Why Sea of Thieves is Dying:

  • @mslechtic15 Yet you ignore the numbers/statistics that state otherwise, just because they don't support your agenda. There does not need to be a dedicated PvP community, there needs to be a dedicated PvPvE community....which there is shown by fairly consistent population throughout the game's life. And Rare is NOT shifting away from the PvP community, but they may be shifting away from things YOU might be dependent upon (exploits, game/weapon balancing, unintended "features", etc.).

    Both pure PvP and PvE players are the minority in the game, the majority lies in between the two...and that is why it continues to succeed, regardless of your opinion (as you've presented no relevant facts to the table). Nothing against anyone that wants to play either extreme of the scale, but both need to realize that they are a small minority and do not carry the importance that some of you like to think.

  • @mslechtic15

    According to statistics from Steam Charts and other third-party sources, the number of active players on PC (Steam) has been steadily declining, while console players, especially on Xbox, have maintained a more stable count.

    Let me translate this for you:

    1. Console players are happy and not declining. They have muuuuch smaller library of games at their disposal
    2. Steam players are declining, cuz many more games + new games keep popping up more frequently

    And yet, at the same time you're saying it's cuz of some unhappy PvPers and not cause of people on Steam moving on to try new/other games? Hilarious.

    And better yet - ALL of those players migrating are unhappy PvP players? Not PvE, or PvPvE... really, none of these 2? Omega cope.

  • @dlchief58 Rare removed some mechanics just to focus on PvE and new players, and at least you have to agree that there haven’t been updates for PvP.

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    @dlchief58 Rare removed some mechanics just to focus on PvE and new players, and at least you have to agree that there haven’t been updates for PvP.

    Exploits and unintended results from certain features/actions are not "mechanics", "skills", or "tech". That is called fixing your game by removing those. By the same token, several "features" that benefitted defense from others were removed such as stacking the anchor and Red Sea running.

    So no, I do not agree with that assessment as many PvP features have been added and a lot of the PvE ones have impact on PvP by attracting players to target.

    Arena was the only thing they removed, and that was because it was a failure - was used little (even less as it was intended thanks to TDMers coopting the mode), was a toxic environment, and was a drain on developer resources and time.

    The game was NEVER designed to be a high performing, high skill FPS/PVP game. And I fail to see why some people keep trying to turn it into that when there are other games out there that do it so much better, as that was what they were designed to be.

  • @mslechtic15

    Rare removed some mechanics just to focus on PvE and new players

    No, they removed exploits. IE: Unintended mechanics that it would be called 'cheating' to use.

    Not to 'focus' on them darn 'casuals', but to fix the game since an exploit, by definition, is unintended.

    and at least you have to agree that there haven’t been updates for PvP

    Double Barrel Pistol: April 30, 2024
    Throwing Knives: April 30, 2024
    Grapple Gun: October 17, 2024
    Blowpipe: October 17, 2024
    Burning Blade World Event: July 25, 2024

    Oh yes. PvP just gets nothing. Ever. No new guns or events that encourage PvP.

    What 'PvP Updates' would you want?
    Bring back Arena? No, it was a failure because of how toxic many PvP players are.
    Bring back exploits the tryhards pretend are 'skill' or 'techs'? Nah. Exploiting is cheating. Ain't coming back.

  • @guildar9194 said in Why Sea of Thieves is Dying::

    @mslechtic15

    Rare removed some mechanics just to focus on PvE and new players

    No, they removed exploits. IE: Unintended mechanics that it would be called 'cheating' to use.

    "Oh no, what we're to do? The game is losing people that are anyways thinking about purchasing cheats because fixed exploits brought them down to an average fair player level. The game will die without 100-ish banned borderline cheaters, of which maybe 10 purchased something with actual money. Tragic really, I'm telling you...Shame, that."

    Funny little world we living in, ain't it.

  • Funny to watch this thread to devolve to the inevitable ”PvE bad, gimme more PvP” when that means “I want arena and tdm’s back”.

    SoT is a PvPvE game. There are no just PvP or PvE players. Everyone does both each session they play, whether they like it or not. If you don’t, go play something else. Simple as that.

  • @r3vanns said in Why Sea of Thieves is Dying::

    @guildar9194 said in Why Sea of Thieves is Dying::

    @mslechtic15

    Rare removed some mechanics just to focus on PvE and new players

    No, they removed exploits. IE: Unintended mechanics that it would be called 'cheating' to use.

    "Oh no, what we're to do? The game is losing people that are anyways thinking about purchasing cheats because fixed exploits brought them down to an average fair player level. The game will die without 100-ish banned borderline cheaters, of which maybe 10 purchased something with actual money. Tragic really, I'm telling you...Shame, that."

