Boarding enemy ships should have a consequence

  • This is just my opinion and suggestion, boarding enemy ships is always a given by attacking players, in most cases the first thing on their mind because of how easy it is to disrupt a crew once you boarded but there should be a sort of penalty for this that way at least they second guess it and maybe try other tactics.

    I propose this: The jails in ships basically serve no purpose, much so that the one on the sloop was removed.
    What if killing a player that boarded your ship allows a few seconds for you to "capture" the player by pressing x near him when he is dead on your ship thus sending him to your holding cell for a period of time longer than what they spend in the ship of the damned?
    There can be an option for him to be sent back to the ship of the damned immediately if he pays a hefty fine or he can wait it out.
    But it doesnt have to be a long time it could be maybe 15 seconds or so more than ship of the damned, that way players don't always board your ship as the first thing on their mind.
    This can be right after he is killed on your ship and have a second or so while not allowing the player to press y to go to the ship of the damned, if the second passes he then can go to the ship of the damned with no consequence so you have to act quickly.
    So its fair for the enemy and fair for you while removing the incentive to automatically board your ship.
    For this the cell in the sloop would have to be brought back and the bed slightly moved.

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  • I don't know how long it takes for the automatic "release" now that you can't be revived on a ship that isn't yours, but I do like the idea that if you can get to them and "resuscitate" them before that time they awaken in your brig. We're only talking seconds, but I don't think spending twice as long in your brig as on the ferry is too out of order. It's still 30 seconds tops for a crewmember from a galleon IIRC.

    It's got my thumbs up.

  • @eva1977 just plain nope.

    As solo slooper that in one swing will kill my HG mode seasions and bond me to my sloop in adventure.

    Grifing potencial with harpoon is immense too.

    And we allready have diffrent crewsaize respawn times that do the job.

  • @lordqulex I wouldn't know what timeframe exactly these would be but could be just a second for you to capture them, after that it's back to normal and the player can go to the ship of the damned.
    Part of this is because a lot of the fights i see some players are firing themselves from canons before they even fire a shot and this should be more like the second option and they do this because they know if they board and are good at pvp they will automatically disrupt the entire battle before it even begins.
    Also the amount of time in the brig could be modified based on player feedback but i do believe it should be enough for players to think before boarding.

  • I don't mind that. Most of what I have seen written into this game is not about actual piracy, but freedom, adventure, and finding treasure that you didn't take from somebody. The actual pirates are the PVP folks stealing ,a.k.a piracy, from adventurers. So why not a little discouragement from violating what narrative the games designers wrote.

  • @ghutar Based on this feedback which i agree, the getting "locked up" can be limited to ships that have a minimum of 2 players or basically if it is a solo sloop the mechanic does not apply to you but you can do it to them and since they are more players then that makes it fair.
    Also not talking about just a respawn penalty, i'm talking about changing the way people board because it is the first thing most players do.
    The time in the bring i suggest can be up to a minute which really makes it sway a one sided fight should he be captured but you only have a brief amount of time before you can capture him.

  • It's an interesting idea and I'm not completely against it but you gotta also understand how boarding is a good strategy to prevent the enemy from repairing their ship or even just shooting back at your ship. It has it's own risk/rewards of not being on your own boat to take care of it.

    Unfortunately I also understand that some people just straight up board you first thing and proceed to spawn camp you because skill gap. That being said I think there is something to be talked about with regards to people who can also just board spam, by running away and constantly attempting to shooting themselves over, but I think those people are few and far between.

    Inb4 all the sweats cry about how this is "such a dumb idea" without offering any other input

  • @eva1977 it's exploitable as hell in that way.

    Gank up with ship in alliance as solo.
    Defence HG mode up.
    Board with another ship, lock them in bring as im invicible to that mechanic.

  • @ghutar Well it can be tweaked after player feedback and other things added to compensate because abusive players will always exist with or without these changes.
    Maybe the pulling players with the harpoon can be limited to ones ship and not pulling enemies on yours as i always thought this was extreme and not really something we needed but thats just me.

  • Why?

    Why limit any play style in any game? I dont like boarders, as im not very good at close combat, but i do not want any kinds of restrictions in a game. Everyone should be allowed to do their thing.

