It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.

  • @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @mmountain
    "I saw somewhere someone suggest making the ferry an "in world location" so there was no loading/unloading to be done (you get moved to an X/Y/Z position) - this would probably be the best solution."

    That does not work. The game is not one single level.

    It could work though. A multinstance room that's already in the world.

  • @captain-arcanic
    No. It's not always about distance, and loading the ferry isn't really the problem. The problem is loading the level where you are supposed to respawn. Right now, this seems to happen when you walk through the ferry door, so once you're through the door, the game calculates where you are supposed to spawn and starts loading that level. If you are supposed to respawn in the same level you just died in, loading times will probably be faster than when you are supposed to respawn at an outpost across the map, because the level you just died in is, in theory, still in your memory. At least that is my observation - I load really fast from the ferry to where I just died, but when my ship is gone and I have to spawn at an outpost, it takes a while longer.
    But really it depends entirely on how the level streaming in this game is set up. They could probably make it so that the level you need to respawn in starts loading as soon as you're on the ferry. But that would require stronger hardware, and what if someone is afk on the ferry, and his supposed respawn location keeps changing because the rest of his crew is sailing all over the map?

    It's a really complicated topic tbh.

  • @ve111a Why not just lock them in place as a ghost with a view of the sky? Cut the sound or just make it all muted.

  • @mmountain
    No, there is no "the world". There is just a whole lot of different levels that make up the world.

  • @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @mmountain
    No, there is no "the world". There is just a whole lot of different levels that make up the world.

    Do you think that's air you're breathing right now???
    sorry, couldn't help it.

  • @captain-arcanic said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a Why not just lock them in place as a ghost with a view of the sky? Cut the sound or just make it all muted.

    Maybe but having a ghost version hovering over your body would be really cool, and hey, Then you can give us the ferry of the damned as a sloop skin on the cash shop.

    alt text

  • @captain-arcanic
    What?

  • a sample size of 1 does not make an average.
    It makes an unreliable datapoint.

  • @nebenkuh
    Matrix reference. We were getting all "There is no girl in the red dress, just 1's and 0's" Never mind. I'm old. :)

  • @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @mmountain
    No, there is no "the world". There is just a whole lot of different levels that make up the world.

    But there are peristant 3d objects that exist across levels. Your pirate for instance. However it sounds like the issue is actually loading you ok not your respawn point. Not the ferry itself.

  • @xxbrytexx This is highly doubtful broad brush stroke. My Xbox load totally faster than my PC. I think you are assuming that ever PC player is on the bleeding edge.

  • @th3-ch4dw1n

    Ahhh the call of the feral bad PC player clinging to their advantage because it's the only video game they can defeat human opponents in.

  • @TommyHangout
    You would be the first person I met who respawned slower with PC than XBOX. If you play Sea of Thieves on both as you are insinuating please time both respawns from the moment you venture through the door and post the times

  • I was just complaining about how I can hear my boat sinking but still have to stare at a black screen for 20 seconds to my crew member I was playing with. Didn't realize PC's respawned quicker, just thought it was how the game was. I have a pretty decent rig I built for VR (1080ti, i7-7700K, 2 Nvme in Raid0, 16GB ram) so I'll definitely be checking this out. May have to switch to PC gaming...

  • @mmountain
    The issue is loading the level where you will respawn. :)

  • @j0ckinjz said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    I was just complaining about how I can hear my boat sinking but still have to stare at a black screen for 20 seconds to my crew member I was playing with. Didn't realize PC's respawned quicker, just thought it was how the game was. I have a pretty decent rig I built for VR (1080ti, i7-7700K, 2 Nvme in Raid0, 16GB ram) so I'll definitely be checking this out. May have to switch to PC gaming...

    Dude you have a rig like that and are still playing on xbox?! It's time to change. Isn't this cross play so you can play for free after buying on xbox?

  • @drunkpunk138 said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @extantthylacine said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

    Xbox of Sorrows

    Quick throw it overboard!

  • Really though, I don't see why the game doesn't load you in while your on the ferry. I've seen loads of games do this, but God of War is the first example that comes to my mind.

  • @yacantdutchthis said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a

    When you have a c****y PC and play a game in which you only play against other PC players, it's obvious you will lose.

    That logic... That could be applied to xbox and pcs as well then right? You choose your equipment and the argument being made here is that it's not fair. You choose to get an s over an x so you lose. You choose and xbox over a pc so you lose? The gap isn't nearly as bad as people like to say it is but people need to blame something because in 2018 its impossible to accept ownership of your own actions and skills.

    also I had a horrible pc for a long time and I did fine but to give myself an easier time and a better experience I did what everyone should do at some time. Upgrade.

