We wouldnt as we left alone all ships without an emissary flag.

  • Play safer then - rarely do I get sunk without taking some sort of risk. There’s a trade off between time and risk. If you don’t want to risk losing your stuff you have to spend more time traveling to outposts, positioning yourself to avoid enemies and watching the horizon.

    Plenty of times I have gotten sunk and rage quit really hard but that’s just a downside to this type of game.

  • @cotu42 I agree.

    Although I have met many people in the game claiming to be acting like pirates from real life, when they acting like Disney characters haha.

    Also I agree about age restrictions, it is frustrating when parents let kids play games they shouldn't. I often just mute children if I encounter them in games. I don't like kids haha

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  • @triheadedmonkey me and u having fun tonight :)

  • @godz-viper The legends you create and the friends you make IS the fun of Sea of Thieves

  • Reply 100! 🏆

  • @godz-viper said in The Pirates' Code, why even trying?:

    Thanks for making a good game that has the potential to be enjoyable by all, and then giving the ability to everyone to ruin everything.

    Setting sails for voyages, spending hours in the sea and on the islands looking for loot, to end up being attacked by nearly every other player, making you waste all the time you tried to invest.

    I think there is nothing fun in loosing everything you gathered, whether from players or a skeleton galleon when you are on sloop, instead it deeply saddens me, each time pushing me to the point of never coming back in the game.

    Why there's a PvP only mode but not a PvE only one? Why I should try to collect more loot, when each time I get sunk, I loose more time then the reward I would get from cashing it in?

    The Pirates' Code seems to be just a joke, there's written that in your game there could be kids, and you allow other players to attack everyone, even if there's no point in doing so (e.g. no loot on the ship) so why even trying? To be forced to turn into a mean, selfish player? To teach a lesson about how real life works? If those, as game developers, were your goals, I suppose you achieved them with many of the players that sail in the Sea of Thieves.

    Many posts' replies are like, "This game is about being a pirate" or the universal "Get good" style message, but as you developers wrote, the game isn't supposed to depict the way piracy worked in every aspect.

    What's the fun in a game mostly about looting, when all the loot get lost?

    In the end, to me, it seems all I'm doing is loosing time so often, and there's nothing fun about it, just a growing sorrow.

    true but this game demonstrates karma perfectly because it's what you put out you get back and that's why in this game ones loses loot when you take loot if one is unlucky

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