<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Every Good Argument Against the 4 Man Sloop]]></title><description><![CDATA[<html><head></head><body><p dir="auto">This article is for those who can't accept why the 4 man sloop is a bad idea. Here's the full list:</p>
<ul>
<li>
<p dir="auto">The Sloop is too nimble and can turn more easily than a Galleon, making it easier to anchor close to shore, whereas the Galleon takes longer to turn and is more bulky and difficult to park. If four players could use a Sloop, players trying to get missions done would all use the sloop as it is far easier to get around in and to manoeuvre, making it very useful for Gold Hoarders and Merchant Alliance missions.</p>
</li>
<li>
<p dir="auto">The Sloop is smaller than the Galleon and it is easier to run upstairs and downstairs on a sloop. A four man crew on a sloop could easily patch up all the holes in a ship and empty water out from the bottom if attacked by a galleon.</p>
</li>
<li>
<p dir="auto">While the sloop only has one cannon on either side of the ship, since it is easier to turn than the galleon, the sloop can easily sail around the galleon and constantly barrage it with cannonballs from the front and back, where there are no cannons to counter the sloop.</p>
</li>
<li>
<p dir="auto">The sloop has the same mount of storage as the galleon (apart from one cannonball barrel), so players will never bother using the galleon anymore unless they require it for Order of Souls missions (as four cannons makes those missions easier) and players can store just as much bananas and planks on a sloop.</p>
</li>
<li>
<p dir="auto">The sloop can be operated efficiently with only 2 players, allowing the other two to attack an enemy galleon, whereas the galleon requires 4 to operate efficiently (3 on the sails, 1 on the wheel). This is a major advantage for the sloop.</p>
</li>
</ul>
<p dir="auto">Ultimately a 3 or 4 man sloop is too overkill against a galleon. They have the same storage (minus 100 cannonballs), it can be efficiently steered by only 2 people (the galleon needs more), it turns faster than the Galleon and is faster unless the Galleon catches the wind, and it is easier to repair a sloop than a Galleon if you have 4 people on both teams.</p>
<p dir="auto">Adding additional player slots to the sloop is unfair unless the Galleon also has an increased amount of players allowed on, and really, if you're asking for a 4 man sloop, you're asking for it because you ARE going to use the 4 man sloop, because you KNOW that it's BETTER than the galleon. The 4 man sloop has too much of an advantage against the galleon and should never be implemented unless more players are allowed on the galleon. End of story.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/59100/every-good-argument-against-the-4-man-sloop</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 21:26:30 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/59100.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 May 2018 00:20:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Sat, 26 May 2018 04:53:24 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/rebirth1305">@rebirth1305</a> said in <a href="/forum/post/739670">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Yesterday I was playing a game with friends. We ended up being attacked by 2 sloops each one had 2 people on it. They were wrecking us from both sides.</p>
<p dir="auto">Now imagine that these 2 sloops had 4 each on them. The galleon is at a MAJOR disadvantage. Now I agree the galleon now is at an advantage vs a sloop when it comes to 4 vs 1 or even 4 vs 2. More fire power and speed. But if you make 4 man Sloops you have now shifted the game to making Galleons useless.</p>
<p dir="auto">Nobody will use a Galleon. A 4 man sloop with 4 people has a huge disadvantage when it comes to holes in the ship and repairing. They have less areas to get holes so now they use planks at a much lower rate than a galleon. And then they have more people to board the ship as they dont need the whole crew to manage it.</p>
</blockquote>
<p dir="auto">Of course you lost.  You were fighting two SHIPS versus one.  One ship versus one ship (each with 4 people) and it would have been fair.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739978</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739978</guid><dc:creator><![CDATA[PikAvenger]]></dc:creator><pubDate>Sat, 26 May 2018 04:53:24 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 23:22:35 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/pikavenger">@pikavenger</a> said in <a href="/forum/post/739601">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ve111a">@ve111a</a> said in <a href="/forum/post/739303">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">A galleon will never hit a properly manned 4 man sloop lol. It's slow and not agile, A good crew will literally sail circles around it.</p>
</blockquote>
<p dir="auto">And when the sloop is sailing circles around the galleon, the galleon should be shredding it with 4 cannons on each side.  With the number of shots a galleon can put out in a short time, even poor cannoneers can take a sloop apart.</p>
</blockquote>
<p dir="auto">False. A good sloop crew will keep the galleons 6 o'clock on thier 3 or 9</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739781</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739781</guid><dc:creator><![CDATA[Ve111a]]></dc:creator><pubDate>Fri, 25 May 2018 23:22:35 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 22:04:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
</blockquote>
<p dir="auto">So basically after he shot down your bad math you counter it with a Subjective opinion on why someone doesnt like 4 man Sloops? All based on what YOU think they think and do in the game? You are basing your entire argument on “git gud” logic.</p>
<p dir="auto">You also forget that a 4 man sloop makes attacking other sloops with 1-2 people completely easy. There would be no point in playing with a galleon, 4 man sloops make galleons obsolete.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739693</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739693</guid><dc:creator><![CDATA[Rebirth1305]]></dc:creator><pubDate>Fri, 25 May 2018 22:04:46 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 21:12:03 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Yesterday I was playing a game with friends. We ended up being attacked by 2 sloops each one had 2 people on it. They were wrecking us from both sides.</p>
<p dir="auto">Now imagine that these 2 sloops had 4 each on them. The galleon is at a MAJOR disadvantage. Now I agree the galleon now is at an advantage vs a sloop when it comes to 4 vs 1 or even 4 vs 2. More fire power and speed. But if you make 4 man Sloops you have now shifted the game to making Galleons useless.</p>
<p dir="auto">Nobody will use a Galleon. A 4 man sloop with 4 people has a huge disadvantage when it comes to holes in the ship and repairing. They have less areas to get holes so now they use planks at a much lower rate than a galleon. And then they have more people to board the ship as they dont need the whole crew to manage it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739670</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739670</guid><dc:creator><![CDATA[Rebirth1305]]></dc:creator><pubDate>Fri, 25 May 2018 21:12:03 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 20:17:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/dutchyankee">@dutchyankee</a> If you let someone board you, that's on you.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739604</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739604</guid><dc:creator><![CDATA[PikAvenger]]></dc:creator><pubDate>Fri, 25 May 2018 20:17:13 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 20:16:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ve111a">@ve111a</a> said in <a href="/forum/post/739303">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">A galleon will never hit a properly manned 4 man sloop lol. It's slow and not agile, A good crew will literally sail circles around it.</p>
</blockquote>
<p dir="auto">And when the sloop is sailing circles around the galleon, the galleon should be shredding it with 4 cannons on each side.  With the number of shots a galleon can put out in a short time, even poor cannoneers can take a sloop apart.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739601</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739601</guid><dc:creator><![CDATA[PikAvenger]]></dc:creator><pubDate>Fri, 25 May 2018 20:16:02 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 18:37:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The argument that a sloop is already better than a galleon because it is more maneuverable is pointless. A competent sloop crew can easily stay out of range of a galleon yes, even a good galleon crew but you aren't accomplishing anything. just avoiding taking major damage while doing very little damage yourself. That doesn't make you good. as long as the galleon keeps its wits and continually sends people your way while watching ladders you will be caught and sunk eventually. usually all we need to do is board once.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739472</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739472</guid><dc:creator><![CDATA[CIustaFlux]]></dc:creator><pubDate>Fri, 25 May 2018 18:37:20 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 16:44:33 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/pikavenger">@pikavenger</a> said in <a href="/forum/post/739271">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/dutchyankee">@DutchYankee</a> A lot of 4 man sloops will be sunk because a cannonball hit will likely kill 1-2 crewmembers because everyone will be clumped up due to the small size of the sloop.  If a galleon sinks a handful of shots into the sloop, the sloop will be lucky to have anyone still alive.  It won't be as big an issue as you think.</p>
<p dir="auto">Also, your list of people is very specific...</p>
</blockquote>
