Private Servers with Progression that is separate from Adventure(PvE) Progression

  • It would be nice if there were Private Servers that had progression just like the Adventure mode. A hot topic from what I've seen but hear me out please:

    I like a good bit of the PvE ship battles, and ground battles but after awhile you start to come across players lagging all over the place becoming impossible to hit. Or you also come across the occasional players camping at Outpost just to take you out. I get it, Pirate stuff, but honestly after it happens twice at different Outpost it's a little over the line.

    If private servers were to become a thing, it would be nice for progression to be the same as in Adventure but in order to keep the economy and game the same, is just have the two separate. Have people make a new pirate for Private Servers and then have a different pirate for the PvE. And never have the progression cross over.

    For those Private Servers, have the skeletons, ghost ships, Krakens, Megs, etc. spawn more to mess with the players. That way they still have Pirates to mess with them.

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  • At this point, you should just join the insider program. It's a completely separate instance and the other players are all insiders and far far far less likely to attack, especially if you ask them not to.

  • Private servers with no progression would be a great addition and allow people to learn the game and practice in peace, as well as to organise community events and mini games.

    Wanna play in peace? Chill at your pace, with friends, do whatever people supposedly can't achieve on public servers, with access to your current cosmetics, with progression paused for that specific session.

    Feel frisky? Take a chance to meet other players (it's never a guarantee you will even meet anyone during a session) and resume your progression for that particular session.

    Each mode would have it's pros and cons and wouldn't cannibalise eachother. Why would people care about having separate progression if they never plan to leave the private mode in the first place? Being encouraged to play in public to earn stuff should be a more than enough reasonable compromise to have the choice to play 100% safely at times.

  • @xx-mirth-xx I’ll look into it

  • @bloodybil Maybe I just get into bad servers a lot but 9 times out of 10 is dealing with people that do that as I put in my post. And I say increase the rate of ghost ships, krakens, megs etc to make sure it isn’t 100% safe. It just kills the game for me when people keep outpost camping and just lag like no tomorrow

  • @wr113 What region are you playing from?

  • @wr113 Separate progression from public servers is the only way it could work or find support from the community. I wouldn’t have a problem with it.

  • @bloodybil NA Region

  • @ghostpaw That's the only way I would want it and talking with a few others that's how they would want it too. I don't believe in having the two progressions be the same. That would be unfair and unbalanced.

    I just see it more being a change for people who are going to "git gud", and a more inviting way for people to play. It wouldn't hurt the PvE players since they don't have to play in that mode and it would turn people off as much to play the game since they only have to deal with the AI and not actual players.

  • The day they divide it in this way will be the day the game dies... I hate getting jumped at outposts as much as the next person, but there are ways around it, and a good example of this sort of thing killing it is bless unleashed, one of the major draws for people was open world pvp, being able to jump and BE jumped at any moment was a GREAT way to keep you on your toes and made it interesting, they then made it so that PvP was nowhere near worth it, because you kill one person, even by accident, wethet it be just a friendly 1v1 or you trying to defend a lowbie, you cant go into town for an hour or more, the game lost a large part of its playerbase...

  • @xx-mirth-xx said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    At this point, you should just join the insider program. It's a completely separate instance and the other players are all insiders and far far far less likely to attack, especially if you ask them not to.

    That is some bad advice; it's also not what insiders is for.

  • Separate or same progression, it won't change the fact that it would still divide the community, and this doesn't seems to be the path the devs want to go down.

    Joe Neate: We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    Joe Neate: The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players…that’s what SOT has always been, it’s a shared world adventure game…it’s all about a shared world and we have no intention to deviate from that.

    @WR113 So about your issues:

    • Lookout for mermaids before going to an outpost and you will not be suprised by campers.
    • Since you are on NA servers, it's not like you are likely to get sent to faraway distant servers, there are plenty of nearby players to be matched with, if you are lagging out of control 9/10 times, it seems the issue is on your side and it shouldn't be up to Rare to fix it, upgrade your connection.
  • @wc-mattmon I don't see how by doing this "divide" it will kill the player base. Not everyone wants to do PvP all the time and saying (not that you said it, just seen others say it) don't play the game if you don't like it, is not a good idea to increase playerbase or keep players coming back.

