incentives to finish voyages

  • When joining open crews, most of the time,
    I see players cancel their voyages as soon as they get a riddle/not a map with a bunch of Xs.
    When I ask why, the only answer I get is: "it's a waste of time" -to myself: to play the game?-.
    Now that it is possible to cancel them from the inventory,
    would it be possible to incentivise players to finish their voyages (by getting a bonus for finshing them)
    or on the opposite, downgrade the voyages quality for players who cancels them
    (consecutive downgrade in quality for each cancel that can be restored by finishing as much voyages you cancelled)?
    in order to shift the meta.
    Again, thank you guys for making this game!

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  • I don't think punishing someone for cancelling a voyage is reasonable, think of it this way, it isnt so much cancelling as it is not accepting that voyage. A voyage is more like a contract to a particular merchant faction, you can choose to accept the terms or not.

    I do like the idea of a small rep reward for getting that "voyage complete" thing to appear on your screen though.

  • Trying to punish players for not wanting to go out of their way to get to a single riddle or chest island past a certain point is a sure way to start getting people angry.

    What Rare needs to do is add in like a good hefty bonus to the Reputation on a complete voyage, something that'd fill like a near-quarter of the Reputation Bar alone to really make those longer / farther quests worthwhile to most players.

  • Thank you, my gf and me almost cancel no voyage, just merchant ones if there are just white/red chickens or something like that...
    Last time we played on a galleon with two other people we met before on a sloop. After we did one OoS, we started another one with only one map-one captain, but chapter one - first we did the skeleton fort that appeared and after that one of the guys, definitly a really young one said: let's switch server and look for another fort...i said let's finish the voyage first...he immediatly applied no, not worthit...so i told him it's chapter one...still said no and left with a childish comment
    We left than too, cause we didn't want to play on a galleon just us two, the voyage is gone but (Mod Edit) happens

    Why quit a voyage...there are random chests to find, and shipwreckes and that's all good stuff

  • @mich2mars
    I think it's a good idea to give more incentive to completing voyages. On the other hand what could also be done if give slightly more information up front, it's weird you buy a "contract" without actually knowing what's you're buying. I think that if you punish people for not completing a voyage, they should at least know what they started.

    Just punishing people for not finsihing something they only see once they start is not the way to go. I'd say indeed give a added reward for completing the voyage. @Tartansnake-8 had some ideas about how to increase incentive for this as well on his post here: Loyalty with trading companies

  • @schwammlgott said in incentives to finish voyages:

    Why quit a voyage...there are random chests to find, and shipwreckes and that's all good stuff

    Why not? Those random shipwrecks and good stuff are still out there if you cancel voyages until you get a good map/bounty/merch voyage.

  • @elchupacabraj86 cancel merchant voyages, ok
    But why the others? You don't know what you get...we are now 48/45/47 and like I said, we almost never cancel voyages and still got there...we had several voyages I knew another friend would have cancel it and exactly that ones where worthit the most-many captains chest/golden skulls, even without that random stuff...
    Some people just take this grind too serious

  • @mich2mars

    There's also a long discussion here which is around gaining some reputation or reward earlier in a voyage which is worth a read -

    https://www.seaofthieves.com/forum/topic/57027/reputation-loss-risk-and-negativity

  • I don't generally cancel voyages unless I have more pressing IRL business. As for those GH riddle voyages? I get a lot of Captain/Marauder Chests from those - once I even got 3 CCs in 1 go!

  • @schwammlgott said in incentives to finish voyages:

    @elchupacabraj86 cancel merchant voyages, ok
    But why the others?

    Because I want to, because sometimes (not always) I'd prefer guaranteed four/five chests skulls etc, because after doing riddles a hundred times sometimes they are boring/uninteresting, the feature to cancel is there for a few reasons and one of them is to givep layers the option to avoid voyages they aren't interested in. Its not taking the grind to seriously, because I don't, I'd just prefer to play the game the way I prefer to play it, and have fun doing that, part of that is abandoning potentially low value/short quests in favour of guaranteed stuff, after all, I payed for the voyage, I should be able to ditch it If I don't want to complete it.

  • @elchupacabraj86 1.: ok, play like u wanna play, i play it like I do
    2.: I don't say something against canceling a voyage every now and then...but I know guys canceling 6-7 or even more in a row...in that time I allready arrived on an island from the first voyage...

  • @mich2mars

    Incentives: yes (reputation)
    Penalties (Downgrading): no - there could be other reasons why a voyage got canceled.