<p dir="auto">A galleon will never hit a properly manned 4 man sloop lol. It's slow and not agile, A good crew will literally sail circles around it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739303</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739303</guid><dc:creator><![CDATA[Ve111a]]></dc:creator><pubDate>Fri, 25 May 2018 16:44:33 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 16:24:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/dutchyankee">@DutchYankee</a> A lot of 4 man sloops will be sunk because a cannonball hit will likely kill 1-2 crewmembers because everyone will be clumped up due to the small size of the sloop.  If a galleon sinks a handful of shots into the sloop, the sloop will be lucky to have anyone still alive.  It won't be as big an issue as you think.</p>
<p dir="auto">Also, your list of people is very specific...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/739271</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/739271</guid><dc:creator><![CDATA[PikAvenger]]></dc:creator><pubDate>Fri, 25 May 2018 16:24:52 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 06:10:07 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/738344">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in [Every Good Argument Against the 4</p>
<blockquote>
<p dir="auto">Also, exactly what does the galleon have to do that the sloop doesn't? They both need to steer, they both need to board up the ship, they both need to shoot, they both need to raise and or lower the anchor.<br>
Also, it wouldn't put the sloop at a disadvantage having 1 person to steer, patch, and shoot? Really?</p>
</blockquote>
<p dir="auto">They need additional people to do that efficiently.... because the sloop isn't identical to a galleon.</p>
</blockquote>
<p dir="auto">So it is just as efficient to have 2 people do the same tasks as 4 people? Neat.</p>
<blockquote>
<p dir="auto">You still seem to be comparing that the manpower is equally necessary on both ships... they aren't. That's a fact.</p>
</blockquote>
<p dir="auto">Simply pointing out facts.  If you want to have someone patching, bailing, steering, and shooting, that takes 4 people.  Not really balanced for the stronger ship to be able to do all of the above, while the smaller, weaker ship can't. Oh, but it can turn better!</p>
<blockquote>
<blockquote>
<p dir="auto">Just like the galleon already has? So adding 2 more would make balance then correct? Put 2 things on one side of a scale, and 4 of the same thing on the other side... Guarantee it will slant. Not balance out.</p>
</blockquote>
<p dir="auto">The galleon doesn't have that.. it requires more time to do everything including bail. 1 person isn't as effective at ship duties...</p>
<p dir="auto">So adding two more would unbalance it.</p>
</blockquote>
<p dir="auto">But we already established that it takes longer to fill the galleon per shot correct? The extra time you are given will compensate for the extra time it takes. The extra cannons allow for the potential of also putting out more damage.</p>
<blockquote>
<blockquote>
<p dir="auto">The galleon has 4 cannons lined up, each Cannon has the same radius that it can shoot.  The galleon has a wider range that it can fire. If the galleon is moving it will be able to cover more of the sea than the sloop. You said yourself someone on a sloop isn't going to sit around... Which would mean it would be going in and out of range.  When it is in motion the 1 person who isn't steering will be to busy patching holes.  No one to even shoot back in that case.  If you say that no one needs to be steering, the same can be said for the galleon, set it towards open sea n worry about the other stuff.  But you won't have that problem with the galleon because you still have the extra people to be able to steer.</p>
</blockquote>
<p dir="auto">The galleon can't outmaneuver a sloop.</p>
</blockquote>
<p dir="auto">But to compensate for that it has a wider range that it can shoot the cannons. It won't need to outmaneuver because it has a wider area that it can do the damage.  The galleon can also take more hits due to the first floor. Also, your statement doesn't disprove anything that you are intending it to. It doesn't need to out maneuver it.  You said yourself that a sloop shouldn't be able to go right at a galleon because it is more powerful.</p>
<blockquote>
<p dir="auto">No one suggested the sloop flee. Just sail out of range of the cannons which could be towards  the front or the back of the galleon...</p>
</blockquote>
<p dir="auto">So, a "Good" sloop crew would steer towards the front of the galleon so it can get rammed by the bigger ship, or steer towards the rear so the extra crew drop explosives or can jump off and board it? Once again, so glad I'm not a "Good" player.</p>
<blockquote>
<blockquote>
<p dir="auto">But it is still faster than the galleon is, but the difference is that that galleon <em>already</em> can use the strategy that you just presented. A sloop cannot.</p>
</blockquote>
<p dir="auto">You didn't understand the strategy... the galleon can flee.. the sloop can maneuver to ranges the galleon can't hit easily</p>
</blockquote>
<p dir="auto">But what you don't understand is while the sloop is doing the crazy maneuvers, the galleon will also at times be out of shooting range as well. Which means that the galleon will not be taking hits either, allowing for them to also get patched. Rendering the combat before the repairs useless except for wasting materials, which the galleon can store more of.</p>
<blockquote>
<blockquote>
<p dir="auto">So just bail water, don't patch the ship to prevent the water from coming in? Giving the galleon time to continue to shoot you, adding more holes, so that it requires both the entire sloop crew to repair it? Below you say, "No I didn't. I said a sloop shouldn't be able to force a galleon to run away. That doesn't mean the opposite should be true." but here you litterally say "good" players run away n just continuously bail the water opening up for the galleon crew to shoot themselves over to it and board. Killing the sloop crew, and instantly causing the ship to sink, because they didn't patch the holes.  Glad I'm not a "Good" player... Doesn't seem like they play with much strategy...</p>
</blockquote>
<p dir="auto">I didn't literally say they run away. Apparently, range to you can only mean distance but your forgetting angles.. the sloop can circle a galleon relatively easily and the galleons turn speed is <em>slow</em> and unresponsive. IE the best range for the sloop to always be in is out of the firing range of the galleon but having clear shots on the galleon.</p>
</blockquote>
<p dir="auto">If a galleon isn't just sitting there the amount of time the sloop will be out of range, and still be able to shoot is minimal.  If you are in front, the galleon is faster, therefore will catch up.  If you are behind, they could simply board you, drop explosives raise a sail or 2 or lower the anchor, and bam back in the Cannon's range.</p>
<blockquote>
<blockquote>
<p dir="auto">But it is easier to do it to the sloop. You also in a previous comment pointed out that the galleon is higher up. Meaning the majority of the shots will be towards the top. Which will in turn literally shoot the sloop crew off, leaving the ship to sink.</p>
</blockquote>
<p dir="auto">What? Galleon is higher up. It doesn't have a magnetized mast you can easily aim angled down... the sloops cannons are at the perfect height for it where depending on the wave.. your galleon's cannons might be firing over a sloop. We are talking about skilled crews remember?</p>
</blockquote>
<p dir="auto">Maybe its about time for some reading comprehension? Actually more like common sense... If you are higher up then something.  Then you aim down (because you can easily aim angled down) and shoot.  Where will the projectile make impact first? Below, or above the smaller object?<br>
Also, you can seriously say that it is not more common to be shot off of a sloop than a galleon? That it's easier to shoot someone off of a galleon with a sloop?</p>
<blockquote>
<blockquote>
<p dir="auto">Fact: galleons are faster than a sloop.<br>
But it's harder to board a sloop? When you're in the water swim the direction they are turning into and you should be able to board. Shoot yourself out of the Cannon in front of the sloop, you will be able to board.  Galleon is higher up, shoot yourself right onto the deck and you will be able to board... They both have the same size ladders, boarding a sloop is no different than boarding a galleon except for the fact that the ladder on the galleon while it is in motion can literally be out of reach because of waves.</p>
</blockquote>
<p dir="auto">Sloops turning ability is extremely responsive. An aware team just turns if they see someone fire in the water which is a trivial observation once you know what to look for... I fail to see how a galleon going faster but... much much more predictable and a bigger target is 'harder' to board via swimming in front or firing up...</p>
</blockquote>
<p dir="auto">The ladder size is exactly the same.  The size of the ship has nothing to do with how hard it is to grab that ladder.  Saying otherwise is just silly.  Also, you may not have realized this, but let me point this out... You swim slower than a ship can sail.  If one ship is sailing faster, then it would be harder to grab that moving target as if goes by than grabbing that same size object on a slower ship.</p>
<blockquote>
<blockquote>
<p dir="auto">You say you want balance... You previously gave an example where a "Good" sloop crew would leave the battle (essentially running away). Then in this very response you point out that a galleon can take a sloop on directly, but a sloop shouldn't be able to take on a galleon directly.  That is the opposite of balance.</p>
</blockquote>
<p dir="auto">Essentially wrong and misunderstood the argument about range. Even though I clearly pointed out the sloop would continue to attack while the galleon would be out of range.</p>
</blockquote>
