PVP Needs Balancing - Respawning out of Control

  • I don't really care how many times someone may have already "heard about this" and all the half-a** "get gud" comments you need to post to help yourself sleep better, this is what's plaguing PVP right now and you need to just accept that.

    Respawning-
    I get it. You respawn to help defend your boat. The only reason people do stupid and crazy c**p is because they know they will just respawn back on their boat with NO consequence of their previous action so they can do it again. And again. And yeah, again. No one cares about dying. (I heard of the future death toll patch, but whatever).

    There needs to be a system change to where people either respawn on the closest ISLAND to their boat (given it's not a fortress) and make them swim to a mermaid, increase the ferry time, add lives before they spawn on a random outpost instead of their boat, or add a way to sabotage a boat after boarding it. There's no point of constantly killing a crew to have them spawn back instantly. Its a blunderbuss f-fest and it won't end until the ships sink from constant non-talented ramming.

    Another thing, ships (after sunk) DO NOT NEED TO SPAWN ANYWHERE NEAR WHERE THEY JUST SUNK. Do you even realize how annoying it is to exhaust all your ships materials to sink a boat and low and behold here they come again RIGHT back at us with FULL materials and a fresh hull because they spawned a solid 30 seconds away? No, they need to spawn a good oh uh, across the map. No where NEAR where they just sank. This would honestly fix a majority of the issue.

    I die in PVP fights, I know. I also manage to kill the same people about FOUR times before I do. The problem there is FOUR times. I shouldn't need to constantly have to spam kill the same people while trying to get their boat down or away (hence the need of internal sabotage from enemy boarders).

    Swords and Melee-
    What exactly is going on during melee sword fights...? I don't understand that once someone starts getting hit they kind of just get locked down and have to take the beating. The melee feels clunky and un-rewarding. Gun shots are the most easiest method of putting people down if you can aim. Unless of course you just charge with a blunderbuss.

    Other than these two factors, everything else is totally fine to me. But this whole ship spawning back right near where it sunk HAS to stop. It is the dumbest thing I have ever dealt with in a PVP match where you have to constantly have these 10-30 minute sessions of ramming, blunderbuss shot exchanging, cannon fodder fights. And the cycle doesn't end.

    Change it.

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  • @Swordcrossx have you tried gun powder barrels?

  • I don't see the problem. If you can kill them 4 times why not five and six? It's honestly not that hard. Ships spawn far enough away for you to raise anchor a skidadle. Nothing needs to be changed.

  • @knightofraven Let me know how often you successfully swim to the enemy boat with a gun powder barrel, climb on, place it, and shoot it. I've managed once. Also, when your boat gets rammed they all blow up.

  • @swordcrossx you don't need to place it on the boat, release it next to the hull and blow it up in the water

  • @swordcrossx Data-miners found files relating to a boarding axe. Perhaps coming soon?

  • @cptncuttlefish Think you're missing my point. I shouldn't have to spawn kill them, it's useless and a waste of everything. When you are fighting an island down such as a fort, they can spawn back (and no, it isn't far enough) and sail right back over and sink your boat while you are raiding the fort. I shouldn't have to puppy guard it.

  • @swordcrossx Like every fight the priority is the gunpowder

  • @mojo-spaghettio That would be great honestly.

  • @swordcrossx that's why you put guards on the boat, and yes you should puppy guard it to keep it safe. Otherwise, why not just complain about the game being pvp all time? If you're solo, why are you doing forts meant for 4-10 players? If you're in a galleon, why are you letting sloop get the upper hand? This game is not difficult at all. If you want an easier game, go play gta and put safe mode on.

  • @swordcrossx in my opinion the respawning is not broken, it is fair, I don't understand how your solutions solve the problem, if everytime you died from a sneaky blunderbuss skeleton and then you spawned 15 minutes away, you'd just turn the game off because you cant be bothered.
    If you died in pvp and it took twice as long to respawn, once again, you'd just turn the game off because all you loot will be taken so there is no point.
    People spawn close so they can both get on with their quests and/or try to get their loot back.

  • @sh-trident I don't care as much about the people respawning, but the BOATS that don't need to respawn at all near their sinking point. Sinking should be the ultimate disengagement.

