PvP v PvE. Is a split inevitable?

  • We all know that there is a widening rift between those seeking to go adventuring and those content to steal. If anything threatens the future of this and similar games it’s the inability to strike a balance that keeps most players happily engaged. I don’t think a split is necessary or desirable!

    So, is there a solution.

    The disparity isn’t anything to do with chests, skulls and the like. It’s the time taken to earn them. This can be several hours. On the other hand the thief invests nothing and simply sails an empty ship looking for a target.

    So, how to balance.

    If we assume that the aggressor in any situation is first to fire or board then the attacker can’t do so without risk.

    He/she must pay to maintain and equip their ship and pay their crew. So to launch an attack will cost (for the sake of argument) 7500 gold. They pay this win or loose and regardless of loot on the target ship.

    In the interest of balance (a much used word) everyone should face a reasonably equal mix of risk and reward. I think this is where the game currently fails.

    Hey! It’s just an idea. One of many I’m sure people have.

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  • @dadiodude
    Terrible idea. I have more loot than 95% of the ppl i attack. I risk my bait loot, supplies, time, gunpowder barrells, cursed cannonballs etc etc.
    It is a myth pvp players have nothing to lose.

  • I can understand the mentality, I have pulled up to a ship that has just started that seemed friendly only for them them to turn and me to kill them, their argument was they just started and had nothing to lose. I said that was why they lost, as I killed him

  • @nwo-azcrack Well at least 95% of all crews that attack me have no booty. Sometimes a keg or some fish. This "myth" is not unfounded.

    @Dadiodude Your basic assumptions are flawed already. E.g. the aggressor is not the necessarily the one who shoots first.
    The one swimming with a keg towards your ship is the aggressor!
    The one climbing your ladder uninvited is the aggressor!
    The one jumping over board with your loot is the aggressor!
    The one positioning his ship behind yours with cannons pointing at you is the aggressor!
    The one chasing you across the map is the aggressor! (maybe)

    To board them before they riddle your ship with cannonballs or bomb you into oblivion is a defensive maneuver.

  • @Dadiodude
    Fully agree in general the pk playstyle has zero disadvantages and risk nothing.
    The money solution would only favor powergaming.
    And the hardcore jerks are powergamers anyway. It would raise the agression and it would encourage the bad to me more bad, because it costs. And they will speedrun and gain Millions if they dont have them already.
    I am casual, it took me 11 Month to PL while ot happen ny the way, didnt grind or rush anything.
    I was for month Athena Rank 9.x and 10 since a month or so when i did an Athena and was finished.
    I could have been way more early, bit i dont care that much for progression. It was only a hat :-)
    I had somewhat like 2 Million gold and i have a lot of cosmetics.
    I buyed all the expensive stuff for 500k each and are again close to 1 Million gold.
    As i said i dont rush, i dont even concentrate on beeing efficient, i do Cargo's and even bring the most worthless chest to the Hoarder.
    So money isn't the thing and it would only favor those who are already in favor for pkaying a lot.

    What you want is playfull players especially when competing and not taking it too serious.

    But also those who are still progressing should learn that you cannot really loose in this game.
    It's also you who dont risk that much, the only thing you "loose" is time to get to PL.
    But this can make it also the extra special you want for that journey.

  • @dadiodude said in PvP v PvE. Is a split inevitable?:

    We all know that there is a widening rift between those seeking to go adventuring and those content to steal.

    You begin with a false premise. No, we don't "all know" there is a "widening rift" between PvE and PvP focused players. To the contrary, I find the seas far less hostile than they've been in the past. I can't tell you how rare it's been lately to be attacked by a vessel, or even find one willing to fight.

    I believe most of us who've played a while do not see a "divide" between PvE and PvP. They go together. In fact, the whole philosophy underlying the game is that it's an open world that involves both PvE and PvP. We are given the tools to play as we wish, without being constrained by artificial mechanics to inhibit or promote certain styles of play. We do have a Pirate Code to guide our behavior, but beyond that...we're on our own.