    Me and my crew are not good a close combat, so as a solution, we have specialized in naval warfare, and we are actually quite good as sinking ships at a distance. So that is one way to counter boarding (if that is a problem.)

    However to counter double gunning (if that is a problem for someone), one thing, would be to limit the access to all ammunition on any ship that is not your own ship. I just brought that up because at some point someone always bring up double gunning in these kinds of threads. That would not stop anyone from doing their thing, just make them be more strategic in their play style.

    But as usual, "Tools not Rules", meaning no hard limits if possible.

    Just my couple of cents to the discussion...

  • @ghostfire1981 It's not limiting it's adding more mechanics which is different than straight out denying someone from boarding.

  • @eva1977 said in Boarding enemy ships should have a consequence:

    @ghostfire1981 It's not limiting it's adding more mechanics which is different than straight out denying someone from boarding.

    No? You are literally limiting their freedom by capturing them in a cage.

    EDIT: Sure its for a short while, but still..

  • @ghostfire1981 So why does ship of the damned have a time limit? why does missing a sword charge have a penalty?
    There is a difference between denying vs a penalty which they can still board as any good player will still be able to board causing chaos without dying.

  • Boarding enemy ships should have a consequence

    It does. You die and can’t be revived by crew. And you only have a few set ways (mainly 1) way to get on board.

  • @burnbacon Thats different thats the same as dying anywhere away from your crew but you can always press y and go directly to ship of the damned so thats completely different.

  • @eva1977 I think they should have a boarding ship marked on the map for you to go back and attack them. It seems like a lot of times people will attack a ship, kill the crew, steal the loot, burn the ship down, but then the person who was attacked just forgets about it. They spawn with a new ship and don't bother trying to go back. What if, every time someone sinks another ship, the victim has a chance to go after them, like there was some sort of curse put upon the attacker. Now that's consequences.
    We can already do this with ships that have the reapers mark so it's really easy to track a reaper and annoy them / get revenge.
    The only negative I could see about marking attacking ships is what if the boarding party actually looses to you, and then you burn down their ship out of necessity, then you would be marked on the map. That would suck as that only helps out the attacker. We really don't want people being penalized for self defense.
    Yeah, the game developers would have to figure out something special for my "marking ships" idea to work LOL!

    I do like your idea though about the jails. You have my vote.

    Also, I'm so encouraging people to go after ships that have attacked them. It's easy to do with reapers and you can still do it with non-reaper ships too. We've done it. You just have to remember where you were on the map and get sailing fast. Even if you don't take them down the first time, go back and attack them again and again. Don't just let boarding enemy ships get away with it. In real life boarding enemy ships would be marked as nuisances and targeted so why not in the game world.

  • @athena-azmadeus I think there's room for a lot of expansion and i've seen great ideas thrown out there but the community feedback here seems to be consistently rejecting change, good thing it's like .1 % of actual players comenting here.
    I could understand if the ideas were to implement airplanes in the game but most ideas are not game changers just additions.
    I remember when the game first started and it had mostly nothing, but same thing all suggestions were flat out refused.
    Good thing developers still implemented their ideas and now we have a better more complete game and everything that was once rejected is now accepted.

  • So, remove more space from the sloop and add a bigger punishment to leaving your ship vulnerable for a bit…

    Lemme think. No thanks.

  • My idea is to make swimming much more dangerous, more sharks and add lots, 1000s of poisonous jelly fish :)

    I would also like to see grappling hooks (harpoon is ok, but not great)!

  • @scurvywoof Yeah if you spell it out like that, either black or white...
    The mechanic has shades of grey and not as you simply put it.
    But to make it clear it's not punishment for "leaving your ship" its a chance at a penalty for boarding other ships which is different.

  • @athena-azmadeus said in Boarding enemy ships should have a consequence:

    @eva1977 I think they should have a boarding ship marked on the map for you to go back and attack them. It seems like a lot of times people will attack a ship, kill the crew, steal the loot, burn the ship down, but then the person who was attacked just forgets about it. They spawn with a new ship and don't bother trying to go back. What if, every time someone sinks another ship, the victim has a chance to go after them, like there was some sort of curse put upon the attacker. Now that's consequences.
    We can already do this with ships that have the reapers mark so it's really easy to track a reaper and annoy them / get revenge.
    The only negative I could see about marking attacking ships is what if the boarding party actually looses to you, and then you burn down their ship out of necessity, then you would be marked on the map. That would suck as that only helps out the attacker. We really don't want people being penalized for self defense.
    Yeah, the game developers would have to figure out something special for my "marking ships" idea to work LOL!