    Funny little world we living in, ain't it.

    It always amuses me when someone uses exploits in an online game, and has the temerity to call it 'skill'.
    Like, bruh; Cheating is not skill. Skill would be winning legit.

    @tesiccl said in Why Sea of Thieves is Dying::

    Funny to watch this thread to devolve to the inevitable ”PvE bad, gimme more PvP” when that means “I want arena and tdm’s back”.

    SoT is a PvPvE game. There are no just PvP or PvE players. Everyone does both each session they play, whether they like it or not. If you don’t, go play something else. Simple as that.

    Of course. There's always a subset of PvP players who are convinced that they're superior to PvE players, and any PvPvE game is primarily PvP, and only they keep the game alive.
    New World would give lie to that mindset.

  • @tesiccl

    Funny to watch this thread to devolve to the inevitable ”PvE bad, gimme more PvP” when that means “I want arena and tdm’s back”.

    It's the exact opposite polarity of "fully unlock SS" crowd spectrum. Funny stuff, cuz pure PvE crowd is acting nothing better than the elitist PvPers.

    SoT is a PvPvE game. There are no just PvP or PvE players. Everyone does both each session they play, whether they like it or not. If you don’t, go play something else. Simple as that.

    And in both of these cases, it always boils down to exactly this. Simple indeed.

    This comes from a guy (me) who's 90% PvE-ing, and 70% of that time spending in SS. Imagine that :D People gotta jump off the high horse. Way too entitled.

    One thing is being passionate about something, I understand that. But at some point, you just gotta face the reality and take all the other people and facts into consideration.

  • @Fysics3037

    If an entire community, arguably the community with the most concentrated power of balance feedback, disagrees with a change, you'd expect the developers to be willing to listen...
    ...The math is actually that if you split your game balancing to focus equally on the three main pillars; high level, casual, and new players, you should end up weighing each of these pillars of feedback equally...
    ...And then you can find that an individual at the highest end should have more individual "feedback power" than another person. The next that would follow is the new players then the casuals.

    The problem is thinking that Rare is obliged to treat these segments and serve their interests equally, it actually doesn't need to. If these players are the minority and/or Rare has no interest in meeting their desires to maintain their own vision of what the game should be, since they are the developers who designed it, why would they meet the desires of these supposed 5%?

    If you and these players can only enjoy this small part of the game, the problem is not with Rare's decisions.

    The point of weighing all tiers of play equally is so that you can create a game that appeals to all of them fairly.

    They don't have to please all players, that's the thing... when this game came out, when I saw it at E3, I always had the expectation of a game with vertical progression, being able to improve your equipment, ship, become powerful through the evolution of the character, this frustrated me at first and I had to decide, Would I play the game even though I didn't like that aspect or would I just play another thing? I decided to stay and learned to like several other things about it.

    I've asked for the removal of the double gun several times here, it would make PVP more enjoyable IN MY OPINION, but it's never become an obstacle for me to enjoy the game. The day it becomes a severe inconvenience I'll simply stop playing, as I've done before, and come back later or not... There's no obligation for the developers to please me.

    Imagine a Bell Curve, 100% PvE on one end, 100% PvP on the other....NEITHER is the majority, regardless of what they may think or believe about themselves or 'the other side'.

    And in fact this "math" does not refer to casual vs hardcore players... It shows that most people consume the game as it is, that is, PVPVE, players who only play PVP or PVE, who ask for separate servers are the minority. Even in this topic, no one here is against PVP, everyone who disagreed is specifically against the vision proposed in the topic, a PVP aimed at serving competitive players.

    This isn't true. S7 & S11 both made adventure PvP harder to execute and gave runners many more tools to escape... Diving also effectively removed loot stacks. There wasn't every anything introduced to rebalance the game back towards the PvPvE nature after these updates, and I'm not holding my breath that there ever will be...

    This same mechanic allows Reapers to quickly switch servers to seek out new targets, finding emissaries more quickly. It makes PVP enemies able to spawn unexpectedly on the PVE player server, having a Reaper 5 enemy appearing out of nowhere and seeing you on the map seems to me like a PVP facilitator in adventure mode, not an obstacle... everyone who dives to escape will only deny you their own flags and resources, since the loot will be left behind.

    It's not that these are all inherently bad changes. Like for a casual the knives, blowgun, and harpoon gun are fine. But from the standpoint of a top player, most of these changes are meaningless or do more harm than good. To claim that "PvP is getting plenty of attention" is ignorant of the different tiers of PvP players. For a top level player, it's meaningless

    Again, the game has never focused on pleasing "top" players, and it's not Rare's obligation to do so either... It's also funny that all of this is just about TDM, naval PVP continues to work fully for both "top" and casual players, the problem is that naval doesn't seem to please those who expect SOT to become a Call of Duty.

