It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.

  • It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player. Tested between PC (Hardware unknown) and XBOX One X.

    This has serious repercussions in balancing PVP.
    Thoughts?

    It would good to get more data sets between different computers and consoles. If you have the ability to time your respawn from the time you enter the door, please post your time as well as if you are on PC or Console.

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  • What about the game on an external Xbox ssd?

    Did the pc have the game on an ssd?

    Xbox have wired connection?

  • @xxbrytexx What were the connection speeds?
    There are way too many variables in play.

    I hope they can fix it though.

  • @xxbrytexx oh this I know all too well it’s probably why most Xbone players are asking for a server to opt out of cross play.

  • @gloog
    I do use an external SSD.

    @Lucky-Monkee
    I do not know the connection speeds. And yea their are an extreme amount of variables.

  • I would say it’s even more than 4.5 sec. I’m on a mediocre PC with no SSD, and it takes me about 5-7 seconds once I step through the door. On my XB1X with an SSD, it’s usually 15-20sec.

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player. Tested between PC (Hardware unknown) and XBOX One X.

    This has serious repercussions in balancing PVP.
    Thoughts?

    It would good to get more data sets between different computers and consoles. If you have the ability to compare your respawn time with someone on a different setup (console vs PC) post your Average difference in time in the thread.

    This isn't a pc vs xbox discussion this is a HDD vs HDD discussion. People can upgrade their xbox HDD's or by an xbox one x instead, Just like some pc players can have this installed on a 7200 blue HDD vs a NVME SSD. There is too much varibles to say that pc is x times faster then xbox.

  • @ve111a I run an Xbox One X with an SSD. yes their are a lot of variables.

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a I run an Xbox One X with an SSD. yes their are a lot of variables.

    We can't really ever take load times into consideration for balance as that is something you need to pay extra for for any system. My browsers and games are running slow? I need to by more ram or upgrade my processor. We can't use that as an argument we already have enough gas on that us vs them fire the game and balance is fine for PvP as it is, It's the player not the system.

  • @ve111a you can if you have console players consistently taking longer to load in. Does the system start reloadng the map and data while your on the ship itself or only after you enter the door?
    if its the ladder then the simple solution is too open the door earlier for console players by what ever the average respawn time differential is.
    I dont think it does begin loading while on the boat because it takes just as long for me to spawn in if I enter the door right away or wait awhile.

  • I was actually counting stuff today.

    Mermaid averages 18 seconds on Xbox one. Black screen after ferry is 20-22 seconds.

    Pc friends average 4-5 seconds.

  • This could easily be fixed by arbitrarily extending the time people spend on black screen, though I'm not a fan of that.

    More importantly, why the hell isn't everything being preloaded while people are sitting on the ferry? Just cut that c**p out completely if it's anything other than an interactive loading screen and give people a timer that's long enough for everyone, peasants included, to load at just about the same time.

  • This does seem like an unfair advantage - 5 seconds is long enough to sink a ship!

    Why couldn't we just have a system where loading times are tested and then a timer is added that won't allow you to spawn in until the max loading time has passed? So for faster loads it would just load then wait. That's the only way this could realistically be controlled. You have to 'de-optimise' to the lowest spec (within reason) if you want to be fair.

    I'd much rather see that kind of balancing than disabling crossplay. Limiting keyboard shortcuts would possibly be next on my list... and maybe adding some mouse aiming lag... (ducks for cover)

  • @xxbrytexx That would work too!

  • @xxbrytexx just timed it, first run through 13s black screen xbox 1x

    Will continue to update throughout the day :)

  • @xxbrytexx said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a you can if you have console players consistently taking longer to load in. Does the system start reloadng the map and data while your on the ship itself or only after you enter the door?
    if its the ladder then the simple solution is too open the door earlier for console players by what ever the average respawn time differential is.
    I dont think it does begin loading while on the boat because it takes just as long for me to spawn in if I enter the door right away or wait awhile.

    No because some pc players are at a "disadvantage" of OTHER pc players. Some pc players have system weaker then an xbox if you can believe it so what about them? They shouldn't forcefully change the code to allow xbox players to open the door sooner, What if they are now faster then pc players? If people want the "optimal gaming experience" Then the need the optimal gaming hardware. Even I don't have top of the line and my pc is sitting at about 2300 for the build cost. You get what you pay for, and comparing load times isn't the right arugument, People need to pick their battles on this stupid xbox vs pc war. It's tiring , People need something to blame and xbox blames pc instead of themselves.

