You come across an empty bottle near a table in some outpost, if you blow up a gunpowder barrel on top of it what will happed?
a) the bottle will break
b) the bottle will be sent flying
c) the bottle will catch on fire
d) the bottle wont feel too good
e) the bottle will not move or be affected by it in any way because it is made out of adamantium diamonds made of vibranium
if you answered anything other than "e" I need your home adress, I'm coming over with a bat
You see one of the things that makes the world of Sea of Thieves feel less alive and organic is the little clutter in the islands that doesn't really care that you shoot it with a gun or a cannon, they don't react or care. Things feel "glued" to the world by the mystic force of [unavailable physics engine].
My suggestion is very simple, to have the obects of the world react to you, by either breaking or moving or just generally behaving like an object realistically. Not all objects need to do this, of course, just some clutter that is scattered around, and it doesn't need to be skyrim levels of reaction where you lightly touch it and it goes flying at 600 mph. The objects of the world can just have these simple animations and once they play out the objects can vanish and respawn after the island realoads or renders itself to the players.
And don't tell me this would be hardware intesive, the source engine is 10 years old and it could pull off basic clutter behaviour without requiring 2 gigs of ram, don't know why can't UE4 do the same with less hardware strain, are we moving backwards in technology?
by the way, this isn't needed like it's top priority in the list of additions, rather, in 1 year from now this could probably be in the game.