<p dir="auto">Which is it? You said get out of range to patch the boat. Now you claim you say that you "clearly pointed out the sloop would continue to attack". We already established... With 1 steering, and 1 patching, there is no one to shoot.  Maybe the problem is you keep mixing the 2 ships up?</p>
<blockquote>
<blockquote>
<p dir="auto">You don't need to utilize the cannons at all times, but you said yourself, it all depends.</p>
</blockquote>
<p dir="auto">right... with 2 sloop vs 4 galleon.</p>
</blockquote>
<p dir="auto">The point is that you have the ability to if you need to. Also, hopefully you took a capture of the 2 sloop vs 4 galleon.  That must have been a good fight! I wouldn't be surprised with that many ships fighting that some of them collided!</p>
<blockquote>
<blockquote>
<p dir="auto">Then you continue to say that the other situations involve the sloop running away.  (But in this very post you claim that there shouldn't be a situation where a ship needs to run away).</p>
</blockquote>
<p dir="auto">staying out of the range of the cannons... not out of the range to attack.</p>
</blockquote>
<p dir="auto">Again, which is it? Go to the front to be rammed or the back to be boarded while you patch your boat, or should you shoot? You clearly said get out of range before you patch your boat.  We already established only a 4 man crew can do both.</p>
<blockquote>
<blockquote>
<p dir="auto">It seems like your arguments are starting to contradict themselves... Maybe it's about time to just agree to disagree?</p>
</blockquote>
<p dir="auto">Maybe its about time for some reading comprehension?</p>
</blockquote>
<p dir="auto">Says the guy telling the story about 2 sloop vs 4 galleon.</p>
<blockquote>
<p dir="auto">This is an honest question... have you PvP'd much to actually understand the difference in how maneuverability plays out? You seem to think PvP is 4 players on cannons just firing non stop and without aiming.</p>
</blockquote>
<p dir="auto">I have, which is how I know most of your examples of "good" sloop players are just silly.  When was the last time you PvP'd and didn't either board the other ship, or get boarded? Almost every encounter one way or another that happens and can be the deciding factor in the outcome.  That is exactly why not patching the boat and just bailing water non-stop is a bad idea.  Your bailing and continue to get shot (more holes) until your out of range and then get boarded... The amount of time you have to kill the guy who boarded will without a doubt sink your sloop.  Maybe not a galleon, but definitely a sloop.  If you have 4 holes and 1 person patching you can barely get them all before the ship sinks.  Try it, shoot a gunpowder barrel on the sloop, count to 5, then start patching.  I only say count to 5 because in a real encounter you won't have 1 of your crewmates below deck right off the bat on a sloop, and it you do that's just a waste unless you are on a galleon.<br>
Moral of the story is if you just bail water out and not patch them asap, then your a sitting duck with alot of potential to sink.<br>
I am the one who had to point out to you that when the ship is hit you take damage and are knocked out of the animation of repairing the boat and need to start the whole process over. This was when you claimed there was no reason to continue to shoot if there was an existing hole.<br>
I am the one who also had to point out that gunpowder can be dropped to damage your boat if you stay "out of range" from behind.<br>
I was able to point out to you exactly how each of your "strategies" could fail.<br>
You keep saying all of this stuff about good players do this, but none of the stuff makes sense except keeping the boat in motion, which should be assumed from both ship types.</p>
<p dir="auto">Do you know what good players do? Board the other ship to distract the other crew while having the other members of thier crew continue to damage the other ship so they can't patch it up.  That will sink any ship faster and more effective than any other strategy.<br>
Board the other ship and if it's in motion steer it towards an island or rocks.</p>
<p dir="auto">I will say it for the 2nd time now...<br>
It is probably just best to just agree to disagree.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738496</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738496</guid><dc:creator><![CDATA[Gu1TaRpuNk41]]></dc:creator><pubDate>Fri, 25 May 2018 06:10:07 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 03:35:21 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">My buddy and I sink gallys all day on a sloop. I have clips to prove it. Some battles take longer but they still sink. I can't stress this more than enough but ITS ALL ABOUT STRATEGY. Make your shots count. Communication.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738391</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738391</guid><dc:creator><![CDATA[Android Ouija]]></dc:creator><pubDate>Fri, 25 May 2018 03:35:21 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 02:40:09 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in [Every Good Argument Against the 4</p>
<blockquote>
<p dir="auto">Also, exactly what does the galleon have to do that the sloop doesn't? They both need to steer, they both need to board up the ship, they both need to shoot, they both need to raise and or lower the anchor.<br>
Also, it wouldn't put the sloop at a disadvantage having 1 person to steer, patch, and shoot? Really?</p>
</blockquote>
<p dir="auto">They need additional people to do that efficiently.... because the sloop isn't identical to a galleon.</p>
<p dir="auto">You still seem to be comparing that the manpower is equally necessary on both ships... they aren't. That's a fact.</p>
<blockquote>
<p dir="auto">Just like the galleon already has? So adding 2 more would make balance then correct? Put 2 things on one side of a scale, and 4 of the same thing on the other side... Guarantee it will slant. Not balance out.</p>
</blockquote>
<p dir="auto">The galleon doesn't have that.. it requires more time to do everything including bail. 1 person isn't as effective at ship duties...</p>
<p dir="auto">So adding two more would unbalance it.</p>
<blockquote>
<p dir="auto">The galleon has 4 cannons lined up, each Cannon has the same radius that it can shoot.  The galleon has a wider range that it can fire. If the galleon is moving it will be able to cover more of the sea than the sloop. You said yourself someone on a sloop isn't going to sit around... Which would mean it would be going in and out of range.  When it is in motion the 1 person who isn't steering will be to busy patching holes.  No one to even shoot back in that case.  If you say that no one needs to be steering, the same can be said for the galleon, set it towards open sea n worry about the other stuff.  But you won't have that problem with the galleon because you still have the extra people to be able to steer.</p>
</blockquote>
<p dir="auto">The galleon can't outmaneuver a sloop.</p>
<p dir="auto">No one suggested the sloop flee. Just sail out of range of the cannons which could be towards  the front or the back of the galleon...</p>
<blockquote>
<p dir="auto">But it is still faster than the galleon is, but the difference is that that galleon <em>already</em> can use the strategy that you just presented. A sloop cannot.</p>
</blockquote>
<p dir="auto">You didn't understand the strategy... the galleon can flee.. the sloop can maneuver to ranges the galleon can't hit easily</p>
<blockquote>
<p dir="auto">So just bail water, don't patch the ship to prevent the water from coming in? Giving the galleon time to continue to shoot you, adding more holes, so that it requires both the entire sloop crew to repair it? Below you say, "No I didn't. I said a sloop shouldn't be able to force a galleon to run away. That doesn't mean the opposite should be true." but here you litterally say "good" players run away n just continuously bail the water opening up for the galleon crew to shoot themselves over to it and board. Killing the sloop crew, and instantly causing the ship to sink, because they didn't patch the holes.  Glad I'm not a "Good" player... Doesn't seem like they play with much strategy...</p>
</blockquote>
<p dir="auto">I didn't literally say they run away. Apparently, range to you can only mean distance but your forgetting angles.. the sloop can circle a galleon relatively easily and the galleons turn speed is <em>slow</em> and unresponsive. IE the best range for the sloop to always be in is out of the firing range of the galleon but having clear shots on the galleon.</p>
<blockquote>
<p dir="auto">But it is easier to do it to the sloop. You also in a previous comment pointed out that the galleon is higher up. Meaning the majority of the shots will be towards the top. Which will in turn literally shoot the sloop crew off, leaving the ship to sink.</p>
</blockquote>
<p dir="auto">What? Galleon is higher up. It doesn't have a magnetized mast you can easily aim angled down... the sloops cannons are at the perfect height for it where depending on the wave.. your galleon's cannons might be firing over a sloop. We are talking about skilled crews remember?</p>
<blockquote>
<p dir="auto">Fact: galleons are faster than a sloop.<br>
But it's harder to board a sloop? When you're in the water swim the direction they are turning into and you should be able to board. Shoot yourself out of the Cannon in front of the sloop, you will be able to board.  Galleon is higher up, shoot yourself right onto the deck and you will be able to board... They both have the same size ladders, boarding a sloop is no different than boarding a galleon except for the fact that the ladder on the galleon while it is in motion can literally be out of reach because of waves.</p>
</blockquote>
<p dir="auto">Sloops turning ability is extremely responsive. An aware team just turns if they see someone fire in the water which is a trivial observation once you know what to look for... I fail to see how a galleon going faster but... much much more predictable and a bigger target is 'harder' to board via swimming in front or firing up...</p>
<blockquote>