    There is no argument that diving hasn't had a negative impact on the PvPvE nature of the sandbox.

    There actually are, I mentioned a few and as was said in another answer, there is no evidence that most are diving and selling in an infinite cycle, if I were to cite any personal perception, mine is: I keep seeing the same number of ships full of treasure, doing activities or being AFK/having no idea how to farm as there has always been since the beginning.

    Having top players around is very important. We're content creators that remind people of the game. We're "goals" that players aspire to reach. We're "cheat catchers" that provide a barrier between cheaters and newer players in hourglass. We're "exploit busters" that take down players abusing bugs. Getting rid of us hurts the game.

    1° You speak as if all SOT content creators are DG users who do TDM and preach that this is a necessary aspect of the game.

    2° Which players aspire to be in this category? The vast majority just want to play the game and have fun, some even want to stay away from PVP just because of the "top players" and ask for PVE servers.

    3° I've already talked to you about this in another thread but I'll say it again, most "top players" or TDM double gunners may not be cheaters, but the HUGE majority of cheaters are in these categories.

  • @lleorb I'm refusing to respond to this, your entire message is a continuous string of scarecrow arguments that distort my meaning or add in things to them knock it down based on your own additions. Read what I said, respond to what I said, or don't respond at all.

  • @tesiccl said in Why Sea of Thieves is Dying::

    “I want arena ... back”.

    Man... I sure do miss Arena, though.

    Hourglass was always a rubbish replacement for Arena and it has only gotten worse with time.

    Hourglass is aging like a bowl of cottage cheese.

  • @mslechtic15

    I’m not saying players can’t be good without things like QS, but they no longer enjoy the game as much, and it bothers them.

    If it bothers them to the point of abandoning the game, if that's all that keeps them in SOT, isn't it easier to just go play something else?

    I mean, assuming Rare one day removes the Double Gun completely, will these players abandon the game? Even if everything else remains the same? I'm sorry to say, but these people don't like SOT. There's no point in changing the game to please them.

    QS wasn’t unfair, everyone had it, only bots were crying… and honestly, QS is still in the game, and people find ways to use it even without cheats – and funny launch was never fixed either.

    "Exploits are not unfair, everyone can use them"

    Rare hasn’t tried to balance the community. After the Arena mode ended, Rare focused almost solely on PvE and new players, neglecting long-term and PvP players. All updates are centered around PvE. Rare doesn’t care, for example, that the PvP community wants private servers for TDM, which wouldn’t affect game balance

    Was the hourglass PVE content? In short, Rare hasn't released anything that fits what you think PVP should be in Sea of ​​Thieves... PVP continued after Arena and will always remain, it just doesn't have to be the way you want it to be.

    This is classic casual cope. The game wasn’t always just a “silly goofy pirate game,” but Rare has slowly pushed it in that direction by constantly shrinking the skill gap and throwing obstacles at those who actually want to improve.

    In fact, it always was. The game always had a proposal to be inclusive, it was never sold with a proposal to be competitive. The gameplay allowed for TDM and competitive gameplay, but that was never intentional. No one entered the game expecting to use Double Gun to do TDM. Little by little, this became the meta and in a short time, Rare inserted the delay in weapon switching to nerf the DG. You use the Arena as the great example of the peak of PVP when in fact you were using the mode in the wrong way, the Arena didn't exist for TDM, it was a competition based on points that involved more Naval and Maps than spawnkilling others.

    This is typical casual cope. Yeah, the game isn’t purely a deathmatch or naval combat sim, but PvP is an integral part of it. Every PvE-focused update automatically creates more opportunities for PvP – whether casual players want to admit it or not.

    Everyone here has said that the game involves PVP, but again, it's just not the kind of PVP you want.

    Do you think anyone actually uses the new weapons 💀? And what other changes have we gotten in PvP? It’s mostly just nerfs.

    Yes, several people use it. Like all of his statements, this one is also based solely on personal perception.

    Take back that pro players play with blowpipe – you probably don’t know who a pro player is, and against pro players, you’d get crushed without using double gun ... That’s impressive, but you’d still get destroyed by a double gunner, and spamming the cutlass feels cheap.

    @Fysics3037 It seems like he's saying that Double gun has an advantage over the sword... you better explain to him how that's supposedly a lie.