    The only "split" in the player base appears here in the forums. Bear in mind those who post here represent only the tiniest fraction of the actual player base. But if there's a split here, it's between the forum regulars who've played a long time and learned the game well enough to understand it, and those who come here for the first time to go on passionate rants about how unfair it all is and how they want Rare to fundamentally change the game for them.

    Again, the answer is no. There's no earthly reason to implement a penalty to punish aggressors in a game about pirates. No, no, no. In the simplest terms, there are all sorts of situations wherein such a penalty would unfairly punish a crew just for playing the game as it was intended. I'm not even talking about aggressive crews here. Even normally passive crews sometimes have good reasons to attack another vessel.

  • @genuine-heather

    I can only comment on what I witness on the forum. Like you and everybody else, I have no idea what people out in the big wide world think of this or anything else. But here, there’s a rift, like it or not.

    I have no desire to “punish” any player group. However if risk and reward were balanced across different playing styles I believe it would help. In any event, a game in which you can mount an attack on a competitor without risking anything is pretty lame. It’s not even very good PvP is it.

  • @dadiodude
    What do you mean by risk nothing? Lets say a fresh ship with default supplies for example. Who are they gonna sink? Not me with their 20 cannonballs and 15 planks. Sure they can come annoy you i guess. But they are no threat to anyone.
    True pvp players have just as much to lose as you do.

  • Well said @Genuine-Heather as allways.

    The problems is for the players on the edges and the extremes.
    Pure PvE achievement hunters are as "wrong" in this game as pure PvP Pirates KoS and for killings sake.
    You can do both for sure and it's no wonder these playstyles have issues they adress because the game is overall nor a pure PvE game neither a pure PvP game. They dont get the design and cherrypick what to do to their favor. As if i buy a MMORPG and refuse doing raids for example.
    I do my daily questing, but dont raid and then complain over lack of content while i refuse to play a good amount of it by choice.

    It unfolds it's full potential when you agree to pve and pvp at the same time like doing a fort, it also unfolds it's full potential when you allie up with a good crew and have fun together, make friends and all that what Rare calls the social experience.
    Even with someone betraying.
    The problem is that we are more or less all strangers to each other.
    Think of an Alliance with well known friends and they start betraying you and you then start fighting for fun.
    You wouldnt become a sour looser in this situation, instead you would have a blast of fun because a friend tries to betray in game, like someone betray pkaying Ludo and turns th dice into a 6 or tries and laughs while doing so. Fun, not serious!
    That is what Rare wants us to do play the game for fun, on an empathic level and friendly to each other.
    Clumsy George said it once.
    The Sea if Thieves rises and falls with the players and what we make of it.
    Because of all the freedom we can have an amazing experience with friends and also with strangers when we are all in a fun mood and mode playing together, but it also can become a mess with exagerating gamers taking all to serios and make it all a serios and personal competition.

    It's not the game, it's the players we have what cause problems.

    But all overall this community is quite friendly and harmless imho.
    But this is fragile as hell and can change in no time.
    We are all asked to contribute to a fun and social experience for everyone.

  • Not that any need to defend pvp players, they can defend them self.
    Getting the ship ready for battle can take time, not as much really, but the supliess an Gunpowder do take time to gather.

    Im passive player, an have had a "new" sloop come attack us 3 times before they realize it was pointless, since we had 500+ cannon balls an 200 planks.
    cursed in of every type of cannon balls

    I love Pvp, I never start it, but when someone wants the shipbattle, then I give it to them.
    If im lucky an they are good, the battle takes more than 5-10min.

  • Yay another one for me to disect.

    @dadiodude said in PvP v PvE. Is a split inevitable?:

    We all know that there is a widening rift between those seeking to go adventuring and those content to steal.