<p dir="auto">You say you want balance... You previously gave an example where a "Good" sloop crew would leave the battle (essentially running away). Then in this very response you point out that a galleon can take a sloop on directly, but a sloop shouldn't be able to take on a galleon directly.  That is the opposite of balance.</p>
</blockquote>
<p dir="auto">Essentially wrong and misunderstood the argument about range. Even though I clearly pointed out the sloop would continue to attack while the galleon would be out of range.</p>
<blockquote>
<p dir="auto">You don't need to utilize the cannons at all times, but you said yourself, it all depends.</p>
</blockquote>
<p dir="auto">right... with 2 sloop vs 4 galleon.</p>
<blockquote>
<p dir="auto">Then you continue to say that the other situations involve the sloop running away.  (But in this very post you claim that there shouldn't be a situation where a ship needs to run away).</p>
</blockquote>
<p dir="auto">staying out of the range of the cannons... not out of the range to attack.</p>
<blockquote>
<p dir="auto">It seems like your arguments are starting to contradict themselves... Maybe it's about time to just agree to disagree?</p>
</blockquote>
<p dir="auto">Maybe its about time for some reading comprehension?</p>
<p dir="auto">This is an honest question... have you PvP'd much to actually understand the difference in how maneuverability plays out? You seem to think PvP is 4 players on cannons just firing non stop and without aiming.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738344</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738344</guid><dc:creator><![CDATA[SavageTwinky]]></dc:creator><pubDate>Fri, 25 May 2018 02:40:09 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 01:29:21 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/738241">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/738130">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">So it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therefore eliminating the reload time, also giving an advantage.</p>
</blockquote>
<p dir="auto">Well yes, a crew of 2 on a sloop vs a crew of 4 will be more equal... but we are talking about what happens if the sloop now has 2 people that... don't have much to do on board and can freely try to board and attack the other ship directly.</p>
</blockquote>
<p dir="auto">2vs4 is equal? Lol<br>
Also, exactly what does the galleon have to do that the sloop doesn't? They both need to steer, they both need to board up the ship, they both need to shoot, they both need to raise and or lower the anchor.<br>
Also, it wouldn't put the sloop at a disadvantage having 1 person to steer, patch, and shoot? Really?</p>
<blockquote>
<blockquote>
<p dir="auto">Like I said in my original post. Also provided explanations. A sloop will be UNABLE to utilize its equipment if the people are busy fighting off boarders/patching/bailing/managing sails, anchor or wheel... or not pointed in the right direction.</p>
</blockquote>
<p dir="auto">And then you add 2 people to the sloop and they'll be able to use the cannon at will... while still having a free person that will be able to attempt to board at will.</p>
</blockquote>
<p dir="auto">Just like the galleon already has? So adding 2 more would make balance then correct? Put 2 things on one side of a scale, and 4 of the same thing on the other side... Guarantee it will slant. Not balance out.</p>
<blockquote>
<blockquote>
<p dir="auto">Like I said, it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therefore eliminating the reload time, also giving an advantage.</p>
</blockquote>
<p dir="auto">Really not much of an advantage... unless the sloop is stopped or they are all pointed in the perfect position to easily lead the moving sloop.</p>
</blockquote>
<p dir="auto">The galleon has 4 cannons lined up, each Cannon has the same radius that it can shoot.  The galleon has a wider range that it can fire. If the galleon is moving it will be able to cover more of the sea than the sloop. You said yourself someone on a sloop isn't going to sit around... Which would mean it would be going in and out of range.  When it is in motion the 1 person who isn't steering will be to busy patching holes.  No one to even shoot back in that case.  If you say that no one needs to be steering, the same can be said for the galleon, set it towards open sea n worry about the other stuff.  But you won't have that problem with the galleon because you still have the extra people to be able to steer.</p>
<blockquote>
<blockquote>
<p dir="auto">It still sinks a lot faster than the galleon because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.</p>
</blockquote>
<p dir="auto">but its not fast enough that if you light up a sloop and they have 2 people bailing while 1 person is steering, and one still on the cannon...  that it will sink reliably... or that you'll be able to just sit there and have 4 people light it up because the one user that is always free to use the cannon.</p>
</blockquote>
<p dir="auto">But it is still faster than the galleon is, but the difference is that that galleon <em>already</em> can use the strategy that you just presented. A sloop cannot.</p>
<blockquote>
<p dir="auto">Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up. Which will present more potential to have a common ball wasted on the galleon. Which is a bid deal considering that the galleon has more cannonballs to start with, and more storage for them. As for the cannons no longer being used, I know as a fact that when you are patching a hole, and that area of the sloop gets hit,</p>
<p dir="auto">Good players just bail till they are in a safe position to patch. This would be stupidly easy with 4 players.. they don't even have to move to bail effectively on a sloop.</p>
</blockquote>
<p dir="auto">So just bail water, don't patch the ship to prevent the water from coming in? Giving the galleon time to continue to shoot you, adding more holes, so that it requires both the entire sloop crew to repair it? Below you say, "No I didn't. I said a sloop shouldn't be able to force a galleon to run away. That doesn't mean the opposite should be true." but here you litterally say "good" players run away n just continously bail the water opening up for the galleon crew to shoot themselves over to it and board. Killing the sloop crew, and instantly causing the ship to sink, because they didn't patch the holes.  Glad I'm not a "Good" player... Doesn't seem like they play with much strategy...</p>
<blockquote>
<blockquote>
<p dir="auto">If you hit a sloop on the top, or bottom, provided it isn't hit on the smallest part of the ship, will put a hole below water.  The galleon doesn't even <em>need</em> to aim below water. But the sloop does. Also, it's ok to have 1 of the 2 crewmates allowed on the cannons leaving the sloop with no one steering, but you act like having someone do that on a ship with potentially 4 people is not balanced?</p>
</blockquote>
<p dir="auto">A few holes don't sink that fast though. Yah its easy to put a hole that will cause a leak... it's also not hard to do to a gallon...</p>
</blockquote>
<p dir="auto">But it is easier to do it to the sloop. You also in a previous comment pointed out that the galleon is higher up. Meaning the majority of the shots will be towards the top. Which will in turn literally shoot the sloop crew off, leaving the ship to sink.</p>
<blockquote>
<blockquote>
<p dir="auto">Right a bad playstyle for taking on any ship. If someone from the galleon boards the sloop they will be able to potentially take out the crew, while they still have others on the galleon to continue to shoot cannons.  As the game currently is, no matter what the galleon will have more players.  If they take that approach they can send 1 person over and worst case scenario be outnumbered by 1 on the sloop, while still having a minimum of 2 left on the galleon.  If a sloop sends a crewmate over to the galleon they have 1 person left. To steer, maintain the anchor, and deal with patching, because like I mentioned, almost every Cannon ball will cause a big leak.</p>
</blockquote>
<p dir="auto">It's still easier to baord a galleon.. sloops can easily move out of the way of swimmers.. play smart and avoid staying in cannon range long all while</p>
</blockquote>
<p dir="auto">Fact: galleons are faster than a sloop.<br>
But it's harder to board a sloop? When you're in the water swim the direction they are turning into and you should be able to board. Shoot yourself out of the Cannon in front of the sloop, you will be able to board.  Galleon is higher up, shoot yourself right onto the deck and you will be able to board... They both have the same size ladders, boarding a sloop is no different than boarding a galleon except for the fact that the ladder on the galleon while it is in motion can literally be out of reach because of waves.</p>
<blockquote>
<blockquote>
<p dir="auto">Balance? Exactly. Balance. You just said the more powerful ship, with more man power should be able to force the sloop to run away then.  That's not balance.</p>
</blockquote>
<p dir="auto">No I didn't. I said a sloop shouldn't be able to force a galleon to run away. That doesn't mean the opposite should be true. The game is currently balanced because the sloop with the less manpower and firepower can't take a galleon on directly and has to play it smart... it comes down to someone making a mistake which means its pretty balanced.</p>
</blockquote>
<p dir="auto">You say you want balance... You previously gave an example where a "Good" sloop crew would leave the battle (essentially running away). Then in this very response you point out that a galleon can take a sloop on directly, but a sloop shouldn't be able to take on a galleon directly.  That is the opposite of balance.</p>
<blockquote>
<p dir="auto">Like I mentioned earlier.. if they make this change.. I just won't use galleons any more. Being able to utilize 4 cannons at any given time depends on those players putting up a terrible fight. Almost all other situations I've been in result in much longer drawn out fights with sail management/boarding tactics/ maneuvering around nearby islands etc.</p>
</blockquote>
<p dir="auto">You don't need to utilize the cannons at all times, but you said yourself, it all depends.<br>