    Short-term players may be good for growing the player base, but they will never keep the game alive in the long term. Those who come for a brief period have no real investment in the community, and their activity is only superficial. They aren’t interested in maintaining the game at a high level because their involvement is temporary. On the other hand, long-term players who focus on PvP are the ones who truly create a stable foundation and push the game forward. Without them, Sea of Thieves would quickly lose its appeal...
    ...It’s not about PvP being “better” than PvE, but about Rare completely failing to find balance. Instead of keeping the PvP community, which led the game for years, they systematically undermined it and catered to PvE players and newcomers...
    ...I know people who have thousands of hours in the game and have played both a lot of PvP and PvE, and they absolutely agree—it’s not just the PvP players, but all long-term players agree with this.

    And what about all the people with thousands of hours who disagreed with you on this very thread? In fact, the oldest people in the game that I know are not players in this hardcore TDM category... Following your logic, your argument has less value because you have fewer hours of play than long-term players who disagree with you, this doesn't make sense.

    And the ones who keep the game going are the PVPVE players, not just PVP, much less TDM.

  • @fysics3037 All of your arguments can only be sustained under two premises, which you tried to establish, that Rare needs to cater equally to their category of players as well as casual or new players, Or that the game will die if they don't.

    The math is actually that if you split your game balancing to focus equally on the three main pillars; high level, casual, and new players, you should end up weighing each of these pillars of feedback equally.

    you should look into how the US Presidential elections work. It's the same concept. The point of weighing all tiers of play equally is so that you can create a game that appeals to all of them fairly.

    Both premises are false, I only addressed your misconception that all categories of players have to have their space, they don't, pleasing everyone is definitely not a necessity. Much less leveling the "power" of certain players' feedback to have representation. There is no equivalence with a nation's voting system, lol, people are not forced to continue playing if the game displeases them.

    Regarding the game dying, I don't think I even need to talk about it at this point, there is no precise data to confirm that it is dying, much less that it is dying because of Rare's "negligence" towards a minority part of the community.

  • @mslechtic15 Eh, probably. But I play to have fun, not tryhard like a sweaty call of duty player. It's a pirate game, after all.

  • @mslechtic15 Wah, muh exploits.

  • @mslechtic15 Shocker, I wonder why. Couldn't be that a grand majority of the PvP community throws collective tantrums when they don't get their way, and generally act morbidly entitled. Can't imagine why they'd not want to cater to that portion.

  • Wow. Long read indeed.

    First off, exploits should go overboard.

    Second it's tru that we kinda lacking new voyage machinc and its sometimes make game boring.
    Nowadays I just drop for few hours each drip feed of content.

    Steamcharts cloud be usefull for general trends, sure thing it's friction of PC players but still probably enough to see it.

    It's not like folks who bought game on store or use gamepass didin't drop it for other new titles.

    For pvp side I would love to see boost for HG defending side like pioritise them for match.

  • @valor-omega said in Why Sea of Thieves is Dying::

    @tesiccl I always love the tired out excuse of "other fps games allow for exploits/techs, therefore SoT should..."

    In some respects, techs and quick maneuvers tend to be preferred in competitive spaces because mastery of this is the difference between a veteran and a noob.

    When everyone plays the same/similarly, it doesn't feel as fun as the years go by.

    The introduction of the Double Barrel, Throwing Knife, Blowpipe, and Grapple Gun were supposed to be a way to mitigate the complaints about same-y CQC battles, except most of the new weapons have questionable implementations (Knives), negatively affected other weapons to create a "balance" (Grapple), or are so unusual, clunky, and slow that people can't seriously use it in a battle (Double Barrel and Blowpipe).

    These "techs" are exploits though, and weren't intended as per the game's initial vision. They should have been patched out as soon as possible instead of letting it fester for several years, but still, people want to appear skilled with unique techniques that their opponents weren't prepared for, and the exploits tickled that niche quite nicely for those kinds of players.

  • @nex-stargaze said in Why Sea of Thieves is Dying::

    @valor-omega said in Why Sea of Thieves is Dying::

    @tesiccl I always love the tired out excuse of "other fps games allow for exploits/techs, therefore SoT should..."

    In some respects, techs and quick maneuvers tend to be preferred in competitive spaces because mastery of this is the difference between a veteran and a noob.

    When everyone plays the same/similarly, it doesn't feel as fun as the years go by.

    The introduction of the Double Barrel, Throwing Knife, Blowpipe, and Grapple Gun were supposed to be a way to mitigate the complaints about same-y CQC battles, except most of the new weapons have questionable implementations (Knives), negatively affected other weapons to create a "balance" (Grapple), or are so unusual, clunky, and slow that people can't seriously use it in a battle (Double Barrel and Blowpipe).

