A lobby list

  • I feel like a list of names of people on the server would benefit the game a lot. I can't tell you how many times I've hopped on looking to get in a PvP scenario and not finding anybody for hours. If we had a list we could access maybe at the Taverns of all the players in the current server then the player could decide if they want to stay in the current server or hop onto another. This way if it's PvP that I'm after I can hop on a populated server. If it's more of a PvE experience I can look for a less populated server.

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  • I have ask for this myself. Make it like a log or ship registry that you can go to in the outpost. Ethier at the tavern or by the shipwright.

  • @i-am-the-law935 This a PvPvE game... not one or the other. If you hop on expecting to exclusively engage in one or the other, you can expect to be disappointed sometimes. This isn’t needed, nor do we need players server hopping to chase players across servers.

  • @bran-the-ent this wouldn’t get rid of PvPvE just make PvP more likely or less likely.

  • This would make things much better for me. Me and my crew will usually like populated servers because we either try and form massive alliances, or fight everybody we see. We get really bored when ship counts seem to dwindle on a server. It frustrates us because we never truly know how many people are on a server.

  • @bran-the-ent said in A lobby list:

    @i-am-the-law935 This a PvPvE game... not one or the other. If you hop on expecting to exclusively engage in one or the other, you can expect to be disappointed sometimes. This isn’t needed, nor do we need players server hopping to chase players across servers.

    Would you support the idea if it only indicated just the ships and not the crew? As in not listing gamertags.

  • If this list would exist, it could be missused, f.e. to check the risk of being surprised by a raid. Example:

    • There are six players on the server, four of them on your ship: Hip Hip Huray.
    • There are six players on the server, you are solo: Anyone need some chickens?

    Therefore, I vote NO, sir, don't do that. The same goes for the number of ships, btw.

  • @goedecke-michel said in A lobby list:

    If this list would exist, it could be missused, f.e. to check the risk of being surprised by a raid. Example:

    • There are six players on the server, four of them on your ship: Hip Hip Huray.
    • There are six players on the server, you are solo: Anyone need some chickens?

    Therefore, I vote NO, sir, don't do that. The same goes for the number of ships, btw.

    Sorry but i don't understand your argument or example could you elaborate more on this please.

  • No!
    Pvpers who are searching for others to fight need to search others for fight. Period.

  • I can also see this being abused by salty folk who are unhappy - they get sunk a couple of times, go to the tavern - pick a name they think is the one they just saw attacking them and BAM a report goes off to XBOX when it may not be necessary.

    As someone else says above as well - leaves the game open to folk being pursued around the map - "oh look - it's X from the forum - let's go and search for them to sink them"

  • @i-am-the-law935 said in A lobby list:

    @bran-the-ent this wouldn’t get rid of PvPvE just make PvP more likely or less likely.

    Not a response to anything I said.

  • @enf0rcer said in A lobby list:

    @bran-the-ent said in A lobby list:

    @i-am-the-law935 This a PvPvE game... not one or the other. If you hop on expecting to exclusively engage in one or the other, you can expect to be disappointed sometimes. This isn’t needed, nor do we need players server hopping to chase players across servers.

    Would you support the idea if it only indicated just the ships and not the crew? As in not listing gamertags.

    No. The first point in my post still applies regardless of whether there are gamertags or no.

    PvP is situational in this game it is an integral part of the PvPvE experience. If your aim is to hop on a server solely for PvP, you may be disappointed sometimes - the same can be said of aiming solely for PvE.

  • I can think of two options:

    1. suicide and go sit on the ferry of the damned for a while and see if anyone else shows up
    2. raise the Marauders Mark, if someone else is looking for a fight they might come find you
    3. Do something else while you sail around and if you are lucky you will see another ship
    4. I clearly can't count

    Given the way I believe the initial spawn works (as in, it tries to place you away from other ships initially) It' s possibly worth heading out of your start area to search, but not really sure if it makes a difference.