  • I had this yesterday.
    When we were raiding a fort and made the ship sink.
    We were fighting for like 30 mins (PvP) untill everything ran out. Made the ship sink. The ship spawns like 30 seconds away on another island and they could come back again with new stuff on board. We were still struggling raiding the fort, 30 seconds later 'o look the same galleon again who we were fighting like 2 minutes ago'.
    This is really frustrating.

  • @cptncuttlefish I'm not running solo. This is on galleons with 4-man crews. The ship respawn locations need to be more distant

  • @swordcrossx so you are saying that if you ship sinks, the price you should pay is; all the loot you had collected, any chance of getting it back and either an enormous travel time to get back to your quest locations or having to cancel the voyage because it's too far away?

  • @sh-trident People who have loot don't go full-fledge ramming into other ships and trying to execute full blown assaults. And if they do? Yeah. It should be gone. Ships have no reason to respawn within 30 seconds of where they sank.

  • @swordcrossx they are more distant. It used to be the island right next to you. And in a galleon there should be little to no issue unless the ones in the sloop are just better skill wise. Wind plays a huge factor when returning to a fight.

  • @cptncuttlefish It's galleon vs galleons not sloops. Stop trying to make it sound like some pathetic instance. There was a war with 3 galleons and 2 sloops over a fort. We put down both galleons and within a minute they were both back. And yes they were the same one and I can verify that by the painting of the hull and the sails.

  • @swordcrossx and if they sank you why not go back and keep fighting? Why not try to leave one of your crew members on the fort to swoop the key up if it so happened to drop? If it's a war of attrition then you need to keep fighting. They had the same tools you did. If you sink and come back, you suddeny have more recourses than they do. They have zero advantage over you.

  • @chilmus said in PVP Needs Balancing - Respawning out of Control:

    I had this yesterday.
    When we were raiding a fort and made the ship sink.
    We were fighting for like 30 mins (PvP) untill everything ran out. Made the ship sink. The ship spawns like 30 seconds away on another island and they could come back again with new stuff on board. We were still struggling raiding the fort, 30 seconds later 'o look the same galleon again who we were fighting like 2 minutes ago'.
    This is really frustrating.

    XD
    I feels your frustration. I am just happy I read that. That was so funny.

  • @cptncuttlefish Because it DOESN'T END. And it WON'T END. That's why. No one cares to even go aboard the fort because they are going to be fighting endlessly for hours on end. It doesn't stop. What point of that are you not getting? If they even try to go aboard the island the single person will die to skeletons. If they all go their ship will get sunk and then where do they drag the chests to? Do you see why you can't stop fighting the other boats?

  • @swordcrossx said in PVP Needs Balancing - Respawning out of Control:

    @cptncuttlefish It's galleon vs galleons not sloops. Stop trying to make it sound like some pathetic instance. There was a war with 3 galleons and 2 sloops over a fort. We put down both galleons and within a minute they were both back. And yes they were the same one and I can verify that by the painting of the hull and the sails.

    This isn't even remotely believable and is just a bunch of hyperbolic crying, the turn around on something like this even with a Galleon spawning on a direct adjacent island would be AT MINIMUM 3-4 minutes until intercept if you remained 100% stationary.

    You're trying to lie and stretch reality to fit your narrative to a bunch of people who already understand the timing for all of this and know you're trying to push an agenda.

    Try again.

  • The respawn time should be doubled or tripled.

  • @swordcrossx then leave the island. If it's too much trouble to fight, go do a different voyage somewhere far away. Why is that so hard? "Cause I want the loot!" Then suck it up and fight for it, otherwise leave and call it a loss. Or even change servers. Both of these end the fighting real quick.

  • I never had "eternal" battles.

    Or my crew wins, or my crew loses.

    Maybe you should change the way you play.

  • @nyadc85 Honestly? No. It doesn't take long to return back to the sinking point of origin. We returned back and it took us little to no time at all to do so and wind up right back into the fray. I can visually see without a spy glass, the ships respawn on a nearby island and come right back. Crews of 3-4 people can easily get a ship up and sailing quickly. Sure as HELL did not take us 3-4 minutes to return and start shooting.

