@savagetwinky said in Every Good Argument Against the 4 Man Sloop:
@gu1tarpunk41 said in Every Good Argument Against the 4 Man Sloop:
@jedimasterfraze said in Every Good Argument Against the 4 Man Sloop:
@iduskk said in Every Good Argument Against the 4 Man Sloop:
@bambam-bm said in Every Good Argument Against the 4 Man Sloop:
@iduskk said in Every Good Argument Against the 4 Man Sloop:
Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.
If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.
Also your math sucks. You have 200 less cannonballs on a sloop.
As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs... bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.
The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.
4 man sloops would be the end of galleons.
Edit: phone autocorrected some spelling
L**O I forgot the sloop has 2 barrels.
My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.
Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.
Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?
You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!
Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.
Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!
Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)
If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.
Your kind of ignoring the ability of the galleon to consistently attack a sloop, or have 2-4 people on the cannons when the sloop is in firing range. The sloop can't have as many holes as a galleon on one side so even if you were to get a hefty barrage off the team has to be really good at equally distributing cannon shots...
Exactly, the galleon can fire 4 cannons for every 1 fired at it.
Exactly, the sloop can only have so many holes in it at 1 time. The majority of those holes are located under the water line. By re-opening them up, it creates a constant waterfall, sinking the sloop because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon. Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up.
Exactly, the sloop needs to be really good at equally distributing cannon shots, as I said, holes on the first floor of the galleon barely leak... When the sloop hits there it's s a waste of a Cannon ball unless the galleon's crew is not patching the lower level (which would not be the ships fault, it would be the crews)... That's an entire floor of holes that can essentially be absorbed, as opposed to the sloops smallest section that is above the water line. The sloop can get hit what, 2 spots on the side that it wont create a constant stream of water?
Sure, the sloop can get out of the Cannon range of the galleon, but simply raise the anchor and cut the wheel and lower the anchor. You will be able to fire back, 3 Cannon balls at a time as opposed to their 1 at a time (while one crew mate patches the boat). This will force the sloop to move, or sink.
Oh, you clearly fight terrible sloop players... good sloop players don't stop moving.. or stay out of range of the cannons while one person harasses/drops anchor.
That's just those particular people's playstyle... I have had galleon people do the same to me while on sloop parked at an island.
Also, you do realize that by saying a good sloop player doesn't stop moving it contradicts your above statement where you try to say the sloop has an advantage because it can take less holes per side? Essentially, unless it is coming straight at you (where you would be able to fire back, giving you the advantage, or you would be equally disadvantaged because neither could fire) you will be able to hit both sides.
Or, you could simply do what I originally mentioned and move the galleon. There is nothing requiring either ship to anchor down during a battle... Don't want to encounter the sloop? Go full speed away with the wind (you will win the race). Only way for the sloop to get away would be against the wind, which is a very minor increase of speed.