  • There are pros and cons to having a list of players on the server - most notably the added ability to either make new friends much more easily or to harass them. It's likely for this latter reason, as well as for immersion, that we don't have such a feature.

    That said, I would support an info-based list - it would list how many ships are in the SoT, what kind of ships they are, and (maybe) how many crew members they have (but not necessarily who). It could even be done in an immersive way, like asking the bartender or a new bookkeeper-style character that can be found at the outposts. You could even split the info among characters - the shipwright will tell you what kind of ship they saw last at port, the bartender could tell you how many crew were last seen in their tavern, etc.; however, that won't necessarily still be true, as players can come and go. That said, even this method has its drawbacks - for example, learning that there's a solo sloop somewhere that you could potentially and easily prey on.

  • I would just prefer a server listing like Ark, Battlefield and so forth so we could pick and choose what server to be on. Don’t show the amount of ships on the server just the amount of players already on the server. Also you wouldn’t be able to get on a server with 0 players. The server wouldn’t show up unless there were a minimum of 6 players on that server.

  • @bran-the-ent said in A lobby list:

    @enf0rcer said in A lobby list:

    @bran-the-ent said in A lobby list:

    @i-am-the-law935 This a PvPvE game... not one or the other. If you hop on expecting to exclusively engage in one or the other, you can expect to be disappointed sometimes. This isn’t needed, nor do we need players server hopping to chase players across servers.

    Would you support the idea if it only indicated just the ships and not the crew? As in not listing gamertags.

    No. The first point in my post still applies regardless of whether there are gamertags or no.

    PvP is situational in this game it is an integral part of the PvPvE experience. If your aim is to hop on a server solely for PvP, you may be disappointed sometimes - the same can be said of aiming solely for PvE.

    If your concern is merely server hopping you are aware this currently happens already so adding this would not increase sever hopping but infact could reduce it as it won't leave player to guess if there on a dead server or not.
    The issue i belive this would solve would help in indenifying when sever merges are not functioning.
    PvP in this game will still remain situational as this does not indicate the intent of the other crews.
    The fact this is a PvEvP enviroment does not change the need for somthing that is basic. If your concern that this would sperate PvP from PvE there is no reson to conclude that as it is the job of the servers to seemless merge new ships into the game and not allow for dead servers.
    So i don't understand why you feel this way.
    If you truly belive that both PvP and PvE are not optional and must both be present then you should support this idea.

  • @galactic-geek said in A lobby list:

    There are pros and cons to having a list of players on the server - most notably the added ability to either make new friends much more easily or to harass them. It's likely for this latter reason, as well as for immersion, that we don't have such a feature.

    That said, I would support an info-based list - it would list how many ships are in the SoT, what kind of ships they are, and (maybe) how many crew members they have (but not necessarily who). It could even be done in an immersive way, like asking the bartender or a new bookkeeper-style character that can be found at the outposts. You could even split the info among characters - the shipwright will tell you what kind of ship they saw last at port, the bartender could tell you how many crew were last seen in their tavern, etc.; however, that won't necessarily still be true, as players can come and go. That said, even this method has its drawbacks - for example, learning that there's a solo sloop somewhere that you could potentially and easily prey on.

    I agree i would want this feature to be a phyiscal object in the world that players have to go to and interact with and not simpl a menu list. This would add to the immersion. Not much info needs to be given but we should discuss what kind of info should be acceptable. I'm fine with just a ship count.

  • @dooby said in A lobby list:

    I can think of two options:

    1. suicide and go sit on the ferry of the damned for a while and see if anyone else shows up
    2. raise the Marauders Mark, if someone else is looking for a fight they might come find you
    3. Do something else while you sail around and if you are lucky you will see another ship
    4. I clearly can't count

    Given the way I believe the initial spawn works (as in, it tries to place you away from other ships initially) It' s possibly worth heading out of your start area to search, but not really sure if it makes a difference.

    All that you listed are being done now but they are not viable tactics which is why this idea continues to be suggested. The Reaper Mark can act more as a warning then a sign to fight and i rarely ever see it used.

