@habiki said in Sail with a Flag:
@guildar9194 said in Sail with a Flag:
@habiki said in Sail with a Flag:
@guildar9194 said in Sail with a Flag:
@soggy2908 said in Sail with a Flag:
Hello, I would like it to be mandatory to have an active emissary flag to be able to carry out emissary missions. any emissary flag could be fine, so that you don't go around doing emissary activities without having any flag. It could be nice to see lots of emissaries and interact with them to form alliances against reapers or to chase if you're reaper.
Thanks for your time!
A very old sailor.
I disagree.
Usually, when I hit Grade 5 and get my Grade 5 quest, there's 1 or 2 Reapers on the map.
Why should I lose out on my Grade 5 quest if I want to lower my flag to avoid being content for Reapers?
Why should I lose out on my Grade 5 quest, just because Reapers appeared?
Because that's the whole point of the reaper's bones faction? They want stolen loot, but what they're really after are emissary flags. It's why so many of their commendations are tied to turning in stolen emissaries. Emissaries and reapers go hand in hand with one another.
Requiring a crew to keep their grade 5 flag up to do their faction emissary quest makes perfect sense honestly, and I'm not sure why it hasn't been done up to this point.
Then they should find me before I get to a fort.
Why should I be forced to keep my flag up for someone else to kill me, thus losing my grade 5 quest when I lose Emissary to being sunk, or lose my Grade 5 quest by lowering?
Requiring a crew to keep their grade 5 flag up to do their faction emissary quest makes perfect sense honestly, and I'm not sure why it hasn't been done up to this point.
No, it makes sense to you. Not to me.
To me, this idea is just 'Force Emissaries to interact with Reapers for easier Reaper hunts, or punish them for lowering flag by removing their Grade 5 quest.'
It doesn't just make sense to me (emphasis yours). If you were around when reapers and emissaries were introduced to the game with the ships of fortune update, or if remember when it happened should you have been playing at that time, you'll recall that the content launched together.
Reapers and emissaries were designed to interact with one another. I don't mean this in an abrasive way, but forgetting this fact or wishing it were different doesn't make it so.
Any changes to those systems that encourages the interactivity is welcome.
If you were around when reapers and emissaries were introduced to the game with the ships of fortune update, or if remember when it happened should you have been playing at that time, you'll recall that the content launched together.
Does not mean the content has to be so intrinsically tied together that you can't have one without the other.
Reapers and emissaries were designed to interact with one another.
Yes. But that does not mean Emissaries should be punished for avoiding Reapers. Which is what your idea does.
I don't mean this in an abrasive way, but forgetting this fact or wishing it were different doesn't make it so.
I'm not the one wishing it were different. You are. You're wishing Emissaries would lose their Grade 5 quests if they lower Flag to avoid Reapers.
So you may want to apply that quote to you.
Any changes to those systems that encourages the interactivity is welcome.
You mean welcome to you.
Other replies have made it clear that the idea is unwelcome at best. It does nothing but take away Grade 5 quests if the Emissary drops Flag, or is sunk by a Reaper.
I can see no reason for this idea, other than a selfish mindset of 'It will force Emissaries to PvP with me, or lose their G5 quests for daring to run away.'