Then you continue to say that the other situations involve the sloop running away.  (But in this very post you claim that there shouldn't be a situation where a ship needs to run away).<br>
It seems like your arguments are starting to contradict themselves... Maybe it's about time to just agree to disagree?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738295</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738295</guid><dc:creator><![CDATA[Gu1TaRpuNk41]]></dc:creator><pubDate>Fri, 25 May 2018 01:29:21 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 01:18:59 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Also 4 dead people as soon as a few cannonballs hit.  People are so afraid of something being “op” they ruin the chance to change up the game a little in fear it might not fit their play styles</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738288</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738288</guid><dc:creator><![CDATA[EARTH QUAKENS]]></dc:creator><pubDate>Fri, 25 May 2018 01:18:59 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Fri, 25 May 2018 01:18:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/738130">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">So it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therefore eliminating the reload time, also giving an advantage.</p>
</blockquote>
<p dir="auto">Well yes, a crew of 2 on a sloop vs a crew of 4 will be more equal... but we are talking about what happens if the sloop now has 2 people that... don't have much to do on board and can freely try to board and attack the other ship directly.</p>
<blockquote>
<p dir="auto">Like I said in my original post. Also provided explanations. A sloop will be UNABLE to utilize its equipment if the people are busy fighting off boarders/patching/bailing/managing sails, anchor or wheel... or not pointed in the right direction.</p>
</blockquote>
<p dir="auto">And then you add 2 people to the sloop and they'll be able to use the cannon at will... while still having a free person that will be able to attempt to board at will.</p>
<blockquote>
<p dir="auto">Like I said, it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therefore eliminating the reload time, also giving an advantage.</p>
</blockquote>
<p dir="auto">Really not much of an advantage... unless the sloop is stopped or they are all pointed in the perfect position to easily lead the moving sloop.</p>
<blockquote>
<p dir="auto">It still sinks a lot faster than the galleon because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.</p>
</blockquote>
<p dir="auto">but its not fast enough that if you light up a sloop and they have 2 people bailing while 1 person is steering, and one still on the cannon...  that it will sink reliably... or that you'll be able to just sit there and have 4 people light it up because the one user that is always free to use the cannon.</p>
<blockquote>
<p dir="auto">Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up. Which will present more potential to have a common ball wasted on the galleon. Which is a bid deal considering that the galleon has more cannonballs to start with, and more storage for them. As for the cannons no longer being used, I know as a fact that when you are patching a hole, and that area of the sloop gets hit,</p>
</blockquote>
<p dir="auto">Good players just bail till they are in a safe position to patch. This would be stupidly easy with 4 players.. they don't even have to move to bail effectively on a sloop.</p>
<blockquote>
<p dir="auto">If you hit a sloop on the top, or bottom, provided it isn't hit on the smallest part of the ship, will put a hole below water.  The galleon doesn't even <em>need</em> to aim below water. But the sloop does. Also, it's ok to have 1 of the 2 crewmates allowed on the cannons leaving the sloop with no one steering, but you act like having someone do that on a ship with potentially 4 people is not balanced?</p>
</blockquote>
<p dir="auto">A few holes don't sink that fast though. Yah its easy to put a hole that will cause a leak... it's also not hard to do to a gallon...</p>
<blockquote>
<p dir="auto">Right a bad playstyle for taking on any ship. If someone from the galleon boards the sloop they will be able to potentially take out the crew, while they still have others on the galleon to continue to shoot cannons.  As the game currently is, no matter what the galleon will have more players.  If they take that approach they can send 1 person over and worst case scenario be outnumbered by 1 on the sloop, while still having a minimum of 2 left on the galleon.  If a sloop sends a crewmate over to the galleon they have 1 person left. To steer, maintain the anchor, and deal with patching, because like I mentioned, almost every Cannon ball will cause a big leak.</p>
</blockquote>
<p dir="auto">It's still easier to baord a galleon.. sloops can easily move out of the way of swimmers.. play smart and avoid staying in cannon range long all while</p>
<blockquote>
<p dir="auto">Balance? Exactly. Balance. You just said the more powerful ship, with more man power should be able to force the sloop to run away then.  That's not balance.</p>
</blockquote>
<p dir="auto">No I didn't. I said a sloop shouldn't be able to force a galleon to run away. That doesn't mean the opposite should be true. The game is currently balanced because the sloop with the less manpower and firepower can't take a galleon on directly and has to play it smart... it comes down to someone making a mistake which means its pretty balanced.</p>
<p dir="auto">Like I mentioned earlier.. if they make this change.. I just won't use galleons any more. Being able to utilize 4 cannons at any given time depends on those players putting up a terrible fight. Almost all other situations I've been in result in much longer drawn out fights with sail management/boarding tactics/ maneuvering around nearby islands etc.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738241</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738241</guid><dc:creator><![CDATA[SavageTwinky]]></dc:creator><pubDate>Fri, 25 May 2018 01:18:46 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 23:29:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/737571">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/737410">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/737004">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/736062">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto">@jedimasterfraze said in <a href="/forum/post/723095">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
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<p dir="auto">You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!</p>
<p dir="auto">Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.</p>
<p dir="auto">Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!</p>
</blockquote>
<p dir="auto">Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)</p>
<p dir="auto">If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...<br>
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)<br>
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)</p>
<p dir="auto">The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.</p>
</blockquote>
<p dir="auto">Your kind of ignoring the ability of the galleon to consistently attack a sloop, or have 2-4 people on the cannons when the sloop is in firing range. The sloop can't have as many holes as a galleon on one side so even if you were to get a hefty barrage off the team has to be really good at equally distributing cannon shots...</p>
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<p dir="auto">Exactly, the galleon can fire 4 cannons for every 1 fired at it.</p>
</blockquote>
<p dir="auto">Again ignoring whether or not the galleon will be able to.. your keep stopping at its equipped to do. So your still one step short on this thought process...</p>
</blockquote>
<p dir="auto">So it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therfore eliminating the reload time, also giving an advantage.</p>
<blockquote>
<p dir="auto">The galleon will be UNABLE to utilize its equipment if the people are busy fighting off boarders/patching/bailing/managing sails, anchor or wheel... or not pointed in the right direction.</p>
</blockquote>
<p dir="auto">Like I said in my original post. Also provided explanations. A sloop will be UNABLE to utilize its equipment if the people are busy fighting off boarders/patching/bailing/managing sails, anchor or wheel... or not pointed in the right direction.</p>
<blockquote>
<p dir="auto">It's not just it has 4 cannons... it's how easy it is to utilize those cannons.</p>
</blockquote>
<p dir="auto">Like I said, it's harder for a crew of 3-4 to utilize cannons while being shot at, but not for a ship that is limited to a crew of 2 to utilize their 1 Cannon? If nothing else the galleon could have those 4 cannons loaded and ready, and have 1 person go down firing each one, therfore eliminating the reload time, also giving an advantage.</p>
<blockquote>
<blockquote>
<p dir="auto">Exactly, the sloop can only have so many holes in it at 1 time.  The majority of those holes are located under the water line.  By re-opening them up, it creates a constant waterfall, sinking the sloop because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.  Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up.</p>
</blockquote>
<p dir="auto">The sloop doesn't sink that fast, an entire side of holes is salvageable and.. well the galleon now can't do any more damage negating the 4 cannons usefulness</p>
</blockquote>
<p dir="auto">It still sinks a lot faster than the galleon because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.  Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up. Which will present more potential to have a connom ball wasted on the galleon. Which is a bid deal considering that the galleon has more cannonballs to start with, and more storage for them. As for the cannons no longer being useful, I know as a fact that when you are patching a hole, and that area of the sloop gets hit, you not get pushed back and need to start the patching process all over again, but you even take damage from the impact.  It is essentially more beneficial to hit the same hole more than once, because not only does it have the same effect, but it causes the player to take damage and waste time eating a banana, because that galleon has more people, and wouldn't be as impacted if someone were to leave and board the sloop.</p>
