100 Veil Completions For Ancient Cutlass

  • @wallyscag1817 said in 100 Veil Completions For Ancient Cutlass:

    @itz-majman said in 100 Veil Completions For Ancient Cutlass:

    100 isn't anything really. 50-60hrs of gameplay, wouldn't classify that as anything hard really.

    If anything 240 arena wins or 500 skellie-ship kills is insane even if I enjoyed doing them!

    Enough to play the entirety of maybe 2 other games worth of gameplay hours is isnt really nothing.

    Sounds more like a YOU problem than a game problem.

  • @wallyscag1817

    Plenty of people find value in achieving the different harder commendations the game has to offer. Just because you don't have that kind of drive in SoT doesn't mean it's stupid or "insane"

  • @wallyscag1817 said in 100 Veil Completions For Ancient Cutlass:

    @madfrito99 said in 100 Veil Completions For Ancient Cutlass:

    anybody else thing this is just insane? this is where rare always misses the mark; making commendations too ridiculous

    They've never done a good job of valuing regular players time, its not a top priority. Top priority is making it good streaming business, which of course is the basis of EVERY decision ever made by SoT Brass. Good Streaming Business (gonna start abbreviating this to GBS) dictates that streamers have some kind of long term goal to work towards and then celebrate the achieving of that they got thru the loyal support of their "fam". Thus letting the fam succeed vicaroiusly and tighten those weird parasocial bonds that form between viewers and their chosen streamers.

    Yea compared to GBS our time is bupkis.

    You know, most of the stuff they’ve added in the last year have been for casuals, so I’d say they do a good job on honoring player’s time. This commendation however is for the hardcore players. And if you’re complaining it’s too hard then it probably wasn’t made for you. Also, good news, because it seems like you don’t even like the reward associated with it, you don’t need to worry about finishing it. Especially because it’s not time limited.

    This game isn’t made for streamers, it’s made for people of all walks of life. No need to insult people because they disagree with you. All that does is make it seem like you’re argument has no legs of it’s own.

  • @madfrito99 said in 100 Veil Completions For Ancient Cutlass:

    50 would have been way better…especially for such a ugly sword

    Welp, if you don't like the sword, guess what, you don't have to complete the voyage 100 times.
    Joe Neate is not stood behind you with a blunderbuss making you complete them. (He'd probably miss anyway, but let's pretend!)

  • @wallyscag1817 if your theory held any water then why was the last year not made for streamers and instead made for casuals? The new forts aren’t made for streamers specifically, neither are shrines or Tall Tales. Streamers can enjoy them because they’re people, and people can enjoy whatever they like.

    I urge you to take off the tinfoil hat and think about your theory, logically. I’ll say it again because apparently you didn’t read it last time, This game is made for people of all walks of life.

  • @wallyscag1817 I don't know what grog you've been having but it's definitely doing what alcohol can do to a severely alcoholic person.

    Believing this game is some kind of harsh, unfriendly, livestreamer-centric marketing ploy because you don't like the current state of the in-game social environment is reaching levels far beyond delusional, and this level of conspiracy is starting to become tiring to argue against, because many level-headed "going with the flow" users on this forum have argued against you and other people with this mindset and it leads to endless arguing that locks threads.

    I think you might need a moment to rest your head.

  • @wallyscag1817 and yet, you’ve still made no actual argument on why it’s made for streamers. You’ve just made vague statements about it.

    And because I was curious, I took a look at your account. And it says you have 18 mins played. So either you don’t play the game and assume that you think you know everything about it, or the more logical one, you’ve made a throwaway account so you can post your tinfoil hat theories without devaluating your main account.

    As both options are incredibly dumb, this my last comment to you because you can’t argue with someone that won’t accept actual fact over their own personal opinion.

  • @wallyscag1817 I know I said I wouldn’t make anymore but I was curious. So I did some digging and I found what I believe you’re referring to: https://twitter.com/Ghoulyboy/status/956108485871243264

    Keep in mind that those goals were made in 2014, 8 years ago. One (out of 7) of the outlined goals they had for the game back then, was that they’d like to create “Experiences that are entertaining to watch due to how people use their soft skills within a group and the consequences that result with this”. This comment doesn’t mean that the game was originally pitched for exclusively streamers, only that a viewer perspective was considered.