    I do like your idea though about the jails. You have my vote.

    Also, I'm so encouraging people to go after ships that have attacked them. It's easy to do with reapers and you can still do it with non-reaper ships too. We've done it. You just have to remember where you were on the map and get sailing fast. Even if you don't take them down the first time, go back and attack them again and again. Don't just let boarding enemy ships get away with it. In real life boarding enemy ships would be marked as nuisances and targeted so why not in the game world.

    EDIT: I do want to make a clarifying statement about harassing/annoying other ships that have attacked you. I'm definitely exaggerating/joking. What I do is if I run into a ship that attacked and sunk me I go back and try to sink them, and if I am unsuccessful the first time, I try again until I'm successful or until I get bored of it. It's good naval battle practice if you want to gain the experience but you're not into the PvP part of the game. Plus, it creates more dynamic game play. If you love the PvP part and you like attacking ships and stealing their loot, just be aware there's a consequence for it. You might be rearing up for a counterattack.

  • @foambreaker said in Boarding enemy ships should have a consequence:

    My idea is to make swimming much more dangerous, more sharks and add lots, 1000s of poisonous jelly fish :)

    I would also like to see grappling hooks (harpoon is ok, but not great)!

    Jelly fish! Would love to run into a school of jelly fish. I think swimming can be dangerous enough though. It gets annoying if you run into a shark EVERY TIME you dive into the sea.

  • @eva1977 a dit dans Boarding enemy ships should have a consequence :

    @ghostfire1981 So why does ship of the damned have a time limit? why does missing a sword charge have a penalty?
    There is a difference between denying vs a penalty which they can still board as any good player will still be able to board causing chaos without dying.

    Ferry time limit is a punishment for dying. Stun after a miss sword lunge is, well, as you said, a punishment for missing a sword lunge.

    Now why would you punish people for boarding ? They are already punished by missing the board (swimming to a merm).....

    Seems to me you just don't like being boarded.

  • It does have a consequence, if you successfully defend and kill them, it leaves their ship more vulnerable. Boarding is not an easy feat and it only takes a semi competent crew to have awareness of:
    The difference in cannon sounds when its a ball or a player (though can be faked with pets)
    Looking and Listening out for Mermaids, players swimming and the splash of the board.

    Boarding is actually very much in favour of the defenders, it may not seem that way as some people are really good at it but you'll find the same people are actually very good at guarding ladders too.

    Here's another issue that stems from your idea, you think this is a one way defender buff, well actually good players will now harpoon you onto their ship and blunder you to the face more.
    Good players will adapt and find ways around challenges and barriers

    All this aside I'm sure it's obvious but I disagree with the actual premise of your post in terms of a punishment for attempting to board a ship.

  • @eva1977 said in Boarding enemy ships should have a consequence:

    @athena-azmadeus I think there's room for a lot of expansion and i've seen great ideas thrown out there but the community feedback here seems to be consistently rejecting change, good thing it's like .1 % of actual players comenting here.
    I could understand if the ideas were to implement airplanes in the game but most ideas are not game changers just additions.
    I remember when the game first started and it had mostly nothing, but same thing all suggestions were flat out refused.
    Good thing developers still implemented their ideas and now we have a better more complete game and everything that was once rejected is now accepted.

    I'm pretty new to this game but I can still see the thoughtfulness the developers had. There are a lot of aspects about this game that make it seem very balanced and enjoyable for new players, seasoned players, PvP players, PvE players, frequency of storms and other sailing dangers, ship designs, the type of supplies and frequency at which they spawn in the barrels, the weapon design, etc, etc. There are other seasoned games out there that still have issues with providing a balanced game that makes it enjoyable for all.

  • @jolly-ol-yep So i assume you do like being boarded?
    I don't necesarily enjoy being boarded but find it fun if it is a balanced fight but what i proposed only provides a sense of urgency to board, do what you need to do and bail other than just lingering there to risk dying and being captured.

  • @hiradc Fair enough as i do see skilled players pulling you onboard and taking you out which i don't find as easy to pull off as others but the ones that can will obviously abuse it.