    Let the players that want to play PvP, play PvP, and the ones that don't want to do PvP but still want to play the game, play in a private server.

    A good example of this is GTA Online. It has a public matchmaking, a closed server with friends and solo. Yet that game keeps going with new content and players. I get that it is a whole different game but the same concept in the end. So just let the ones with a little bit of time play the game on their own (with AI enemies) and not have to deal with PvP if that's what they choose to play.

  • @bloodybil My Connection is just fine

  • @wr113 said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    @wc-mattmon I don't see how by doing this "divide" it will kill the player base. Not everyone wants to do PvP all the time and saying (not that you said it, just seen others say it) don't play the game if you don't like it, is not a good idea to increase playerbase or keep players coming back.

    they never said it would kill the player base but it would absolutely destroy and go against their grand design of the game and thats what the devs do not want

    Let the players that want to play PvP, play PvP, and the ones that don't want to do PvP but still want to play the game, play in a private server.

    while players bring the company money but it isn't logical going against the community and their own design just to satisfy a select few

    A good example of this is GTA Online. It has a public matchmaking, a closed server with friends and solo. Yet that game keeps going with new content and players. I get that it is a whole different game but the same concept in the end. So just let the ones with a little bit of time play the game on their own (with AI enemies) and not have to deal with PvP if that's what they choose to play.

    gta is a terrible example i know TOOOONSSSS of friends who absolutely hate this feature

    alot of hardcore gta players to this day hate it and thinks it ruined online

    with similar arguement being "whats the point in grand theft if you can't commit theft against the people you play with"

    here being "whats the point in being a pirate if i cannot commit piracy"

  • @lem0n-curry why?

  • @JollyOlsteamed

    they never said it would kill the player base but it would absolutely destroy and go against their grand design of the game and thats what the devs do not want

    Isn't that the same as the game dying. You need a game for a player base and you need a player base for a game to survive. So I took it as killing the player base

    Let the players that want to play PvP, play PvP, and the ones that don't want to do PvP but still want to play the game, play in a private server.

    while players bring the company money but it isn't logical going against the community and their own design just to satisfy a select few

    If it is a select few, that want the servers, then how does that affect the community (PvP).

    You let it effect you if you worry about it. The ones that hate the Private Servers will not play the Private Servers and if that is a majority then it wouldn't mess with anything that has already been established for that side of the game.

    This is just a piece for people who may not want to jump into a PvP server for that play through, either it being they don't have much time on their hands or want to just play with friends and go against AI.

    Like I said, increase spawn of AI enemies, keep two different pirate characters, have them not linked to each other so people can't cheese their way when they go into public.

    gta is a terrible example i know TOOOONSSSS of friends who absolutely hate this feature

    alot of hardcore gta players to this day hate it and thinks it ruined online

    with similar arguement being "whats the point in grand theft if you can't commit theft against the people you play with"

    here being "whats the point in being a pirate if i cannot commit piracy"

    Yet it, people keep playing GTA Online and they don't let it ruin their fun. I play in the public matchmaking for GTA Online and there are still a ton of people playing it.

  • Private server. Sure as long you can’t invite friends and stuff. Because that be pointless fun

    Sailing the sea with friends and fighting only npc and really nothing to worry about. Some find that fun I guess

  • At some point, while all money and outside opinions are being flung about, the vision and artistry of a project has to be a part of the discussion. Of course SoT is not being done just as some kind of art project. It has to make money and attract players to sustain itself. But if it is going to resonate with people, if it is going to keep people’s interest, it has to be true to itself. It has to be authentic. A core part of the vision is the threat of other players. The water can be fantastic (and it is), and the music can be great (it is), but if the underlying premise, the heart and soul of the game, is compromised for the sake of a few extra bucks, then it will stop being the thing many of us love.