<blockquote>
<blockquote>
<p dir="auto">Exactly, the sloop needs to be really good at equally distributing cannon shots, as I said, holes on the first floor of the galleon barely leak... When the sloop hits there it's s a waste of a Cannon ball unless the galleon's crew is not patching the lower level (which would not be the ships fault, it would be the crews)... That's an entire floor of holes that can essentially be absorbed, as opposed to the sloops smallest section that is above the water line. The sloop can get hit what, 2 spots on the side that it wont create a constant stream of water?</p>
</blockquote>
<p dir="auto">No it doesn't, one person can easily keep track of where he has hit and it's lower so hitting lower is easier.. he can swing around the front out of firing range and put enough holes in it to sink the galleon... not quickly.. but that's where the usually second person comes into play.. he protects the holes, it's easy to slip on if people are scrambling to patch/repair and now when the sloop is in cannon range the galleon is not going to have 4 people ready to fire.</p>
</blockquote>
<p dir="auto">If you hit a sloop on the top, or bottom, provided it isn't hit on the smallest part of the ship, will put a hole below water.  The galleon doesn't even <em>need</em> to aim below water. But the sloop does. Also, it's ok to have 1 of the 2 crewmates allowed on the cannons leaving the sloop with no one steering, but you act like having someone do that on a ship with potentially 4 people is not balanced?</p>
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<blockquote>
<p dir="auto">That's just those particular people's playstyle... I have had galleon people do the same to me while on sloop parked at an island.</p>
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<p dir="auto">Right a bad playstyle for taking on a galleon... thus you ignore what it's like going up against people that are in actual threat.</p>
</blockquote>
<p dir="auto">Right a bad playstyle for taking on any ship. If someone from the galleon boards the sloop they will be able to potentially take out the crew, while they still have others on the galleon to continue to shoot cannons.  As the game currently is, no matter what the galleon will have more players.  If they take that approach they can send 1 person over and worst case scenario be outnumbered by 1 on the sloop, while still having a minimum of 2 left on the galleon.  If a sloop sends a crewmate over to the galleon they have 1 person left. To steer, maintain the anchor, and deal with patching, because like I mentioned, almost every Cannon ball will cause a big leak.</p>
<blockquote>
<blockquote>
<p dir="auto">Or, you could simply do what I originally mentioned and move the galleon. There is nothing requiring either ship to anchor down during a battle... Don't want to encounter the sloop? Go full speed away with the wind (you will win the race). Only way for the sloop to get away would be against the wind, which is a very minor increase of speed.</p>
</blockquote>
<p dir="auto">Great so the more powerful ship with more man power should be forced to run away? Again... we are talking about PvP balance. Player choice has to be confined to a working game.</p>
</blockquote>
<p dir="auto">Balance? Exactly. Balance. You just said the more powerful ship, with more man power should be able to force the sloop to run away then.  That's not balance.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/738130</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/738130</guid><dc:creator><![CDATA[Gu1TaRpuNk41]]></dc:creator><pubDate>Thu, 24 May 2018 23:29:46 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 18:02:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/737410">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/737004">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/736062">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto">@jedimasterfraze said in <a href="/forum/post/723095">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
</blockquote>
<p dir="auto">You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!</p>
<p dir="auto">Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.</p>
<p dir="auto">Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!</p>
</blockquote>
<p dir="auto">Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)</p>
<p dir="auto">If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...<br>
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)<br>
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)</p>
<p dir="auto">The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.</p>
</blockquote>
<p dir="auto">Your kind of ignoring the ability of the galleon to consistently attack a sloop, or have 2-4 people on the cannons when the sloop is in firing range. The sloop can't have as many holes as a galleon on one side so even if you were to get a hefty barrage off the team has to be really good at equally distributing cannon shots...</p>
</blockquote>
<p dir="auto">Exactly, the galleon can fire 4 cannons for every 1 fired at it.</p>
</blockquote>
<p dir="auto">Again ignoring whether or not the galleon will be able to.. your keep stopping at its equipped to do. So your still one step short on this thought process...</p>
<p dir="auto">The galleon will be UNABLE to utilize its equipment if the people are busy fighting off boarders/patching/bailing/managing sails, anchor or wheel... or not pointed in the right direction.</p>
<p dir="auto">It's not just it has 4 cannons... it's how easy it is to utilize those cannons.</p>
<blockquote>
<p dir="auto">Exactly, the sloop can only have so many holes in it at 1 time.  The majority of those holes are located under the water line.  By re-opening them up, it creates a constant waterfall, sinking the sloop because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.  Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up.</p>
</blockquote>
<p dir="auto">The sloop doesn't sink that fast, an entire side of holes is salvageable and.. well the galleon now can't do any more damage negating the 4 cannons usefulness</p>
<blockquote>
<p dir="auto">Exactly, the sloop needs to be really good at equally distributing cannon shots, as I said, holes on the first floor of the galleon barely leak... When the sloop hits there it's s a waste of a Cannon ball unless the galleon's crew is not patching the lower level (which would not be the ships fault, it would be the crews)... That's an entire floor of holes that can essentially be absorbed, as opposed to the sloops smallest section that is above the water line. The sloop can get hit what, 2 spots on the side that it wont create a constant stream of water?</p>
</blockquote>
<p dir="auto">No it doesn't, one person can easily keep track of where he has hit and it's lower so hitting lower is easier.. he can swing around the front out of firing range and put enough holes in it to sink the galleon... not quickly.. but that's where the usually second person comes into play.. he protects the holes, it's easy to slip on if people are scrambling to patch/repair and now when the sloop is in cannon range the galleon is not going to have 4 people ready to fire.</p>
<blockquote>
<p dir="auto">That's just those particular people's playstyle... I have had galleon people do the same to me while on sloop parked at an island.</p>
</blockquote>
<p dir="auto">Right a bad playstyle for taking on a galleon... thus you ignore what it's like going up against people that are in actual threat.</p>
<blockquote>
<p dir="auto">Or, you could simply do what I originally mentioned and move the galleon. There is nothing requiring either ship to anchor down during a battle... Don't want to encounter the sloop? Go full speed away with the wind (you will win the race). Only way for the sloop to get away would be against the wind, which is a very minor increase of speed.</p>
</blockquote>
<p dir="auto">Great so the more powerful ship with more man power should be forced to run away? Again... we are talking about PvP balance. Player choice has to be confined to a working game.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/737571</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/737571</guid><dc:creator><![CDATA[SavageTwinky]]></dc:creator><pubDate>Thu, 24 May 2018 18:02:48 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 16:42:17 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@jedimasterfraze I don't know if this is for real... do you actually know that if you board the sloop with a gunpowder barrel and kamikaze the four players would die instantly and the sloop would sink for sure with no players to repair it cause they're at the ferry?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/737415</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/737415</guid><dc:creator><![CDATA[Carlosylu]]></dc:creator><pubDate>Thu, 24 May 2018 16:42:17 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 16:40:07 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/737004">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/736062">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto">@jedimasterfraze said in <a href="/forum/post/723095">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
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<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
</blockquote>
<p dir="auto">You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!</p>
<p dir="auto">Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.</p>
<p dir="auto">Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!</p>
</blockquote>
<p dir="auto">Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)</p>
<p dir="auto">If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...<br>
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)<br>