    These "techs" are exploits though, and weren't intended as per the game's initial vision. They should have been patched out as soon as possible instead of letting it fester for several years, but still, people want to appear skilled with unique techniques that their opponents weren't prepared for, and the exploits tickled that niche quite nicely for those kinds of players.

    Well, nobody here was debating whether Rare made a mistake of letting all of the exploits in the game for so long. True, that part is on them to be blamed for.

    Still, doesn't change the fact there's a lot of other things (as you said, unique techniques) veterans can use to their advantage over newer players, or less experienced ones, without having to resort to exploits.

    So if all of their advantage is based on how much and how often they can exploit, they're essentially just an average adventure player. Not PvP lords they're pretending to be.


    Either learn and adapt, or stop crying on the forum and find a new game to "tickle" your "niche".

    Because SoT community doesn't need that "niche". Bon voyage! CoD, OW, CS, etc will be happy to have them. Thrilled, I'm sure... :)

  • @dlchief58 Why doesn’t Sea of Thieves give TDM players a way to enjoy the game as well? And what specific updates have been added for PvP besides Hourglass?

  • @mslechtic15 burning blade? Dope event killed by whines who cloud not chase slowest ship in the game.

  • @guildar9194 The fact that they added useless weapons for PvE that PvP players don’t even use is definitely not a PvP update. Burning Blade is basically just PvE content as well.

    For the PvP community, they could have done something meaningful, like adding TDM servers or at least increasing the weapon swap speed—not to the original level, of course, but also not to 10 seconds. They could have also increased the FOV, which is still extremely limited and highly uncomfortable for PvP players. Overall, they haven’t found a proper balance between PvP and PvE. Instead of supporting both playstyles equally, they have continuously favored PvE and newer players while neglecting the long-time PvP community that has kept the game alive for years.

  • @r3vanns Most cheaters cheat simply because they disagree with Rare’s work, as they ignore the PvP community and overlook the issues in the game.

  • @tesiccl This discussion should be pointing towards the fact that Rare is neglecting the PvP community and has not found a balance between PvP and PvE.

  • @guildar9194 Some things that were labeled as exploits weren’t actually exploits. They were game mechanics that players had mastered and used effectively, which was within the game’s rules. These techniques weren’t explicitly forbidden or game-breaking, but they were labeled as exploits because worse players complained about them, as they couldn’t use them or handle them.

    As for the PvP community, it doesn’t seem to me that Rare has been supporting this part of the community. Instead of improving the experience for PvP players, they’ve often focused on adding new content for PvE, while PvP players felt ignored and their needs overlooked.

  • @mslechtic15 when I and my crew play we most time do pvp.

    I dont give dime about fov
    I dont give a dime about weapon swap speed. I belive that ttk is broken nowadays by pineapples.
    I dont want tdm servers couse they stupidly strain on reosurces.

    But i miss old sword.
    I miss old spread of blunder.

    Sorry to say that but all it sound more like stuff you want, without puting tought how feesable it is,not some statment from imagined community.

    BB and SoSS was desinged to be conested like you know with pvp. How that paned out and whybis another story.

  • @mslechtic15

    Most cheaters cheat simply because they disagree with Rare’s work, as they ignore the PvP community and overlook the issues in the game.

    Cheaters cheat simply because they're cheaters, and frankly - losers. Really nothing more to it. They'd find any reason to justify cheating. If it's not "because of Rare", it would be something else.

    Which is pathetic.

  • @lleorb Rare truly hasn’t found the right balance. If they had focused more on PvP, regularly made updates and improvements for this part of the game, and for example, focused on private servers for training with friends or for TDM, they could have created a space where players could improve, which would increase the overall skill base of the game. This could lead to a better gaming experience, reduce toxicity in the community, and attract more players who enjoy PvP, making the game more popular and potentially significantly increasing its success.

    Instead of giving more attention to this part of the game, most PvP players left because they felt ignored and didn’t find support for their interests. If they had focused more on this aspect and improved PvP with regular updates, the game would be seen more positively, attract more players, and avoid the issue of the community becoming toxic. I respect the PvE community, but the balance between PvP and PvE is truly lacking here.

  • @r3vanns same sad whing about good chesters in RDO like somebody can't cope with depth of being such looser and build ideology around it.

  • @valor-omega If you’re crying because good players are crushing you, play safer seas

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    @valor-omega If you’re crying because good players are crushing you, play safer seas

    Those good players who can't crush anyone without their exploits? Yea sure

    Maybe those good players should play in SS, because they obviously can't compete with anyone anymore. That's just sad. xD

  • @ghutar I think Sea of Thieves should add at least a little more to the skill base and not just focus on making the game as easy as possible.

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