@Fysics3037
If an entire community, arguably the community with the most concentrated power of balance feedback, disagrees with a change, you'd expect the developers to be willing to listen...
...The math is actually that if you split your game balancing to focus equally on the three main pillars; high level, casual, and new players, you should end up weighing each of these pillars of feedback equally...
...And then you can find that an individual at the highest end should have more individual "feedback power" than another person. The next that would follow is the new players then the casuals.
The problem is thinking that Rare is obliged to treat these segments and serve their interests equally, it actually doesn't need to. If these players are the minority and/or Rare has no interest in meeting their desires to maintain their own vision of what the game should be, since they are the developers who designed it, why would they meet the desires of these supposed 5%?
If you and these players can only enjoy this small part of the game, the problem is not with Rare's decisions.
The point of weighing all tiers of play equally is so that you can create a game that appeals to all of them fairly.
They don't have to please all players, that's the thing... when this game came out, when I saw it at E3, I always had the expectation of a game with vertical progression, being able to improve your equipment, ship, become powerful through the evolution of the character, this frustrated me at first and I had to decide, Would I play the game even though I didn't like that aspect or would I just play another thing? I decided to stay and learned to like several other things about it.
I've asked for the removal of the double gun several times here, it would make PVP more enjoyable IN MY OPINION, but it's never become an obstacle for me to enjoy the game. The day it becomes a severe inconvenience I'll simply stop playing, as I've done before, and come back later or not... There's no obligation for the developers to please me.
Imagine a Bell Curve, 100% PvE on one end, 100% PvP on the other....NEITHER is the majority, regardless of what they may think or believe about themselves or 'the other side'.
And in fact this "math" does not refer to casual vs hardcore players... It shows that most people consume the game as it is, that is, PVPVE, players who only play PVP or PVE, who ask for separate servers are the minority. Even in this topic, no one here is against PVP, everyone who disagreed is specifically against the vision proposed in the topic, a PVP aimed at serving competitive players.
This isn't true. S7 & S11 both made adventure PvP harder to execute and gave runners many more tools to escape... Diving also effectively removed loot stacks. There wasn't every anything introduced to rebalance the game back towards the PvPvE nature after these updates, and I'm not holding my breath that there ever will be...
This same mechanic allows Reapers to quickly switch servers to seek out new targets, finding emissaries more quickly. It makes PVP enemies able to spawn unexpectedly on the PVE player server, having a Reaper 5 enemy appearing out of nowhere and seeing you on the map seems to me like a PVP facilitator in adventure mode, not an obstacle... everyone who dives to escape will only deny you their own flags and resources, since the loot will be left behind.
It's not that these are all inherently bad changes. Like for a casual the knives, blowgun, and harpoon gun are fine. But from the standpoint of a top player, most of these changes are meaningless or do more harm than good. To claim that "PvP is getting plenty of attention" is ignorant of the different tiers of PvP players. For a top level player, it's meaningless
Again, the game has never focused on pleasing "top" players, and it's not Rare's obligation to do so either... It's also funny that all of this is just about TDM, naval PVP continues to work fully for both "top" and casual players, the problem is that naval doesn't seem to please those who expect SOT to become a Call of Duty.
There is no argument that diving hasn't had a negative impact on the PvPvE nature of the sandbox.
There actually are, I mentioned a few and as was said in another answer, there is no evidence that most are diving and selling in an infinite cycle, if I were to cite any personal perception, mine is: I keep seeing the same number of ships full of treasure, doing activities or being AFK/having no idea how to farm as there has always been since the beginning.
Having top players around is very important. We're content creators that remind people of the game. We're "goals" that players aspire to reach. We're "cheat catchers" that provide a barrier between cheaters and newer players in hourglass. We're "exploit busters" that take down players abusing bugs. Getting rid of us hurts the game.
1° You speak as if all SOT content creators are DG users who do TDM and preach that this is a necessary aspect of the game.
2° Which players aspire to be in this category? The vast majority just want to play the game and have fun, some even want to stay away from PVP just because of the "top players" and ask for PVE servers.
3° I've already talked to you about this in another thread but I'll say it again, most "top players" or TDM double gunners may not be cheaters, but the HUGE majority of cheaters are in these categories.