Yay another one for me to disect.
@dadiodude said in PvP v PvE. Is a split inevitable?:
We all know that there is a widening rift between those seeking to go adventuring and those content to steal.
Oh? I never noticed. Even if you look purely on these forums in most cases someone is yelling about PvP being a problem it gets 1 maybe 2 upvpotes and someone stating that PvP is a natural part if the game getting 10+ upvotes. I don't see this as a clear cut case of a rift.
If anything threatens the future of this and similar games it’s the inability to strike a balance that keeps most players happily engaged. I don’t think a split is necessary or desirable!
I see your mistake here already. You compare it to other games but honestly Rare has made a Unique game. How many games give you all the tools from the offset, offer the full gameplay experience and full freedom from the offset without grinding for it?
You can't compare it to other games and if you don't realise the uniqueness of this game you (obviously) don't get why the freedom to initiate PvP is needed.
So, is there a solution.
Again a solution to a problem that doesn't exist.
The disparity isn’t anything to do with chests, skulls and the like. It’s the time taken to earn them. This can be several hours. On the other hand the thief invests nothing and simply sails an empty ship looking for a target.
How would you know? I kid you not, when I sail around with a galleon full of loot and take yours as well (because you probably weren't paying attention of just didn't want to) that loot is peanuts compared to what's already on board.
I see this claim come up a lot but somehow folks don't realise that pirates are oppurunists in nature.
So, how to balance.
If we assume that the aggressor in any situation is first to fire or board then the attacker can’t do so without risk.
What's risked in a game where death has no penalties, losing a ship has none either and all earned goods are cosmetic? Again I feel like you're discussing a completely different game.
He/she must pay to maintain and equip their ship and pay their crew. So to launch an attack will cost (for the sake of argument) 7500 gold. They pay this win or loose and regardless of loot on the target ship.
Again you have no Idea of how this game works. If this exampe were the case I'd just board your ship and take the wheel, sail it into an island and stand in front of the holes waiting for you to pay me 7500 for the pleasure to sink you because you can't get rid of me unless you do so. Also I could just take your chests without your consent unless you pay up to attack me.
In the interest of balance (a much used word) everyone should face a reasonably equal mix of risk and reward. I think this is where the game currently fails.
Hey! It’s just an idea. One of many I’m sure people have.
Having an Idea and posting it on a forum doesn't make it a good Idea. Please do some research before you post such blatant lies and assumptions.