@greatfailure82
Not everyone is even 'raised', and the sooner you get that privileged and sheltered upper-middle class 1st world mentality out of your mind, the sooner you'll start to understand the the world is a complex place that isn't nearly as simple and as black and white as you would personally prefer it be because that suits your personal interests most conveniently.
Punishment is obviously a 2nd rate, low-level temporary solution to a simple problem. You can cut the heads off the hydra as many times as you like, but they will grow back and you can keep swinging your sword until your arms get tired and you eventually give up. I'm far more interested in stabbing at the heart of the hydra and killing it once and for all.
The Shepard can punish his sheep for straying away from the herd, or he can build a better fence. Just don't rely on a simple sheep to make its own good decisions.
So going off the passed 5,000 years of written human history, I think it's safe to say that trying to completely control human nature with authoritarianism is.. how do you say..? Foolish? Impossible? Pointless? Fruitless? Exhausting? Expensive? Silly? Never worked? Never will work? Has terrible consequences? Is always short-lived? Leads to revolution?
You might as well imprison a snake every time it eats a rabbit. You'd have better luck arresting the ocean every time a tsunami wipes out a village or shooting at a tornado when it gets too close to your house. If crime was illegal, no one would break the rules, right?
Rare's job is to make players happy.. or at least addicted, that's how you make money in the gaming industry. That entails building a fun game world where players can enjoy the game with as few rules and regulations as possible.. Rare and only Rare set the boundaries of what is possible within the realm of the game they crafted. If players can go outside the 'intended' boundaries using the game against itself, that is Rare's responsibility and they know they're accountable for that and I know they intend to eventually fix it.
Banning players for your own oversight is foolish and irresponsible. That's a short-term emotional decision based on fear and anger alone, not a long-term logical one or even a good financial decision. The banning of players has serious consequences whether you care to choose to be conscious of that fact or not, everyone will suffer for it.
Banning someone for exploiting a weakness in your own game would likely lead that player to feelings of extreme bitterness and spite. Now nothing is stopping them from creating alt accounts to hack your game and cause as much misery and anger as you've caused them.
Did you know banning a player doesn't make them vanish in real life? Lol. To the contrary, they often come back for revenge.
I don't think Rare should waste time or resources on toxicity or exploits (unless they're patching the exploits) and literally focus all forms of punishment and control strictly on actual hackers who illegally break the game unfairly with external software and hurt the enjoyment of the vast majority of the player base. Still, an ounce of prevention is worth a pound of cure. If you can keep everyone happy, or at least the vast majority, you will have very few problems.
I can't imagine a more foolish idea than relying on and expecting the general public to do the right thing. Half of the game population uses exploits now, and banning everyone for every exploit would lead to the loss of millions of dollars of revenue and a very discontent player base. It's as immature, reckless and short-sighted as it is financially catastrophic.