Controller players not getting the full experience

  • As a controller player I feel I am not getting to experience all aspects of the game the way I would if I played on mouse and keyboard.

    I have assigned buttons to wood, bucket, food, throwables, and bait as quick access to these is necessary for a good combat experience. This leaves me one button which I have to choose to assign to pirate chat, pirate wheel of emotions, switch blowdarts, crouch etc. I feel like whatever I choose for my last button I am missing out on one or more important aspects of the game that the developers have worked hard to include.

    No pirate chat means less/ no communication with team mates or other pirates. No pirate wheel of emotions means no tucking or hiding. No crouch means no sneaking around/ arming/ disabling traps. No switch blowdarts button means not using the blowpipe (unless you use the left bumper/ item radial to change darts which I find far too clunky to be fun.)

    I feel like there could/ should be some quality of life changes for controller players that would enhance the experiences such as:

    Additional radial menus - There's already a selection of radial menus by holding the radial menu button and pressing another button. I don't see why this can't be expanded. e.g. add pirate chat/ pirate wheel of emotions as extensions to the item radial menu.

    Customizeable radial menus - If we've assigned buttons to items like food/ wood, we should be able to remove them from the radial menus in favour of other actions/ items.

    Differentiate between pressing and holding a button when mapping actions to controller buttons. They already do this with the blowdart menu (press to switch to the next dart. Hold to open the dart radial). I think more could be made of this.

  • @eligibleeel6171 why map bait? Even if you're eating preboard you have time to manually select it.

  • I usually use vomit defensively when getting spawn camped. But even if I selected it manually through my inventory, that still only gives me one extra button, and to be honest I'd quite like to have cannonballs mapped as well.

    But even if I select bait manually, then retrain my muscle memmory to get wood, buckets, food etc. from the radial menu (and take the necessary hit to my overall combat experience), that could give me another three buttons, but the problem is just going to reoccur at some point in the future as they introduce more features and more items that KBM players can have a button for but controller players can't.

    We need a solution for controller players that can be expanded upon as the game grows.

  • Im not disagreeing with the overall statement, just trying to give you some tips to survive for now. I have food, throwables, and bucket on dpad dont think wood is needed. Text chat is now in menu, cannonballs would be nice but I've just trained muscle memory to manually select.

  • Much appreciated. I will consider remapping my bait button.

    Perhaps another QOL change for controllers would be the ability to toggle the mechanic of selecting items from a crate, barrel, or your inventory? Keep as is, or use the thumbstick as a mouse/ cursor to go straight to the item you want. Not sure how much difference this would make or how many people would choose it over the current mechanic but I think having the option might level the playing field a little.

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