    Which is something I didn’t know, so thank you for making me curious on the subject. If you’ve got any official sources that say that this game and the content updates are made for streamers first and foremost, I’d love to read them to better educate myself.

  • @wallyscag1817 I’d love an in-depth reasoning to why the Emissary system is catered to streamers.

  • @wallyscag1817 well wait, has Rare not actually said that the Emissary system was made for streamers? Because people suggest things all the time. Just because someone suggested something that similar to something else that got released doesn’t mean they’re responsible for it.

    I’ve made a suggestion that’s made its way into the game with sufficient time in between the suggestion and fruition. But it doesn’t mean that the suggestion is catered to me. Nor can I realistically claim ownership of the feature, because it wasn’t my choice to add it.

    Again, I’d love to read some official sources on this topic. Links means a lot more to me than “Trust me bro”.

  • @wallyscag1817 said in 100 Veil Completions For Ancient Cutlass:

    @ninja-naranja said in 100 Veil Completions For Ancient Cutlass:

    @wallyscag1817 I’d love an in-depth reasoning to why the Emissary system is catered to streamers.

    They called for it. Some even took credit for its existence afterwards, lol.

    That's like me saying "oh I called it, they must have done it for me" ones they removed arena or added fort battle at the end of Veil voyage.

    Streamers were complaining before emissary that players had gotten too quick at getting loot and turning it in regularly making it harder and harder to find big hauls for streamers to steal and make exciting content with, who wants to see people sink an empty boat?

    About game development, big companies (such as rare) plan things years ahead. If I were somehow make rare change their mind about, let's say memoirs, we wouldn't see a change with them until 6-or so months earliest, unless they do some quick improvisation.

    It was never a magical thought of adding a reason for players to stack loot. Sea of Thieves at its core spins around "high risk, high reward" system (loot wise). You can do a voyage which will take you to a island next door and get a castaway (low risk low reward), or you can sail over to a skeleton fort for higher loot, but other players can see it's active too, and may come check it out (High risk, high reward).
    FOTD is just another step of this system, Even higher risk with even higher rewards.
    If we peak at emissary system we can see it's exactly how it works, and it's not because some daily streamer came up with the idea while talking to his chat about "how the game should work", but rather as it was the most obvious way to handle it. Like, how else could you have encouraged players to stack loot?

    No its about the big steal the big heartbreak ect. They suggested things like every voyage be gilded level to make it a bonanza of ships stacking lots of loot to steal.

    Streamers go for the big booty because it's the most exiting content to watch. People are more likely to watch a streamer steal a ten FOTD stack from swety crew over a level 20 GH voyage from solo sloop for the same reason people tend to watch sports.

    What did we end up with? A system where people are incentivized to stack loot and flag their intention to do so...

    You don't think thats coincidence right?

    Of course it is. Streamers saying x-should be in the game months before content drops isn't a bullet proof fact. It's like saying player x-on forums is responsible for POTC collaboration and new tall tales because he asked them on forums.


    As to highlight few statements:

    • big companies (such as rare) plan things years ahead.
      Iirc there was a leak with one of the "new" popular games (could have been apex) which leaked ~2 years of upcoming content.
      Same is with SoT, they got things planned years ahead, and making changes to them isn't as simple as it might seem. Plus, even though seldom content gets added due to a request, it's rare, especially in large scales.

    • Rare supports streamers because they bring them popularity
      This is obvious and almost all games do so. It's (somehwhat) free cloud so they'll do what they can
      As an example, Rare hosts twitch drops every now and then, and they got the partner program just for partners.
      But it doesn't reach as far as to make streamers the inventors of every update the game gets. It's a privilege of devs.


    PS: If rare was doing SoT just for content creators, then wouldn't it be wiser to you know, concentrate on doing that? Adding high-reward encounters, repeatable content and finishing the dam custom servers instead of adding low- reward content for new players, and adventures which get played ones?