    Its the player not the hardware

  • My concern is more the amount of time my character can be seen by a boarding party before I am actually really back in the game. I can't tell you how many times I pop in and am immediately one-shotted by someone I never saw.

  • I like how these figures "4.5 seconds longer" get plucked from people butts.
    What a load of BS!
    What are the system specs of every PC and Xbox that were tested?
    I mean, to make such a bold statement and call it fact, surely you tested multiple system configurations.

    I am a pensioner with a very low income but I would still place money on it that my PC does not load any facet of the game faster than Xbox.

    I agree with @Ve111a in that you get what you pay for. It stands to reason and I knew that when I bought it. But it was all I could afford at the time.
    Sure, I would have loved a kick-a**e gaming system but I still have no regrets. I needed a new, working system and I got one that I could afford.

    For the record my system cost AUS$600 (brand new) off ebay 18 months ago. Yeah real hard core, lol.
    I'm just glad it can play SoT although I wish it could play Horizon 3, too.

    So, how much money are you willing to lose on this bet? Hopefully enough to buy me a better PC. lol

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player. Tested between PC (Hardware unknown) and XBOX One X.

    This has serious repercussions in balancing PVP.
    Thoughts?

    It would good to get more data sets between different computers and consoles. If you have the ability to time your respawn from the time you enter the door, please post your time as well as if you are on PC or Console.

    Which will go faster a Pinto or a Lamborghini?

    This isn't an Xbox vs PC issue.

    This is a lower end hardware, functionality of component/drivers/etc issue.

    The issue you cite affects PC's as well.

    Lesser hardware, longer load times.


    Not all PC's are that great. Xbox is just a PC in a fancy case and a dedicated OS. The fact that the Xbox is probably lesser in potency to the pc you used to "test" skews the results instantly.


  • yeah is seriously doubt this its all about internet connections, I'm on pc on spawn can take one second other spawns can take 10 sec. 4.5 variable isn't enough to get a definitive conclusion.

  • @ve111a The difference is that this game forces you to play against PC players if you are on Xbone. But if you buy an Xbone, you don't expect being forced to play against people with an advantage.
    Of course there are different Xboxes now, but I do think there is less difference between the Xboxes and Xbox/PC.

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @TommyHangout
    You would be the first person I met who respawned slower with PC than XBOX. If you play Sea of Thieves on both as you are insinuating please time both respawns from the moment you venture through the door and post the times

    My processor is 10 years old and most likely the reason. I just got home from work and the last thing I'm ready to do is more QA reporting.

  • @yacantdutchthis said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a The difference is that this game forces you to play against PC players if you are on Xbone. But if you buy an Xbone, you don't expect being forced to play against people with an advantage.
    Of course there are different Xboxes now, but I do think there is less difference between the Xboxes and Xbox/PC.

    Not really because there's some PCS that perform less powerfully than Xbox. A lot more actually probably. Not everyone can afford a top-of-the-line gaming computer but some people prefer the PC so they cut costs on some things which would be hard drives and video cards the two things that will really drive the load times. Load times is not a sufficient argument for the US versus them tired argument

  • I would think that X-box load times would be fairly consistent as the hardware is standardised across all consoles. Connection speed may impact to give slight variance.

    Trying t get a baseline respawn speed for PC is pretty much impossible as every PC player with have slightly different specs, set-ups, connection speeds etc.

    I agree there will obviously be a difference, but you are comparing units comprised of a cheaper-pricepoint system with standard components against Every possible PC configuration. Of course some will be faster, and some will be slower.

    Sadly there is nothing you can really do to avoid this.

  • @sn4res There hardware isn't at all standardised. They now have two slightly different versions (the xbox one s has slightly more gpu) which my GF claims loads in a weeeee bit faster (but grain of salt I guess), and a third significantly more powerful version (xbox one x, which has a way faster gpu which seems to load the game as fast as my 2016 high end gaming pc with an ssd.

    For whatever reason they all come with a lovely 5200 rpm hdd. Which... I'd like to say I'm shocked that M$ put the cheapest drives in there they could but I can't.

  • @ve111a Well I still don't agree, but I don't have anything to add to this discussion. So I guess we'll have to agree to disagree.

  • @mrbrocksego My point being that if you take ANY X-box one X and compare it to another X-box One. It will be exactly the same. I appreciate that there are 2/3 different versions. But each one is standardised and cannot be easily upgraded/changed - and doing so will lose all warranty.

    You even said yourself - 'they all come with a lovely 5200 rpm hdd'. Seems pretty standard?

    Try doing that with any two PC's and you'll be hard pushed to find more than 2 components sharing similar qualities.

    Benchmark any two PC's and you'll be getting wild variance in the results.

    Do that with as many X-box's as you like and the resulting graphs will be pretty much identical.