    Oh? I never noticed. Even if you look purely on these forums in most cases someone is yelling about PvP being a problem it gets 1 maybe 2 upvpotes and someone stating that PvP is a natural part if the game getting 10+ upvotes. I don't see this as a clear cut case of a rift.

    If anything threatens the future of this and similar games it’s the inability to strike a balance that keeps most players happily engaged. I don’t think a split is necessary or desirable!

    I see your mistake here already. You compare it to other games but honestly Rare has made a Unique game. How many games give you all the tools from the offset, offer the full gameplay experience and full freedom from the offset without grinding for it?
    You can't compare it to other games and if you don't realise the uniqueness of this game you (obviously) don't get why the freedom to initiate PvP is needed.

    So, is there a solution.

    Again a solution to a problem that doesn't exist.

    The disparity isn’t anything to do with chests, skulls and the like. It’s the time taken to earn them. This can be several hours. On the other hand the thief invests nothing and simply sails an empty ship looking for a target.

    How would you know? I kid you not, when I sail around with a galleon full of loot and take yours as well (because you probably weren't paying attention of just didn't want to) that loot is peanuts compared to what's already on board.
    I see this claim come up a lot but somehow folks don't realise that pirates are oppurunists in nature.

    So, how to balance.

    If we assume that the aggressor in any situation is first to fire or board then the attacker can’t do so without risk.

    What's risked in a game where death has no penalties, losing a ship has none either and all earned goods are cosmetic? Again I feel like you're discussing a completely different game.

    He/she must pay to maintain and equip their ship and pay their crew. So to launch an attack will cost (for the sake of argument) 7500 gold. They pay this win or loose and regardless of loot on the target ship.

    Again you have no Idea of how this game works. If this exampe were the case I'd just board your ship and take the wheel, sail it into an island and stand in front of the holes waiting for you to pay me 7500 for the pleasure to sink you because you can't get rid of me unless you do so. Also I could just take your chests without your consent unless you pay up to attack me.

    In the interest of balance (a much used word) everyone should face a reasonably equal mix of risk and reward. I think this is where the game currently fails.

    Hey! It’s just an idea. One of many I’m sure people have.

    Having an Idea and posting it on a forum doesn't make it a good Idea. Please do some research before you post such blatant lies and assumptions.

  • I hope a split doesn't happen and I hope we find a way to make both PvP and PvE players happy with the balance.
    I think we should first think about what people find frustrating

    1. Being boarded and spawn killed by larger crews. Unless you are very good with a cutlass and gun having a 3 on 1 fight and visiting the ferry every few minutes as you hear your boat go down is very annoying
    2. Spending 30 minutes running away from a superior crew who just won't quit. That's 30 minutes of your life you're not getting back
    3. Being blown apart by cannon fire whilst the boarders on your crew jump around immune. Once you have been boarded, not only do you have to contend with being stabbed in the back as you try and fix a hole, you're also being smashed by cannon-fire which doesn't hurt the pirate stabbing you up.

    So to even the playing field how about

    1. Make it harder to be boarded by bringing in sensible solutions.
      -Pulling up the ladders
      -Boat Traps
      -Areas of shallow water sloops can lead Galleons into
      -More closely knit islands like shipwreck bay
    2. Create some boat defences when being chased
      -Sea mines, make it easier to drop powder kegs off the side without the risk of being shot, or falling in the sea.
      -Hard to navigate passages of water threading through coral reefs
      -A Flaming crossbow, the arrow would be able to fly backwards farther than forwards, you could set fire to the chasers sails. They could do the same but as they are travelling in the same direction as the arrow the bolt wouldn't go as far.
    3. turn on friendly fire
  • @guybrush3pwood2 said in PvP v PvE. Is a split inevitable?:

    1. Being blown apart by cannon fire whilst the boarders on your crew jump around immune. Once you have been boarded, not only do you have to contend with being stabbed in the back as you try and fix a hole, you're also being smashed by cannon-fire which doesn't hurt the pirate stabbing you up.

