It should be evident by now that stealth is a major draw for this game. Hiding on people's ships or waiting in ambush can be a lot of fun. With the implementation of pets and emote packs, it seems like the game needs a legitimate way to hide now more than ever.
It could be as simple as pressing ctrl to crouch/duck and holding ctrl to go prone/tuck(pressing into the right stick could be used for the xbox controller). This could/should serve multiple purposes:
- Hide player name when prone, reduce name range when crouched
- Signal to pets that player are in "low profile"(crouched) or "stealth mode"(prone), which means it needs to be quiet or hide/despawn.
- Free up an additional emote slot for something you want, rather than something you need for gameplay.
This would also give players the added benefits of:
- A stealth mechanic with some very limited movement, which prevents lazybeard/sleepybeard AFK-counter measures from interfering with the gameplay.
- A stealth mechanic that will not instantly be interrupted by damage(lightning, meg bites, random cannon damage, random volcano rock damage, etc).
- A stealth mechanic that doesn't rely on stuffing your hitbox into walls(which is just a clunky way to do it).
This could be further expanded into gameplay, by allowing players to user their weapons from a crouched or prone position, or it could simply be kept be the way emotes are, by disallowing players from using their weapons from a crouched or prone position.
This could also potentially even be used to control mermaids, by triggering mermaids to go away once a player entires prone for a few seconds, or to further enable stealth on islands, by reducing the likelihood of skeletons spawning on you, or seeing you, when you are crouched/prone. Mermaid and skeleton behaviour would return to normal as soon as the player gets back up though(which would give other players some warning as well).