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player. Tested between PC (Hardware unknown) and XBOX One X.

    This has serious repercussions in balancing PVP.
    Thoughts?

    It would good to get more data sets between different computers and consoles. If you have the ability to time your respawn from the time you enter the door, please post your time as well as if you are on PC or Console.

    We can't recreate this issue. Are you sure you are not exaggerating? Because, it sounds like you're having system malfunctions.

    Can you provide a recording of a stream with this and data to go along with it please? We've clocked our X-Boxes and PC within a second of eachother, with only a variation when the ship has sunk and it is respawning the player with a new ship elsewhere, regardless of platform being used.

    Tested With
    X-Box One X
    CPU: Custom CPU @ 2.3 GHz, 8 cores
    GPU: Custom GPU @ 1.172 GHz, 40 CUs, Polaris features, 6.0 TFLOPS
    RAM: 12GB of GDDR5 RAM @ 6.8GHz w/ 326 GB/s bandwidth

    PC:
    CPU: I7-6700k
    GPU: Nvidia GTX 1070
    RAM: 16GB of High-Speed Gaming Ram

    Upon Death - Almost Instantly Appears in the Ferry regardless of platform, once the door is opened, these are the following stop watches we recorded.

    • X-Box: 9.65 Seconds
    • X-Box: 9.60 Seconds
    • X-Box: 9.42 Seconds
    • PC: 9.80 Seconds
    • PC: 9.54 Seconds
    • PC: 9.44 Seconds

    The acceptation to this rule was when the boat was lost and the player had to re-spawn on an island. Both PC and X-Box took over 20 seconds on that.

    Can you please present your data and specs? You said in your post "Hardware Unknown" - Can you find out what your hardware is?

  • @sn4res Thats true, I mean I've seen that there is a way to install an ssd onto one which would probably make it a bit quicker but it would definitely void the warranty as its not tested on that.

  • @shackelfourd said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player. Tested between PC (Hardware unknown) and XBOX One X.

    This has serious repercussions in balancing PVP.
    Thoughts?

    It would good to get more data sets between different computers and consoles. If you have the ability to time your respawn from the time you enter the door, please post your time as well as if you are on PC or Console.

    We can't recreate this issue. Are you sure you are not exaggerating? Because, it sounds like you're having system malfunctions.

    Can you provide a recording of a stream with this and data to go along with it please? We've clocked our X-Boxes and PC within a second of eachother, with only a variation when the ship has sunk and it is respawning the player with a new ship elsewhere, regardless of platform being used.

    Tested With
    X-Box One X
    CPU: Custom CPU @ 2.3 GHz, 8 cores
    GPU: Custom GPU @ 1.172 GHz, 40 CUs, Polaris features, 6.0 TFLOPS
    RAM: 12GB of GDDR5 RAM @ 6.8GHz w/ 326 GB/s bandwidth

    PC:
    CPU: I7-6700k
    GPU: Nvidia GTX 1070
    RAM: 16GB of High-Speed Gaming Ram

    Upon Death - Almost Instantly Appears in the Ferry regardless of platform, once the door is opened, these are the following stop watches we recorded.

    • X-Box: 9.65 Seconds
    • X-Box: 9.60 Seconds
    • X-Box: 9.42 Seconds
    • PC: 9.80 Seconds
    • PC: 9.54 Seconds
    • PC: 9.44 Seconds

    The acceptation to this rule was when the boat was lost and the player had to re-spawn on an island. Both PC and X-Box took over 20 seconds on that.

    Can you please present your data and specs? You said in your post "Hardware Unknown" - Can you find out what your hardware is?

    I can't figure out how your X-Box is taking 4.5 seconds longer. It's not on any of the PCs or X-Boxes we tested. They are effectively on par with each other, load time wise.

    If you can show some proof that this is a legitimate issue, then I'm all ears. However we could not recreate your problem. Perhaps you need to run some diagnostics on your gaming devices, or re-evaluate your claim.

  • I think my numerous issues with the suggested test have been covered. We aren't all running super computers, we are all different and have different load times.

  • Just thinking, wouldn't your internet connection speed also play a part in this? I play a few competitive hardcore-style PvP mmo's (where you lose all items on death, in open PvP). A lot of the time we roam as a gank-squad trying to trap / hunt other players.

    Our group all play on PC and play from various different countries. Yet we all connect to the same region/server to play. We often experience a difference in load/spawn times when travelling between maps, even though we are all entering at the same time. A few of us always get in faster, and it's usually those located in the same country as the server.

    While the rest of us connecting from Europe have that little bit longer to wait.

    Strange really.. Never gave it much thought, just accepted it as it's always been that way playing online against others all over the world.

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