  • I'm planning on running a test tonight with a friend, One X /w Game Drive vs One X Internal to see if there is any change. I'll let you know how it goes!

  • @moomintroll said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    This does seem like an unfair advantage - 5 seconds is long enough to sink a ship!

    Why couldn't we just have a system where loading times are tested and then a timer is added that won't allow you to spawn in until the max loading time has passed? So for faster loads it would just load then wait. That's the only way this could realistically be controlled. You have to 'de-optimise' to the lowest spec (within reason) if you want to be fair.

    I'd much rather see that kind of balancing than disabling crossplay. Limiting keyboard shortcuts would possibly be next on my list... and maybe adding some mouse aiming lag... (ducks for cover)

    You can't limit keyboard shortcuts as those are handled mostly through my CUE engine. Like if someone made a Shift+p button that makes me jump every 20 seconds if you need to go "p". Same for mouse aiming, That handled through the logitech app that you can adjust your dpi and acceleration.

  • @gloog said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the game on an external Xbox ssd?

    Did the pc have the game on an ssd?

    Xbox have wired connection?

    Let's not forget the difference between the One S and One X, and the various combinations of HDD/SSD and hybrid drives.

  • What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

  • Welcome to the pool of PC players. Where the better PC's have an advantage. But I'm sure there's plenty of pc players who load in slower than the xbone. This is an excepted reality for us, there's only one solution...buy better hardware(a PC). :P

    Rare has expressed this is not a competitive game, so I doubt addressing spawn times is a priority. Though I hope they improve spawn times over all, I recently got stuck on a black screen while spawning(PC) could hear the murder around me and could do nothing :(

  • @extantthylacine said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

    Xbox of Sorrows

  • The game could test the time it takes to reload into the world the first time you die, then adjust your time on the ferry to mitigate against disadvantages, whilst keeping an eye on loading times and making further adjustments to allow for fluctuations in connection speed, upgrades etc.

    I saw somewhere someone suggest making the ferry an "in world location" so there was no loading/unloading to be done (you get moved to an X/Y/Z position) - this would probably be the best solution.

  • @ve111a
    The fact that Rare tries to 'balance' this game as well as possible and made it cross platform does mean that they need to make sure the load times are closer together.

    When you have a c****y PC and play a game in which you only play against other PC players, it's obvious you will lose.

    However, since this game is MUST cross-platform, people who can only afford an Xbox are FORCED to play with the PC players. This is a choice made by Rare/Microsoft(?). (A choice I do not disagree with.) But if this is what the company wants, then they have to make sure it works out in the end.

    I personally NEVER cry about the fact that I got this game for Xbone. I just prefer chilling on my couch with a controller instead of sitting behind my desk with my keyboard. I do not care about PCs better aiming(Especially since bunny hopping around with Xbone is super easy and there are tons of spots where making quick and fast turns isn't THAT advantagous(Is this a word?)) but I am not a fan of the EXTREME loading times in the Ferry. My PC buddies all want to make sure that I am not dying because my loading screen is so extremely long. The game really should load while you hang out in the Ferry, this shouldn't even be too hard to fix. And it's really the only real cross-platform problem.

  • @extantthylacine said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

    Says an entitled PC brat that wouldn't even have people to play with if it wasn't for crossplay.

  • @x1-two said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @extantthylacine said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

    Says an entitled PC brat that wouldn't even have people to play with if it wasn't for crossplay.

    No need for that. Stop making this us vs them . The only people that are making it a divide are the ones that keep making it an argument. It's not that unbalanced its not a competitive shooter.

  • @mmountain
    "I saw somewhere someone suggest making the ferry an "in world location" so there was no loading/unloading to be done (you get moved to an X/Y/Z position) - this would probably be the best solution."

    That does not work. The game is not one single level.

  • @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    The game is not one single level.

    Please explain

  • @xxbrytexx
    Even with our current hardware it's not possible to have an entire open world map in one level. So it gets devided into many smaller levels that are streamed in and out, depending on where you are.
    For example, when you are at plunder outpost, golden sands outpost is not loaded into your graphics cards memory.

  • @ve111a said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @moomintroll said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    This does seem like an unfair advantage - 5 seconds is long enough to sink a ship!

