The Hourglass PvP problem

  • i've played hourglass pvp for almost half of a year, and i can say after some thinking that it's full of problems. i will analyse three main problems on this post.

    -first problem, the hourglass matchmaking:
    this game is a pirate game, and it's not meant to be fair, i understand that; but, when we talk about PvP on demand things start go in a different way. the PvP should be at least fair, and in this case, the matchmaking should be based on the skills of the player which plays it. with the hourglass however the matchmaking feels casual and unfair;for example, you could literally win the first fight just because the opponent didn't even know what he was doing and them lose the following fight because you ecountered the extremly skilled PvP player; do you get what i'm saying? it fells more like you are playing a gambling game than a PvP match. but you(of course) could say: "you're just a new player that just sunk by a ship in a hourglass fight, so git gud"; yes, you could be right, except i play this game for almost 3-4 years and i reached the level 100 of the guardian of fortune with effort and struggles! so i know what i'm saying. so in short, the matchmaking is unfair and broken. but there's a solution, a precise skill based matchmaking which "observe" and store your action into data to compare to other's players to have the most fair PvP battle.

    -second problem, the hackers:
    hackers are everywhere, but with the arrival of the season eight they largly manifested in the PvP of this game, but more frequently on pc's battles. if you play on console, you won't have many problem with them but playing on pc is like playing mine field. you don't know to risk the next fight, because if you vote to go battle against someone else you could end up fighting an hacker and lose the game in few seconds; not mentioning those powerfull hackers that can shut down entire servers or even make you lose connection to it! yes, i know, Rare has done something against it but it's not effective enought; hackers could just use the game pass to reinstall sea of thieves for a small fee or change their profile to keep messing around with players and the game! in short, doing PvP on pc (or in general) has became unplayable because of hackers. a solution to apply for hackers, is a sistem which when bans the hacker it also store information about the device that is using, in case the hacker try to just change the profile or use the game pass to avoid bans.

    -third problem, bug and toxic behavior:
    sea of thieves is a big game, a big game is a big programm, and the bigger the programm is the more likely is to develop bugs.
    hit reg is a notorious problem in sea of thieves, Rare is trying his best to fix, but the hit reg with ships and with weapon like the blunderbuss is really persistent.
    about toxic behavior, there are to much players that insult you after they killed you or sunk your ship and after that brutally insult you with textual chat or voice chat. and, i know, it's not toxic spamming "rolling on the deck laughing" or just saying "we won, ha ha ha"; but! there are line that can't be crossed, and reading in chat heavy slurs or even hearing death threaths is to much. so i gently ask, if there's a way to kick out these air's wasters?

    thank you for reading my complains, all of this was possible by experience and a help of a friend. if you have question about my solution, feel free to ask me; and if you want to share your opinion, feel free to post it here, because i'm well open to changes of mind.

    thank you, have a good day!

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  • the PvP should be at least fair, and in this case, the matchmaking should be based on the skills of the player which plays it

    As you said. It’s pvp on demand. Not a mode, not arena. Your still part of the open world, where if you came across a random player, it be the same result if used with hourglass.

    If you come across a player without hourglass helping you, is it fair you sink them quickly not knowing there skill so called level?

    Open world, it all random chance.

    there are to much players that insult you after they killed you or sunk your ship and after that brutally insult you with textual chat or voice chat

    Tools provided. Mute chat, mute text messages.

    second problem, the hackers:

    Mods. Yes them seagulls puke of the sea. But rare has said time and time again, they are aware and working on it. Report them and move on. Also, it seems majority are only during hourglass, soo….stay away from that

  • I don't know what happened to the players against me. But my opponent is either a lose farmer or a cheater.

  • @yonderdrip73874 Totally agree with you. And these things impact each other. Hourglass matchmaking is flawed because the low player count. Cheaters are getting more and more common, and they ruin the game so the hg player count is dropping even faster.