  • @guepard4 I'm not talking about play style. I'm talking about how 3 galleons are endlessly shooting at each other over a fort that no one can capture.

  • The only people defending that horrible game flaw where your ship constantly spawns right outside the skull fort fall into 2 categories.

    1. Trolls. These are the people that don't care about the treasure and just wants the world to burn. You can sink them 10 times yet, they are REWARDED every time with a brand new ship.

    2. Terrible players. If you can't reach the island without sinking, you should be locked from that fort and area.... there's no reason to see a sloop 10 times sinking getting to the island.

    3. The "get good" players. This is often the worst excuse. After doing so many forts I'd say you could easily defeat a skull fort less than 30 min. There's no reason it should take almost 2 hours to defend a location with limited supplies and they are again REWARDED with a new ship.

    I don't care how good you are and say "get good" or "it's a pirate game" an experienced troll can bleed your time by an hour.

    Many people on this game have lives and probably don't have the time to f**k around for an hour and a half defending a skull fort from new players on sloops or galleons who cant sink a ship with low supplies so, they depend on unlimted spawns and trolls who again, just like to watch the world burn.

    Honestly I'd say if a ship is unable to sink another ship that is already well established at a fort in 10 minuets, they need to be booted across the map.

  • @son-of-gump Thank you. This along with the endless supply of brand new battering rams. They get a new boat and just ram yours if it's anchored, or shoot if it isn't with that fresh supply of 60 more shots. And if they run out? Battering ram! I don't care if they have a voyage on the table and 10 chests. If they should choose to engage in that combat and sink, they need to lose it all, get kicked across the map, and start over. This way they would think twice again before trying to engage in a battle. Sinking isn't punished. It just isn't.

  • @swordcrossx said in PVP Needs Balancing - Respawning out of Control:

    @son-of-gump Thank you. This along with the endless supply of brand new battering rams. They get a new boat and just ram yours if it's anchored, or shoot if it isn't with that fresh supply of 60 more shots. And if they run out? Battering ram!

    I understand completely and honestly the "get good" or "it's a pirate game" will kill this game.

    I've sank over 350 ships by now and I'm level 28/28/20..... with honestly ashamed to much time into it.

    I've seen way to many forts taking and hour and a half to 2 hours due to trolls and constant responders. THAT IS UNACCEPTABLE.

    It's getting to the point that even I'm about to drop the game. What's the point of the hustle if trolls and bad players are REWARDED and decent honest players are PENALIZED

  • @son-of-gump Anyone who drops the half a** "get good" comment needs to uninstall every pvp game they have lol. I've had someone who posted a reply on another game called Hunt:Showdown (and I am decent at the game) saying "stop dying". Because when someone ambushes you and you get shot, you can just, you know, stop dying at will.

  • While my buddy and I agree that the respawn timer for the ferry of the damned should take a little longer, spawning on another island without your boat seems a little extreme. Same with getting booted out of the server all together.

    As for dealing with the fort, the whole point is that it's supposed to be a wild rush for treasure. There's anywhere from 11,000 to 17,000 gold worth in a Fort's vault. Who really wants to pass that up?

    If you can't stick it out or the battle is going no where, then just back off. Let the other team deal with the skellies and then go in and blast them when they're not paying attention, scoop some of the treasure and get out of there. The Scoundrel Chest and Skull are the most worthwhile treasures there, everything else is pennies in comparison.

    My buddy literal just texted me about how him an my brother went 2v4 at a fort, managed to scoop some treasure and hightail it out of there. So it's completely doable. You just have to be clever.

    Also the melee works fine for me. You can interrupt a combo by blocking, and if you block the third strike you'll actually push your opponent back and open them up for an attack.

    See this thread for more tips on swordplay: link text

  • I'm ok with the spawns on the boat, but totally disappointed with Ship respawn near the sunk point. This is lol. Have already wright a "cool story" here about this. https://www.seaofthieves.com/forum/topic/40294/respawn-assault-idea

  • @drbullhammer Not out of proportion. It took us no time at all to return back as it did for them.

  • @zbreznakz Yes and it's a problem!

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