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)</p>
<p dir="auto">The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.</p>
</blockquote>
<p dir="auto">Your kind of ignoring the ability of the galleon to consistently attack a sloop, or have 2-4 people on the cannons when the sloop is in firing range. The sloop can't have as many holes as a galleon on one side so even if you were to get a hefty barrage off the team has to be really good at equally distributing cannon shots...</p>
</blockquote>
<p dir="auto">Exactly, the galleon can fire 4 cannons for every 1 fired at it.</p>
<p dir="auto">Exactly, the sloop can only have so many holes in it at 1 time.  The majority of those holes are located under the water line.  By re-opening them up, it creates a constant waterfall, sinking the sloop because like I originally said, 1 Cannon ball hole below water will sink a sloop drastically faster than 1 Cannon ball hole below water will sink a galleon.  Also, the galleon has 2 levels that can take damage, 1 of which is pretty much irrelevant until the bottom fills up.</p>
<p dir="auto">Exactly, the sloop needs to be really good at equally distributing cannon shots, as I said, holes on the first floor of the galleon barely leak... When the sloop hits there it's s a waste of a Cannon ball unless the galleon's crew is not patching the lower level (which would not be the ships fault, it would be the crews)... That's an entire floor of holes that can essentially be absorbed, as opposed to the sloops smallest section that is above the water line.  The sloop can get hit what, 2 spots on the side that it wont create a constant stream of water?</p>
<blockquote>
<blockquote>
<p dir="auto">Sure, the sloop can get out of the Cannon range of the galleon, but simply raise the anchor and cut the wheel and lower the anchor. You will be able to fire back, 3 Cannon balls at a time as opposed to their 1 at a time (while one crew mate patches the boat). This will force the sloop to move, or sink.</p>
</blockquote>
<p dir="auto">Oh, you clearly fight terrible sloop players... good sloop players don't stop moving.. or stay out of range of the cannons while one person harasses/drops anchor.</p>
</blockquote>
<p dir="auto">That's just those particular people's playstyle... I have had galleon people do the same to me while on sloop parked at an island.</p>
<p dir="auto">Also, you do realize that by saying a good sloop player doesn't stop moving it contradicts  your above statement where you try to say the sloop has an advantage because it can take less holes per side? Essentially, unless it is coming straight at you (where you would be able to fire back, giving you the advantage, or you would be equally disadvantaged because neither could fire) you will be able to hit both sides.</p>
<p dir="auto">Or, you could simply do what I originally mentioned and move the galleon.  There is nothing requiring either ship to anchor down during a battle... Don't want to encounter the sloop? Go full speed away with the wind (you will win the race). Only way for the sloop to get away would be against the wind, which is a very minor increase of speed.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/737410</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/737410</guid><dc:creator><![CDATA[Gu1TaRpuNk41]]></dc:creator><pubDate>Thu, 24 May 2018 16:40:07 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 13:12:44 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/gu1tarpunk41">@gu1tarpunk41</a> said in <a href="/forum/post/736062">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">@jedimasterfraze said in <a href="/forum/post/723095">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
</blockquote>
<p dir="auto">You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!</p>
<p dir="auto">Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.</p>
<p dir="auto">Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!</p>
</blockquote>
<p dir="auto">Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)</p>
<p dir="auto">If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...<br>
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)<br>
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)</p>
<p dir="auto">The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.</p>
</blockquote>
<p dir="auto">Your kind of ignoring the ability of the galleon to consistently attack a sloop, or have 2-4 people on the cannons when the sloop is in firing range. The sloop can't have as many holes as a galleon on one side so even if you were to get a hefty barrage off the team has to be really good at equally distributing cannon shots...</p>
<blockquote>
<p dir="auto">Sure, the sloop can get out of the Cannon range of the galleon, but simply raise the anchor and cut the wheel and lower the anchor. You will be able to fire back, 3 Cannon balls at a time as opposed to their 1 at a time (while one crew mate patches the boat). This will force the sloop to move, or sink.</p>
</blockquote>
<p dir="auto">Oh, you clearly fight terrible sloop players... good sloop players don't stop moving.. or stay out of range of the cannons while one person harasses/drops anchor.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/737004</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/737004</guid><dc:creator><![CDATA[SavageTwinky]]></dc:creator><pubDate>Thu, 24 May 2018 13:12:44 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 01:14:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@jedimasterfraze said in <a href="/forum/post/723095">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720150">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/bambam-bm">@bambam-bm</a> said in <a href="/forum/post/720053">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/720016">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto">Everything you said is already possible on a sloop with 1-2 people. The only difference between a 2 man sloop and a 4 man sloop is instead of fighting 4v2 you might have to take on a 4v4.</p>
<p dir="auto">If the thought of a even 4v4 fight worries you so much, maybe avoid PvP all together. Literally the only people against 4 man sloops are people who play galleons and have grown used to picking off easy 4v2 and 4v1 sloops. Usually the same ones who cry hacks when a good solo sloop takes them down.</p>
<p dir="auto">Also your math sucks. You have 200 less cannonballs on a sloop.</p>
</blockquote>
<p dir="auto">As someone who sloops the majority of the time. You are just so wrong. In so many ways. First. You tell them their math sucks because the sloop has 200 less cannonballs...  bro. Do you even math? Galleon has 3 barrels. Sloop has 2. Thats ONE HUNDRED less cannonballs. Not 200.</p>
<p dir="auto">The sloop is balanced for 2 people. I am not going to reiterate what everyone has argued in all the posts because it's the same arguments about how it would be imbalanced. But you guys in favor of a 4man sloop like to disagree with "nah bro. 4v4 yo. Fun yo, I want fun. Screw balance" I summarized the majority of the arguments.</p>
<p dir="auto">4 man sloops would be the end of galleons.</p>
<p dir="auto">Edit: phone autocorrected some spelling</p>
</blockquote>
<p dir="auto">L**O I forgot the sloop has 2 barrels.</p>
<p dir="auto">My other points still stand. If you don't like the idea of a 4 man sloop, you probably are just upset you can't sink sloops in a galleon easily anymore. It's not going to be the "end of galleons" 4 man galleons will always be the meta. They're much harder to sink then sloops. They can hold more cannonballs, you can hide loot better, they have a faster top speed and don't need to rely on shallow waters and rocks to escape battles, etc.</p>
<p dir="auto">Even with 4 people on a sloop, the galleon still has an advantage. But personally I don't like sailing galleons. I like the sloops more. Id like to play with friends, but usually I solo or duo just because sloops are more enjoyable for me. I like weaving between rocks, sailing close to the shore so I don't have to swim, and I love PvP more on a sloop because galleons like to attack sloops thinking it's easy only to cry hacks when they sink. Plus I like interacting with people, and sloops avoid galleons like the plague which is no fun.</p>
<p dir="auto">Plenty of reasons why people want 4 man sloops, none of which are even about competitive play. This isn't an esports game, it's a casual adventure game. Let us adventure on whatever ship we want. Galleons can sail solo now, so why not let sloops sail with 4?</p>
</blockquote>
<p dir="auto">You COMPLETELY ignored all the points I made. The sloop is easier to control than the Galleon by far, because two people can easily steer and use the sails, while the other two people can attack the Galleon. This gives a huge advantage to the Sloop while the Galleon requires all 4 players to steer and use the sails!</p>
<p dir="auto">Oh, and a casual game? It's called SEA OF THIEVES because you SINK SHIPS and STEAL LOOT. The Sloop's design is small and nimble because it is designed for a small, sneaky crew that is capable of accessing more areas than a Galleon. The Galleon is the big, attack ship, which is designed for combat and hence has more players. Adding a larger amount of players to a sloop makes PvP MUCH harder for a Galleon because the sloop can evade attacks too easily, is easier to control with less people, has a faster anchor, turns faster, and supplies can be stored and accessed on the boat faster since it is smaller and there is less distance to cover when running upstairs and downstairs! Being able to hide stuff better on the galleon is a stupid argument when the sloop can easily sink it with the extra players.</p>
<p dir="auto">Stop your pathetic whining for a 4 man sloop, you have no argument apart from "I want it", and it will clearly be way too overpowered and gamebreaking unless the Galleon's crew size is also doubled!</p>
</blockquote>
<p dir="auto">Galleons have 4 cannons on each side... Sloops have 1. If all 4 players (or even 2) are shooting said sloop at the same time consistently it will still sink even with 2 people patching it. The sloop will only be able to fire back 1 cannonball for every 4 shot at it (that is provided the one shooting from the sloop isn't shot off by one of the Cannon balls)</p>