    There are other games that will satisfy the needs of players who do not like what SoT is. That is okay. This game pulls out some emotional notes that some players are not used to and may be difficult to experience. That is not a flaw of the game. Not every creation is meant to just soothe us. Not everyone responds well to a Jackson Polock (the forums force me to misspell his name) painting. Maybe there are people who purchase the music of Phillip Glass and then send him emails about how he needs to change his music to suit their own tastes. That does not mean he needs to panic and compromise his musical expression just to earn more income. We hope they find music that speaks to them somewhere else. Once it becomes about pleasing as many people as possible for income, while tossing out the vision and uniqueness, then the project has lost its way. It is no longer about creating something unique that pushes boundaries and inspires others in new directions.

    The only way this project could possibly retain what makes it special, while allowing players determined to play in safety (like what occurs on alliance servers), is to have a personal server where there is no progression, or progress does not carry over to public servers. They should not even show up on leaderboards or receive achievements. Minecraft turns off all achievements for realms as soon as they break the seal on creative mode. Other games work similarly. Also, bug fixes and development on private servers would have to take a backseat to the public ones. If they ever consider private servers, it is the only way SoT would retain its essence.

  • @burnbacon Yes some do find it fun just like people find it fun to do PvP.

    Just let people have the fun that they want to have. They more than likely wouldn't play in the PvP part and more than likely the PvP players won't jump ship and just do PvE.

  • @wr113 said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    @burnbacon Yes some do find it fun just like people find it fun to do PvP.

    Just let people have the fun that they want to have. They more than likely wouldn't play in the PvP part and more than likely the PvP players won't jump ship and just do PvE.

    Please remember, most players are PvPvE. This false choice of PvP or PvE is not what the game is about. Most players work on PvE content and take PvP opportunities when they seem worthwhile. If you do not retain that then the game will be diminished.

  • @Ghostpaw

    The only way this project could still retain what makes it special is to allow player determined to play n safety is to have a personal server where there is no progression, or progress does not carry over to public servers. They should not even show up on leaderboards or receive achievements. Minecraft turns off all achievements for realms as soon as they break the seal on creative mode. Other games work similarly. Also, bug fixes and development on private servers would have to take a backseat to the public ones. If they ever consider private servers, it is the only way SoT would retain its essence.

    I see that to be completely fair. Turn off the Achievements, have Privates servers keep progression separate from Public servers, and turn off the leaderboards. Completely fine with all of that.

  • @wr113 not everyone wants to PvP all the time?
    Learn to avoid other ships and you will see how calm the seas really are...I'm getting attacked maybe every 10th session or so, because I know how to avoid them

  • @schwammlgott said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    @wr113 not everyone wants to PvP all the time?
    Learn to avoid other ships and you will see how calm the seas really are...I'm getting attacked maybe every 10th session or so, because I know how to avoid them

    This. You should adapt yourself to the game, not the other way around. Otherwise there is always GTA, which seems to fit the exact type of gameplay OP is looking for.

  • GTAV is terrible for this example dude, people can cross the map and hunt you down in seconds and pretty often the only counterplay you have is to swap servers or play a private game, in SoT however they have to work for the kill, there is counterplay, which is what (I'm assuming) is the draw for PvP players, but adventure has a sort of equilibrium, you dont have to PvP if you dont want to, but its an option, and its an option that keeps you on your toes and keeps the duldrums from ruinining the experience and prevents the game from being boring... PvE without real risk is dull, eventually the PvP players will stop playing because there will be less players on the "open" servers, and they already seem pretty empty since I came back to the game, in the last 4-5 days ive seen as many other ships, that will drive the PvP players to either private/PvE servers, and then theyll get bored because the PvE only varies so much before it becomes a chore, so they'll stop playing as much, which means less players, which means less ship-to-ship interactions, even friendly ones, which leads to you sailing basically alone on an empty sea with the occasional megalodon or skele ship to slow you down

  • @wc-mattmon Again, that is why I say increase spawn rates of the AI. People get turned off by PvP just like people get turned off by just PvE. But this feature is just for those who do not want to deal with PvP. And again as I have said, have the progression in PvE not carry over to PvP that way people don't cheese it. Reading through posts on here and videos on Youtube, people just want to deal with the PvE side of things and not with the PvP side. People get tired of the Griefers and the spawn kills so they just want to deal with the AI side. This is just for the players who just want to play they way they want to play. Again, PvP players will keep playing the PvP side and the one that don't play PvP will play the PvE side. And that's not saying that people who play the PvE side won't try out the PvP side. Maybe they will, maybe they won't.