    PS,PS: Guess I'm talking to a wall considering I'm just talking to someones alt.

  • @limend said in 100 Veil Completions For Ancient Cutlass:

    @wallyscag1817 said in 100 Veil Completions For Ancient Cutlass:

    @ninja-naranja said in 100 Veil Completions For Ancient Cutlass:

    @wallyscag1817 I’d love an in-depth reasoning to why the Emissary system is catered to streamers.

    They called for it. Some even took credit for its existence afterwards, lol.

    That's like me saying "oh I called it, they must have done it for me" ones they removed arena or added fort battle at the end of Veil voyage.

    Streamers were complaining before emissary that players had gotten too quick at getting loot and turning it in regularly making it harder and harder to find big hauls for streamers to steal and make exciting content with, who wants to see people sink an empty boat?

    About game development, big companies (such as rare) plan things years ahead. If I were somehow make rare change their mind about, let's say memoirs, we wouldn't see a change with them until 6-or so months earliest, unless they do some quick improvisation.

    It was never a magical thought of adding a reason for players to stack loot. Sea of Thieves at its core spins around "high risk, high reward" system (loot wise). You can do a voyage which will take you to a island next door and get a castaway (low risk low reward), or you can sail over to a skeleton fort for higher loot, but other players can see it's active too, and may come check it out (High risk, high reward).
    FOTD is just another step of this system, Even higher risk with even higher rewards.
    If we peak at emissary system we can see it's exactly how it works, and it's not because some daily streamer came up with the idea while talking to his chat about "how the game should work", but rather as it was the most obvious way to handle it. Like, how else could you have encouraged players to stack loot?

    No its about the big steal the big heartbreak ect. They suggested things like every voyage be gilded level to make it a bonanza of ships stacking lots of loot to steal.

    Streamers go for the big booty because it's the most exiting content to watch. People are more likely to watch a streamer steal a ten FOTD stack from swety crew over a level 20 GH voyage from solo sloop for the same reason people tend to watch sports.

    What did we end up with? A system where people are incentivized to stack loot and flag their intention to do so...

    You don't think thats coincidence right?

    Of course it is. Streamers saying x-should be in the game months before content drops isn't a bullet proof fact. It's like saying player x-on forums is responsible for POTC collaboration and new tall tales because he asked them on forums.


    As to highlight few statements:

    • big companies (such as rare) plan things years ahead.
      Iirc there was a leak with one of the "new" popular games (could have been apex) which leaked ~2 years of upcoming content.
      Same is with SoT, they got things planned years ahead, and making changes to them isn't as simple as it might seem. Plus, even though seldom content gets added due to a request, it's rare, especially in large scales.

    • Rare supports streamers because they bring them popularity
      This is obvious and almost all games do so. It's (somehwhat) free cloud so they'll do what they can
      As an example, Rare hosts twitch drops every now and then, and they got the partner program just for partners.
      But it doesn't reach as far as to make streamers the inventors of every update the game gets. It's a privilege of devs.

    I must say some features did get suggested by streamers...Captain Falcore did a video ages ago suggesting a Player-activated mega fort. And soon after we got FotD.

    And the Emissaries are definitely designed to encourage big hauls. But they are also opt-in systems. So I agree you can't complain about them appealing to Streamers because they encourage lots of loot.

    And yeah people definitely prefer to watch a Streamer take out a sweaty-Reaper-V-Hotmic-toxic-FotD-stacker crew than chase after a level 1 gold Hoarder which is typical PvP nowadays.


    PS: If rare was doing SoT just for content creators, then wouldn't it be wiser to you know, concentrate on doing that? Adding high-reward encounters, repeatable content and finishing the dam custom servers instead of adding low- reward content for new players, and adventures which get played ones?

    PS,PS: Guess I'm talking to a wall considering I'm just talking to someones alt.

    I did suspect it was an alt. I don't want to make false accusations or anything, but the account is a Castaway and the Xbox account has 18 minutes played and no achievements.

    Again, mods can delete this if this is against the rules, but this account is very suspicious. And I mean that honestly, not just because we disagree on a lot.

    Idk if alt-accounts are against the rules though.