  • @enf0rcer Believing that the two aren’t optional doesn’t mean there should be a feature that makes it easier to exclusively engage in one or the other. We are not so naïve to believe that a crew looking to engage in PvP is going to care a whit about the intentions of others in the server they’ve chosen to hunt on because it’s full, are we?

  • @bran-the-ent said in A lobby list:

    @enf0rcer Believing that the two aren’t optional doesn’t mean there should be a feature that makes it easier to exclusively engage in one or the other. We are not so naïve to believe that a crew looking to engage in PvP is going to care a whit about the intentions of others in the server they’ve chosen to hunt on because it’s full, are we?

    So your more about forcing players to play a certian way?

    I'm never said it wouldn't be used by PvP'er just that it could reduce sever hopping as it would inform them that indeed there ships on the server this would also benifit PvE'ers as it could indicate when a server merge is likely to occur and espicially players that want both and to be surrounded by ships and form alliances.

    But this still wouldn't help in making gameplay more exclusive then it is as it is the job of the servers to migrate ships to fill the session. It is incumbeant on the players how they choose to play. The player that only PvP will always PvP and vice versa I belive players should always have a choice a be given the appoirate information to make informed decisions so they can get the most out their experiance. For me it's all about the options.

    Also this would give more info on the health of the servers in general.

    Lastly players I belive that the players should be made to want to engage in PvEvP activities thru meaningful and rewarding game design and not forced thru limitations.

    IMHO

    If simple options such as server information in an Online Only game can't be put in, cause of concerns It will segrate more players. Then that alone speaks volumes on the core design of the PvEvP environment and it's stability.

  • @enf0rcer The lack of a lobby list doesn’t force players to play a certain way, it prevents the officialization of a type of meta - which the game doesn’t need.

  • @bran-the-ent said in A lobby list:

    @enf0rcer The lack of a lobby list doesn’t force players to play a certain way, it prevents the officialization of a type of meta - which the game doesn’t need.

    What META is that exactly? Also why do you feel that this META is unessary?

  • @enf0rcer Seeing how many ships are there without having to be in the world looking for them.

    It’s not necessary because this is a PvPvE sandbox game... the less interference by the devs with regard to player behavior, the better. Folks who look to engage solely in PvP or solely in PvE will, inevitably be occasionally disappointed by the inability to do that... nature of the PvPvE sandbox beast.

  • @bran-the-ent said in A lobby list:

    @enf0rcer Seeing how many ships are there without having to be in the world looking for them.

    You seem to miss understand. were talking about a list in the world just know if the ships in the world your already occupying. I don't understand. what this would take away from you in term of experiance.

  • @enf0rcer It would mean you know without having to look.

  • @bran-the-ent said in A lobby list:

    It’s not necessary because this is a PvPvE sandbox game... the less interference by the devs with regard to player behavior, the better. Folks who look to engage solely in PvP or solely in PvE will, inevitably be occasionally disappointed by the inability to do that... nature of the PvPvE sandbox beast.

    How is telling a player ingame how many people are playing interferance? Would not telling player consitutes as dev interfeance as it removes player choice? You have a very strict definition of a PvEvP Sandbox. You know other games that have PvEvP has this kind of feature right? Do you feel that the lack of this feature makes this game special? Or improves this somehow?

  • @bran-the-ent said in A lobby list:

    @enf0rcer It would mean you know without having to look.

    Why would this be a bad thing excatly? You still have to physically locate them.

  • @sshteeve said in A lobby list:

    I can also see this being abused by salty folk who are unhappy - they get sunk a couple of times, go to the tavern - pick a name they think is the one they just saw attacking them and BAM a report goes off to XBOX when it may not be necessary.

    As someone else says above as well - leaves the game open to folk being pursued around the map - "oh look - it's X from the forum - let's go and search for them to sink them"

    I agree we should not allow gamertags to avoid this kind of abuse. It should be limited to ships.

  • What if every ship simply had a manifest nailed to the wall that listed its crew?

  • That would be great

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