    I report each and every cheater whom i have solid evidence against. I play HG from the beginning so i know what i'm talking about. You can meet with aim, esp, wallhack, illegal fov but those are hard to prove. To be clear, i'm talking about the obvious cheats: teleport and keg spawn in HG - i think everyone met them, they are common in EU servers. I personally arranged a few dozen bans and i will always continue to report them, but this leads nowhere: they just create a new account and continue their "work". One cheater even told us he has tools to "unban" himself. Cheaters now even dare to offer their leveling services openly in the game chat, by sending links to their sites! The situation is becoming even worse. A few months ago there was one cheater for 50-60 matches. Now this count is down to 20-30.

    I'm shocked to see this podcast: https://www.youtube.com/watch?v=z8gU94rt3_U&t=2914s
    It was 2 weeks ago. They state SoT has 30 million players, and they banned 4500 cheaters until now. They say it is a good ratio and it shows that cheating is not a big issue in this game. They are wrong! A player teleporting and spawning kegs - i can't see why it is difficult to filter this out. There is absolutely NO legit way to get to an enemy ship when it is coming up from the waves and the crew can't even move. There is NO legit way to pick up a keg which is not near the player. How can it be difficult to filter these out with a server side anticheat???

    The only solution would be a working anticheat system. But i think we are already ran out of time. HG was a fantastic innovation in this game but now it is dead. :(

  • @burnbacon

    As you said. It’s pvp on demand. Not a mode, not arena. Your still part of the open world, where if you came across a random player, it be the same result if used with hourglass.

    If you come across a player without hourglass helping you, is it fair you sink them quickly not knowing there skill so called level?

    Open world, it all random chance.

    of course, you're still part of the open world, but that doesn't remove the fact that PvP on demand still has a sort of matchmaking system; by having that, it makes the hourglass a sort of sub-mode, a thing similar to arena but smaller. since it's similar to arena but smaller, it can be considered as a mode, and because of that it need(like arena needed) a change to the matchmaking system.
    and yes, if you are just in the open world it's completly fair to sink a ship without knowing his skill level, after all the game insert you in a random server without considering the skills of the entire server's players; that's the base of an open adventure map, you're not gonna know what ships you are going to meet or their skill levels, and that's the fun part, the element of surprise.
    but! with the hourglass things change a lot. since we can consider it a sub-mode, it posses a matchmaking system, and diffrently from the open world, it shouldn't be random because you are certainly engaging a match against someone else; because of that, the battle should be as fair as possible, so the matchmaking should calculate all sort of data from the player to find the most same skilled opponent to fight.
    but, what if you intended the people that enter in the fight of someone else? well about that, the hourglass is still a sub-mode, and it's still hosted into the open world map, so there's still the chance of someone entering the fight ring. a sub-mode is not a mode itself, but it's a ramification of another game mode, so that means it add or change something in the normal gameplay of the gamemode where it's hosted; in this case hourglass is a sub-mode of adventure-mode. so it is fair if someone enter your fight, because you are still in the open world after all and ships can go where they want( and beside, it wouldn't be so good to block the access to other ships to the fighing area).

    (sorry if i took too much time to write this answer)

  • @burnbacon sagte in The Hourglass PvP problem:

    the PvP should be at least fair, and in this case, the matchmaking should be based on the skills of the player which plays it

    As you said. It’s pvp on demand. Not a mode, not arena. Your still part of the open world, where if you came across a random player, it be the same result if used with hourglass.

    If you come across a player without hourglass helping you, is it fair you sink them quickly not knowing there skill so called level?

    Open world, it all random chance.

    there are to much players that insult you after they killed you or sunk your ship and after that brutally insult you with textual chat or voice chat

    Tools provided. Mute chat, mute text messages.

    second problem, the hackers:

    Mods. Yes them seagulls puke of the sea. But rare has said time and time again, they are aware and working on it. Report them and move on. Also, it seems majority are only during hourglass, soo….stay away from that

  • @r4pha-sot
    Why should you stay away from this mode just because they are not able to fix the issue? It's like you raise the white flag and give up to these disgusting people. They just have to prioritise it more because lots of the adventure players have cheats too, they may just don't show them. We need an anticheat and a working ban-system aswell as a faster report system to get them shadowbanned if they get multiple reports about one person until it's clear that he is cheating or not or something like that asap

  • One more thought. They say the server side anticheat is getting better in time, by our reports. But since we can't report ESP, wallhack, or aimbot because it can't be proven, the anticheat will never be able to filter those out. Right?