    Why couldn't we just have a system where loading times are tested and then a timer is added that won't allow you to spawn in until the max loading time has passed? So for faster loads it would just load then wait. That's the only way this could realistically be controlled. You have to 'de-optimise' to the lowest spec (within reason) if you want to be fair.

    I'd much rather see that kind of balancing than disabling crossplay. Limiting keyboard shortcuts would possibly be next on my list... and maybe adding some mouse aiming lag... (ducks for cover)

    You can't limit keyboard shortcuts as those are handled mostly through my CUE engine. Like if someone made a Shift+p button that makes me jump every 20 seconds if you need to go "p". Same for mouse aiming, That handled through the logitech app that you can adjust your dpi and acceleration.

    Ah, shame...

  • @ve111a said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @x1-two said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @extantthylacine said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    What about the fact that a console player's ship sinks faster due to the floods of tears they keep crying?

    Says an entitled PC brat that wouldn't even have people to play with if it wasn't for crossplay.

    No need for that. Stop making this us vs them . The only people that are making it a divide are the ones that keep making it an argument. It's not that unbalanced its not a competitive shooter.

    To be honest, I think this is the main point - it's not really worth worrying about. It's not actually a game where those 4.5 seconds can make all the difference, in reality.

    I'm an Xbox player, happy with my controller, and would hate to play with a keyboard and mouse; if I had the game on PC I'd still use a controller! I'm not really that bothered that people can select me with their mouse rather than aim at me (sorry, just being cheeky), because I've always preferred the added immersion of a controller, with triggers and feedback, ever since the N64 Goldeneye days. It's 100% down to personal preference though. Plus it gives me a good excuse for being rubbish, and that's a win!!

  • You think that's bad? Try a normal Xbox one. Feels like it takes forever to spawn back in lol

  • @moomintroll said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @ve111a said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @moomintroll said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    This does seem like an unfair advantage - 5 seconds is long enough to sink a ship!

    Why couldn't we just have a system where loading times are tested and then a timer is added that won't allow you to spawn in until the max loading time has passed? So for faster loads it would just load then wait. That's the only way this could realistically be controlled. You have to 'de-optimise' to the lowest spec (within reason) if you want to be fair.

    I'd much rather see that kind of balancing than disabling crossplay. Limiting keyboard shortcuts would possibly be next on my list... and maybe adding some mouse aiming lag... (ducks for cover)

    You can't limit keyboard shortcuts as those are handled mostly through my CUE engine. Like if someone made a Shift+p button that makes me jump every 20 seconds if you need to go "p". Same for mouse aiming, That handled through the logitech app that you can adjust your dpi and acceleration.

    Ah, shame...

    Neither of these affect gameplay for anyone else. If i wanna take a p*e break mid voyage and will risk getting kicked before I get back I will do what I need to to avoid the headache, Xbox does the same with with an elastic band. and speeding up the mouse doesn't affect anything either I tried this and the things that would benefit from this don't, The cannons have a fixed maximum move speed so that negates and benefit.

  • @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @xxbrytexx
    Even with our current hardware it's not possible to have an entire open world map in one level. So it gets devided into many smaller levels that are streamed in and out, depending on where you are.
    For example, when you are at plunder outpost, golden sands outpost is not loaded into your graphics cards memory.

    So then having multiple ferries sprinkled throughout the map WOULD work? Since there will always be one close at hand and therefore already loaded?

    Not a programmer. Just trying to science this s#!t.

  • @captain-arcanic said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @nebenkuh said in It takes on average 4.5 Sec longer for a console player to respawn in after entering the respawn door than a PC player.:

    @xxbrytexx
    Even with our current hardware it's not possible to have an entire open world map in one level. So it gets devided into many smaller levels that are streamed in and out, depending on where you are.
    For example, when you are at plunder outpost, golden sands outpost is not loaded into your graphics cards memory.

    So then having multiple ferries sprinkled throughout the map WOULD work? Since there will always be one close at hand and therefore already loaded?

    Not a programmer. Just trying to science this s#!t.

    With the load times xbox faces where they are wating to reload in I doubt the FOTD is actually anywhere near them but probably housed somewhere else like under the ocean floor, It's still the same server as you only see people from your server on the ship, but also instance based as it take processing power to unload and reload the world everytime. My suggestion would be to stay as a ghost on your body maybe? but then like everything that would be cheesed by people calling out positions of enemies and "ghosting"

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