  • @musicmee said in 100 Veil Completions For Ancient Cutlass:

    This isn't time-limited content... so no need to grind! Take your time... enjoy the adventure!

    just like arena...

  • The fact that it takes 100 completions to unlock the sword isn't bad, what's bad is that completions 2-99 unlock absolutely nothing. Why bother splitting commendations into Grades I-V if they usually unlock nothing until V; it's annoying, and leads to there being hardly any cosmetics for the amount of commendations. It's especially bad with this voyage as each Grade V comm only unlocks a single cosmetic.
    More comms should be like the Professional/Dedicated Sea Dog comms were, incrementally unlocking more cosmetics as you progress toward Grade V.

  • @neon-ic0n said in 100 Veil Completions For Ancient Cutlass:

    The fact that it takes 100 completions to unlock the sword isn't bad, what's bad is that completions 2-99 unlock absolutely nothing. Why bother splitting commendations into Grades I-V if they usually unlock nothing until V; it's annoying, and leads to there being hardly any cosmetics for the amount of commendations. It's especially bad with this voyage as each Grade V comm only unlocks a single cosmetic.
    More comms should be like the Professional/Dedicated Sea Dog comms were, incrementally unlocking more cosmetics as you progress toward Grade V.

    I never understood the point of the grade system myself.

    If it was a system that upgraded your items like the faction leveling rewards did as levels increase that would be one thing but currently it confuses/confused a lot of people without any real clear or helpful point to it.

  • I got all the new rewards to 30 and from commendations

  • @madfrito99 I think it's fine. There's a place in this game for special commendations and cosmetics that require an extended grind.

    I recently got my Master Hunter of the Sea of Thieves title and was complimented on it by another crew during the Shrouded Deep. It was a nice acknowledgment of my efforts, and has me motivated to get the Legendary Hunter title.

    It also helps with the PvPvE loop. The more Athena tornados there are in the sky, the more player interactions there will be. It's a thoughtful design that you just need to finish the voyage for the commendation, and potentially having the loot stolen or getting sunk doesn't necessarily negate your progress.

  • @wolfmanbush sagte in 100 Veil Completions For Ancient Cutlass:

    @neon-ic0n said in 100 Veil Completions For Ancient Cutlass:

    The fact that it takes 100 completions to unlock the sword isn't bad, what's bad is that completions 2-99 unlock absolutely nothing. Why bother splitting commendations into Grades I-V if they usually unlock nothing until V; it's annoying, and leads to there being hardly any cosmetics for the amount of commendations. It's especially bad with this voyage as each Grade V comm only unlocks a single cosmetic.
    More comms should be like the Professional/Dedicated Sea Dog comms were, incrementally unlocking more cosmetics as you progress toward Grade V.

    I never understood the point of the grade system myself.

    If it was a system that upgraded your items like the faction leveling rewards did as levels increase that would be one thing but currently it confuses/confused a lot of people without any real clear or helpful point to it.

    There is one thing you get with each grade...a bit of xp for the faction...so at least something...

  • @greatfailure82 said in 100 Veil Completions For Ancient Cutlass:

    i think you could all the content in SoT ignoring tall tales in under 10 hours easily. that to me is not alot. even adding in tall tales your adding another 10-15 hours.

    This is so true.

    A lot of the fun does come from replay ability, but yes. I could have done absolutely everything in under 10 hours (once). But obviously, each experience is unique so it's not that bad.

    I do think 100 is a little overboard, but it's doable.

  • Have you seen what you have to do for legendary hunter of the sea of thieves? This isn't bad

  • @schwammlgott doesn’t seem to be working with the new coms for whatever reason.

  • @ninja-naranja sagte in 100 Veil Completions For Ancient Cutlass:

    @schwammlgott doesn’t seem to be working with the new coms for whatever reason.

    Yeah, seems like it...just like it was at first with almost all new commendations we got the last 4 years...it takes a few updates until it works, I guess

  • @ninja-naranja said in 100 Veil Completions For Ancient Cutlass:

    @schwammlgott doesn’t seem to be working with the new coms for whatever reason.

    I noticed that too

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