  • @wr113 Getting jumped by the exact same fight over and over again isnt exactly riveting gameplay, the meg and skele ship events are already tedious why increase them

    Spawn killing only lasts as long as you let it, if people are spawn killing you, scuttle, simple

    People camping outposts, they're usually pretty easy to spot before they do any real damage...

    And lastly, I think you're missing my point, im not saying that NOBODY will still play, im saying that very few would

  • In the end it boils down to the fact that when you don't want to deal with PVP, you don't buy a game that is 50% PVP. Lesson learned.

  • @bloodybil Then just have a spot that doesn't have that 50% PvP. Let people enjoy the other 50% part and if they don't like it, then go back to the PvP

  • @xx-mirth-xx said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    @lem0n-curry why?

    @WR113 wants progression, I assume he wants to keep his progression. In insider your character can be reset. He'll lose more than from a "blood thirsty crew of PvP'ers" in the normal Adventure version

    I think this is as much as I can discuss about Insiders.

  • The issue I see with this is that SoT is not a PvE game.
    It has AI threats and loot gathering but it has no depth other than that. Forts, skeleton ships and voyages are all just different ways to gather loot and increase the chance of player interaction.
    As for progression, the whole system is based on showing off your cosmetics to other pirates and...that's it. Gold, doubloons, reputation, it's all just for cosmetics.

    So if you have PvE servers, you will be able to gather all the loot you want with no issues, buy your new skins, show it to your friends and that's it.
    This was never intended to be a relaxing treasure digging and sailing simulator.

    I may be wrong, but I'm pretty sure the majority of PvE/private server requests are only coming from frustration of losing loot/fighting others.
    What people need to understand is that you don't actually lose anything when you sink. Sure, some gold and rep, but it's only used to buy new clothes so it's not like you actually lose anything meaningful (and let's be real, you can find new treasure EVERYWHERE).

    I see SoT like a PUBG kind of game.
    Sometimes you are all by yourself and can loot/explore freely, and sometimes you need to fight others to survive/loot. In both games, all you get in the end are enough points to buy a new pair of pants.
    So yeah, don't be afraid of losing and taking risks. It's a game where you are supposed to have fun and get into weird situations, and not try to hoard all that gold that you won't spend anyway.

  • @wr113 said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    @bloodybil Then just have a spot that doesn't have that 50% PvP. Let people enjoy the other 50% part and if they don't like it, then go back to the PvP

    Nope, the game is PVEVP and the devs have stated many time that this is exactly how they want the game to go and that they never presented it otherwise. If you don't want to accept that you can go back to play other games that suits your style better.

  • There are so many reasons to do this and practically zero not to.

    Rare should just release a dedicated server install so people can run their own private servers. Imagine being able to host your own server and have control over everything, like day/night cycle, krak/meg spawns, server pop limitations, the possibilities are endless. People should just have freedom to play this game the way they want and the people that want to control everyone else and not let them enjoy themselves are wet blankets.

  • @jollyolsteamed it is either only "a select few" that want this, or it is so many that it will "absolutely destroy" the game. It cannot be both. Can you see how you are contradicting yourself?

  • @rowge-gaming said in Private Servers with Progression that is separate from Adventure(PvE) Progression:

    There are so many reasons to do this and practically zero not to.

    Rare should just release a dedicated server install so people can run their own private servers. Imagine being able to host your own server and have control over everything, like day/night cycle, krak/meg spawns, server pop limitations, the possibilities are endless. People should just have freedom to play this game the way they want and the people that want to control everyone else and not let them enjoy themselves are wet blankets.

    Unless they can't because the server applications license technologies that they cannot distribute.

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