@wallyscag1817 said in 100 Veil Completions For Ancient Cutlass:
@ninja-naranja said in 100 Veil Completions For Ancient Cutlass:
@wallyscag1817 I’d love an in-depth reasoning to why the Emissary system is catered to streamers.
They called for it. Some even took credit for its existence afterwards, lol.
That's like me saying "oh I called it, they must have done it for me" ones they removed arena or added fort battle at the end of Veil voyage.
Streamers were complaining before emissary that players had gotten too quick at getting loot and turning it in regularly making it harder and harder to find big hauls for streamers to steal and make exciting content with, who wants to see people sink an empty boat?
About game development, big companies (such as rare) plan things years ahead. If I were somehow make rare change their mind about, let's say memoirs, we wouldn't see a change with them until 6-or so months earliest, unless they do some quick improvisation.
It was never a magical thought of adding a reason for players to stack loot. Sea of Thieves at its core spins around "high risk, high reward" system (loot wise). You can do a voyage which will take you to a island next door and get a castaway (low risk low reward), or you can sail over to a skeleton fort for higher loot, but other players can see it's active too, and may come check it out (High risk, high reward).
FOTD is just another step of this system, Even higher risk with even higher rewards.
If we peak at emissary system we can see it's exactly how it works, and it's not because some daily streamer came up with the idea while talking to his chat about "how the game should work", but rather as it was the most obvious way to handle it. Like, how else could you have encouraged players to stack loot?
No its about the big steal the big heartbreak ect. They suggested things like every voyage be gilded level to make it a bonanza of ships stacking lots of loot to steal.
Streamers go for the big booty because it's the most exiting content to watch. People are more likely to watch a streamer steal a ten FOTD stack from swety crew over a level 20 GH voyage from solo sloop for the same reason people tend to watch sports.
What did we end up with? A system where people are incentivized to stack loot and flag their intention to do so...
You don't think thats coincidence right?
Of course it is. Streamers saying x-should be in the game months before content drops isn't a bullet proof fact. It's like saying player x-on forums is responsible for POTC collaboration and new tall tales because he asked them on forums.
As to highlight few statements:
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big companies (such as rare) plan things years ahead.
Iirc there was a leak with one of the "new" popular games (could have been apex) which leaked ~2 years of upcoming content.
Same is with SoT, they got things planned years ahead, and making changes to them isn't as simple as it might seem. Plus, even though seldom content gets added due to a request, it's rare, especially in large scales.
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Rare supports streamers because they bring them popularity
This is obvious and almost all games do so. It's (somehwhat) free cloud so they'll do what they can
As an example, Rare hosts twitch drops every now and then, and they got the partner program just for partners.
But it doesn't reach as far as to make streamers the inventors of every update the game gets. It's a privilege of devs.
PS: If rare was doing SoT just for content creators, then wouldn't it be wiser to you know, concentrate on doing that? Adding high-reward encounters, repeatable content and finishing the dam custom servers instead of adding low- reward content for new players, and adventures which get played ones?
PS,PS: Guess I'm talking to a wall considering I'm just talking to someones alt.