<p dir="auto">If you come back and say something along the lines of there will be someone also to bail water while the other 2 are patching that would create 1 of 2 situations...<br>
1: No one is steering the sloop and it will possibly crash because 2 will be patching and 1 will be bailing, while the other shoots (providing an advantage to the galleon.)<br>
2: No one will be able to shoot back because they are to B**. either steering, or bailing water because 2 will be patching and 1 will be bailing, while the other steering. (providing an advantage to the galleon.)</p>
<p dir="auto">The galleon has 3 levels. Unless you hit it below water, it barely leaks... The majority of the time I'm on a galleon I don't even concern myself with holes on the first floor until after the encounter. Don't forget, the galleon takes longer to fill with water and start to actually sink, the sloop fills up drastically faster which would mean it should only take 1 person on the galleon to effectively patch it. This would make the above situations not happen on a galleon, therfore still giving the galleon the advantage.</p>
<p dir="auto">Sure, the sloop can get out of the Cannon range of the galleon, but simply raise the anchor and cut the wheel and lower the anchor. You will be able to fire back, 3 Cannon balls at a time as opposed to their 1 at a time (while one crew mate patches the boat). This will force the sloop to move, or sink.</p>
<p dir="auto">Lastly, I do not know this for a fact, but I am almost certain that without needing to gather supplies, the galleon spawns with more wood planks, Cannon balls, and bananas than the sloop. If this is the case then unless you spend alot of time gathering materials, the galleon will also have that chance at an advantage as well</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/736062</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/736062</guid><dc:creator><![CDATA[Gu1TaRpuNk41]]></dc:creator><pubDate>Thu, 24 May 2018 01:14:14 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 01:05:12 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">3-4 man sloops will only really offset the fairness of sloops vs sloops, which yes, would favor more players.</p>
<p dir="auto">As it stands though, galleons are downright unsinkable for a sloop, unless they <em>heavily</em> missplay (which is something you don't balance after, for obvious reasons). This is ironic, since so many players find this very clear imbalance to be a-okey.</p>
<p dir="auto">Just scaling actions depending on crew size is all that needs to happen, so people can play 3 man galleon with no issues, or 1 man a sloop more effectively, or a 4 man sloop (slower actions). The point of a 4-man sloop is not to imbalance the game, but to provide more playstyles, as well as seamless joining between groups.</p>
<p dir="auto">The only issue with implementing such an idea, is hoping Rare actually would be capable of doing such a (relatively simple) change. I doubt this though, since the act of passing a banana from one player to another was so complicated it crashed the server.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/736035</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/736035</guid><dc:creator><![CDATA[Lenny2k3]]></dc:creator><pubDate>Thu, 24 May 2018 01:05:12 GMT</pubDate></item><item><title><![CDATA[Reply to Every Good Argument Against the 4 Man Sloop on Thu, 24 May 2018 00:05:25 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/735886">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/735853">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/735819">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/735764">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/735532">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/733209">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/savagetwinky">@savagetwinky</a> said in <a href="/forum/post/731156">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> said in <a href="/forum/post/727565">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/tavishhill2003">@tavishhill2003</a> said in <a href="/forum/post/724326">Every Good Argument Against the 4 Man Sloop</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/iduskk">@iduskk</a> A 4 man sloop can essentially have 1 guy below deck patching/bailing water, 1 controlling sails/anchor, 1 on cannons and 1 steering. That removes the challenge of ship combat entirely for said sloop since you no longer have to worry about managing your personnel.</p>
<p dir="auto">On a Galleon, by contrast, you'd have 1 person steering, 1 on cannons, 1 on sails and 1 below deck too but the person steering does it vastly slower, the person bailing has way more area to deal with and thus more water to bail and has to go upstairs to get planks, the person working sails has 3 much slower sails to worry about, and the person on cannons has to run downstairs to get more cannonballs.</p>
<p dir="auto">Sure, if you want to fight another galleon those 4 cannons are helpful but if everyone on the server is in a sloop that becomes moot anyhow.</p>
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<p dir="auto">I don't see how that becomes moot. You have 2 or more people on cannons and pull up beside a sloop, that ship is going down. You don't even need to hit below the sea line, hit the sloop anywhere in front of the ladder and it takes water. With 2 people on cannons it's impossible to repair, and you can easily shoot anyone off their cannon. They can have 20 people in that situation, the ships still going down.</p>
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<p dir="auto">You can do that to a galleon too if it's standing still. The problem with the sloop is it's maneuverability which basically negates anyone's ability to hammer them with cannons.</p>
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<p dir="auto">I don't have issues hammering sloops with galleons while theyre in motion and I barely even play on galleons. Especially not with only 2 people on board. Once you manage to get them in range it's easy to sink them. You have 4 times the firepower. Knock their driver off the wheel and just open fire. The one remaining player now has to juggle bailing, and steering out of range, he doesn't even have time to fight back. Maybe with a 4 man sloop it would be a challenge but that seems to be the issue for many here.</p>
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<p dir="auto">You're playing terrible sloop players if they are letting themselves get into a position like that. There are even galleons that end up like that.. but good players aren't usually just a breeze to kill... because your 4x the firepower is usually negated relatively soon in a fight with at least 1 person needing to steer to keep the sloop in range of the cannons.. and depending on their aim 1-2 people to repair/bailing..</p>
<p dir="auto">And thats assuming they didn't kill your crew who all jumped on the cannons... which are positioned close enough together that 1 cannon can knock half of them off while being an easier target.</p>
<p dir="auto">I've never said it's impossible to kill sloops. But the high level meta relies heavily on boarding both sloops and galleons to push them over the edge and sink.. a sloop with additional 2 people will easily offeset that meta.</p>
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<p dir="auto">You can't just dismiss that as "oh they must suck then"</p>
<p dir="auto">Even the best get outplayed from time to time. Just because you're able to outsail a sloop in a galleon doesn't mean that sloop is bad.</p>
<p dir="auto">I don't think adding 2 more people to the sloop offsets the meta. The galleon is still the better ship. Sloops become more challenging to deal with sure, but galleons are still the better ship. Especially with an experienced crew sailing It. It really just sounds to me like you don't want sloops to become a threat.</p>
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<p dir="auto">Yes I can dismiss that... because when fighting people that know what their doing changes the tactics from 4 people on murder mode to 1-2. 4 weapons are only useful if 4 people can freely use them.</p>
<p dir="auto">It's not that I don't want sloops to become a threat. I just don't want them to be OP and when tight ship combat relies on boarding so much having 2 extra people to basically freely disrupt and board constantly is a slant in the OP direction. The galleon is only a better ship because of the additional players/weapons. Everything else is a downside in combat.. easy target, easy to board, easier to hit.. if a sloop is too close you might shoot over it while they light up your hull.</p>
<p dir="auto">If they lose the man power advantage then it will be significantly easier to fight them... and if they can be fought more easily then disrupting them from firing 4 cannons won't be to far away.</p>
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<p dir="auto">Well were just going to have to agree to disagree then. And you're gonna have to eventually come to terms with it because they already said 4 man sloops is going to happen.</p>
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<p dir="auto">They also said we'll have death tax. The 4 man sloops were supposed to be released with private crews.. wonder what happened to that plan!</p>
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<p dir="auto">The death tax is officially cancelled. Primarily because this game is so buggy that killing yourself is the only fix half the time when you get stuck. Rare made no such announcement about 4 man sloops. We were also supposed to be handing eachother bananas last week but instead it caused the servers to crash and they had to roll everything back. Doesn't mean 4 man sloops are off the table. Eventually I'm sure it will happen. Just like eventually well have a 3rd ship to choose from, and the same players will undoubtedly complain about that as well.</p>
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