  • @hiradc said in Boarding enemy ships should have a consequence:

    It does have a consequence, if you successfully defend and kill them, it leaves their ship more vulnerable. Boarding is not an easy feat and it only takes a semi competent crew to have awareness of:
    The difference in cannon sounds when its a ball or a player (though can be faked with pets)
    Looking and Listening out for Mermaids, players swimming and the splash of the board.

    Boarding is actually very much in favour of the defenders, it may not seem that way as some people are really good at it but you'll find the same people are actually very good at guarding ladders too.

    Here's another issue that stems from your idea, you think this is a one way defender buff, well actually good players will now harpoon you onto their ship and blunder you to the face more.
    Good players will adapt and find ways around challenges and barriers

    All this aside I'm sure it's obvious but I disagree with the actual premise of your post in terms of a punishment for attempting to board a ship.

    I don't think it is a concept of punishment but rather consequence. For example, joining the Reaper Bones gives you perks but there is also a consequence, your ship location is marked on the map. This isn't a punishment. It's a balance.

    I think we disagree on whether boarding is easy or difficult. I think it's a little to easy to board and it's really easy for boarders to spawn kill you / difficult to save your ship once they are aboard, especially when it's 4 v 1.

  • @athena-azmadeus That's the way i see it.

  • Boarding an enemy ship does have a consequence. You can get killed doing it. I usually do. 🤣

  • @pumpa-cat I do too so i would probably spend the rest of my days in the brig.

  • Personally I love this idea. Ark had something similar though far more severe (I'm capturing, force feeding, etc and keeping people prisoner indefinitely).

    I would say it makes sense too. Killed on an enemy ship? They're gonna lock you up in their brig for awhile. It would also make players definitely second guess any kind of boarding play, especially a solo player.

    Maybe make a puzzle out of it too, like something as a sort of escape attempt? That way instead of sitting around waiting they can try to speed up their escape

  • @eva1977 said in Boarding enemy ships should have a consequence:

    @scurvywoof Yeah if you spell it out like that, either black or white...
    The mechanic has shades of grey and not as you simply put it.
    But to make it clear it's not punishment for "leaving your ship" its a chance at a penalty for boarding other ships which is different.

    But the penalty already is leaving your ship unattended. Why add an even harsher penalty? Besides, if a 'hefty fine' can be paid to get out instantly, then it's not a punishment for anyone but the poor.

  • @athena-azmadeus so the imbalance here is crew size difference not the act of boarding.
    The best players can even shoot you from the ladder and regrab if you look over the edge. This is why technically when guarding you should stand back a bit and wait for them to fully commit the climb animation. A lot of players will attempt to juke you by dropping and recatchkng in the hope you shoot and they can climb while you reload.

    Blunderbombs are a great defence although with the slight nerf it is possible to recatch after you've been knocked off with them depending where they hit.
    Similarly if you find using blunderbuss you propel them forward so they still have chance to catch you can go in front of them (near cannon on sloop) at that angle any connection with blunderbuss will knock them behind ship so if you're still moving then they're off and can't get back on

  • The base argument here is still that there should be a deterrent for boarding other ships.

    There are some players though I'd argue a very small percentage that only tdm ie they practice close quarter combat with double guns and they're very proficient with it and even in hour glass will only use this as a tactic.

    I'd say the majority of players are more balanced in terms of their naval vs close quarter combat. Personally my naval is much better.

    The actual root of the problem (for all except tdmers) is that recovering and bilging a ship is a lot easier than pressuring or sinking with naval alone.
    Check out a recent yt video by itzmino called sloop turtle (turtling is when you go full defensive like a turtle hiding in its shell) the bilge and recovery capability of some players is phenomenal. You keep an awareness of where they're shooting so you can patch holes in opposite sides, watch for snipe angles and wait for an opportunity to make a play like harpoon blunder or defend a board

    Rare have actually acknowledged on one of their official podcasts that it is the design of the game partly at fault that you need to board and kill and sometimes spawncamp players to secure the sink. Especially with the updated ferry times so solo sloopers are back so quick.
    I would happily sink a player using naval alone and I understand being spawncamped doesn't feel great but with reduced blunderbombs and Cursed cannons boarding and killing is even more necessary now to secure sinks.

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