    But furthermore I would love to see some kind of minimal loot level for "difficult" voyages. The loot should be dependent on the difficulty / effort, including a huge chunk of randomness and modified by faction reputation of course.

    Difficulty / Effort could take into account:

    1. Travel distance between current position and destination
    2. Maps: number of chest on the same island / Riddles: number of verses

    … just to prevent people from traveling half across the map and finding a seaman's chest after solving a 4 verse riddle. That's a bit frustrating and the reason why people tend to cancel these voyages right away.

    Have a nice day, guys!

  • @schwammlgott said in incentives to finish voyages:

    2.: I don't say something against canceling a voyage every now and then...but I know guys canceling 6-7 or even more in a row...in that time I allready arrived on an island from the first voyage...

    Thats their perogative, why even question why they do it? They obviously believe its more profitable, fun and maybe a better use of their time, all things being random in this game there isn't really evidence to the contrary other than anecdotal.

  • Instead of punishing players just make riddle rewards better than maps...

    Make the end/last chapters voyages have better or special loot...

    There are better ways to solve these issues.

  • I've always thought that once you start a voyage, cancelling it would result in reputation loss with that faction. When I say start, I mean arrive at an island on the voyage or, in the case of merchants, collect any crates for it.

    To me, once start a voyage, you have accepted the contract and failing to complete the contract should be seen as a negative. That would deter people from doing the cheese/exploits.

    If you vote on a voyage and cancel without moving/collecting any crates, that wouldn't result in reputation loss as you are simple not accepting it. I think this is fair as we have no way of knowing what a voyage entails until it is voted on.

  • @warmedxmints said in incentives to finish voyages:

    I've always thought that once you start a voyage, cancelling it would result in reputation loss with that faction. When I say start, I mean arrive at an island on the voyage or, in the case of merchants, collect any crates for it.

    To me, once start a voyage, you have accepted the contract and failing to complete the contract should be seen as a negative. That would deter people from doing the cheese/exploits.

    If you vote on a voyage and cancel without moving/collecting any crates, that wouldn't result in reputation loss as you are simple not accepting it. I think this is fair as we have no way of knowing what a voyage entails until it is voted on.

    Trying to portray it as "accepting" the contract is stupid. You can't read the contract when purchasing it, or when its put down for voting.

  • @mich2mars Cant punish people for backing out on something they spent gold on. You buy missions but the game wont let you see what you bought until after. Would make a lot of people mad to in turn then punish you for not wanting to collect 3 white chickens. Either show us up front what the missions are then you can punish for not doing them OR (the better alternative) do like you said and reward people for seeing them through to completion.

  • @savagetwinky Did you actually read what I wrote as from your reply, it looks like you did not.

  • Rare needs to give a a hefty bonus for completing voyages to ease the grind. Might even bring a lot of players back that quit early on because the grind is way to long for no worthwhile benefits.

  • @warmedxmints Yes, framing it as if your accepting the voyage after accepting the voyage is stupid. You don't accept by starting the voyage.

    The voyage might be terrible other than an island or two... there is no reason to frame it like accepting a voyage unless we can see the details before choosing to pursue it.

  • I thought the gold and prestige gained was the reward for completing a voyage. Am I missing it?

  • @gatorwocky said in incentives to finish voyages:

    I thought the gold and prestige gained was the reward for completing a voyage. Am I missing it?

    It's not a direct reward for the voyage... just the loot which can be lost/stolen/dc'd out of existence.

  • Oh. I see no need then. This sounds like one's opinion is that others aren't playing the "correct" way and one wants more for what he/she perceives to be the "correct" way of playing. Adding/subtracting from the game in order to line players up to play a specific way is not needed.

    Everyone is free to make their own choice. If I choose to hit two islands out of four from a voyage, I get the gold and prestige from two islands out of the four. If the next pirate chooses to hit all four, that pirate gets the additional loot and prestige. That's the reward.

  • @savagetwinky said in incentives to finish voyages:

    @warmedxmints Yes, framing it as if your accepting the voyage after accepting the voyage is stupid. You don't accept by starting the voyage.

    The voyage might be terrible other than an island or two... there is no reason to frame it like accepting a voyage unless we can see the details before choosing to pursue it.

    And I said, the voyage should be considered accepted when you start it by arriving at one of the islands on it or picking up the crates. If you cancel after that point, rep should be lost for abandoning it.

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