    I have to agree on this one point. I've always felt it was senseless that pirates should be immune to any cannon fire. For a very brief time, a bug was once introduced into the game that removed the immunity to friendly cannon fire. I loved it. It was so much more realistic and made naval combat more immersive. If you boarded a ship during a battle, you and your crewmates had to be very careful. I thought it was brilliant and I was quite disappointed when they fixed it. I pleaded them to let the "bug" remain, but alas...it was not to be.

  • @guybrush3pwood2
    Im supised i actually liked all your ideas for the counter plays. Except pullin up ladders. I have actually fought a crew so good once we fought for 45 mins. Both ran out of supplies and it became a hand to hand melee of us boarding eachother and ramming till we both limped away. Gotta be a way to get on the boat.
    If we had a boarding ax or something. Maybe even make it take like 5 seconds or more to climb up with the ax so there can be a counter play

  • @nwo-azcrack Thanks :)
    It would be quite funny if a Solo Slooper pulled up their ladders and then got blown off the boat, or jumped off onto an island without first lowering them.... The pirate equivalent of locking your keys in your car.
    Love the idea of a boarding axe!

  • @hynieth

    On the opening page of the forum there are nine threads on this very subject.

    And yet you’re one of a small group that pounce quite aggressively on every thread and refuse to accept an alternative view. Everyone has an opinion and you must realise that yours carries no more weight than anyone else’s. Being narrow minded is a barrier to progress.

  • @dadiodude here is a fact for you. You have 0 upvotes on your post. No-one agrees with you. @NWO-Azcrack has as of writing this post 5 upvotes. Do the math and come back with actual facts.

  • @Guybrush3pwood2 Honestly you've given some of the better balancing options I've seen throughout the whole forums. Besides the ladder idea(could be possible with some tweaks or another form of boarding people), each one of those suggestions just makes learning core mechanics of the game an advantage and doesn't change things to fit one side PvE or PvP more. If anything your ideas give people looking to avoid fights(PvE or passive players as the forums consider them) more opportunity to do just that if they learn basic game skills. I especially like the idea of friendly fire as it already happens with gunpowder barrels and a skilled pirate understands how to use them and the risk of messing up with one. Friendly fire just seems like it would add more balance as most crews non stop rain cannons on you while they're own people are on board trying to kill you or take loot, so that idea would for sure make people rethink how they attack and probably lead to better or longer battles. Overall dope ideas towards some form of balance.

    @Hynieth i agree with some of @Dadiodude ideas. People love to blast unpopular opinions on here in big groups. Probably leads to less people wanting to comment bc they know if it is against majority they will be next. Occasionally you see some reasonable debate happen but usually its just two sides shoving their thoughts at each other instead of seeking compromise. The number of upvotes on comments doesn't really reflect much either if its the same people upvoting each other as well.

  • @anarchistang3l If I can shoot down an Idea that I precieve as bad then I will, the fact that the OP doesn't get upvotes for his Ideas and I get several for pointing out the flaws kind of proves to me the valitity of my claim. It's also how democracy works.
    If 4 accounts with only a few or even no other posts to their name post the same thing on the forums yet have 0 upvotes for it that just tells me a few things:

    • They don't read the forums nor invest time to search, thus probably will not invest any time in thinking out Ideas (thus they are easy to shoot down).
    • They don't even support other people who have the same Idea.

    The game isn't just the game you play. It's the game we all play, it currently is a PvPvE game and it's advertised as such. If you want the Developers to completely alter the core of the game in a way to suit your needs you'd better come with some really good arguments and Ideas that we can't shoot down.

    Just take a gander at my profile and the posts in there. I go into a lot of detail and point out a lot of flaws in people's assumptions. It's part of a discussion. A Discussion isn't agreeing with eachother it's trying to show people their points of views, and the fact that both you and the OP resort to the fact that their opinions are unpopular just prove that you don't have counterpoints to our arguments.
    It's even annoying to me because by ignoring the actual argument you are the cause of this discussion stranding.