  • I think the hacking is the bigest problem for HG above all, its getting out of hand completly. They must add a bether way to report people. Feels like The bans they made is just a tip of an iceberg and only framing the most blatant hackers. All this aimboting, speedhacking, teleporting etc makes me sick.

  • The base problem can't be solved: The SoT Player base is just not that into HG. It is a grind for a reward and once the reward is collected most will not go back. The queue will eventually collapse.

  • @harganbacsi8914 If its True they cant do anything about ESP, wallhack, or aimbot for example then i have no hope for this game, becaurse if thats true then they can hack how much they want. Realy hope this aint true would suck.

  • Regarding the matchmaking, question here for those who might know:

    Is it true that the first match is always against someone who either just started a Hourglass session or lost their last match?

    I'm not sure if this is some kind of established fact or something my pirate friends just repeat without really knowing. But I keep hearing it.

  • The hacker problem has rendered Hourglass largely unplayable for my regular crews. It has been months since we achieved a 5+ streak without running into at least one crew of cheaters.

    We regularly report when we encounter them, but this simply is not a viable solution to the problem. Reporting cheaters requires players to (1) record their gameplay footage, (2) edit said footage into an uploadable, useful video (3) upload said footage and submit a report. The process can easily take an hour just to file a full report. Meanwhile, it takes, what, 20 minutes to create a new account and evade a ban?

    All of this belies the bigger issue: Rare is the developer, and Live Service implies, well, service. Effectively punting to the player base to report cheaters is unreasonable. It is Rare's responsibility to maintain the health of their game. Hopefully we see a significant update on this soon -- as problematic as the content drought is, fixing or at least abating this cheater problem is absolutely, unavoidably more important to player experience.

  • @raaaavus 100% agree on this, well said.

  • Just a thought: why don't remove kegs from SoT until they fixed the Problem xD. So they can't spawn kegs on you at least

  • first problem: hourglass has skill based matchmaking, it is based on the win:loss ratio of both members of the crew. moving on.
    second problem: this is the reason i dont play hourglass, we played NA sloop HG today and got 3/5 matches were hackers. it is horrendous. gally hourglass is more manageable though.
    third problem: hitreg is not limited to hourglass, it bears no relevance in this discussion. toxic behaviour is not limited to hourglass. it can be reported through sea of thieves' player reporting system @ support.seaofthieves.com/requests/new

  • @r4pha-sot A less invasive fix would be to make your ship sink if a crewmate is detected outside of the circle. So they would at least be limited to the kegs they have within the circle limits. But that would be difficult to implement I reckon.

  • @r4pha-sot said in The Hourglass PvP problem:

    Just a thought: why don't remove kegs from SoT until they fixed the Problem xD. So they can't spawn kegs on you at least

    Kegs aren’t the only problem. Rare introduced a captaincy feature where you can restore your ship at the shipwrights. They can completely restore your ship even if it’s seconds from sinking. Hackers have used this feature in a match to restore their ship instantly. Hackers can tap into anything that exists in sea of thieves.

    The problem is that Rare needs something that can track illegal modifications and instantly boot people from the servers until Rare can officially investigate and issue a ban. Maybe even track a specific computer. I don’t know if there is a way to track a specific computer or Xbox system.

  • @ilmilou said in The Hourglass PvP problem:

    first problem: hourglass has skill based matchmaking, it is based on the win:loss ratio of both members of the crew. moving on.

    First time i got ItzMino as an opponent, i was on a sloop, it was last winter. I was a beginner HG-er with 100 matches, lvl30-ish on both factions and about 50% win:loss ratio. Yet, i got an enemy who had the gold curse (lvl 1000+) and won almost all of his fights. Then i've met him again on a galleon a few months ago, still around 50% ratio (or maybe lower).

    There's only two possible explanations:
    1-The whole win:loss ratio based matchmaking is a lie
    2-There's not enough players to choose from

    Which one is worse?

  • @harganbacsi8914 more likely there werent a lot of people online at that time. if the game cant an opponent of worthy skill level it just dumps a random one in.

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