  • @anarchistang3l Thanks :) I personally love the idea of a boarding axe in place of climbing the ladders. I think it would benefit both aggressors and defenders.
    You would no longer just be able to "guard the ladders, blunderbuss in hand" to defend against people getting on your ship, they could come from any direction and sometimes if you're defending your ship and you need that moment to eat a banana, jumping in the sea is the quickest option but then getting back on board to continue your defence becomes impossible.
    You'd have to be more careful of being boarded whilst in full flight too. Sometimes grabbing the ladder as a boat flies past at full mast is tricky, using an axe would have to incorporate a similar timing skill, perhaps a 1 second swing (or would it?).

  • @hynieth said in PvP v PvE. Is a split inevitable?:

    @dadiodude here is a fact for you. You have 0 upvotes on your post. No-one agrees with you. @NWO-Azcrack has as of writing this post 5 upvotes. Do the math and come back with actual facts.

    [mod edited] let me guess who has upvoted who. Oh! No, it couldn’t possibly be the same old people could it 😂

  • @dadiodude said in PvP v PvE. Is a split inevitable?:

    @hynieth said in PvP v PvE. Is a split inevitable?:

    @dadiodude here is a fact for you. You have 0 upvotes on your post. No-one agrees with you. @NWO-Azcrack has as of writing this post 5 upvotes. Do the math and come back with actual facts.

    [mod edited] let me guess who has upvoted who. Oh! No, it couldn’t possibly be the same old people could it 😂

    [mod edited] I give you a literal way of seeing how popular something is. A 100% factual thing. On Reddit you see thses types of posts with lots of down votes but because they didn't want that negativity to stick wit the forums they disabled downposting (you can still see remnants of this). Still, upvoting is a way of showing your support and if you don't agree with the OP you should upvote the first post you do agree with. And with these posts you see a lot of that going on.

    You even had 1 upvote but now you have 0 again. So someone probably read this and took away the upvote.

    If you make posts like this you only prove me right so thanks I guess. I'd personally like discussions on a more mature level but I'll take what I can get.

  • @Hynieth
    Look, I get it. You and a few others have been around here for quite some time. You have a like mind and a clique has formed.

    Unfortunately you now tend to band together to try to pick on people who’s view on certain subjects is contrary to your own. Most forums have these cliques. Now, what it does mean is that relatively new visitors to this forum receive a similar reception to those new to the game. Neither is proving to be terribly hospitable.

    Give consideration to where we are. This forum belongs to Rare. Not you and not people that exclusively think like you. What do you think Rare would like to receive? Do you really think they want to see you post the same response to all of these posts time and time again. Of course not, there is no value to a repeat of an opinion. Perhaps they would really like to hear from others with different or opposing views.

    I’ve played many hundreds of games over the years yet on only a handful of occasions have I even bothered to visit the forum let alone post. So why am I here? Rhetorical question obviously. I’m here because I believe that at heart this could easily be one of the best games I’ve played. There is a caveat however, in that in its current form it is at times one of the worst.

    I can see solutions to the shortcomings as I see them. I think they need to backtrack and utilise some clientside functionality - anti grind if you like. You don’t need to understand me, they do. There are polling issues again due to structure rather than rate and for a game of this age the stability is poor.

    Balance is severely lacking in some areas.

    These are my views. I’m not asking for your approval or agreement. In fact you can very happily ignore all of my posts. But please, this is a forum. Have the decency and common courtesy to allow others to speak.

  • There are many ideas as of risk vs rewards but I don't agree with paying to attack. I'm already risking my time and resources collected let alone my treasure on my ship each time my crew attacks or is attacked. My crews didn't even start a mission till we had a minimum of 250 cannon balls and 150 planks. That was our risk. Treasure means nothing since its always there.

  • @dadiodude Hi, To be honest, I'm pretty new here and there's not much of a clique. There are PvP players and PvE players.
    I think the one thing a lot of us see eye to eye about is not wanting to restrict ones ability to attack another boat if you see fit and really not wanting to have separate servers.
    I think some other mechanics/island designs could be introduced to help people escape aggressive crews but I wouldn't want to see something introduced that would restrict someone from being aggressive if they want to be.
    Yeah, I think something should be done to help the people who want to play against the environment escape attack, but I don't think whatever is done should be a restriction on the attackers. (hence my post above)
    I think some of the regulars here do get a little riled whenever they see something with "separate servers, safe zones, PvE only, stop the griefers", or similar in the title due to there being soooo many posts on the subject.
    Having said that, the volume of these posts do suggest something should be done. I do agree with you "I don’t think a split is necessary or desirable!" but I don't think charging attackers is the correct solution. For the reason @Crimsonraziel made, labelling someone as an attacker just because they fire first isn't correct. There are soo many more variables to consider that it would make the idea of charging an aggressor impossible to implement.

  • @guybrush3pwood2

    Ideas are there to be kicked around, discarded or developed. I wasn’t suggesting it’s THE solution. It really was just an idea. If there were an easy way to please everyone Rare would have implemented it at concept or subsequently. On this PvE/PvP debate the only observation I’ve made is that the game-time spent collecting loot prior to attack is excessive. I don’t believe that any game should possess a mechanic that wipes out 3 or more hours of game play. That’s silly and it’s asking for trouble in my opinion. How many fewer would have complained had they only invested half an hour or so. Of course this is not necessarily a design choice as such but a limitation of the structure they elected to use. I guess I’m one of many that thinks the game lacks balance.

  • @dadiodude That's the wrong perspective, its NOT 3 hours wasted. You enjoyed those 3 hours, prior to losing the (not yours) loot.

    If you are only about the loot you really are not getting it. Its ALL about the experience(s)

  • @dadiodude perhaps they could award a % of recognition for finding the chest and a % when you turn it in.
    At least then if you do loose all your chests you still keep that bit of recognition for finding them.
    Yeah you'd still loose the gold but you'd retain your work towards PL.
    Yep, agree, no initial suggestion is the polished article from the word "go"

  • @badassfro

    If only. The game is very repetitive and you must endure the grind if (as most do) you’d like to level up and maybe reach PL or earn enough gold to acquire gear. However you look at it, loosing this time is painful. Too painful for many. It isn’t the loot as such because the world is full of it.

    Anyway, for me it’s like having an auto-save game that only has checkpoints 3.5 hours apart. I think I’d throw something through the screen :)

  • @dadiodude Please, please heed this warning. I will tell you now, DO NOT BE IN A RUSH TO PL. please it is the quickest way to turn yourself off the Game. I myself have noticed a drastic drop in time spent playing since getting to PL.

    I can see you love the game, I used to have the view you have now, it was all about the loot and rep otherwise whats the point. I remember my first post on the forum was to discuss safe harbours, I was/ still am a solo slooper, have the whole game it has been HARD.
    but i wouldn't have it any other way

  • @badassfro
    Yeah, I'm a launch player, but I'm pretty casual so I'm still not Pl. I still love this game, and I don't really care. I just mostly do what feels fun for the day, and enjoy the stories I make.

  • @blazedrake100
    This right here mate! I have played since beta. Im still not a Legend. Got 10 more lvls in merchant. I swear i spend pointless hours just playin around in this game. Ill be making a post called Jester of the Seas soon. Gonna be a funny one.
    I dont see what the rush is to grind for a legend title. The game is much more fun when you dont care about loot

  • Ignoring all of the other oversights, I can count the number of times I've plundered more than 7.5K on my fingers

  • @wilbymagicbear
    I would probably have to use my toes too!
    But ya its not often. I know i could be more stategic in my pvp and watch and stalk players, but that seems boring. Not to mention you sink a guy and all i see is a seafart and castaway float to the surface. I usually put it in the shore and sail away

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